Improving Swamps: Some Beauty in the World
#21
Posted 24 December 2012 - 06:19 AM
#22
Posted 24 December 2012 - 06:26 AM
#23
Posted 24 December 2012 - 12:58 PM
BodOwens, on 24 December 2012 - 06:19 AM, said:
Fog would look great. I suppose it would be easy to add; whenever it rains, just create a new cloud layer just above the water and force the render distance to tiny (or keep your render distance and just force bedrock fog or something).
FeatherGuy, on 24 December 2012 - 06:26 AM, said:
I based the trees off of what popped up in Google Images. Apparently, they DO exist in wetlands. According to this article, anyway.
I wouldn't mind mangrove trees, but I dislike short trees in general. Since they'll have lots of short branches and leaves at the water level, you'll find it hard to boat across the swamp. You'll also bump your head all the time on land.
(edit: Just saw that Vasouv said no in the poll. Gave me a laugh.)
Don't forget that pie is on sale for $2.99 in our deli department from now until computer. Sandbox.
If the Devil is the father of lies, does that mean he baked the first cake?
#25
Posted 24 December 2012 - 01:43 PM
#26
Posted 24 December 2012 - 02:41 PM
#27
Posted 24 December 2012 - 04:01 PM
RhinoMan, on 24 December 2012 - 02:41 PM, said:
Maybe, but crocodiles and alligators have been suggested to death. I'm not saying that they are bad ideas, but if we're adding alligators then swamps will have more biome-specific mobs than any other biome. I'm not saying that that is a bad thing, but they would be better suited to a mob/biome update than simply overhauling swamps.
Xrazr28shootrX, on 24 December 2012 - 01:24 PM, said:
aheberle, on 24 December 2012 - 01:43 PM, said:
Thank you. You don't know how many people I see that make senseless rants on things. Even when the thing they want changed is actually worthwhile to change, they make no suggestions on how to improve it. This thread was actually kind of a response to those threads (specifically the "Swamps must go!" thread).
FeatherGuy, on 24 December 2012 - 06:26 AM, said:
Coming back on this: I'm thinking of an idea for an improved terrain generator. I imagine that mangroves grow in tropical areas (if they don't... oh well). The generator i'm thinking of would pretty much allow for both temperate swamps and tropical swamps (as well as a bunch of other biomes like savannas and redwood forests). The swamps I suggested could be temperate swamps, while tropical swamps could replace the cypresses with mangroves.
Don't forget that pie is on sale for $2.99 in our deli department from now until computer. Sandbox.
If the Devil is the father of lies, does that mean he baked the first cake?
#28
Posted 24 December 2012 - 05:56 PM
The cypress trees just look right, with those big twisting roots and that, perfect.
As for the color change, I kind of like the depressing color of the swamps, but that's just my opinion.
#30
Posted 24 December 2012 - 07:00 PM
#31
Posted 24 December 2012 - 07:04 PM
Don't forget that pie is on sale for $2.99 in our deli department from now until computer. Sandbox.
If the Devil is the father of lies, does that mean he baked the first cake?
#32
Posted 24 December 2012 - 11:35 PM
how about a retextured zombie with vines on it and drowning immunity spawning sometimes in the water
#33
Posted 25 December 2012 - 12:33 PM
#34
Posted 25 December 2012 - 12:52 PM
BodOwens, on 25 December 2012 - 12:33 PM, said:
#38
Posted 25 December 2012 - 02:40 PM
#39
Posted 25 December 2012 - 02:53 PM
BodOwens, on 25 December 2012 - 01:10 PM, said:
Maybe make them float on water? As in, they'll treat water as land; they can bounce on it and somesuch.
Artifact123, on 25 December 2012 - 02:40 PM, said:
It appears that you have quite different opinions than me.
Darker grass, quite simply, makes it ugly. Especially the greenish-blackish-purple we have now.
Leaves substituting for duckweed would not look as good as duckweed itself.
There's no reason not to have more trees. Forests get two (birch and oak) and jungles get two (jungle and oak) so why not two here too?
Clay and sand should not spawn here, simply because of the lack of dry land. Even if sand and clay are rare, due to the way they generate it'll just create ugly splotches here too. The bed of the water would look ugly and the land would look ugly due to the splotches reaching up on to the land.
(I also hate the new generator but that's irrelevant.)
Don't forget that pie is on sale for $2.99 in our deli department from now until computer. Sandbox.
If the Devil is the father of lies, does that mean he baked the first cake?
#40
Posted 25 December 2012 - 03:04 PM
they could drop poison, that can be used in next versions for making poison darts, but have to be a very little quantify of
frogs to not unbalance the game and make all so much easy, just my wonder.









