[1.5.2] Applied Energistics [ rv 10 n ] - Stacking the Unstackable
#281
Posted 26 January 2013 - 09:35 AM
I appreciate the hard work you have put into this mod so far and I must say its shaping up to be a "must have" mod.
Cant wait to see what you have in store for the future.
#282
Posted 26 January 2013 - 10:20 AM
#283
Posted 27 January 2013 - 05:45 AM
The biggest thanks comes from me not having to use factorization anymore for barrels OMG that mod is trashy IMO (sorry neptunepink) all i used was them, now i get infinite storage with lag free pipes? and auto crafting with RP2 type templates? what more can i possibly say...
Keep it up man GREAT mod!
#284
Posted 27 January 2013 - 09:49 AM
KingLemmingCoFH, on 27 January 2013 - 04:04 AM, said:
Just pointing this out. I was getting the crash that was being caused by this, and it's now fixed after removing that folder.
#286
Posted 27 January 2013 - 02:08 PM
This release is to fix a crash I'm causing with my integration with TE.
rv4 Build E is released.
#287
Posted 27 January 2013 - 02:51 PM
#288
Posted 27 January 2013 - 04:50 PM
#289
Posted 27 January 2013 - 07:31 PM
Ev3rM1n3r, on 27 January 2013 - 04:50 PM, said:
I think Algorithm is trying to avoid purposely obsoleting other mods
#290
Posted 27 January 2013 - 08:12 PM
JustHev, on 27 January 2013 - 02:51 PM, said:
That will teach me to release updates at 8am... ( after being awake all night/day )
Ev3rM1n3r, on 27 January 2013 - 04:50 PM, said:
LP can still make some automation more compact with their awesome module system too and since their Pipes, they can also do somethings ME Cannot.
#291
Posted 27 January 2013 - 09:41 PM
ME Chest says it requires power to open it ( when its on its own and not in a network ), this can be solved by either plugging in a power supply IC2 or BC, ( it will drain some power to fill its buffer. ) and it will then work fine, or you can use them in a network they will drain power from the controller which knows it shouldn't be using power yet.
This will technically work as intended in rv5, so if its part of your permanent setup, you might just want to plug it in to you power grid..
also a small bug with Wrenches not rotating the import bus at the moment.
#292
Posted 28 January 2013 - 10:57 AM
#293
Posted 28 January 2013 - 12:50 PM
Quote
[13:31:42] <@Kilobyte> that mod is awesome
#295
Posted 28 January 2013 - 03:57 PM
ShaneDarkholme, on 28 January 2013 - 10:57 AM, said:
Stiepen, on 28 January 2013 - 12:50 PM, said:
#296
Posted 29 January 2013 - 10:55 AM
#297
Posted 29 January 2013 - 03:14 PM
Badhard, on 29 January 2013 - 10:55 AM, said:
Edit: Quick update for people stopping by the thread, I've got lots of cool stuff in the works for rv5, some stuff will be changing with the auto crafting setup ( more on this later ), ME will start using power, and i'll be adding some cool new tools for all your crazy creations, AE is just getting started!
Edited by AlgorithmX2, 29 January 2013 - 09:16 PM.
#298
Posted 30 January 2013 - 12:48 PM
#299
Posted 30 January 2013 - 03:21 PM
ShaneDarkholme, on 30 January 2013 - 12:48 PM, said:
#300
Posted 30 January 2013 - 07:39 PM
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