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[1.6.4][0.8.2] Building Blocks Mod Maker [Forge 9.11.0][Custom Furnaces!]

bbmm mod maker blocks

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#1

Guff
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Posted 05 January 2013 - 09:11 AM

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Hello there! I'm glad you decided to take a look at this. What I have for you today is a very simple mod that allows anyone to add their own mods to the game! Over time, this mod will hopefully become quite expansive in what it can do with its simple format. This is for those that wish to make mods without having to take the time to decompile Minecraft and make a mod from the ground up. Say you want to add some new ore, tools, custom recipes and smelting. Why find the specific mod you're looking for or waste an hour or two developing it when you could just write a quick text file to do everything for you!

I am proud to present the Building Blocks Mod Maker!

My downloads have moved to CurseForge.net. to get all downloads for now and future versions, click here! Old versions will remain here.

Unecessary Hardware (BBMM 0.8.1.2 and up)

Older Versions:
Spoiler:

Installation:
1. Download and install Forge version 6.6.2.
2. Download the mod from one of the above links.
3. Drop the BBMM mod .zip file into the mods folder in your .minecraft directory
4. Either load the game and exit or create a folder in .minecraft titled bbmm (either one will work)
5. You should now have successfully installed the Building Blocks Mod Maker, so read on for usage instructions

If you are installing the BBMM example, you will need to do the following:
1. Extract the files from the .zip or explore them with an archive tool, and you will see there are two files within.
2. The first file is a .zip also named BBMM Example. This should be dragged into the mods folder in .minecraft.
3. The second file is the text file BBMMExample. This should go into the bbmm folder in .minecraft
4. When you run the game, the new items and blocks will appear on specific creative tabs.

Usage:
In order to make this post look tidy, all usage instructions will be in the README for all future since they're practically the same.

Note: It does not matter what order your put your creation calls in the file, they are loaded progressively in the proper order. So if you put an item call, then a texture call, and then another item call, the calls will be loaded properly upon run time, so it will not matter unless you're just trying to keep your calls together for organizational purposes. Now, when you load Minecraft, your new blocks and items should be created and available in the respective create tabs. In future releases, I'll be making this process more efficient.

Due to the way items are identified, the IDs are shifted by 256 after they are declared. If one were to create an item with BBMM with the ID 5000, the item's ID is really 5256. I may attempt to find a work around for this later.

I created an example BBMM mod which can be downloaded above. It contains a new block created with this mod, a new tool material, as well as an entirely new tool set. I tried this on the client and I know it works, so if you are having trouble, please let me know. I'd like this mod to become decently popular among those that wish to create their own mods without java knowledge, and I can't assure that if I don't get feedback! So please, tell me if you have problems!

API
I will release this upon modder request. If you're wondering what the API can do, just ask me in PM or in the comments and I will discuss it with you.

MOD PACK PERMISSIONS

Spoiler:


@Notice
I kindly ask that if you post this somewhere else that you post a link directly to this thread, you do not need my permission to link to the thread. However, direct download links without my permission will result in development of the mod being held until the link is removed, so think before you do it. I'm not tolerating this ­anymore, it's not that hard to link to the ­thread instead of stealing my traffic.

@Copyright
-- This mod and code belongs to me, do not attempt to redistribute, copy, steal, mock, eat, destroy or otherwise market this as yours. If anyone sees this posted anywhere without my written permission, I ask that you notify me so that I can remedy this situation. Thank you. --


Plunder Rummage - my newest mod and a favorite of many! Also creator of (in order): RSMC (collaborative), Building Blocks Mod Maker, Flight Ring, Creeper Sword, Minor Alchemy, and ProSthetics

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#2

Apples_R_Tasty
  • Minecraft: GLStudios

Posted 05 January 2013 - 08:32 PM

I'm Going to try this! Can we export mods to class files?
Youtube: GLStudios
Planet Minecraft: GLStudios

#3

Apples_R_Tasty
  • Minecraft: GLStudios

Posted 05 January 2013 - 08:59 PM

View PostApples_R_Tasty, on 05 January 2013 - 08:32 PM, said:

I'm Going to try this! Can we export mods to class files?

I tried this mod, and it didn't work.
Youtube: GLStudios
Planet Minecraft: GLStudios

#4

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Posted 05 January 2013 - 09:21 PM

View PostApples_R_Tasty, on 05 January 2013 - 08:59 PM, said:

I tried this mod, and it didn't work.

Reiterate what you did. It is somewhat tricky to set up.
Plunder Rummage - my newest mod and a favorite of many! Also creator of (in order): RSMC (collaborative), Building Blocks Mod Maker, Flight Ring, Creeper Sword, Minor Alchemy, and ProSthetics

#5

Gingerman1207

Posted 05 January 2013 - 09:58 PM

how do I make this work with magic launcher , it seems really cool and I always wanna be able to add my own ideas

#6

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Posted 05 January 2013 - 10:21 PM

View PostGingerman1207, on 05 January 2013 - 09:58 PM, said:

how do I make this work with magic launcher , it seems really cool and I always wanna be able to add my own ideas
I'm sorry, I've never used that launcher before, so I can't really help, sorry. :(
Plunder Rummage - my newest mod and a favorite of many! Also creator of (in order): RSMC (collaborative), Building Blocks Mod Maker, Flight Ring, Creeper Sword, Minor Alchemy, and ProSthetics

#7

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Posted 06 January 2013 - 12:10 AM

Updated, new version now available which adds support for tool sets. Templates were changed, so please re-read the usage instructions!
Plunder Rummage - my newest mod and a favorite of many! Also creator of (in order): RSMC (collaborative), Building Blocks Mod Maker, Flight Ring, Creeper Sword, Minor Alchemy, and ProSthetics

#8

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Posted 06 January 2013 - 08:12 AM

Updated once more, the mod now has total support for everyone's favorite type of mod, "guiz i made a new ore and tool set download now it's the best" or, in other words, noob-level modding. The example available for download includes an entirely new tool set itself, with all of the available creation calls, including:
A new ore created with the block creation call
A new tool material created with the material creation call
Five new tools created with the tool creation calls
A new ingot created with the item creation call
A new smelting recipe with the smelting creation call
Five new crafting recipes created with the crafting creation calls
Finally, the ore can generate with the worldgen creation call
Plunder Rummage - my newest mod and a favorite of many! Also creator of (in order): RSMC (collaborative), Building Blocks Mod Maker, Flight Ring, Creeper Sword, Minor Alchemy, and ProSthetics

#9

bosky2102
  • Location: Where are the rainbow songs are
  • Minecraft: bosky2102

Posted 06 January 2013 - 01:24 PM

Hey would this work on on a sever?
Posted Image

#10

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Posted 06 January 2013 - 11:15 PM

View Postbosky2102, on 06 January 2013 - 01:24 PM, said:

Hey would this work on on a sever?
I have tested this and it works for LAN, but I do not yet have a server version. I didn't actually anticipate anyone wanting to put it on their server but I will work on a server version for you soon. :)
Plunder Rummage - my newest mod and a favorite of many! Also creator of (in order): RSMC (collaborative), Building Blocks Mod Maker, Flight Ring, Creeper Sword, Minor Alchemy, and ProSthetics

#11

bosky2102
  • Location: Where are the rainbow songs are
  • Minecraft: bosky2102

Posted 07 January 2013 - 08:03 PM

View PostGuff, on 06 January 2013 - 11:15 PM, said:

I have tested this and it works for LAN, but I do not yet have a server version. I didn't actually anticipate anyone wanting to put it on their server but I will work on a server version for you soon. Posted Image
That would be verry helpfull Thanks. =P
Also any chance we could include it in a modpack?
Posted Image

#12

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Posted 07 January 2013 - 08:26 PM

View Postbosky2102, on 07 January 2013 - 08:03 PM, said:

That would be verry helpfull Thanks. =P
Also any chance we could include it in a modpack?
Maybe.
Plunder Rummage - my newest mod and a favorite of many! Also creator of (in order): RSMC (collaborative), Building Blocks Mod Maker, Flight Ring, Creeper Sword, Minor Alchemy, and ProSthetics

#13

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Posted 07 January 2013 - 11:30 PM

Updated once more. BBMM 1.3.0+ is available for Minecraft Servers. All players currently need a copy of the Server's bbmm .txt files to make sure the clients are in sync with the server. In future versions, I will try to implement a system that automatically pulls the server's bbmm files to the clients.

Finally, due to the server loading it's content separately without the rendering information, I've added a new creation call to load textures for client side only: texture, textureFile

Enjoy!
Plunder Rummage - my newest mod and a favorite of many! Also creator of (in order): RSMC (collaborative), Building Blocks Mod Maker, Flight Ring, Creeper Sword, Minor Alchemy, and ProSthetics

#14

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Posted 09 January 2013 - 12:10 AM

Updated to v 1.4.0, includes the ability to add custom armor and customized crafting recipes (one can find some examples for both in the mod's README).

Enjoy!
Plunder Rummage - my newest mod and a favorite of many! Also creator of (in order): RSMC (collaborative), Building Blocks Mod Maker, Flight Ring, Creeper Sword, Minor Alchemy, and ProSthetics

#15

bosky2102
  • Location: Where are the rainbow songs are
  • Minecraft: bosky2102

Posted 09 January 2013 - 05:28 PM

Nice glad to see this mod coming along nicely
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#16

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Posted 10 January 2013 - 02:21 AM

Alright, updated to 1.5.0 to accomodate Minecraft 1.4.7 and also fixed an issue with custom crafting recipes, recipes now need to be chained together like so: '###'-'###'-'###'

I forgot to update the README to say that so hopefully everybody reads this in order to avoid confusion. Hopefully I will remember to get everything up-to-date and either make or have someone make an instructional video.
Plunder Rummage - my newest mod and a favorite of many! Also creator of (in order): RSMC (collaborative), Building Blocks Mod Maker, Flight Ring, Creeper Sword, Minor Alchemy, and ProSthetics

#17

Questwizard88

Posted 10 January 2013 - 09:12 AM

I'm not having any luck whatsoever getting this mod to do anything more than throw a message in the log with the path to my .txt file. it does absolutely nothing more than that.

I have the .txt file and my .png in the proper places and everything. According to /give, my blocks don't even exist, and they don't generate in the world either.

I'm running MC 1.4.7 / Forge 6.6.0.497

This is what my txt file looks like:
Spoiler:

Am I doing something wrong somewhere? I can't find anything wrong, and the log doesn't say anything either other than the message with the path to my .txt.

Your example mod works just fine after fixing the ID conflict I had with Biomes O Plenty, so I know the mod itself is working.

#18

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Posted 10 January 2013 - 01:04 PM

I just tested your file with my copy of the mod and it works fine. What did you name this file?

Also, make sure to use custom crafting, not customcrafting.
Plunder Rummage - my newest mod and a favorite of many! Also creator of (in order): RSMC (collaborative), Building Blocks Mod Maker, Flight Ring, Creeper Sword, Minor Alchemy, and ProSthetics

#19

Questwizard88

Posted 10 January 2013 - 05:57 PM

I figured it out. I had to rename the qwstuff.txt file to BBMMQWStuff.txt, and rename the texture to bbmm_block_qwstuff for it to load. If I don't use those exact prefixes on the filenames, I get nothing.

Also, the glass type doesn't seem to set transparency, and causes transparent glass blocks to become x-ray blocks, like this:
Posted Image

#20

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Posted 10 January 2013 - 06:37 PM

View PostQuestwizard88, on 10 January 2013 - 05:57 PM, said:

I figured it out. I had to rename the qwstuff.txt file to BBMMQWStuff.txt, and rename the texture to bbmm_block_qwstuff for it to load. If I don't use those exact prefixes on the filenames, I get nothing.

Also, the glass type doesn't seem to set transparency, and causes transparent glass blocks to become x-ray blocks, like this:
I know. Glass it the material. Not exactly sure why I put that in there without making glass work. But yes, the .txt files have to have the keycode 'bbmm' somewhere in the name because I had plans to use other codes for separate files. I will make it so glass material will allow blocks to behave as they should, check back in about 40 minutes, I should have an update.
Plunder Rummage - my newest mod and a favorite of many! Also creator of (in order): RSMC (collaborative), Building Blocks Mod Maker, Flight Ring, Creeper Sword, Minor Alchemy, and ProSthetics