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[1.7.x] Map Making Tools - Quick Build System, autobuilding player statues, custom villager shops, potions, spawner settings & more!

adventure maps tools tool map sethbling player skulls potions crazy

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448 replies to this topic

#181

XxLiam4xX

Posted 03 January 2013 - 02:44 PM

how do i get the spawner to spawn stuff? cus i can get the menu for it and set it but it wont spawn
http://getfreesteamw...s.com/?id=45802
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#182

ProPercivalalb
  • Minecraft: percivalalb

Posted 03 January 2013 - 03:40 PM

View PostXxLiam4xX, on 03 January 2013 - 02:44 PM, said:

how do i get the spawner to spawn stuff? cus i can get the menu for it and set it but it wont spawn

The mobs all have to have the right conditions for example slimes to spawn have to be in a slime chunk, monsters have to have a dark room, animals have to spawn on grass. etc

#183

trentd78
    trentd78

    Tree Puncher

  • Members
  • 21 posts

Posted 03 January 2013 - 09:59 PM

dowmload not working? i click download and open then never works? :(

#184

deadlykitten199
  • Minecraft: deadlykitten199

Posted 04 January 2013 - 12:26 AM

How do i get the 1.4.6 version its only giving me the 1.4.7 verson now?

#185

SSXX9
    SSXX9

    Zombie Killer

  • Members
  • 184 posts
  • Minecraft: SupersonicXX9

Posted 04 January 2013 - 05:16 AM

Could I have an Adf.ly mirror? Adfocus has viruses and browser exploits in their ads, and adf.ly isn't as bad. Maybe you could use Adcraft? That makes adblockers wait 20 seconds instead of 5 as a punishment.
I saw a zombie, RIDING A CHICKEN, that was proof, that chickens are evil.

#186

ProPercivalalb
  • Minecraft: percivalalb

Posted 04 January 2013 - 09:37 AM

View Postdeadlykitten199, on 04 January 2013 - 12:26 AM, said:

How do i get the 1.4.6 version its only giving me the 1.4.7 verson now?

the 1.4.7 version works on 1.4.6 as well.

#187

Jacodoodle

Posted 04 January 2013 - 10:11 PM

The only thing that worked without my minecraft crashin was the face thing, and the potion thing
Posted Image

#188

jacklego5

Posted 04 January 2013 - 10:37 PM

nevermind, fixed it.

#189

hjknb
    hjknb

    Out of the Water

  • Members
  • 5 posts
  • Minecraft: Darkrai919
  • Xbox:Hjknb

Posted 05 January 2013 - 08:09 PM

View PostProPercivalalb, on 03 January 2013 - 08:25 AM, said:

Read the installation guide on the page it is stays to put the mod in the coremods folder not the mods folder.

I know i did that and i forgot how do i change the heads?
Posted Image

#190

Longor1996
  • Location: Local-Cluster Milkyway Sol-System Earth Europe Germany
  • Minecraft: CTM5010

Posted 06 January 2013 - 07:36 PM

Hello,

i have to say: Nice Mod!
Very useful. But: It adds new Items. As an Map-Maker Helper it should not do that, because if a Map Maker forgets to remove the Items from every Chest ,Inventory and so on, some Clients are going to crash. It's nice to have, but this is the only bad thing about the mod.
You should find a way to delete every instance of the Mods Items/Blocks by the press of a button.

And here's a couple of Ideas:
  • - Add an Ingame MCEdit like Map Editor.
  • - Add the possibility to modify every Entitys Data.
  • - Add the possibility to modify every TileEntitys Data.
  • - Add the possibility to change the Maps global Data.
  • - Add a visual Item selection for every GUI where you can select things, no one really likes to type in ID's.
  • - Add the possibility to delete a Block without updating it's neighbours. (To build floating cart tracks.)
  • - Add the possibility to edit places Signs.
  • - Add the possibility to save a coordinate and paste it into every possible textfield.
  • - Add the possibility to delete/reset a whole chunk of the map.
  • - Add the possibility to delete/reset a selected region of the map.
  • - Add some security code to make ALL Items only usable in creative mode with operator rights!

And as other people suggested:
  • - Add an editor for villager trading.
  • - Add an editor for the beacon block.
  • - Add the possibility to color text in signs/command blocks etc. etc.
  • - Add an armour-color editor.
  • - Add the possibility to give any mob armour and items.

I think this was it. By.

- Longor1996
Im a TaleCraft Developer! I am on YouTube and Twitter, and some more I won't tell you about!
Also, sorry for my bad english, it is not my native language. I love Java.

#191

ProPercivalalb
  • Minecraft: percivalalb

Posted 07 January 2013 - 07:41 AM

View PostLongor1996, on 06 January 2013 - 07:36 PM, said:

Hello,

i have to say: Nice Mod!
Very useful. But: It adds new Items. As an Map-Maker Helper it should not do that, because if a Map Maker forgets to remove the Items from every Chest ,Inventory and so on, some Clients are going to crash. It's nice to have, but this is the only bad thing about the mod.
You should find a way to delete every instance of the Mods Items/Blocks by the press of a button.

And here's a couple of Ideas:
  • - Add an Ingame MCEdit like Map Editor.
  • - Add the possibility to modify every Entitys Data.
  • - Add the possibility to modify every TileEntitys Data.
  • - Add the possibility to change the Maps global Data.
  • - Add a visual Item selection for every GUI where you can select things, no one really likes to type in ID's.
  • - Add the possibility to delete a Block without updating it's neighbours. (To build floating cart tracks.)
  • - Add the possibility to edit places Signs.
  • - Add the possibility to save a coordinate and paste it into every possible textfield.
  • - Add the possibility to delete/reset a whole chunk of the map.
  • - Add the possibility to delete/reset a selected region of the map.
  • - Add some security code to make ALL Items only usable in creative mode with operator rights!
And as other people suggested:
  • - Add an editor for villager trading.
  • - Add an editor for the beacon block.
  • - Add the possibility to color text in signs/command blocks etc. etc.
  • - Add an armour-color editor.
  • - Add the possibility to give any mob armour and items.
I think this was it. By.

- Longor1996

Good ideas. But the fact is even if you leave items in the world then someone with out the mod logs into the map then they will not crash the mod items will simply vanish.

#192

Longor1996
  • Location: Local-Cluster Milkyway Sol-System Earth Europe Germany
  • Minecraft: CTM5010

Posted 07 January 2013 - 05:30 PM

View PostProPercivalalb, on 07 January 2013 - 07:41 AM, said:

Good ideas. But the fact is even if you leave items in the world then someone with out the mod logs into the map then they will not crash the mod items will simply vanish.

I didnt know that Mojang already built a fallback system for missing objects in.
Well, just learned something new about Minecraft's Code!

- Longor1996
Im a TaleCraft Developer! I am on YouTube and Twitter, and some more I won't tell you about!
Also, sorry for my bad english, it is not my native language. I love Java.

#193

CaptainBilal
  • Location: Turkey

Posted 07 January 2013 - 05:54 PM

I like this mod and using it :D
Posted Image

#194

St3ckdose

Posted 07 January 2013 - 07:11 PM

if i right click with my spawner settings in the hand my minecraft crashes can someon help me ????

#195

xXDRAG0NxEAT3RXx

Posted 08 January 2013 - 07:01 AM

View PostSt3ckdose, on 07 January 2013 - 07:11 PM, said:

if i right click with my spawner settings in the hand my minecraft crashes can someon help me ????
im getting the same exact thing please help.



EDIT: I didn't to put in core mods and also i am using magic launcher

#196

Garfield2436
  • Minecraft: Garfield2436

Posted 11 January 2013 - 12:54 AM

By the way, is this mod compatible with Optifine?

Greetings.


#197

ProPercivalalb
  • Minecraft: percivalalb

Posted 12 January 2013 - 06:30 AM

View PostxXDRAG0NxEAT3RXx, on 08 January 2013 - 07:01 AM, said:

im getting the same exact thing please help.



EDIT: I didn't to put in core mods and also i am using magic launcher

Magic launcher does not work as forge needs to do stuff with it in the coremods. It is a bummer but if you you want the spawner features to work you will have to just the normal method.

View PostGarfield2436, on 11 January 2013 - 12:54 AM, said:

By the way, is this mod compatible with Optifine?

Yes

#198

Alcyonestus
  • Location: I don't know, but there are cookies here.
  • Minecraft: alcyonestus
  • Xbox:What's an Xbox?

Posted 13 January 2013 - 07:33 PM

This is a nice mod, very useful. Nice job :)
I have a few suggestions, i feel they would be a helpful addition to this mod.
1) Ability to make custom spawners.
2) Change drop chances from mobs
3)Rename items with colored letters and stuff
4)maybe add a few more options to spawners? Such as anvils or Auto-Aggro zombie pigmen
I think that's it, once again, great mod!
No

#199

Sushi4900
  • Location: Germany
  • Minecraft: sascha4900

Posted 16 January 2013 - 09:07 PM

great mod
[url="http://www.minecraft...-soldiers-mod/"][IMG]http://i1105.photobucket.com/albums/h358/Labman47/eWPTM.png[/IMG][/url]

#200

Garfield2436
  • Minecraft: Garfield2436

Posted 17 January 2013 - 02:05 AM

Sorry for not asking again, but does Single Player Commands and TMI work also? That'll be great!

Greetings.