Jump to content

  • Curse Sites
Become a Premium Member! Help
Latest News Article

[1.7.2] [SSP/SMP] The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Public Beta 16.1


  • Please log in to reply
3799 replies to this topic

#1501

Varka
    Varka

    Redstone Miner

  • Curse Premium
  • Curse Premium
  • 560 posts

Posted 06 May 2013 - 02:11 PM

That's a good question, Mevans.

I think you've got a good mixture of biomes so far.

I think ideally you should have a Trollshaws biome for the trolls, and perhaps that could be a suitable location for Rivendell (sort of like the Gondor Mountains sub-biome).

I'd like to see a Mirkwood biome.  Giant spiders please!

Possibly an Angband biome with ruined dungeons of Melkor, but that might be a little too early for the timeframe the Lord of the Rings mod is set in.

Something that might be interesting is an ocean biome, with a very rare Valinor biome.

I'd also love to see a rare Ringwraith mob appear at night in the Shire biome...

Register or log in to remove.

#1502

gameguy13

Posted 06 May 2013 - 04:12 PM

why are there iron bars in the tower of isengard? the tower of isengard doesn't have iron bars
[url="http://www.minecraft...-to-minecraft/"][img]http://i.imgur.com/8mJjS66.jpg[/img][/url]

#1503

Lucargia1

Posted 06 May 2013 - 04:15 PM

View Postgameguy13, on 06 May 2013 - 04:12 PM, said:

why are there iron bars in the tower of isengard? the tower of isengard doesn't have iron bars
He has not added isengard yet you must be talking about the mordor tower

#1504

LordDarwid
  • Location: look in the closet...
  • Minecraft: lorddarwid

Posted 06 May 2013 - 06:49 PM

I think that trolls should spawn very rarely in Mordor itself. But maybe in a radious of like 20 blocks around the Orc fortresses/towers the spawn rate should be bigger but keep the mob cap low (at like 5-10 max) so you don't get swarmed by huge trolls. When you add The Mordor city itself ( with giant walls and the black gate) there should be a bigger spawn rate near the gate and some trolls should be even bigger so it feels like those are the ones that open the black gate.

#1505

Horus_3
    Horus_3

    Tree Puncher

  • Members
  • 13 posts
  • Location: Olympus

Posted 07 May 2013 - 02:18 AM

What's planned for the next update?

#1506

Rayquaza3
  • Location: Somewhere in Middle-earth...
  • Minecraft: Emperor_Cookie

Posted 07 May 2013 - 06:03 AM

Hi Mevans,
Now that Morgul Crafting Tables generate naturally, will they require to be crafted on one? You could simplify the recipe a little so it's 2 x 2 and matches all the other crafting tables you have added and the original. Perhaps you could also have a 'Planned Features' page on the wiki, but I guess this will need to be updated regulary... Anyway, perhaps you could also add Orc Forges, those pits with the lava (?) in them, where the Orcs make their tools.

View PostVarka, on 06 May 2013 - 02:11 PM, said:

That's a good question, Mevans.

I think you've got a good mixture of biomes so far.

I think ideally you should have a Trollshaws biome for the trolls, and perhaps that could be a suitable location for Rivendell (sort of like the Gondor Mountains sub-biome).

I'd like to see a Mirkwood biome.  Giant spiders please!

Possibly an Angband biome with ruined dungeons of Melkor, but that might be a little too early for the timeframe the Lord of the Rings mod is set in.

Something that might be interesting is an ocean biome, with a very rare Valinor biome.

I'd also love to see a rare Ringwraith mob appear at night in the Shire biome...

Probably the Trollshaws would be the best as I s'pose it was named after Trolls... I agree, Mirkwood would be some fun to explore but as the main aligned people in there are the Elves, I doubt we will see it in Beta 6 as I believe Mevans whats make this the 'Evil Update' after this month's 'Dwarven Update' added so much content for the good side. Valinor is the home of the Elves, isn't it? If so, I like the idea... But as it was never in the movies or any books (that I know of) it may break a little of the mystery and awe of the place, but ask Mevans on that. After all, he is the Mod author... The Shire and Lorien biomes I believe are supposed to be kept 'free' from the forces of evil. It would kind of be like spawning Gandalf in Mordor and watching all the Orcs get their butts kicked (can't wait for Gandalf now... Also, if this is the Evil Update, don't they need some boss butt to kick?)

View PostHorus_3, on 07 May 2013 - 02:18 AM, said:

What's planned for the next update?

As I said, Beta 6 will be the Evil Update... New biomes such as The Dead Marshes possibly Trollshaws, maybe Trolls, the big Orcs (yes, I know they have a name), Goblins, at least two new armor sets for the Evil side, possibly leading armies and anything else Mevan divides to add before the 1st of June...
Posted Image

#1507

MevansLOTRmodFan
  • Location: Behind my screen in Holland

Posted 07 May 2013 - 07:35 AM

View PostMevans, on 06 May 2013 - 12:25 PM, said:


Having finished the Dead Marshes now, I have a list of some other things that I want to add for this update. Uruk-hai are on there, and also Orc camps, some kind of Mordor food, Goblins in the Misty Mountains, and a Unit Hiring game mechanic. I'm sure two relatively simple new biomes could fit in among these.

Some questions/suggestions for this
Where will Uruk hai live? Isengard?
For that Mordor food, there should be a very large lake (cant remember the name, so for now we call it lake X) because in the books is written that all the food was made by slaves around lake X and then brought to the orc camps. (Or something like that.) it would be cool ifyou could add something similair.
Will unit hiring be with silver coins?
That's all what came up

MevansLOTRmodFAN
Posted Image

#1508

Rayquaza3
  • Location: Somewhere in Middle-earth...
  • Minecraft: Emperor_Cookie

Posted 07 May 2013 - 08:20 AM

I could help you create some sort of seed guide as I seem to be the main user for this... It could help new players find their favorite biome to start in or just have some pretty cool stuff... Lemme know your thoughts on this!
Posted Image

#1509

Varka
    Varka

    Redstone Miner

  • Curse Premium
  • Curse Premium
  • 560 posts

Posted 07 May 2013 - 11:29 AM

View PostRayquaza3, on 07 May 2013 - 06:03 AM, said:


Probably the Trollshaws would be the best as I s'pose it was named after Trolls... I agree, Mirkwood would be some fun to explore but as the main aligned people in there are the Elves, I doubt we will see it in Beta 6 as I believe Mevans whats make this the 'Evil Update' after this month's 'Dwarven Update' added so much content for the good side. Valinor is the home of the Elves, isn't it? If so, I like the idea... But as it was never in the movies or any books (that I know of) it may break a little of the mystery and awe of the place, but ask Mevans on that. After all, he is the Mod author... The Shire and Lorien biomes I believe are supposed to be kept 'free' from the forces of evil. It would kind of be like spawning Gandalf in Mordor and watching all the Orcs get their butts kicked (can't wait for Gandalf now... Also, if this is the Evil Update, don't they need some boss butt to kick?)



The shire did have at least ONE ringwraith, remember...

And Mirkwood ought to be chock FULL of bad guys, between the spiders and Dol Guldur.

#1510

Saraman
    Saraman

    Zombie Killer

  • Members
  • 152 posts
  • Minecraft: Morgoth321

Posted 07 May 2013 - 11:40 AM

I think the trollshaws shouldn't be the biome for trolls, Becuase there were only three willing to go that far (east? Not sure which direction it was). The only other place trolls would be was inside the misty mountains in mordor or I thing is engage had some trolls. Out of these choices I thing you should spawn trolls in the misty mountains.

A new biome you should add is Harad. With the , a new set of weapons, armor, a crafting table, and haradrim villages

For the uruk-hia, there should be small camps (like the ones in mordor) in Rohan showing the saraman is at work there.

#1511

Apollo8757

Posted 07 May 2013 - 02:23 PM

Wow, really cool mod. I look forward to future versions.
Posted Image
I am a representative of VudooHosting

#1512

LordDarwid
  • Location: look in the closet...
  • Minecraft: lorddarwid

Posted 07 May 2013 - 03:31 PM

I saw in the mojang website that there are gonna be more texture changes. Lets hope it is not like the 1.5 change. That was a pain on everyones neck

#1513

Mevans
    Mevans

    Lapis Lazuli Collector

  • Members
  • 1156 posts
  • Location: The Pride Lands

Posted 07 May 2013 - 05:27 PM

View PostRayquaza3, on 07 May 2013 - 06:03 AM, said:

Hi Mevans,
Now that Morgul Crafting Tables generate naturally, will they require to be crafted on one? You could simplify the recipe a little so it's 2 x 2 and matches all the other crafting tables you have added and the original. Perhaps you could also have a 'Planned Features' page on the wiki, but I guess this will need to be updated regulary... Anyway, perhaps you could also add Orc Forges, those pits with the lava (?) in them, where the Orcs make their tools.



Probably the Trollshaws would be the best as I s'pose it was named after Trolls... I agree, Mirkwood would be some fun to explore but as the main aligned people in there are the Elves, I doubt we will see it in Beta 6 as I believe Mevans whats make this the 'Evil Update' after this month's 'Dwarven Update' added so much content for the good side. Valinor is the home of the Elves, isn't it? If so, I like the idea... But as it was never in the movies or any books (that I know of) it may break a little of the mystery and awe of the place, but ask Mevans on that. After all, he is the Mod author... The Shire and Lorien biomes I believe are supposed to be kept 'free' from the forces of evil. It would kind of be like spawning Gandalf in Mordor and watching all the Orcs get their butts kicked (can't wait for Gandalf now... Also, if this is the Evil Update, don't they need some boss butt to kick?)



As I said, Beta 6 will be the Evil Update... New biomes such as The Dead Marshes possibly Trollshaws, maybe Trolls, the big Orcs (yes, I know they have a name), Goblins, at least two new armor sets for the Evil side, possibly leading armies and anything else Mevan divides to add before the 1st of June...
Good point about the crafting tables, I think I shall add this in. A simple recipe of two planks above two Mordor rock should be fine. Orc forges would be a nice idea, but I don't believe they're that important at the moment as it would be quite a lot of work for quite a little feature. So maybe in the future.

Valinor is actually described in detail in The Silmarillion, so I've been thinking about possibly adding it in as a new realm that good players can sail to after completing the main quest. (There would have to be an equivalent reward for evil players.) But that's definitely not coming any time soon.

As for features in the Evil Update, that's the general list of things I'd like to add, but it may well change as time goes on and I won't be adding only evil content.

View PostMevansLOTRmodFan, on 07 May 2013 - 07:35 AM, said:

Some questions/suggestions for this
Where will Uruk hai live? Isengard?
For that Mordor food, there should be a very large lake (cant remember the name, so for now we call it lake X) because in the books is written that all the food was made by slaves around lake X and then brought to the orc camps. (Or something like that.) it would be cool ifyou could add something similair.
Will unit hiring be with silver coins?
That's all what came up

MevansLOTRmodFAN
Uruk-hai will probably live in rare camps in Rohan for the moment, and possibly in the Misty Mountains too. When Isengard is added they will also live there.

I do recall that the south part of Mordor was used for farming, so slave camps in the south of Mordor with food would be a great feature to add. But until the new Middle-earth map generation is added I can't decide which part is 'south', so this might have to wait a while.

View PostRayquaza3, on 07 May 2013 - 08:20 AM, said:

I could help you create some sort of seed guide as I seem to be the main user for this... It could help new players find their favorite biome to start in or just have some pretty cool stuff... Lemme know your thoughts on this!
If you want to create a seed list that's fine by me and I'm sure many people will find it useful. But don't forget that the seeds will change in every update with a new biome, which I know is very annoying but as I've said before is sadly unavoidable until Middle-earth terrain is added.

View PostVarka, on 07 May 2013 - 11:29 AM, said:

The shire did have at least ONE ringwraith, remember...

And Mirkwood ought to be chock FULL of bad guys, between the spiders and Dol Guldur.
The Mirkwood biome will have no shortage of evil NPCs. Giant spiders will definitely be making an appearance, and probably some kinds of orcs and wraiths too.

I'm not planning anything with Ringwraiths at the moment because they will come with the quest updates, which are still a long way off.

View PostSaraman, on 07 May 2013 - 11:40 AM, said:

I think the trollshaws shouldn't be the biome for trolls, Becuase there were only three willing to go that far (east? Not sure which direction it was). The only other place trolls would be was inside the misty mountains in mordor or I thing is engage had some trolls. Out of these choices I thing you should spawn trolls in the misty mountains.

A new biome you should add is Harad. With the , a new set of weapons, armor, a crafting table, and haradrim villages

For the uruk-hia, there should be small camps (like the ones in mordor) in Rohan showing the saraman is at work there.
Well we will end up adding the Trollshaws at some point, and I think it would be a bit of a waste not to put trolls there. Certainly there will be trolls elsewhere but the Trollshaws trolls could be less threatening and more amusing, like the ones seen in the Hobbit. Stealing animals, stomping around, making campfires, that kind of thing.

Harad is planned to be added at some point, and there will be a lot of new content coming with it. And you read my mind with the Rohan Uruk-camps, because I've been planning that for quite a while now.
Posted Image

#1514

Mevans
    Mevans

    Lapis Lazuli Collector

  • Members
  • 1156 posts
  • Location: The Pride Lands

Posted 07 May 2013 - 05:49 PM

View PostHorus_3, on 07 May 2013 - 02:18 AM, said:

What's planned for the next update?
Orc camps, Warg Bombardiers, the Dead Marshes, marsh wraiths, more weapons and mob spawner improvements have already been added.

The following is a list of things I am considering for the update, but these are just ideas and possibilities so I doubt I'll end up adding all of them for this update, and the list will probably change! Anyway: Uruk-hai, Uruk-hai crafting and equipment, Uruk-hai camps in Rohan, Trolls, a Trollshaws biome, a Lone-lands biome, Goblins, Goblin Towns in the Misty Mountains, Goblin crafting and equipment, a new Unit Hiring trading system, Gondor villages, the Easterlings and related items, Dwarf Houses, Dwarf Traders, Uruk-hai and Goblin traders, Tea.

View PostApollo8757, on 07 May 2013 - 02:23 PM, said:

Wow, really cool mod. I look forward to future versions.
Thanks, glad you enjoy it!

View PostLordDarwid, on 07 May 2013 - 03:31 PM, said:

I saw in the mojang website that there are gonna be more texture changes. Lets hope it is not like the 1.5 change. That was a pain on everyones neck
Hopefully these will only be minor or optional changes. I don't think they'd add another whole new texture system after just recently adding a whole new texture system.
Posted Image

#1515

Varka
    Varka

    Redstone Miner

  • Curse Premium
  • Curse Premium
  • 560 posts

Posted 07 May 2013 - 11:57 PM

Goblintown in the Misty Mountains.  Absolutely.  DO IT!  DOOO EEEET!

#1516

shenduflame2
  • Location: Lost in a dream of mirrors, a paradox.
  • Minecraft: shenduflame2

Posted 08 May 2013 - 12:31 AM

I was mining with the dwarves, and then I saw in my chat an Elven Trader was nerby, then i went to the surface, just to see that he died: Posted Image
Is there any way to avoid them spawning inside walls?

#1517

OmegaGamerPro

Posted 08 May 2013 - 01:20 AM

Can you make the Nazguls?

#1518

xXAeriusXx
  • PSN:Lucas-Markov

Posted 08 May 2013 - 02:53 AM

This mod is epic for sure

#1519

Rayquaza3
  • Location: Somewhere in Middle-earth...
  • Minecraft: Emperor_Cookie

Posted 08 May 2013 - 08:20 AM

This talk of Valinor made me do a little research... It is said to have every species of animal and plant found in Middle-earth, as well as a couple of native ones. I also remember hearing the Elves brought Mallorn Trees with them from Valinor, but I'm not sure where I heard it... In terms of climate, it would be somewhere near the tropics, but occasionally had snow and had a large ice sheet in its Northeren regions. As the homeland of the Elves, it also had many cities.

Also, I know you have planned army leading for this update. Will we recieve Death Messages when our troops die? I know this would be hard to do with larger armies, but I just thought it would be cool/good to know how many of my Elves were still able to kill that Giant Troll that murdered those poor Hobbits... This upcoming update is focused on Evil, and at the moment it is suicide for evil players to make an Elven Portal, so do you have any plans for another way to/from Middle-earth? At the moment, Orc tools are made from "Orc Steel". As we just had "Dwarf Steel" added and it needs to be made in the Dwarven Forge, it seems a little odd to have Orc Steel from the regular Furnace. Maybe you could change the name to Morgul Iron and add Orc Steel as an alloy between Morgul Iron and possibly Nurite Gems... Have you considered making a list of mod (in)compatibilities? Do you know of this is able to be played with Railcraft?
Posted Image

#1520

Badblaster7
  • Location: The Tardis
  • Minecraft: badblaster7

Posted 08 May 2013 - 11:46 AM

what does the hobbit ring do?
"http://www.minecraft...-to-minecraft/"] [img]http://i.imgur.com/1HUA6.jpg[/img]