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[1.4.6/7]The Empyrean - now with SMP support

classes spells items blocks travel full conversion game mode potions smp

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164 replies to this topic

#41

EmpyrealHell

Posted 14 January 2013 - 01:17 AM

There was an issue with world generation in 1.1 leading to a game crash. 1.1.1 is now available with a fix for that error.
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#42

dinosammy1
  • Location: the netherlands
  • Minecraft: dinosammy1

Posted 14 January 2013 - 03:26 PM

good job getting the changelog, ill make a server right now and ask my friends to help hunting bugs Posted Image
can you survive it???
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#43

EmpyrealHell

Posted 15 January 2013 - 09:31 AM

1.1.2 is now available, which includes a few bug fixes (including a persistent issue with the guide and spirit orbs) and a fix for a leveling exploit with the daoist class.
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#44

Avabin
    Avabin

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Posted 16 January 2013 - 04:45 PM

There is a crash when any player is died.
Can you make a wiki or give a crafting recipes?




P.S. My mate have crash.

Minecraft has crashed!	 
	  ----------------------	 
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\USER\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-16_17.56.02-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(

--- BEGIN ERROR REPORT fc9d682a --------
Full report at:
C:\Users\USER\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-16_17.56.02-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 16.01.13 17:56
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.6.0_37, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
Memory: 457148104 bytes (435 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: [co.elhoso.GuiRecipeBook], [co.elhoso.block.BlockShrine, TileEntityShrine, BlockStepStone, ...], [co.elhoso.entity.EntitySpiritArrow, EntityDoomOrb], [co.elhoso.gui.GuiInmod, GuiModInventory, GuiSkills], [co.elhoso.item.TextureMoralCompassFX, ItemDoomOrb, ItemAmuletGold, ...], [co.elhoso.net.Packet150ModTest, Packet151BeginCast, Packet152SetClass, ...], [co.elhoso.util.StringTranslateMod]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6700 Series GL version 4.2.11931 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.NullPointerException
at java.io.Reader.<init>(Unknown Source)
at java.io.InputStreamReader.<init>(Unknown Source)
at co.elhoso.util.StringTranslateMod.func_44025_a(StringTranslateMod.java:32)
at co.elhoso.util.StringTranslateMod.setLanguage(StringTranslateMod.java:68)
at bn.a(StringTranslate.java:99)
at net.minecraft.client.Minecraft.a(Minecraft.java:318)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:649)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 84f4acd3 ----------


#45

EmpyrealHell

Posted 17 January 2013 - 05:20 AM

View PostAvabin, on 16 January 2013 - 04:45 PM, said:

There is a crash when any player is died.
Can you make a wiki or give a crafting recipes?


P.S. My mate have crash.

The first bug has been fixed. There was an issue with the spirit orb generation on the SMP server, it has been fixed in 1.1.3 which is now available for download. As for the crafting recipes, at level 2 the builder class gets reverse engineer, which teaches you recipes you don't already know, based on what you are holding in your hand.
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#46

urbanwave
    urbanwave

    The Meaning of Life, the Universe, and Everything...

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  • Location: England

Posted 17 January 2013 - 08:06 AM

new update crashes when creating a creative mode with cheats game this was for 1.1.1 has this been fixed?

#47

Avabin
    Avabin

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Posted 17 January 2013 - 04:55 PM

I think monk is underpowered... Maybe he need shortly cooldowns spell cast time?

#48

deadbuilder1
  • Minecraft: Deadbuilder

Posted 17 January 2013 - 05:13 PM

Woah! I bet this took forever to complete. Nice work bro.

#49

EmpyrealHell

Posted 18 January 2013 - 05:22 AM

View Posturbanwave, on 17 January 2013 - 08:06 AM, said:

new update crashes when creating a creative mode with cheats game this was for 1.1.1 has this been fixed?

I have a fix ready for that. I am testing it tonight and it should be up later tonight or early tomorrow.

View PostAvabin, on 17 January 2013 - 04:55 PM, said:

I think monk is underpowered... Maybe he need shortly cooldowns spell cast time?

The light armor skill in the martial artist class will let you trade armor for lower casting time, so you can use that to buff up your monk. The starter skill is being looked at right now for rebalancing, the monk has a harder time at lower levels and a shorter cast time and faster projectile are some options I am looking at to balance that out.

View Postdeadbuilder1, on 17 January 2013 - 05:13 PM, said:

Woah! I bet this took forever to complete. Nice work bro.

It did indeed take a fair amount of time (over a year) to put this all together. Thanks for the positive feedback, it is always nice to hear.
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#50

Sword_Art_Online_Plus

Posted 18 January 2013 - 08:58 AM

lol yeah i tryed to make a creative world and crashed then i loaded it and crashed
[url="http://www.hogmc.net"][img]http://gfx-bin.com/images/hog_bannerlrg.jpg[/img][/url]

#51

ScorpioDan
  • Minecraft: ScorpioDan

Posted 18 January 2013 - 04:46 PM

Still getting 12 errors with magic launcher followed by a crash with a clean jar and no other mods installed
Spoiler:

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#52

EmpyrealHell

Posted 18 January 2013 - 05:40 PM

View PostScorpioDan, on 18 January 2013 - 04:46 PM, said:

Still getting 12 errors with magic launcher followed by a crash with a clean jar and no other mods installed

Ok, I think I may have figured out why that's happening to you. It looks like it might be tied to using a non-default localization of the game. If that's the case, I will have that fixed in the update coming out later today.
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#53

ScorpioDan
  • Minecraft: ScorpioDan

Posted 18 January 2013 - 10:07 PM

View PostEmpyrealHell, on 18 January 2013 - 05:40 PM, said:

Ok, I think I may have figured out why that's happening to you. It looks like it might be tied to using a non-default localization of the game. If that's the case, I will have that fixed in the update coming out later today.
Sweet, review tonight

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#54

EmpyrealHell

Posted 19 January 2013 - 03:13 AM

1.1.4 is out. This has a few bug fixes that were reported here in the forms as well as a few rebalances and expanded features for multiplayer. View the full changelog.
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#55

ScorpioDan
  • Minecraft: ScorpioDan

Posted 19 January 2013 - 02:03 PM

Textures are a tad bit off I think?
[image]
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#56

BluntSword

Posted 19 January 2013 - 02:58 PM

I'm just kind of curious... Do you think it would be possible to talk to the Forge team so you can make the hooks needed for this to work with forge or is there just too much changed for you to work on the hooks and this at the same time?

#57

EmpyrealHell

Posted 19 January 2013 - 08:18 PM

View PostScorpioDan, on 19 January 2013 - 02:03 PM, said:

Textures are a tad bit off I think?
Well, those items aren't even supposed to show up in the creative inventory, so I will fix that, but in the mod game mode, they do show up correctly.

View PostBluntSword, on 19 January 2013 - 02:58 PM, said:

I'm just kind of curious... Do you think it would be possible to talk to the Forge team so you can make the hooks needed for this to work with forge or is there just too much changed for you to work on the hooks and this at the same time?
There are several more features that I want to add to this, and working on making it compatible with forge would bring all of that to a halt. I will work on compatibility with the other major APIs after I finish that content. I wrote my own event system into the game that directly conflicts with forge though, and it is pretty significantly different from how they run things. Compatibility will be a huge, months-long undertaking that I just don't have the time for yet.
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#58

BluntSword

Posted 19 January 2013 - 09:49 PM

Ah. I understand. Besides that this mod is quite amazing and besides a few things that I've grown attached to other mod wise, I really have no bad things to say about it... Just another question though... Are the two skills for the builder that help you find new recipes supposed to work or are they not totally in yet?

#59

EmpyrealHell

Posted 19 January 2013 - 11:30 PM

View PostBluntSword, on 19 January 2013 - 09:49 PM, said:

Ah. I understand. Besides that this mod is quite amazing and besides a few things that I've grown attached to other mod wise, I really have no bad things to say about it... Just another question though... Are the two skills for the builder that help you find new recipes supposed to work or are they not totally in yet?

They should be working at the moment. I just tested them in SSP and they worked fine, but in SMP they don't seem to be working at all. I will look into this.
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#60

charburg
    charburg

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Posted 19 January 2013 - 11:35 PM

Holy crap, this is amazing o.o
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I am also a brony. /)