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How do I give unobtainable potions with command blocks?


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15 replies to this topic

#1

Metamorphic_Fish
  • Location: Minecraftia
  • Minecraft: Gamebuster19901
  • Xbox:Gamebuster1990

Posted 29 December 2012 - 07:29 PM

I have looked everywhere for an answer to this question, basically what I want is for my command block to give someone a splash potion of decay (wither effect). I have looked everywhere for the item ID for it, but cannot find it. It would also be helpful if someone could tell me the item ID for these potions also:

Places where I have looked for information : Potion of haste (II)
Potion of Dullness (mining fatigue) (II) (III)
Potion of Leaping (Jump boost) (II)
Potion of nausa
Potion of resistance (II) (III) (IV)
Potion of water breathing
Potion of blindness
Potion of hunger (II)
Potion of dacay (wither)


Splash Potion of haste (II)
Splash Potion of Dullness (mining fatigue) (II) (III)
Splash Potion of Leaping (Jump boost) (II)
Splash Potion of nausa
Splash Potion of resistance (II) (III) (IV)
Splash Potion of water breathing
Splash Potion of blindness
Splash Potion of hunger (II)
Splash Potion of dacay (wither) (II) (III)

Here is an example of what I'm trying to do /give @r 373 1 8205
(that give the artless potion)
But I want a potion of decay.

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#2

Micky2506

Posted 29 December 2012 - 07:42 PM

Do you know the data-value for that potion? If yes, you should be able to spawn it.. if not, you'll have to find out (or maybe, not sure) use Sethbling's ModifyPotions filter for McEdit

#3

Metamorphic_Fish
  • Location: Minecraftia
  • Minecraft: Gamebuster19901
  • Xbox:Gamebuster1990

Posted 29 December 2012 - 07:49 PM

I tried that, I used sethblings potion filter, but the Item ID is the same as before I edited it, I'll show you: In the image, 373:###### is the item ID.
Spoiler:
I have been looking for the item Id EVERYWHERE, I still cannot find it.

I need the command block to give it to a random player during the game.

#4

Skylinerw
    Skylinerw

    Sectional Moderator

  • Sectional Moderator
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Posted 29 December 2012 - 07:57 PM

I have tried to achieve this as well, but it is currently impossible to use the /give command to give a consumable potion not introduced into the game. The filter uses the ID of the effect within the game-code to change the selected potion's effect (IE, changing a poison potion to wither, without changing the item's ID), rather than selecting from an available potion. I truly wish something like this were possible >.<

#5

Metamorphic_Fish
  • Location: Minecraftia
  • Minecraft: Gamebuster19901
  • Xbox:Gamebuster1990

Posted 29 December 2012 - 08:04 PM

Oh... okay I guess I will have to hope that it will be possible to get these potions in the future.
thanks

#6

Doublex14
  • Location: USA
  • Minecraft: doublex14
  • Xbox:doublex12

Posted 31 December 2012 - 01:26 PM

View PostGamebuster4000, on 29 December 2012 - 08:04 PM, said:

Oh... okay I guess I will have to hope that it will be possible to get these potions in the future.
thanks

I have them. It's VERY EASY to get. All you need is MCedit and SethBling's ModifyPotions Filter: http://sethbling.com...odifypotions.py Here's a video by SethBling explaining this:
Posted Image

#7

Micky2506

Posted 31 December 2012 - 05:31 PM

He means with /give .. but at the moment, it is impossible to use /give to give 'invalid' items :P I guess that it is kinda obvious.. there not officially in the game, so why allow /give to give them :P

#8

Pepsi_Fizz
  • Location: California, United States of America
  • Minecraft: Pepsi_Fizz
  • Xbox:Radryspyguy

Posted 13 April 2013 - 06:05 AM

Are you talking about the /effect command? I have tried this on a command block, but it does not seem to work. I tried /effect @p 1 60 2 But it didn't work. (Speed II Swiftness Potion)

#9

UK_Legend
  • Location: UK
  • Minecraft: xUK_Legendx

Posted 13 April 2013 - 08:53 AM

I thought the effect command was

/efffect <name> <effectID> <duration> if using a command

/effect <name/@> <effectID> <duration> if using a command block so for leaping it'd be

/effect @p 15 200

As for the OP the only unobainable potions you can acquire via commands are ones that have no effect like


Clear Potion: 7
Diffuse Potion: 11
Artless Potion: 13
Thin Potion: 15
Bungling Potion: 23
Smooth Potion: 27
Suave Potion: 29
Debonair Potion: 31
Charming Potion: 39
Refined Potion: 43
Cordial Potion: 45
Sparkling Potion: 47
Potent Potion: 48
Rank Potion: 55
Acrid Potion: 59
Gross Potion: 61
Stinky Potion: 63

(Pasted from the wiki)

#10

MinecraftLivesAgain

Posted 18 April 2013 - 08:33 PM

If you need to make potions in the command block put /effect @p 8 (time) (potentcy)
The 8 is for jump boost which is the Id for jump boost


Also you can do /give (you) 52 to get the command block and after when you're in the command block command setting place it tells @(whatever) for random person, nearest player, and all players

#11

Dark_Noodles
  • Location: United States
  • Minecraft: Dark_Noodles

Posted 18 April 2013 - 08:55 PM

View PostPepsi_Fizz, on 13 April 2013 - 06:05 AM, said:

Are you talking about the /effect command? I have tried this on a command block, but it does not seem to work. I tried /effect @p 1 60 2 But it didn't work. (Speed II Swiftness Potion)

You do realize that this was posted before the "/effect" command came out right?
EDIT: By the way, I hope you do realize that it is "/effect @p 1 60 1" to get the Swiftness II effect since the number 0 basically equals 1.

#12

DragonRush
  • Location: Miami, Florida
  • Minecraft: DragonRushGaming
  • Xbox:Changing Soon

Posted 18 April 2013 - 09:55 PM

View PostSkylinerw, on 29 December 2012 - 07:57 PM, said:

I have tried to achieve this as well, but it is currently impossible to use the /give command to give a consumable potion not introduced into the game. The filter uses the ID of the effect within the game-code to change the selected potion's effect (IE, changing a poison potion to wither, without changing the item's ID), rather than selecting from an available potion. I truly wish something like this were possible >.<

^This
Something will eventually go here.

#13

SReject
    SReject

    Gold Miner

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Posted 18 April 2013 - 10:27 PM

What you could do, is give players something like potions of night vision, then on a clock use testfor @r[effect=id] into an comparitor into two command blocks: one to add the wither effect, and then one to remove the nightvision, .

#14

MinecraftLivesAgain

Posted 20 April 2013 - 02:57 PM

You don't do /give to get a potion. It's a command /effect (player name) (number standing for potion Id) (time) (potentcy)
To get the potion that you can drink/throw you need mcedit or toomanyitems

You can have a player step on a pressure plate on a command block to trigger the command to get the effect, but there is no way right now to get a consumable potion. That would be something nice to have though. But I think the reason he didn't add that is because it will take a lot of space in the creative menu. Because he would have to do it for every potion. But if. We're a command that would be better.

#15

WaveJones
  • Location: Southern of Singapore, Norhtern of Oz.
  • Minecraft: WaveJones
  • Xbox:WaveJones

Posted 20 April 2013 - 03:22 PM

Guys.
This thread was before 1.5.

Posted Image


#16

Metamorphic_Fish
  • Location: Minecraftia
  • Minecraft: Gamebuster19901
  • Xbox:Gamebuster1990

Posted 21 April 2013 - 07:16 PM

This thread was made before 1.5, I know about the /effect command.