Hello there! I'm glad you decided to take a look at this. What I have for you today is a very simple mod that allows anyone to add their own mods to the game! Over time, this mod will hopefully become quite expansive in what it can do with its simple format. This is for those that wish to make mods without having to take the time to decompile Minecraft and make a mod from the ground up. Say you want to add some new ore, tools, custom recipes and smelting. Why find the specific mod you're looking for or waste an hour or two developing it when you could just write a quick text file to do everything for you!
I am proud to present the Building Blocks Mod Maker!
My downloads have moved to CurseForge.net. to get all downloads for now and future versions, click here! Old versions will remain here.
Unecessary Hardware (BBMM 0.8.1.2 and up)
1. Download and install Forge version 6.6.2.
2. Download the mod from one of the above links.
3. Drop the BBMM mod .zip file into the mods folder in your .minecraft directory
4. Either load the game and exit or create a folder in .minecraft titled bbmm (either one will work)
5. You should now have successfully installed the Building Blocks Mod Maker, so read on for usage instructions
If you are installing the BBMM example, you will need to do the following:
1. Extract the files from the .zip or explore them with an archive tool, and you will see there are two files within.
2. The first file is a .zip also named BBMM Example. This should be dragged into the mods folder in .minecraft.
3. The second file is the text file BBMMExample. This should go into the bbmm folder in .minecraft
4. When you run the game, the new items and blocks will appear on specific creative tabs.
In order to make this post look tidy, all usage instructions will be in the README for all future since they're practically the same.
Note: It does not matter what order your put your creation calls in the file, they are loaded progressively in the proper order. So if you put an item call, then a texture call, and then another item call, the calls will be loaded properly upon run time, so it will not matter unless you're just trying to keep your calls together for organizational purposes. Now, when you load Minecraft, your new blocks and items should be created and available in the respective create tabs. In future releases, I'll be making this process more efficient.
Due to the way items are identified, the IDs are shifted by 256 after they are declared. If one were to create an item with BBMM with the ID 5000, the item's ID is really 5256. I may attempt to find a work around for this later.
I created an example BBMM mod which can be downloaded above. It contains a new block created with this mod, a new tool material, as well as an entirely new tool set. I tried this on the client and I know it works, so if you are having trouble, please let me know. I'd like this mod to become decently popular among those that wish to create their own mods without java knowledge, and I can't assure that if I don't get feedback! So please, tell me if you have problems!
I will release this upon modder request. If you're wondering what the API can do, just ask me in PM or in the comments and I will discuss it with you.
MOD PACK PERMISSIONS
I kindly ask that if you post this somewhere else that you post a link directly to this thread, you do not need my permission to link to the thread. However, direct download links without my permission will result in development of the mod being held until the link is removed, so think before you do it. I'm not tolerating this anymore, it's not that hard to link to the thread instead of stealing my traffic.
-- This mod and code belongs to me, do not attempt to redistribute, copy, steal, mock, eat, destroy or otherwise market this as yours. If anyone sees this posted anywhere without my written permission, I ask that you notify me so that I can remedy this situation. Thank you. --