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BIOMES


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#1

Qwill
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Posted 13 July 2010 - 06:26 PM

Taken from my mobs list. A corollary list of mobs found in each can be seen there.
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{Grouped roughly in order of difficulty, with a few exceptions.}

Island:
    A peaceful bit of land, with some trees and gentle terrain, in the middle of an ocean. There is the possibility that the islands will contain some other bit of terrain, like a mountain, swamp, or desert. Include a normal distribution of ores and plant-life.
Grassland:
    A pretty much flat expanse of grass, containing infrequent mesas. Moderately dense distribution of ores, weighed toward gold and red-stone. No trees, for the most part.
Forest:
    Multiplicity of trees, gentle terrain. Moderately dense distribution of ores, weighed towards coal.
Mountains:
    High, rocky mountains, with intermediary valleys which may contain other biome types. Have cliffs, caves, and other appropriate constituent terrain. Highly dense distribution of ores, weighted towards iron and diamond. A large mob density.
Jungle:
    Huge trees, such as those created by forester, in high density. multiplicity of rivers. Dark under-story with a few bushes, and very gentle terrain, interspersed with radical features [cliffs, etc.]. Low density distribution of ores, weighted towards coal. A large repository of wood and some alchemical ingredients.
Taiga:
    A frosty plain, covered with snow, ice, and with stands of evergreen trees. Highly dense distribution of ores, weighted towards diamonds and coal.
Ocean:
    Huge, deep oceans, stretching beyond view. Certain underwater plants and coral can be found on the bottom. Contain islands. Moderate density distribution of ores found in the ocean bed weighted towards [new material]
Desert:
    Flat as the grasslands, but sand, lots and lots of sand, containing infrequent mesas and frequent red-rock spires (we need red-rock for this). Water is scarce, though oases can be found occasionally. High density distribution of ores, with the presence of [theoretical fuel].
Ruins:
    Not a biome as much as an omnipresent feature located within appropriate biomes. Ancient burial sites, decayed stone castles, pyramids, broken bridges. Sometimes chests may be found intact with rare supplies inside.
Swamp:
    Muddy, gentle terrain, full of dead trees. Moderately dense distribution of ores with the presence of alchemical ingredients.
Floating Islands:
    Islands, included in a region of the map [high above clouds/sub-map/over water] (possibilities vary). Contain a low density distribution of ores with a high presence of arcane materials [float-stone?] and alchemical ingredients. Airships are an ideal method of travel between clusters, as are flying mounts.
Volcano:
    A mountain, with a caldera at the top, partially full of lava. Extremely high density distribution of ores weighted towards iron, diamond, and arcane materials.
Moors:
    Cold, muddy plains of a higher elevation.Many of the sparse trees are dead. Limited alternate vegetation.
Highest Skies:
    The regions [between/above] floating islands or regions above which terrain isn't generated naturally. Contain floating plants used for [floating gases?/other].
Deepest Caves:
    The area near the bottom of the map. Serves as almost a hell-type map. Best density distribution of ores weighed towards diamond and iron. Possibility of finding ancient abandoned mines, which are considered ruins. Huge concentration of hostile, high-powered mobs.

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#2

Uberman7788

Posted 13 July 2010 - 06:46 PM

I like this idea.

I particularly like the hell type biome, so I can dig down to hell, kill all the demons and build a dining hall. So I can literally dine in hell.

#3

GarretFuller
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Posted 13 July 2010 - 07:36 PM

Uberman7788 said:

I like this idea.

I particularly like the hell type biome, so I can dig down to hell, kill all the demons and build a dining hall. So I can literally dine in hell.
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#4

facemywrath

Posted 13 July 2010 - 07:45 PM

Lol.
to be honest i think this idea has been said TOO MANY TIMES!!!
search for it before you put it up...
1  [Sheep]  2  [Pig]  3  [Zombie]  4  [SSSS]  5  [iapprove]

facemywrath said:

Damn griefers, they get smarter every day!

#5

Lordofq
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Posted 13 July 2010 - 07:58 PM

Ruins as a Biome make little sense.  They should be able to occur anywhere.  The top few already exist in game (though not to any obvious degree).  Many of these would (should) require new block types (which is awesome).  
What do highest skies do?
Is the desert a Western style or more of a Saharan?
I'm sure Notch will be adding Biomes in the future, and some of these should be added (Not floating islands, But that's just me likely).  Though It feels lacking.
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#6

Qwill
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Posted 13 July 2010 - 08:00 PM

Uberman7788 said:

I like this idea.

I particularly like the hell type biome, so I can dig down to hell, kill all the demons and build a dining hall. So I can literally dine in hell.
Yes. So much yes.

@personwhocriticizesmylackofsearching:
Yes, I know. However, I felt the need to repost with a bit better organization and detail, my specific ideas on the subject. Sue me.
I've been on these forums a long time. Making one extra thread on a good topic isn't going to kill anyone. Reposts on ideas already rejected wholly by the community are the really annoying ones.
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#7

Swingerzetta
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Posted 13 July 2010 - 08:18 PM

facemywrath said:

Lol.
to be honest i think this idea has been said TOO MANY TIMES!!!
search for it before you put it up...

If one searches for biomes, Qwill's original post is probably the first one that comes up. This is a re-organization of his original thread that involved biomes and monsters. I'm glad this list was re-posted in a cleaned up manner. It'll be much easier to reference now.

#8

Qwill
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Posted 13 July 2010 - 09:19 PM

Lordofq said:

Ruins as a Biome make little sense.  They should be able to occur anywhere.  The top few already exist in game (though not to any obvious degree).  Many of these would (should) require new block types (which is awesome).  
What do highest skies do?
Is the desert a Western style or more of a Saharan?
I'm sure Notch will be adding Biomes in the future, and some of these should be added (Not floating islands, But that's just me likely).  Though It feels lacking.
BEEN SUGGESTED IMPLEMENT NOW K THANX
Ruins have been designated as not a biome. Deserts should be more western type (personal preference).
Highest skies isn't really very special, except for some different mobs, and I added a new feature to the list.
I completely agree that they need new ores.

A lot of editing has been done to OP.
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#9

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Posted 13 July 2010 - 09:57 PM

I look forward to the Jungle and Hell biomes. Those sound awesome. :(
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#10

syuvial
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Posted 14 July 2010 - 01:21 AM

Ive always liked the biomes idea a lot, and im glad we have a nice clean thread to reference. Im a particlar fan of floating islands, and the concept of knowing WHERE TO LOOK FOR THE ORES YOU WANT.

#11

Bearodactyl
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Posted 15 July 2010 - 10:56 PM

I ever so wish for Notch to implement biomes into minecraft. I actually adore the list you've set up here, apart from floating islands and down(floating islands, volcanoes, moors, deepest caves and highest skies). Those are a little FPS eating and hard to load, and don't really fit the game too well. if I haaave to I can defend my case on that, but I'm a little too lazy to do that in this post.

Swamp seems cool, but it'd be really hard to pull off without implementing a mud block(not a bad idea) that say, you slowly sink in when you aren't walking. There would also need to be the old growing grass that Notch had in indev a looooong time ago.

as for everything above swamp, it all seems great. It would make traveling a lot more interesting, and give you way more options on where to build your dwellings.

Also, come SMP, there could actually be different groups of people in different biomes. The swamp people, the desert folks, the boaters, the taiga group, etc. I'm sure SMP would just get ruined by hacking and modifiable servers anyway, but if it didn't, that would work out great.
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#12

Racheter
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Posted 15 July 2010 - 11:01 PM

I had a list of biomes I would like to see in Minecraft, but your list has all of mine, and more! Good job! I like the idea of ore and mob density.
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#13

Lordofq
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Posted 15 July 2010 - 11:41 PM

Qwill said:

Ruins have been designated as not a biome. Deserts should be more western type (personal preference).
Highest skies isn't really very special, except for some different mobs, and I added a new feature to the list.
I completely agree that they need new ores.

A lot of editing has been done to OP.
Awesome.  Thanks for clarifying.

#14

Qwill
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Posted 16 July 2010 - 05:44 AM

@syuvial: Yeah, that's something I really want. I can never find the ores I want. I look for iron to make minecart tracks and find diamond. I look for diamond and find redstone. So, a little regional guidance would be good.

@Beardodactyl: Yeah, we'd need mud; I'm not quite sure how the lower ones are CPU taxing; also, the different biomes will make survival servers more interesting. Even if people don't form cohesive groups, its nice to have different flavors of building area.

@Everyone Else: Thanks for the enthusiastic support!
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Let prejudice, popular opinion, and preconception be free from your judgments.

#15

Zuggy
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Posted 10 August 2010 - 06:04 PM

NOTCH READ THIS THREAD!!

Ahem.. I really really like the idea of biomes in Minecraft, I think it will make exploring SO much more fun, having different regions to explore instead of the same old mountainy grassy tree-y landscape repeated endlessly. Adding ruins would be really cool too. I would totally load up a map, make my self a few supplies, and just go exploring instead of building a giant castle. Maybe find some ruins and turn them into a base of sorts. Though a few of the biomes (interesting though they may be) wouldn't really fit the theme of Minecraft at the moment, I STRONGLY urge more people to take interest in this, so that maybe the Almighty Notch will hear us.

#16

Jamimi
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Posted 10 August 2010 - 06:07 PM

Biomes FTW. I'm pretty sure they're going to be added. There are clues everywhere.
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Keiji said:

With 142 total items there are 23,474,415,969,778,145,367 possibilities, or 2.35*10^19. It's still a huge number though.

#17

tyroney
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Posted 10 August 2010 - 06:37 PM

Do you guys remember the good old days?  (those who've owned the game for a while)  Go fire up indev, and notice how many of these suggestions can be recreated with the limited choices there.  

I don't think the issue is coming up with what the biomes are.  (go search sometime...)  And it's easy enough to figure out how to mesh them together.  Honestly, I bet stable SMP will bring a big round of interesting additions to the game.  (including biomes, changes/additions to crafting and other interactive stuff, and who knows what else)

#18

Jamimi
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Posted 10 August 2010 - 06:46 PM

tyroney said:

Do you guys remember the good old days?  (those who've owned the game for a while)  Go fire up indev, and notice how many of these suggestions can be recreated with the limited choices there.

Yeah, when I spawned in the sky and died without even taking a single step to my newly generated world. xD
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Keiji said:

With 142 total items there are 23,474,415,969,778,145,367 possibilities, or 2.35*10^19. It's still a huge number though.

#19

nnatt
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Posted 10 August 2010 - 07:05 PM

Uberman7788 said:

I like this idea.

I particularly like the hell type biome, so I can dig down to hell, kill all the demons and build a dining hall. So I can literally dine in hell.

Tonight, you dine in hell.

#20

Jampp
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Posted 10 August 2010 - 07:13 PM

nnatt said:

Uberman7788 said:

I like this idea.

I particularly like the hell type biome, so I can dig down to hell, kill all the demons and build a dining hall. So I can literally dine in hell.

Tonight, you dine in hell.

Hell would suck because Leonidas would keep kicking you into lava. Suddenly "SPAAAARTAAA!" and you would be send flying headfirst into lava.
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