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Snapshot 13w01b Update Released
Started by
Sacheverell
, Jan 04 2013 06:04 PM
132 replies to this topic
#22
Posted 04 January 2013 - 07:55 PM
I tried out the snapshot before it was even posted. So I guess you could say I was one the hundreds that were 'first'. Anyway, good, I like it when they come out with 2 snapshots in a week!
-Bogy
-Bogy
The fact of the matter is......what you see it as, but not only what you see it as, but how you see it as.
#23
Posted 04 January 2013 - 08:18 PM
I think that this update should be called the Industrial Redvolution.
#24
Posted 04 January 2013 - 08:56 PM
Awesome update!
Don't reply to a topic without reading the previous posts ;)
#25
Posted 04 January 2013 - 08:58 PM
[quote name='kylania' timestamp='1357325539' post='20128507']
Just use Buildcraft or BTW. [img]http://static.minecraftforum.net//public/style_emoticons/default/smile.png[/img]
[/quote]
Indeed, it's just a cheap BC rip-off. This is the result of inviting Mojang developers to Forgecraft....
[quote name='MUSHROOMSOCK' timestamp='1357328002' post='20129308']
First page!
We want nether quartz blocks!
Downloading in 3,2,1...
[/quote]
FAIL! This is the second page...
Just use Buildcraft or BTW. [img]http://static.minecraftforum.net//public/style_emoticons/default/smile.png[/img]
[/quote]
Indeed, it's just a cheap BC rip-off. This is the result of inviting Mojang developers to Forgecraft....
[quote name='MUSHROOMSOCK' timestamp='1357328002' post='20129308']
First page!
We want nether quartz blocks!
Downloading in 3,2,1...
[/quote]
FAIL! This is the second page...
#26
Posted 04 January 2013 - 09:00 PM
Aww, they got rid of the comparator loop...
Quote
"I want to attend a convention for bacon. We'll call it baCON, and it'll have bacon panels, and it'll be the best thing ever."
-Marc Watson, Mojang
#27
Posted 04 January 2013 - 09:27 PM
[quote name='Iscamania' timestamp='1357333091' post='20131166']
Indeed, it's just a cheap BC rip-off. This is the result of inviting Mojang developers to Forgecraft....
[/quote]
No, it really isn't a BC rip off. It's quite different. I suppose it's like a combination of an obsidian pipe, a wooden pipe, and a hopper, with the added effect of taking from and giving to minecarts.
Indeed, it's just a cheap BC rip-off. This is the result of inviting Mojang developers to Forgecraft....
[/quote]
No, it really isn't a BC rip off. It's quite different. I suppose it's like a combination of an obsidian pipe, a wooden pipe, and a hopper, with the added effect of taking from and giving to minecarts.
#28
Posted 04 January 2013 - 09:44 PM
Did I miss something? What happened to 1.4.7?
#29
Posted 04 January 2013 - 10:04 PM
So for those out there confused (like myself) about the toggle on the Comparator and what it does well I'm here to tell you.
So as we know the comparator only lets the redstone signal pass if it's stronger than the signal coming in from either or both sides.
Well actually this is false.
In it's default state it does only allow the stronger signal through. (at least I've yet to find anything showing it doesn't)
However in it's toggled state (up and glowing) it does something a little different.
If we compare to a signal from a weighted pressure plate and hook up some lights for better visual reference of our output, we can begin.
Now as we add items to the plate (about 4 on light plate per redstone lamp) we see the lights begin to turn off until our main signal is 0 or -.
So in short the toggled state is subtracting the comparison from the input.
Cheers
So as we know the comparator only lets the redstone signal pass if it's stronger than the signal coming in from either or both sides.
Well actually this is false.
In it's default state it does only allow the stronger signal through. (at least I've yet to find anything showing it doesn't)
However in it's toggled state (up and glowing) it does something a little different.
If we compare to a signal from a weighted pressure plate and hook up some lights for better visual reference of our output, we can begin.
Now as we add items to the plate (about 4 on light plate per redstone lamp) we see the lights begin to turn off until our main signal is 0 or -.
So in short the toggled state is subtracting the comparison from the input.
Cheers
#30
Posted 04 January 2013 - 10:08 PM
[img]http://dinnerbone.com/media/uploads/2013-01/screenshots/Minecraft_2013-01-04_20-51-05.png[/img]
From dinnerbones twitter. I was wishing for that very feature just today: A way of detecting if a chest was full.
From dinnerbones twitter. I was wishing for that very feature just today: A way of detecting if a chest was full.
#31
Posted 04 January 2013 - 10:27 PM
[quote name='-Freshmeat' timestamp='1357337326' post='20132910']
[img]http://dinnerbone.com/media/uploads/2013-01/screenshots/Minecraft_2013-01-04_20-51-05.png[/img]
From dinnerbones twitter. I was wishing for that very feature just today: A way of detecting if a chest was full.
[/quote]
This will make autofilling storage rooms possible. (right?)
[img]http://dinnerbone.com/media/uploads/2013-01/screenshots/Minecraft_2013-01-04_20-51-05.png[/img]
From dinnerbones twitter. I was wishing for that very feature just today: A way of detecting if a chest was full.
[/quote]
#32
Posted 04 January 2013 - 10:39 PM
[color=#333333][font=Verdana, Geneva, Tahoma, sans-serif][size=3][background=rgb(242, 248, 251)]Bug fix:
You can't smelt the Nether Quartz Ore = Now you can??
[/background][/size][/font][/color]
You can't smelt the Nether Quartz Ore = Now you can??
#33
Posted 04 January 2013 - 10:47 PM
[quote name='runerp7' timestamp='1357339186' post='20133610']
[color=#333333][font=Verdana, Geneva, Tahoma, sans-serif][size=3][background=rgb(242, 248, 251)]Bug fix:
You can't smelt the Nether Quartz Ore = Now you can?? [img]http://static.minecraftforum.net//public/style_emoticons/default/ohmy.png[/img][/background][/size][/font][/color]
[/quote]
Yes confirmed. I just did it.
[color=#333333][font=Verdana, Geneva, Tahoma, sans-serif][size=3][background=rgb(242, 248, 251)]Bug fix:
You can't smelt the Nether Quartz Ore = Now you can?? [img]http://static.minecraftforum.net//public/style_emoticons/default/ohmy.png[/img][/background][/size][/font][/color]
[/quote]
Yes confirmed. I just did it.
If my post helped you in anyway, or made you smile or share a quote of some sort, please click that cool ^ button.
#35
Posted 04 January 2013 - 10:52 PM
[quote name='Spyyderwolf2' timestamp='1357339868' post='20133845']
17 bugs. XD
[/quote]
yeah... in my case I am probably going to wait a little for the bug-storm to clear and then try the snapshots...
17 bugs. XD
[/quote]
yeah... in my case I am probably going to wait a little for the bug-storm to clear and then try the snapshots...
#36
Posted 04 January 2013 - 11:03 PM
Yes,we can finally smelt the Quartz ore.
#38
Posted 04 January 2013 - 11:12 PM
In the next few snapshots can you try to add a new helping mob(like snow and iron golem).For example,just like villagers trade stuff with you maybe make another helping mob that attacks other mobs or a building mob.
#40
Posted 04 January 2013 - 11:25 PM
hate to say this, but theres an un-patchable dupe method still around involving region save-rollbacks same for players.dat, just copy the files and paste em to desktop, then take what u want from chests for region, or place items u have in inv for players.dat, then simply restore the save BAM instant dupe.
u can also cheat survival using lan-enable cheats on a non-cheat world.
u can also cheat survival using lan-enable cheats on a non-cheat world.












