Perhaps the problem is not treecapitator, maybe it's whatever is affecting the timber! mod. Lemme check
edit- grrr, this thing is bloody hard to pin down, I see why you are having such problems. I made the world 3 times in a row, exact same parameters, 2 successfully generated trees, 1 did not.
I've generated that seed repeatedly.
Also, farming IC2 rubber trees with MFR seems to produce a lot less rubber that it should, would it be possible to make it apply a treetap effect to rubber containing blocks before chopping them? maybe with a special machine?
The harvester doesn't really know about "trees", just blocks, so doing that would be very difficult. Same reason it doesn't support Pam's trees. I'm not averse to the idea, but for now it's not going to happen, sorry.
01.02 00:20:05 [Server] WARNING [IC2] API ERROR: powercrystals.minefactoryreloaded.plants.TileEntityHarvester@5d0132f4 didn't implement demandsEnergy() properly, no energy from injectEnergy accepted although demandsEnergy() returned true. 01.02 00:20:00 [Server] WARNING [IC2] API ERROR: powercrystals.minefactoryreloaded.plants.TileEntityHarvester@37e00ee7 didn't implement demandsEnergy() properly, no energy from injectEnergy accepted although demandsEnergy() returned true.This error is new after updating BC and power Converter yesterday and place a new Harvester and connect it with IC2 power.
in the moment use power from BC that the Harvester work