Hello, my name is PuRe2K12 and i thought i would give you my thoughts on your map so far. I actually registered a forum account just to reply to this thread. XD
I own a SMP server and decided since its gets boring during the day when people are at school i would upload CTM maps to play for private use. Yesterday i started your map and played it with a few friends. As of right now we have gotten all the wool from I1 and I2 as well as one of the wool from I3. It is a very fun map to play with my 2 friends we have all had a blast so far.
Some things i figured i would mention to you that i noticed that fall int the feedback catagory so far are as follows
Blight town is horrifyingly annoying to play through. The amount of skeletons is hard to deal with. Since most of it is water you move so slow you cant escape 4-5 skeletons shooting at you very easily. I dont mind dying in maps it happens and its part of the challenge, but dying that often especially in water is tough because finding your items again can be a real challenge especially when you drown underwater. ts not easy to try to collect your items and race the clock underwater to find an air pocket again
i would suggest maybe trowing in a Respiration I enchanted helmet as a lootdrop prior to I3
apparently my friend wasnt very vocal about things she found
In the climb we could for the life of us not find the skeleton spawners and found ourself in the skeleton pit of death. We were diging around the bottom of the pit looking for the spawners while we were gunned down by copious of skeletons. Getting outof the pit was tough and when we eventually did after dozens of deaths we just went around the pit without finding the spawners. I eventually ran into them later im reasonably sure they werent marked with coal if i remember right.
In Victory road we could not find any wool at all, were not sure if wool exists in that area but it could not be found by any of us 3.
Creepers spawn at the victory monument along with other things im not sure if thats nautral spawns, i assume its not a spawner because there arent tons of mobs. Anyways i would be fairly worried a creeper would explode the monument if those arent spawned by a spawner maybe consider lighting the area up more around the walls were players cant reach
In I3, it was a little annoying notto have an enderchest there, like there was in the first 2. Im not sure if it was by design but we set up camps at the intersection and used our enderchests to transport camp to the next area. So we packed everything up and headed to I3 only to find out we didnt have an enderchest. We had to unload what we had and go back to empty our enderchests was a little annoying but our own faultfor thinking we would have one.
Last thing is ill admit i did break through the wall at the victory monument, but it was only because i missed the sign explaining what it was. After i read the sign on the wall i turned around and covered it up without progressing around the corner. Maybe move a sign right in front of the stairs? "Shame on me" for breaking through the wall
Tomorrow We tackle the core and head out to I4, we set up camp at the victory monument XD. Its a very fun map and we look forward to playing more. I really hope you make more CTM maps this one has been really fun. I look forward to updating you with our progress in a few days. Its been fun having it as a map on my server because i can play drop in and drop out with whichever of my friends are around at the time.
This is just something i thought of maybe if you made another map is expanding the victory monument for 3-4 additinal blocks required to add to the monument , in a way to make it a little different and add even more areas and possibly an extra intersection to your next map. is to add lapis block, redstone block, nether quartz block and emerald blocks. Since none of them are required for armour you can just leave them out of the map and add them to an area in block form.