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[1.2.5 - 1.4.6/1.4.7] Items don't disappear Mod

items mod disappear 1.2.5 1.3.2 1.4.2 1.4.5 1.4.6 1.4.7

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22 replies to this topic

#1

l3adluck
  • Location: Germany

Posted 07 January 2013 - 02:14 PM

Hey Posted Image

Time for my new mod Posted Image
You know that... you travel through your world and then it happens ... you were killed by a creeper, zombie, fall of a cliff and all the items you carried around with you laying on the ground ....
You don't know exactly where you died and you know after 5minutes items were removed from the
world and disappear.
Simple solution Posted Image My mod increases the time items were stored in a chuck at about 24hours =)
so now you've got enough time to get your loot back.

So here is a picture ;D

Posted Image

Windows Instructions:
1) Locate your minecraft.jar file. Hit the Windowskey +R and type in %APPDATA%.
2) Open minecraft.jar in an archiver (WinRar/7-Zip/etc)
3) Delete the META-INF folder.
4) Copy (drag and drop) the .class files from the downloaded zip file into the jar file, replacing previous files.
5) Start Minecraft and have fun! Posted Image

Download 1.4.7
http://adf.ly/H9l2B Download (Adfly) (Supports my work)

http://www.mediafire...cvl13uls34c6jax Download (Direct)

Download 1.4.6
http://adf.ly/H08A5 Download (Adfly) (Supports my work)

http://www.mediafire...jrzzf3cpwwue75a Download (Direct)


Spoiler: Older Versions


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#2

BloxmineXL
  • Minecraft: ABC

Posted 07 January 2013 - 02:26 PM

No pics No clicks :lol:
lol

#3

hatecreeper
  • Location: Vienna
  • Minecraft: hatecreeper

Posted 07 January 2013 - 02:27 PM

You just posted it but you have versions back to minecraft 1.2.5?
However, i trust you. Add. stackables and the leather mod are working perfectly

E: seems like you having fun with creating mods,lol

Edited by hatecreeper, 07 January 2013 - 02:29 PM.

Posted Image

Posted Image


#4

l3adluck
  • Location: Germany

Posted 07 January 2013 - 09:17 PM

I created them and stored them over the last week ;) Today and yesterday i released them =o

#5

AkulaMak
    AkulaMak

    Diamond Miner

  • Members
  • 864 posts
  • Location: Just over the edge of sanity

Posted 07 January 2013 - 09:22 PM

Any possibility of adding forge compatibility? Or is it already forge compatible?

#6

hatecreeper
  • Location: Vienna
  • Minecraft: hatecreeper

Posted 07 January 2013 - 10:25 PM

View PostAkulaMak, on 07 January 2013 - 09:22 PM, said:

Any possibility of adding forge compatibility? Or is it already forge compatible?
His leather mod works for me fine with forge, i have this one also installed but i havent used it cause i didnt die so far lol ^-^

Posted Image

Posted Image


#7

AkulaMak
    AkulaMak

    Diamond Miner

  • Members
  • 864 posts
  • Location: Just over the edge of sanity

Posted 07 January 2013 - 10:29 PM

Hmmmm, maybe it was a different leather mod I tried, but it didn't work at all. I'll give this a try, thanks for the response.

#8

l3adluck
  • Location: Germany

Posted 08 January 2013 - 12:36 PM

Yes they work with forge ;)

#9

command_block

Posted 10 January 2013 - 09:24 AM

View PostBloxmineXL, on 07 January 2013 - 02:26 PM, said:

No pics No clicks Posted Image
how is he going to make a pic or a gif to prove it

#10

Chakratos

Posted 10 January 2013 - 02:03 PM

Can you update the mod to 1.4.7 we need it for our RP Server

#11

Miz_Redavni
  • Minecraft: miz redavni

Posted 10 January 2013 - 02:26 PM

No, pictures are needed. It is literally against the rules to make a thread in this section with no pictures.

Please add them ^^;;

#12

l3adluck
  • Location: Germany

Posted 16 January 2013 - 07:26 PM

I think they aren't needed for cases like this one =o

#13

avc123
    avc123

    Tree Puncher

  • Members
  • 11 posts

Posted 16 January 2013 - 08:40 PM

I guess you could post a picture of a bunch of dropped items. I don't see how that would convince anyone it works more than just taken his word for it.

#14

Skippy_The_Moon_Rock
  • Location: On The Moon.

Posted 16 January 2013 - 09:29 PM

Make a time lapse of the items on the ground.

#15

EnTheKillerCree
  • Location: Mars
  • Minecraft: WTB_Whattheboy

Posted 16 January 2013 - 09:30 PM

Seems pretty useful.
Posted Image

#16

Humululu
    Humululu

    Diamond Miner

  • Members
  • 796 posts
  • Minecraft: Terminator1994

Posted 16 January 2013 - 09:32 PM

View PostSkippy_The_Moon_Rock, on 16 January 2013 - 09:29 PM, said:

Make a time lapse of the items on the ground.

That would be good

Just to proof the mod :P

#17

l3adluck
  • Location: Germany

Posted 16 January 2013 - 11:57 PM

The ideas are good I thought about same but i think I'll make a picture of a bunch of items on the ground.
If you have these 5 minutes time you will see it works =o
anyways thanks ;D

#18

l3adluck
  • Location: Germany

Posted 17 January 2013 - 12:43 PM

I added pictures.
I don't know if this picture would help.

#19

alphaest
  • Location: Tartu/Estonia
  • Minecraft: alphaest

Posted 17 January 2013 - 12:56 PM

Just a suggestion make it into a Forge Mod Loader mod.
Register your tick even handler and loop over the entity list every few minutes setting the 'age' field to zero on all entityItems. Or listen to the entity joined world event and set the age to 24h if its a entityItem.

That way players can use your mod together with other mods.
Posted Image

#20

l3adluck
  • Location: Germany

Posted 17 January 2013 - 03:06 PM

Yes, thats the best way =o
Okay I'll do it that way as soon as possible.