Throughout the past of the suggestion forums, there have been countless suggestions for pigmen - the mysterious living forms of our Nether friends. And although we all probably have our own ideas of how we would like to see them in vanilla, believe that mine is fairly unique. (Or at least to the point where it will not be locked by a moderator any time soon.)
The main question is; What would a normal pigman be like? Well, it is generally agreed that nobody wants another type of villager (but this one drops bacon! ) So pigmen would have to be fairly unique, so that they bring a freshness and diversity to the game.
Zombie Pigmen and Pigmen Comparison It would be ideal to include similarities between the two iconic mobs. For instance, many questions would need to be answered. Such as; Why do they go to the Nether when they die? And; What’s with the gold? These would be essential for the two mobs to resemble each other, or at least in behavior.
When Overworld humans and testificates die, they stay in the Overworld. But when it happens with pigmen, (the third major race of the Overworld,) they decide to “chill” out in the Nether instead. Why? Well, what if in the Overworld, pigmen would have an obsession with fire. They would also have an obsession with gold, as they seem to like it as suggested by their appearance and drops.
Another trait that Overworld pigmen could have, is the group life aspect. They stick together, and fend for each other.
Appearance & Behavior As concluded in the previous section, pigmen would have two obsessions: gold, and fire. They would also stay in groups, just like their doppelgangers. These behaviors may suggest things however.
Their craving for gold may suggest that they are pirates, raiders, or brigands. Their obsession with fire will also greatly contribute to this. Also, they could resemble pirates in appearance with scars, eyepatches, and piglegs (pun intended.) Essentially they would be rough-looking NPCs.
Pigmen would live in tribes, and these tribes are (theoretically) the spawning groups for zombie pigmen.
Pigmen: The Mob Pigmen would ideally be as strong, or a little less strong as their counterparts. They would be neutral mobs, meaning that they would not be hostile unless provoked. When one is provoked, all others in their tribe will also become hostile.
They would have twenty health. As for starting gear, they will spawn with wooden or gold swords (on rare occasion). As well as no armor, leather armor, and gold armor (also on rare occasion). When pigmen spawn with enchanted armor or an enchanted weapon, it would likely have a fire resistance, or fire aspect. It is possible for pigmen to pick up a bow and use it. Much like how skeletons can pick up a sword.
Pigmen would come in two main types: Warrior Pigman: Is equipped with a sword, sometimes armor, and are the basic infantry units of the pigman tribes. (It is a potential that they could also be armed with flint and steel.)
Pigman Jockey: This is a Warrior Pigman mounted on a pig. They use a saddle, but they do not require the use of a carrot on a stick. If the pig they are mounted on is attacked, or any pig nearby that has a saddle on is attacked, the pigmen will become hostile.
Pigmen would be able to access chests. They will also occasionally take gold items from them. This would be result of the fact that they are brigands. They would run off within active chunks, searching for chests. They could take from underground structures, villagers, and even you if you do not properly store your gold. Pigmen can also open doors, and fence gates.
Self-Defense: Pigmen would likely have to defend themselves during the night, as zombies and a few other mobs will be hostile towards them. If they take enough damage from a zombie, they will turn into zombie pigmen.
Trading Possibility: Pigmen may be able to trade with gold for simple items, but trading is a feature probably best kept in villagers alone.
Pigmen Tribes/Encampments As stated earlier, pigmen would spawn in groups, known as tribes. It is ideal that pigmen spawn in more harsh biomes. I typically imagine them in Jungles, but an alternate could be Extreme Hill biomes. They would also spawn less frequently than villages.
Their structures would not be nearly as diverse as villages, with their encampments probably being only two-to-three buildings max. Potentials are:
Pigman Hut: A hut is a low-ceilinged building with a fence gate as an entrance. It will typically spawn one pigman of non-jockey preference. It will also have a chance of including a chest. (This would be a tree-hut in case of a Jungle Tribe.) Two-to-three of these structures could spawn per camp.
Large Pigman Hut: A larger version on a pigman hut, but about twice as long, and a bit higher. Up to two pigmen could spawn in one of these, one very rarely being a jockey. Up to two could spawn per camp. It would include a chest, often times with better goodies than the others.
Pig Stables: A pig stable will usually spawn one-sometimes two pigman jockey, and sometimes a normal pigman. It will consist of fences, fence gates, and wooden overheads. One-to three pigs-with-saddles would spawn per stable. Up to two pig stables could spawn per settlement. The structure may have a chest.
Nether Altar: This structure would likely not spawn any pigmen, but more of just resemble their hostile/fire obsessed side. It would be a jagged spike-like formation, that consists of either quartz pillars, netherrack, or both. This structure would also likely spawn on fire. (This however would be problematic in jungles.)
Chest Loot - Common Finds: Gold nuggets, carrots, leather, flint. - Uncommon Finds: Gold ingot, saddles, wooden sword/piece of leather armor, flint and steel, golden carrots. - Rare Finds: Pieces of gold armor, enchanted book (Fire protection I-II), golden sword. - Very Rare: Enchanted Armor/Bow/Sword, golden apple, enchanted book (Fire Protection III+, Fire Aspect, Flame.)
Overall, about four pigmen would spawn in a small camp, and up to eight pigmen total in a larger camp.
I hope that these pigmen are not overpowered, and are separate enough from zombie pigmen. I am doing my best to make them unique NPCs without going overboard.
That is about it, or at least, as of right now. Please use constructive criticism, and share your thoughts. If you have any questions or concerns regarding the thread, do not hesitate to contact me (via thread comment or personal message.)
I never really understood why people wanted normal Pigmen so much... The only explanation I see is "We have Zombie Pigmen, so why not normal Pigmen?" While just about every other hostile mob in the game has just as much mystery. I don't really favor the idea of putting a second type of villager mob in the Overworld.
Though I don't support this, and have gotten real tired of people bringing up Pigmen, you're one of the few who added so much detail and reasoning behind it all. Everyone else makes a thread spouting "omg why do we have zombie pigmen but not pigmen??!?!!?!? jeb plz jus add what we all want and add pigmen already uugghhhhh!1!"
Rollback Post to RevisionRollBack
Hey, you there. Yes, you! Are you thinking about posting a suggestion on the forums anytime soon? If so, please read this before doing so.
I never really understood why people wanted normal Pigmen so much... The only explanation I see is "We have Zombie Pigmen, so why not normal Pigmen?" While just about every other hostile mob in the game has just as much mystery. I don't really favor the idea of putting a second type of villager mob in the Overworld.
Though I don't support this, and have gotten real tired of people bringing up Pigmen, you're one of the few who added so much detail and reasoning behind it all. Everyone else makes a thread spouting "omg why do we have zombie pigmen but not pigmen??!?!!?!? jeb plz jus add what we all want and add pigmen already uugghhhhh!1!"
Villagers are passive mobs, these are neutral. And these are not another type of villager. They probably won't trade, nor are they friendly or harmless. Just figured that I'd clear that up.
Although you don't support, I would like to know the key parts of it that you don't like (other than the concept of pigmen).
Thank you for recognizing my detail as well. I am flattered.
Villagers are passive mobs, these are neutral. And these are not another type of villager. They probably won't trade, nor are they friendly or harmless. Just figured that I'd clear that up.
I see. With that said, it seems like these Pigmen are copies of Zombie Pigmen, but are in the Overworld, have houses and steal gold-related things from chests. Which there aren't many of.
Although you don't support, I would like to know the key parts of it that you don't like (other than the concept of pigmen).
The reason above. I'll be honest, my lack of support has less to do with the suggestion itself and more with the fact that people bring up Pigmen all the god damn time. I know you know this about me, because I've said it many times in my Nether Villagers thread. Much like Herobrine, it gets old after a set amount of time.
On a lighter note, I don't count you as one of those who mindlessly bring up Pigmen because you at least put some foundation behind it all.
I see. With that said, it seems like these Pigmen are copies of Zombie Pigmen, but are in the Overworld, have houses and steal gold-related things from chests. Which there aren't many of.
The reason above. I'll be honest, my lack of support has less to do with the suggestion itself and more with the fact that people bring up Pigmen all the god damn time. I know you know this about me, because I've said it many times in my Nether Villagers thread. Much like Herobrine, it gets old after a set amount of time.
On a lighter note, I don't count you as one of those who mindlessly bring up Pigmen because you at least put some foundation behind it all.
Ok. I understand.
I can see how it gets old.
Thank you for not counting me as "one of those who mindlessly bring up Pigmen" though. That is a relief.
Zippy is right. Although pigmen would be cool and all, it's just been run into the ground by poorer posts. This is a great suggestion, a fantastic one for pigmen, but its been run into the ground. You are one of the few on the forums in a while who posts great ideas.
Zippy is right. Although pigmen would be cool and all, it's just been run into the ground by poorer posts. This is a great suggestion, a fantastic one for pigmen, but its been run into the ground. You are one of the few on the forums in a while who posts great ideas.
Thank you.
If it weren't overdone then it would help my thread a lot.
Unfortunately. . .
I like this, it adds more to the game, and quite a bit more to the ambiance of minecraft. I think this would greatly improve things, especially if they would go after villagers that are nearby, and be able to increase reputation with villagers by defending them during a pigman raid.
I support!
I love this idea, and think it will be a great addition to the game. The only thing I'm not sure about is the gold regenerating, because if that happened, people may find a way to create an effective 'gold farm'. But apart from that I think it's great
Rollback Post to RevisionRollBack
I do not care about your dragon, I will not click it, it is not real, and I hope it dies in a fire.
I like this, it adds more to the game, and quite a bit more to the ambiance of minecraft. I think this would greatly improve things, especially if they would go after villagers that are nearby, and be able to increase reputation with villagers by defending them during a pigman raid.
I support!
I love this idea, and think it will be a great addition to the game. The only thing I'm not sure about is the gold regenerating, because if that happened, people may find a way to create an effective 'gold farm'. But apart from that I think it's great
I didn't think of the gold farm thing. I will revise it when I get the chance.
Thank you!
I like how you actually thought up the idea, rather than most people putting together things in 5 minutes. I also like the idea, but it doesn't feel right. Not saying no support, nor am I saying support.
I like how you actually thought up the idea, rather than most people putting together things in 5 minutes. I also like the idea, but it doesn't feel right. Not saying no support, nor am I saying support.
so how do you stop your gold from being stolen and would they take anything with gold in it? (Armour, tools, powered rails, glistering melons) 3/4 support
Yes, they pretty much take anything/most everything with gold (probably not clocks or rails, as those are more red-stony than gold-ish). Well, assuming you keep your chests in your house or another structure for the most part, you could fence off the building, create piston doors, use iron doors, etc. . . Just put them in a chest that is in a secure room. That's all.
Now that is a great suggestion. But I personally think that they should spawn in deserts only, in front of desert temples, rarely near desert villages. I think they should be portray'd as bandits, who appear to be fully skinned zombie pigmen, wearing ripped leather armor, and are hostile. They drop golden nuggets, rarely this ripped leather armor, and bacon, obviously. They appear to guard the temples, and in order to get into it without getting killed, you'd have to fight or be sneaky. Adding more of a challenge to raiding desert temples, because that TNT at the bottom isn't good enough.
Anyways, that was my rambling on how I think of pigmen being added, and I support tons. Keep up the great suggestions, Crazee!
P.S. Maybe in them tribe villages could be a few... hidden spawners for pigmen, eh? Maybe some chests with gold? Just an idea.
Now that is a great suggestion. But I personally think that they should spawn in deserts only, in front of desert temples, rarely near desert villages. I think they should be portray'd as bandits, who appear to be fully skinned zombie pigmen, wearing ripped leather armor, and are hostile. They drop golden nuggets, rarely this ripped leather armor, and bacon, obviously. They appear to guard the temples, and in order to get into it without getting killed, you'd have to fight or be sneaky. Adding more of a challenge to raiding desert temples, because that TNT at the bottom isn't good enough.
Anyways, that was my rambling on how I think of pigmen being added, and I support tons. Keep up the great suggestions, Crazee!
P.S. Maybe in them tribe villages could be a few... hidden spawners for pigmen, eh? Maybe some chests with gold? Just an idea.
So many ways that they could be added huh? Thanks for the input, I'll work with the ideas and possibly add them as alternates.
I realize that this is one of the best threads for adding pigmens I have seen so far, though I am still fairly new to the forums I figured this is one of those hands-off topics, much like more armor-tiers and the likes, but you have done well in that you actually sat down and thought about it. I would like to fill in on your discussion a bit. When you brought up that only pigmen go to the nether when they die you got me puzzled, because there is nothing suggesting that the pigmen were elsewhere to begin with, what I am getting at is that because we have no other information than the one .png giving us an idea of their appearance, who says they came from the overworld?
Like you said, when a testificate dies, it stays in the overworld in the shape of a villager-zombie, and in my little idea of the Minecraft-world, the more humanoid regular zombies and skeletons looks like dead players/humans(?) fallen victim to the zombies, so in the end we have a scenario where dead entities comes back in the form of a zombie to once again wander the land they came from, see where I am getting at?
Bringing this together gives us a hint that if pigmen should be given a context in Minecraft they should die and come back in the same dimension just like all other mobs with a zombie counterpart. That dimension being -drumroll- The Nether.
It gives us an interesting angle, what are they doing there? How would they behave? That is where I leave the rest of the discussion, or positively a counter-argument defending your solution, to you, crazeenuthead...
The main question is; What would a normal pigman be like? Well, it is generally agreed that nobody wants another type of villager (but this one drops bacon! ) So pigmen would have to be fairly unique, so that they bring a freshness and diversity to the game.
Zombie Pigmen and Pigmen Comparison
It would be ideal to include similarities between the two iconic mobs. For instance, many questions would need to be answered. Such as; Why do they go to the Nether when they die? And; What’s with the gold? These would be essential for the two mobs to resemble each other, or at least in behavior.
When Overworld humans and testificates die, they stay in the Overworld. But when it happens with pigmen, (the third major race of the Overworld,) they decide to “chill” out in the Nether instead. Why? Well, what if in the Overworld, pigmen would have an obsession with fire. They would also have an obsession with gold, as they seem to like it as suggested by their appearance and drops.
Another trait that Overworld pigmen could have, is the group life aspect. They stick together, and fend for each other.
Appearance & Behavior
As concluded in the previous section, pigmen would have two obsessions: gold, and fire. They would also stay in groups, just like their doppelgangers. These behaviors may suggest things however.
Their craving for gold may suggest that they are pirates, raiders, or brigands. Their obsession with fire will also greatly contribute to this. Also, they could resemble pirates in appearance with scars, eyepatches, and piglegs (pun intended.) Essentially they would be rough-looking NPCs.
Pigmen would live in tribes, and these tribes are (theoretically) the spawning groups for zombie pigmen.
Pigmen: The Mob
Pigmen would ideally be as strong, or a little less strong as their counterparts. They would be neutral mobs, meaning that they would not be hostile unless provoked. When one is provoked, all others in their tribe will also become hostile.
They would have twenty health. As for starting gear, they will spawn with wooden or gold swords (on rare occasion). As well as no armor, leather armor, and gold armor (also on rare occasion). When pigmen spawn with enchanted armor or an enchanted weapon, it would likely have a fire resistance, or fire aspect. It is possible for pigmen to pick up a bow and use it. Much like how skeletons can pick up a sword.
Pigmen would come in two main types:
Warrior Pigman: Is equipped with a sword, sometimes armor, and are the basic infantry units of the pigman tribes. (It is a potential that they could also be armed with flint and steel.)
Pigman Jockey: This is a Warrior Pigman mounted on a pig. They use a saddle, but they do not require the use of a carrot on a stick. If the pig they are mounted on is attacked, or any pig nearby that has a saddle on is attacked, the pigmen will become hostile.
Pigmen would be able to access chests. They will also occasionally take gold items from them. This would be result of the fact that they are brigands. They would run off within active chunks, searching for chests. They could take from underground structures, villagers, and even you if you do not properly store your gold. Pigmen can also open doors, and fence gates.
Self-Defense: Pigmen would likely have to defend themselves during the night, as zombies and a few other mobs will be hostile towards them. If they take enough damage from a zombie, they will turn into zombie pigmen.
Trading Possibility: Pigmen may be able to trade with gold for simple items, but trading is a feature probably best kept in villagers alone.
Pigmen Tribes/Encampments
As stated earlier, pigmen would spawn in groups, known as tribes. It is ideal that pigmen spawn in more harsh biomes. I typically imagine them in Jungles, but an alternate could be Extreme Hill biomes. They would also spawn less frequently than villages.
Their structures would not be nearly as diverse as villages, with their encampments probably being only two-to-three buildings max. Potentials are:
Pigman Hut: A hut is a low-ceilinged building with a fence gate as an entrance. It will typically spawn one pigman of non-jockey preference. It will also have a chance of including a chest. (This would be a tree-hut in case of a Jungle Tribe.) Two-to-three of these structures could spawn per camp.
Large Pigman Hut: A larger version on a pigman hut, but about twice as long, and a bit higher. Up to two pigmen could spawn in one of these, one very rarely being a jockey. Up to two could spawn per camp. It would include a chest, often times with better goodies than the others.
Pig Stables: A pig stable will usually spawn one-sometimes two pigman jockey, and sometimes a normal pigman. It will consist of fences, fence gates, and wooden overheads. One-to three pigs-with-saddles would spawn per stable. Up to two pig stables could spawn per settlement. The structure may have a chest.
Nether Altar: This structure would likely not spawn any pigmen, but more of just resemble their hostile/fire obsessed side. It would be a jagged spike-like formation, that consists of either quartz pillars, netherrack, or both. This structure would also likely spawn on fire. (This however would be problematic in jungles.)
Chest Loot
- Common Finds: Gold nuggets, carrots, leather, flint.
- Uncommon Finds: Gold ingot, saddles, wooden sword/piece of leather armor, flint and steel, golden carrots.
- Rare Finds: Pieces of gold armor, enchanted book (Fire protection I-II), golden sword.
- Very Rare: Enchanted Armor/Bow/Sword, golden apple, enchanted book (Fire Protection III+, Fire Aspect, Flame.)
Overall, about four pigmen would spawn in a small camp, and up to eight pigmen total in a larger camp.
I hope that these pigmen are not overpowered, and are separate enough from zombie pigmen. I am doing my best to make them unique NPCs without going overboard.
That is about it, or at least, as of right now. Please use constructive criticism, and share your thoughts. If you have any questions or concerns regarding the thread, do not hesitate to contact me (via thread comment or personal message.)
Thank You.
http://www.minecraft...orld-version-3/
Though I don't support this, and have gotten real tired of people bringing up Pigmen, you're one of the few who added so much detail and reasoning behind it all. Everyone else makes a thread spouting "omg why do we have zombie pigmen but not pigmen??!?!!?!? jeb plz jus add what we all want and add pigmen already uugghhhhh!1!"
Villagers are passive mobs, these are neutral. And these are not another type of villager. They probably won't trade, nor are they friendly or harmless. Just figured that I'd clear that up.
Although you don't support, I would like to know the key parts of it that you don't like (other than the concept of pigmen).
Thank you for recognizing my detail as well. I am flattered.
http://www.minecraft...orld-version-3/
I see. With that said, it seems like these Pigmen are copies of Zombie Pigmen, but are in the Overworld, have houses and steal gold-related things from chests. Which there aren't many of.
The reason above. I'll be honest, my lack of support has less to do with the suggestion itself and more with the fact that people bring up Pigmen all the god damn time. I know you know this about me, because I've said it many times in my Nether Villagers thread. Much like Herobrine, it gets old after a set amount of time.
On a lighter note, I don't count you as one of those who mindlessly bring up Pigmen because you at least put some foundation behind it all.
Ok. I understand.
I can see how it gets old.
Thank you for not counting me as "one of those who mindlessly bring up Pigmen" though. That is a relief.
http://www.minecraft...orld-version-3/
Thank you.
If it weren't overdone then it would help my thread a lot.
Unfortunately. . .
http://www.minecraft...orld-version-3/
I support!
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Thanks!
I didn't think of the gold farm thing. I will revise it when I get the chance.
Thank you!
Thank you.
http://www.minecraft...orld-version-3/
Ok, I know what you mean. It's all good.
http://www.minecraft...orld-version-3/
That would be better.
Is there a thread for this game mode idea? Maybe you could give me a link.
I would look into this. Thanks.
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I am currently working on version three. It will be neater, revised, and if I can I will try to fit some pictures in it.
Thanks guys!
http://www.minecraft...orld-version-3/
p.s. who doesn't love redstone
Yes, they pretty much take anything/most everything with gold (probably not clocks or rails, as those are more red-stony than gold-ish). Well, assuming you keep your chests in your house or another structure for the most part, you could fence off the building, create piston doors, use iron doors, etc. . . Just put them in a chest that is in a secure room. That's all.
Thanks for the partial support at least.
http://www.minecraft...orld-version-3/
Anyways, that was my rambling on how I think of pigmen being added, and I support tons. Keep up the great suggestions, Crazee!
P.S. Maybe in them tribe villages could be a few... hidden spawners for pigmen, eh? Maybe some chests with gold? Just an idea.
So many ways that they could be added huh? Thanks for the input, I'll work with the ideas and possibly add them as alternates.
Thanks!
http://www.minecraft...orld-version-3/
Like you said, when a testificate dies, it stays in the overworld in the shape of a villager-zombie, and in my little idea of the Minecraft-world, the more humanoid regular zombies and skeletons looks like dead players/humans(?) fallen victim to the zombies, so in the end we have a scenario where dead entities comes back in the form of a zombie to once again wander the land they came from, see where I am getting at?
Bringing this together gives us a hint that if pigmen should be given a context in Minecraft they should die and come back in the same dimension just like all other mobs with a zombie counterpart. That dimension being -drumroll- The Nether.
It gives us an interesting angle, what are they doing there? How would they behave? That is where I leave the rest of the discussion, or positively a counter-argument defending your solution, to you, crazeenuthead...
I have yet not decided whether to support or not.