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#381

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Posted 14 February 2013 - 01:09 AM

Diplomatic Transmission -> Citadel
Diplomatic Transmission: The Cardenas Draconian Empire would like to accept your invitation to be part of the Citadel. We apologize for the delay, as meetings were being held, and a construction incident. The CDE is willing to use it's fleets to guard the Citadel completely, allowing your forces to fight on the fronts, while we make sure no one takes out the central station, the Citadel. All we ask is a wing of the station for the retirees and the young of our community, as they are only taking up space in military ships and installations. End transmission.

((PAGE CLAIM!!!!!!!!!!!!!!!))

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#382

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Posted 14 February 2013 - 02:17 AM

Diplomatic Transmission
The Mhysi receive the transmission and forward it to the Korpulans.

Although the CDE appeal for one of the wings seems reasonable, the wings are rather large. Considering that there are many states and Korpulan refugees on the Citadel right now, the Mhysi propose giving the CDE half a wing, which be more than enough for the young and old. In the case that this is not enough, then the Mhysi will help build new CDE space stations.

7th 'Junadias' Fleet

<From: Captain Huaru>
<To: Mhysi Supreme Fleet Command, Mhysi Intelligence Office>
​<Ship: MRSC Ecoqu, 23rd Reconnaissance Group, 7th Fleet of Junadias>
<Location: Hecort Kin Fotro, Jun 3000 NE >
<Time: 19:23 {FC Standard}>

<Message: Space Battle has been detected. We are picking up Triarian signals, as well as the signal from an unknown party. Urgent message to Triarians should be sent regarding issue. Advise tasking 8th, 9th to investigate.>

Replicator Ship
Construction at 7%

Ship Update
The Geth engineers have put forward a new ship design. It has been approved and plans are being put to get it in production.

Asfan Dreadnoughts are currently receiving weapon upgrades.

#383

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Posted 14 February 2013 - 11:36 AM

Invasion Group
Transmission:
From: Supreme Military Leader
To: Military Invasion Group
Ship: KOMS Vintagoton, Supreme Flagship
Location of transmission source: Citadel
Time Sent: 26:13 Citadel Standard Time (CST)

Attention: Space battle detected near beacon location. The Triarians are in conflict with an unrecognized party. Diplomatic operations are currently halted, and intervention with conflict is considered unnecessary. Advising the Triarians to release info on their enemy, but if classified, we wish luck for the Triarians.

Ship Update
Annihilator missiles are currently being upgraded. Armor is also currently being upgraded.

Replicator Ship
19% complete. No major breakthroughs or setbacks.

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#384

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Posted 14 February 2013 - 12:25 PM

(Wait I am confused , did you guys just use your compelte not realistic scanners because your signals seem to go afster than light by a lot. Bu that is impossible sicne radio waves are as fast as light or are you present at the battle?)
"I like to compare the arrival of Sporumers to the MCF to the Spaniards in the New World, seeing the Aztecs worshipping their backwards moon gods while bathing in the blood of children. We shall show these heathens the light." - Gorgenmast

#385

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Posted 14 February 2013 - 12:50 PM

((It's the 26th century. If there's a Faster Than Light Drive, i wouldn't be surprised that communications weren't that fast either.))

Signal Update
The 8th and 9th fleet are en route to the engagement. Mhysi forces have to enter slipspace just 7 more times to reach the conflict area.

#386

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Posted 14 February 2013 - 01:01 PM

Military Update
Unstealthed Lightships follow behind the Mhysi fleet, just to see what's going on.

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#387

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Posted 14 February 2013 - 01:04 PM

Signal Update
The Mhysi and the CDE fleet arrive around 300 light years of the conflict. The Mhysi Admiral hails the CDE and tells them they can progress at their own will. The Mhysi are staying around to pick up intel and information for the time being.

#388

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Posted 14 February 2013 - 01:09 PM

Geshiv Fleet
Transmission:
From: Supreme Military Leader
To: Geshiv Fleet, Military Invasion Group
Ship: KOMS Vintagoton, Supreme Flagship
Location of transmission source: Citadel
Time Sent: 29:39 Citadel Standard Time (CST)

Please gather near conflict site for intel gathering. Indirect intervention is now considered necessary, but avoid direct conflict.

The Geshiv Fleet is now en route to conflict site, and will gather as many intel as they can.

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#389

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Posted 14 February 2013 - 03:29 PM

(radio signals are fast as as light , there is n oway to speed it up , as it is impossible to pseed up light. You can only speed up your scanner readings with some kind of super cable. But I doubt you have cables around in space)


Rindr II Throne World




John , Alpha Squadron Marine

John was a simple marine fighting on Rindr II for the Protecterate. He was the only one left in his bunker , The Xenos had a small position secured and tried to overrun the bunker.

John grabs his radio "God damed , I want support these Freakin Xenos are about to overrun my position"

"Command here , we got tanks and air support incoming , hold your position for The emperor."

John grabbed his radio and threw it on the ground. He looked over and saw the Xenos approach. He unloaded his gause rifle Towards the Xenos.

But he noticed something weird , some of the Xenos began to drop dead. They seemed to freeze to their death , the xenos who diidn't attack created large fired. Wich eventualy made them vulnerable to Rindr bomers.









Rindr Research



Rindr Main Production:

Emergance Economic Mobilization.
Rindr I :  1 Vlaanderen Class Battle cruiser Squadron , 3/5
Rindr I:   1 Vlaanderen Class Battle cruiser Squadron , 3/5
Rindr I:   1 Vlaanderen Class Battle cruiser Squadron , 3/5
Rindr III:   1 Vlaanderen Class Battle cruiser Squadron , 3/5
Rindr II: 1 Vlaanderen Class Battle cruiser Squadron , 3/5
Rindr II: 1 Vlaanderen Class Battle cruiser  (shared construction for mutlible)  0.6/1 (it takes as calculation
Fringe World Albert III : 1 Vlaanderen Class Battle cruiser Squadron , 3/15
Fringe World Balthazar I: 1 Vlaanderen Class Battle cruiser Squadron , 3/15

Rindr Solar systeem:


Rindr I
Status: Core World
Population : 9.403 Bilion
Fleet protecting it:
-3 Vlaanderen Class Battle cruiser (1 squadron)
Squadron: Negative
Spoiler:

Rindr II
Population 6.302 Bilion
Status: Throne World
Fleet protecting it:
-11 Vlaanderen-class Battle cruiser (4.3 squadron)
1 Lion-class Battlecruiser
Squadron:Alpha
Spoiler:

Rindr III
Population: 7.0202  Bilion
Status: Core World-
Fleet protecting it: 3 Vlaanderen-class Battle cruiser (1 squadron)
Squadron: Omega
Spoiler:

Balthazar Solar systeem
Balthazar I
Population: 80 100
Status: Fringe World
Fleet protecting it{Shard Fringe world fleet} 3 Vlaanderen-class Battle cruiser (1 squadron)
Squadron:Militias + Duke Squadron
Spoiler:

Albert Solar Systeem
Albert III
Population: 131 100
Status: Fringe World
Fleet protecting it:{Shard Fringe world fleet} 3 Vlaanderen-class Battle cruiser (1 squadron)
Squadron:Militia + Dominion Squadron
Spoiler:

"I like to compare the arrival of Sporumers to the MCF to the Spaniards in the New World, seeing the Aztecs worshipping their backwards moon gods while bathing in the blood of children. We shall show these heathens the light." - Gorgenmast

#390

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Posted 14 February 2013 - 03:37 PM

((Again this is the 26th century, so we may have discovered FTL communication which we haven't discovered yet IRL. Maybe particles containing messages? We don't know for sure.))

Transmission
From: Admiral Yahun
To: Fleet unknown
Ship: KOMS Geshiv, Geshiv Fleet, Invasion Group
Location: 300 ly within conflict zone

Attention: Please halt your attacks as the Triarian fleet may be only trying to establish diplomacy within your government.

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#391

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Posted 14 February 2013 - 03:41 PM

(Oke , than you realy wanne do diplomacy. Than write that your hailing us in Human. We don't understand ya Xeno ass language just as we don't udnerstan the Tiranians Xeno ass language)
"I like to compare the arrival of Sporumers to the MCF to the Spaniards in the New World, seeing the Aztecs worshipping their backwards moon gods while bathing in the blood of children. We shall show these heathens the light." - Gorgenmast

#392

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Posted 14 February 2013 - 03:50 PM

((We know ya language. We have diplomatic relations with the EA.))

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#393

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Posted 14 February 2013 - 03:58 PM

(But you didin't write it , if you don't mention it. I have to presume its xeno)
"I like to compare the arrival of Sporumers to the MCF to the Spaniards in the New World, seeing the Aztecs worshipping their backwards moon gods while bathing in the blood of children. We shall show these heathens the light." - Gorgenmast

#394

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Posted 14 February 2013 - 04:01 PM


Transmission
From: Admiral Yahun
To: Fleet unknown
Ship: KOMS Geshiv, Geshiv Fleet, Invasion Group
Location: 300 ly within conflict zone

Repeat, in all known languages: Please halt your attacks as the Triarian fleet may be only trying to establish diplomacy within your government.

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#395

darkwolf687

Posted 14 February 2013 - 04:27 PM

(( Tactical superiority cannot make up for the severe short fall of ships in this conflict, you stated yourself nukes don't work in space, with shields raised and on full combat alert, the Triarian fleet will take few loses. Units are not a single ship, they are many ships, and 496.5 units worth vs what? one planet and whats left of a 13 ship protection detail? It would have been totally reasonable for me to measure my casualties and simply declare them negligible for conversion in units because the size of the fleet is simply too great when compared to the casualties the Rindr force could actually inflict. Also, note synths vary, but all are very adaptable and can survive in most climates, that's one of the main reasons why they are used as soldiers on the ground, because the Triarians can't survive in the conditions. Synths are NOT Triarians. Some may have once been, but they aren't any more. They are durable units made for invasions like this as well as defense of the homeworld))

Orbital combat status: Triarians release all available info to other species fleets in section. Detailed report:
Species: Homo sapiens sapiens (Rindrus) ((Rindrus is simply an empirical designation))
Government: Unknown
  Triarian Technological tier placement: Tier 3 (Space Farer)
Information of conflict: After multiple ignored attempts at diplomacy, Rindr forces opened fire on Triarian diplomatic vessel, killing civilians, Triarian fleet has returned fire, Orbital pacification is almost complete, planetary pacification is underway. (Triarians also send information on the hostiles tactics

The Triarian space ships don't even turn their attention away from the planet, instead, their aft weapons fire, more barrages of plasma smash into the Rindr re-inforcements, a few of the ships gracefully turn, opening fire with all their might. This smashes into the Rindr fleet and 7 are destroyed out right, with more impacts resulting in damages. The ships also fire to the retreating Rindr ships, obliterating  those which survived the original conflict

Detailed combat report:
Triarian losses in units: 1.25
Rindr losses in ships: 7, with 3 damaged
Combat status: Victory is certain.

Then a message is recieved. The admiral listens intently, before returning a message. He knew the language... barely, he replied in broken english "Cease your ships. Surrender to superior. Triarian empire will show mercy."

Ground status: A short while ago, drop pods had began to land around urban population centers  Because of the now full orbital support, planet side resistance was being swept aside quickly. In most places civilians were being rounder up, most taken to make shift prison camps, though some were loaded onto drop ships. Ethics existed in Triarian culture, but were always tossed aside when anything scientific came up, these were test subjects for whether Human Re-purposing would work as intended. Some of the civilians tried to get back to their loved ones, but neither the Mechs nor the Synths showed no mercy, and these individuals were quickly tossed back towards the group being removed from the planet.

A 20 meter high synthetic walker marched through a war torn Rindr forest, firing it's plasma cannon at a hostile fortification. The wall exploded, and 5ft tripodal synths rushed through, firing into any hostiles they saw. This was happening all round the planet, the Triarian forces were taking over the nuclear launch facilities, preventing nuclear launches!

The capital city was being stormed by Triarian forces, overrunning Rindr quickly. The uncountable number of Synths and mechs were dominating the city in simple yet effective search and destroy tactics. Anything which posed even a remote threat was terminated.

Military report: All Triarian fleets baring 7th (And of course, 1st and 2nd fleets) move to Rindr planets that are now left with reduced protection by the re-assignment of their ships to the conflict between Rindr main world and 1st and 2nd fleet

#396

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Posted 14 February 2013 - 06:19 PM

(synths were never mentioned. Second , I never said nuke are useless in space. I mentioned that they Lose Aoe Area of  effect. Meaning they don't do so much damage around the initial blast zone. Why Else would I have posted that my Battle cruiser disintegrated by your nuke.

Look at this.
Posted Image
Left is in an atomosphere. You have the disentegrate zone. Where everythigns jus tturns to ash. Than you have the Atmosphere zone this is the giant shockwave breaking or do terrible damage.

Right is in space. You lose the shockwave only having the disintegrate zone. So
here

The Black points represents ships.

Posted Image

So as you see in an atmosphere it takes out multible targets. In sapce only 1 and mayby very close ships.

Your ships are clustered as f.




Secondly Orbital superiority? You never said anyhthing that yo uwere able to take out the lazer Platforms or space stations you just crushed the fleet battle ships.  I still have my fighters , fighting your slowed drones.

So Since you never destroyed those. I posted as before that  The space stations shot the ruble to protect Rindr from crashing ships.

+ A planet is round , if you use the ruble to land you can only do this to half of the planet.

Thirdly: The amount of troops you need to overrun a planet is huge. Like Hitler needed milions of troops to just hold control over Europe.

So you said some Drop ships got through, a dropship has a milion troops in each?.

Fourth: Your synths just overruning The militair is highly unlikly too. I can udnersatnd if you keep dropping but insta conquest lol? Your acting a if the Planet doesn't have Normale Atmosphere fighters and bobmers, tanks , the walker fighter hybrids said in one of my posts. Just because your big robots with plasma guns doesn't make you the freaking aliens from worlds at war. Btw rocket launchers hell yeah.

+Drop pods also can only land at the size of the planet where they land.

quote rules: PLEASE specify what happened to the other player, ex: I attack the space station with the 3rd fleet. It suffers heavy damage. DO NOT overuse that, no saying "i send one guy armed with a laser pistol over to the enemy capitol planet and destroy it completely  ridiculous stuff like that will result in an insta-kick from Star Empires.



PLEASE specify what happened to the other player, ex: I attack the space station with the 3rd fleet. It suffers heavy damage. DO NOT overuse that

"a few of the ships gracefully turn, opening fire with all their might. This smashes into the Rindr fleet and 7 are destroyed out right, with more impacts resulting in damages. The ships also fire to the retreating Rindr ships, obliterating  those which survived the original conflict"

"All ships fire massive salvos of plasma. A green and purple wall of light, it plows through several enemy ships, obliterating them."



no saying "i send one guy armed with a laser pistol over to the enemy capitol planet and destroy it completely  ridiculous stuff like that will result in an insta-kick from Star Empires.

"The hull of the ship they hit crumples with the impact, before drifting into the planets atmosphere, the trajectory causing it to burn up. Debris from the fight begins to sink down to the planet below... using these debris as cover from sight, with jammers design to trick scanners, drop ships make their way down to the surface."


So the 'debris falls to planet' sounds realistic , oh wait , you obliteraited them + you mention yourself that I have few ships so few debris. So  you have to send small ships with limited amounts of units

"A 20 meter high synthetic walker marched through a war torn Rindr forest, firing it's plasma cannon at a hostile fortification. The wall exploded, and 5ft tripodal synths rushed through, firing into any hostiles they saw. This was happening all round the planet, the Triarian forces were taking over the nuclear launch facilities, preventing nuclear launches!'

Holy crap you must be happry potter using that big spell in small places.

from next post:

"A short while ago, drop pods had began to land around urban population centers  Because of the now full orbital support, planet side resistance was being swept aside quickly."

Wait Drop pods? weren't it drop ships?

Oh droppods now oke, well than its must be harder to go with the ruble. Because otherwise you must have shot them with large speed towards the planet. So Unless your pod is crushed or burns up you would need slow down to land. Wich leaves you vulnerable.



T"he capital city was being stormed by Triarian forces, overrunning Rindr quickly. The uncountable number of Synths and mechs were dominating the city in simple yet effective search and destroy tactics. Anything which posed even a remote threat was terminated."


Uncountable?. You had an space battle fleet with you. I never heard of an Giant Land force you took with you.

I mean not even stats. My aid fleet had stats ,don't wory you posted before of your 8 fleets.

I mean not mentioend when you left to me. +Uncountable what you mean endless , endless troops. So my troops are than 10* uncountable as your logic says?

How big are your drop ships , oh sorry droppods or whatever.

+Your acting as if the population is completely scardy cat.

Wasn't written before that simple navigotrs and such killed the Captain for the emperor for the protecterate? Well you basicaly have that around the planet.



no saying "i send one guy armed with a laser pistol over to the enemy capitol planet and destroy it completely  ridiculous stuff like that will result in an insta-kick from Star Empires.


"The Triarian space ships don't even turn their attention away from the planet, instead, their aft weapons fire, more barrages of plasma smash into the Rindr re-inforcements, a few of the ships gracefully turn, opening fire with all their might. This smashes into the Rindr fleet and 7 are destroyed out right,"



Oh oke they don't pay  attentionto the fleet behind them.

Wait balls of plasma smash into my Reinforcements?

Those behind you? To whom you didin't pay attention?

Oh a few ships turn around. Its only a few. Your whole fleet slaugtehres many remaning fighters and kill all my battleships in front fo you. SHoulden't be so bad.

7 DESTROYED ? His weakend , damaged suprised ships a few turn around and destroy half of the aid fleet?

Well , yeah. I just inflicted a lot of deaths to my enemies so it should be fair.

Triarian losses in units: 1.25 :/

Wait , less. He lost less troops than previous. I just ambushed him withy my Baltahzar cannons send fighters to atatck his unprotected capital ships + nukes.

He kills more with less and lossses less?



no saying "i send one guy armed with a laser pistol over to the enemy capitol planet and destroy it completely  ridiculous stuff like that will result in an insta-kick from Star Empires.



A 20 meter high synthetic walker marched through a war torn Rindr forest, firing it's plasma cannon at a hostile fortification. The wall exploded, and 5ft tripodal synths rushed through, firing into any hostiles they saw. This was happening all round the planet, the Triarian forces were taking over the nuclear launch facilities, preventing nuclear launches!

The capital city was being stormed by Triarian forces, overrunning Rindr quickly. The uncountable number of Synths and mechs were dominating the city in simple yet effective search and destroy tactics. Anything which posed even a remote threat was terminated.


So ,My troops where ready. My orbital defenses not ships , orbital defenses have been spoken in the posts more than +3 times , even before the attack.

Your harry potter magic allowed you to land apprantly endless troops wich came from your long hat.

And also in your hat they turned to Synths and mecs

And they just overrun the planet.

I mean do my marines with power armour , advanced tanks , walker/plain hybrids all fall asleep.

I mean where they like "Oh look enemy dropships , oh sorry drop pods. Let's wait untill they unload , Sir you have all the time the mecs and Syns have invisble Generators with them so they do'nt run out of power.. Plasma weapons need much pwoer that is way only big ships or  facilities have them. Unless your mecs have anti-matter in them. Makin them living bombs. that explains the size , they need to have giant generators + cooling and such.

Yeah your using plasma and lazers , oh wait you have dark matter you said. You mean the dark matter wichcannot be seen with an telescope with seem to have 0 energie energy potential.

http://en.wikipedia....iki/Dark_matter
"I like to compare the arrival of Sporumers to the MCF to the Spaniards in the New World, seeing the Aztecs worshipping their backwards moon gods while bathing in the blood of children. We shall show these heathens the light." - Gorgenmast

#397

darkwolf687

Posted 14 February 2013 - 07:17 PM

(( I should have been a bit clearer on this, there are NO triarian main line infantry, there are command squads and mission overseers, which can be Triarian, but for the most part, robots and synthetics are used to ensure they don't... well, die of cold, such a risky tactic would never have warranted the use of Triarian life. Most Synths and mechs are kept aboard the Triarian war vessels, it would be a waste of space to deploy them planet side then reload them onto the ships once the need arises, the exception are planetary defense forces. Countless is a describing word, and when an entire fleet unloads onto your planet, there will be alot of hostiles, a number that could be described as uncountable. I agree drop pods and drop ships are not interchangeable  but I believe mistakes can be overlooked. The launching of drop ships from Triarian ships means derbies from the (alarmingly high) casualties from your ballistic weaponry were used as cover. If you wish, I could post that the fleet simply bombards the planet with plasma and melt away your armies. I poorly worded the response to the surprise attack, it should have been "The majority of the ships do not move their focus from the planet, but fire their aft weaponry, a few of the ships gracefully turn and open fire" or something along those lines. 500 units worth of ships should be more than capable of taking out the small fleet, the orbital defenses and dropping an invasion force. I also admit I forgot about the orbital defenses when writing the post. Since this bothers you so much, I will re-write the previous post in a more descriptive way and raise my losses.))

Orbital combat status: Triarians release all available info to other species fleets in section. Detailed report:
Species: Homo sapiens sapiens (Rindrus) ((Rindrus is simply an empirical designation))
Government: Unknown
  Triarian Technological tier placement: Tier 3 (Space Farer)
Information of conflict: After multiple ignored attempts at diplomacy, Rindr forces opened fire on Triarian diplomatic vessel, killing civilians, Triarian fleet has returned fire, Orbital pacification is almost complete, planetary pacification is underway. (Triarians also send information on the hostiles tactics

The majority of the Triarian space ships don't even turn their attention away from the planet, instead, the surprise merely warrents fire from their aft weapons, more barrages of plasma smash into the Rindr re-inforcements, a small portion of the ships Triarian ships do gracefully turn, opening fire with all their might. This smashes into the Rindr fleet and 6 are destroyed out right, with more impacts resulting in damages. The ships also fire to the retreating Rindr ships, obliterating those which survived the original conflict. Next, Orbital defenses begin to be pacified by plasma fire and bombing runs from drones who have turned their attention away from and surviving fighters and towards anything which could stop their invasion force from landing. Backed up by fire from the main fleet, a gap was punched into the middle of the orbital defenses, allowing pacification forces through

Detailed combat report:
Triarian losses in units: 2.5
Rindr losses in ships: 7, with 3 damaged
Combat status: Victory is certain.

Then a message is recieved. The admiral listens intently, before returning a message. He knew the language... barely, he replied in broken english "Cease your ships. Surrender to superior. Triarian empire will show mercy."

Ground status: After the gap had been made, an fleet of dropships had began to land around urban population centers  Because of the now full orbital support, planet side resistance was being swept aside, orbital bombardment of military and air bases saw plasma melt through the structure, taking out parts of what could be an effective defense against the massive hulking force. In most places where Rindr forces had been defeated or pushed back, civilians were being rounded up, most taken to make shift prison camps, though some were loaded onto drop ships. Ethics existed in Triarian culture, but were always tossed aside when anything scientific came up, these were test subjects for whether Human Re-purposing would work as intended. Some of the civilians tried to get back to their loved ones, but neither the Mechs nor the Synths showed no mercy, and these individuals were quickly tossed back towards the group being removed from the planet.

A 20 meter high synthetic walker marched through a war torn Rindr forest, firing it's plasma cannon at a hostile fortification. The wall exploded, and 5ft tripodal synths rushed through, firing into any hostiles they saw. It was Chaos, plasma and gauss rounds whizzing like strikes of light. This was happening all round the planet, the Triarian forces were beginning to take over the nuclear launch facilities, to prevent nuclear launches!

The capital city was being stormed by Triarian forces. The massive number of Synths and mechs were conducting simple yet effective search and destroy tactics. Death and destruction followed in their wake, meaningful resistance was, of course, sprouting up, but the Triarian invasion tactical overseer was re-allocating troops as needed.

Detailed combat report:
Triarian forces: 85% of fleets Synthetic forces deployed, 80% of mechs deployed
Rindr forces: Putting up steady resistance, but reports show we have achieved objective set one (Injection), moving on to objective set two: Sterilize.
Status: Victory is a distinct possibility

Military report: All Triarian fleets baring 7th (And of course, 1st and 2nd fleets) move to Rindr planets that are now left with reduced protection by the re-assignment of their ships to the conflict between Rindr main world and 1st and 2nd fleet

(( Now, is there anything else you wish to pick apart about the posts? Also, on the subject of dark matter, that wiki page even says dark matter is often given different properties in fiction. See the key word? Fiction? Not reality. There is no Triarian empire attacking a Rindr Protectorate, and there is no dark matter powering things because there is no such thing as dark matter generators in the real world. This rp is Science FICTION . If we were going to do an RP based on science fact, then there would be no aliens in the first place because we have no proof they exist.))

#398

Phoden
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Posted 14 February 2013 - 08:39 PM

Rindr II Throne World

The Balthazar II blows up with it the emperor.

His Son Ulfstand was now the knew emperor. But With the Imperial Palace  barly holding .

Even with the Praetorians being the best armed and trained troops. The Orbital bombardements made it hard. to Hold the capital city or the palace.

Yet Hope reahed UlfStand.

A message Reached the imperial Palace "Please halt your attacks as the Triarian fleet may be only trying to establish diplomacy within your government."

The message itself was not comferting. But good well spoken English.

Ulfstand Aeurwals send a message to the origin of the message

"Stop our attack!! , Were being wiped out from the surface of our Planet , There Robots and cyborgs don't know the word Surrender. If your Humans of Earth or Friendly Aliens! Help stop Mass slaugther , These Xeno Legion's of World plunderers are tearing us apart. If your culture has a word wich means good, Than By all that is good Stop the Slaugther!!"

UlfStand After this message Called for The Imperial Armour to be delivered. Power armour wich dubble as durable and normale power armor. He Went in it and went to the udnerground Imperial Bunker in Hope of Leading the Remaning Troops on planetside

The Space defenses on Rindr I and Rindr III Tried to Hold Back the Alien Fleet. As Negative and Omega Squadrons Were prepared to fight and hold the Bunker Cities in the mountains.





Rindr Research



Rindr Main Production:

Emergance Economic Mobilization.
Rindr I :  1 Vlaanderen Class Battle cruiser Squadron , 4/5
Rindr I:   1 Vlaanderen Class Battle cruiser Squadron , 4/5
Rindr I:   1 Vlaanderen Class Battle cruiser Squadron , 4/5
Rindr III:   1 Vlaanderen Class Battle cruiser Squadron , 4/5
Rindr II: 1 Vlaanderen Class Battle cruiser Squadron , 3/5 (destroyed by abttle acros Rindr II)
Rindr II: 1 Vlaanderen Class Battle cruiser  (shared construction for mutlible)  0.6/1 (destroyed by abttle acros Rindr II)
Fringe World Albert III : 1 Vlaanderen Class Battle cruiser Squadron , 4/15
Fringe World Balthazar I: 1 Vlaanderen Class Battle cruiser Squadron , 4/15

Rindr Solar systeem:


Rindr I
Status: Core World
Population : 9.403 Bilion
Fleet protecting it:
-3 Vlaanderen Class Battle cruiser (1 squadron)
Squadron: Negative
Spoiler:

Rindr II
Population 6.302 Bilion
Status: Throne World
Fleet protecting it:
-11 Vlaanderen-class Battle cruiser (4.3 squadron)
1 Lion-class Battlecruiser
Squadron:Alpha
Spoiler:

Rindr III
Population: 7.0202  Bilion
Status: Core World-
Fleet protecting it: 3 Vlaanderen-class Battle cruiser (1 squadron)
Squadron: Omega
Spoiler:

Balthazar Solar systeem
Balthazar I
Population: 80 100
Status: Fringe World
Fleet protecting it{Shard Fringe world fleet} 3 Vlaanderen-class Battle cruiser (1 squadron)
Squadron:Militias + Duke Squadron
Spoiler:

Albert Solar Systeem
Albert III
Population: 131 100
Status: Fringe World
Fleet protecting it:{Shard Fringe world fleet} 3 Vlaanderen-class Battle cruiser (1 squadron)
Squadron:Militia + Dominion Squadron
Spoiler:

"I like to compare the arrival of Sporumers to the MCF to the Spaniards in the New World, seeing the Aztecs worshipping their backwards moon gods while bathing in the blood of children. We shall show these heathens the light." - Gorgenmast

#399

Roguesteeler
  • Location: If I told you, I'd have to kill you.
  • Minecraft: Roguesteeler

Posted 14 February 2013 - 10:22 PM

The CDE Lightships proceed, and stealth themselves, gliding in, ready to help whoever looks like they might win, main lasers targeting both flagships.

Posted Image

#400

RobotSheep
    RobotSheep

    Lapis Lazuli Collector

  • Members
  • 980 posts
  • Minecraft: RobinZ52

Posted 15 February 2013 - 01:14 AM

War Update
The Mhysi 8th and 9th Expeditionary forces are currently 300ly aways from the conflict, rendezvousing with the Korpulans.

The Mhysi receive actionable intelligence from the KAID. The 500 units of 45 Division, 9th fleet, are on route to the war zone, energy shields up, EMP cannons charging. Priority is to evacuate all high level diplomats from both sides if necessary.

45 Division, 9th Fleet
-Elite Special Forces Unit
-Stealth Capabilities
-Crew are Veterans of the Reaper War, previously serving in the 3rd Fleet
-7500 ships in total
-Mainly comprised of smaller Tandaowi Light Destroyers