A rare magic crystal said to be able to imbue items with arcane abilities. These paragons are so powerful they even cause the earth itself to defy gravity and raise into the air. They also infuse the soil so special plants grow from the earth.
Mining it will give you an Empyrium Paragon.
Prometheum
[pro-MEE-thee-uhm]
Spoiler:
A volatile fuel used in a Prometheus Chamber. It can be found in the regular world but it's more common in the Nether.
When mined it drops Prometheum Embers.
Adamantium
[ad-uh-MANT-ee-uhm]
Spoiler:
This metal is the hardest material in existence. It's also the only metal capable of being enhanced with an Empyrium Paragon. A regular furnace doesn't get hot enough to smelt it. It must be smelted in a Prometheus Chamber. The metal is so hard it can only be smelted with Prometheum. When smelted it returns an Adamantium Ingot.
Trace-Stone
[TREYS-stohn]
Spoiler:
Some stone has trace amounts of other ores in it. Normally the amounts are too small to be detected let alone extracted. Through the wonders of the Prometheus Chamber these ores will no longer go to waste.
This is the only machine capable of harnessing the power of Prometheum and the only thing that gets hot enough to smelt Adamantium. It's able to smelt items slightly faster than a regular furnace and is able to extract ores from Trace Stone.
Here's a shot of the Prometheus Chamber GUI in action. There are 10 output slots for the different material returned from Trace-Stone.
The recipe:
I recognize the gold and obsidian but what's that thing in the middle you say? Well glad you asked!
Empyrium Core
Spoiler:
This is needed to craft a Prometheus Chamber. This is a very powerful and volatile item and great care must be taken with it. Throwing it can have catastrophic consequences. However, since it doesn't destroy ores it can be a very valuable mining tool in the proper hands.
These are places where Empyrium is concentrated to the point the earth has risen into the air. This is also the only place Glimmerwood trees grow naturally though the saplings can be planted anywhere regular trees would grow.
Empyrium can be very difficult to find. Fortunately these flowers grow anywhere there's a high concentration of Empyrium. Look for the flower and you're sure to find the prize.
This flower can also be burned in the Prometheus Chamber to repair any items made with Adamantium or Glimmerwood. This is very useful since an item must be at 100% in order to be upgraded.
Future plans: This flower will repel mobs so they can be planted outside your base as protection.
This is one of the only tools worthy of being crafted in Adamantium. All other tools are considered too mundane to use an ore as precious as Adamantium on.
Mining Speed: Same as gold.
Durability: 1600 uses.
It's crafted with Adamantium Ingots and Glimmerwood sticks
The recipe:
Enchanted Pickaxe
(no picture up)
Spoiler:
On right click is mines the block your looking at with a silk touch effect and drops it at your feet, but
costs 10 times the durability.(it also picks up ice and glass )
Mining Speed: Same as gold.
Durability: 2400 uses.
Crafted with Adamantium ingots Glimmerwood sticks and a Empyrium Paragon.
Adamantium Sword
Spoiler:
Damage: 5 hearts
Durability: 1600 uses
The recipe:
Glimmerwood Bow
(no picture)
Spoiler:
Last longer than a normal bow.
Does more damage that normal bow.
(Hopefully shoots homing arrows if I can code it)
Ascendant Gaunlets
Spoiler:
Tier 1
This acts as a pickaxe, shovel and sword all in one.
Mining Speed: Same as iron.
Digging Speed: Same as iron.
Durability: 1600 uses.
Damage: 8 health (4 hearts)
The recipe:
You can then upgrade this to the next level.
Tier 2
Mining Speed: Same as diamond.
Digging Speed: Same as diamond.
Durability: 1600 uses.
Damage: 11 health(5.5 hearts)
Special Abilities:
- Right click on a mob to pick it up.. Right click again to fling them away. This uses 5 durability. (Very glitchy)
- Requires nether wart for use.
The recipe: (Requires Ascendant Gauntlet Tier 1)
Upgrade again if you like.
Tier 3
Mining Speed: Same as gold.
Digging Speed: Same as gold.
Durability: 1600 uses.
Damage: 14 health (7 hearts)
Special Abilities:
- Right click on a mob to pick it up. It cannot attack you while held. Release to throw the mob 10 blocks in the air. This uses 1 durability. (Very glitchy)
- Right click on a block to super punch. This causes an explosion that doesn't harm entities or ores but does mine other blocks.
- Requires gunpowder to use.
The recipe: (Requires Ascendant Gauntlet Tier 2)
Adamantium Helms
Spoiler:
Protection: same as Diamond
Durability: Slightly more than Diamond
The recipe:
Once you have this you can upgrade it using Empyrium.
Tier 1
Protection: same as Diamond
Durability: Slightly more than Diamond
Special Abilities:
- Allows wearer to breathe underwater
Catalyst: Raw Fish
The recipe:
Once you have this you can upgrade it again with Empyrium.
Tier 2
Protection: same as Diamond
Durability: Slightly more than Diamond
Special Abilities:
- Allows wearer to breathe underwater
- Gives you the ability to climb vertical surfaces like a spider
Catalyst: Spider eyes
The recipe:(requires Ascendant Helm Tier 1)
This can then be upgraded to, you guessed it:
Tier 3
Protection: same as Diamond
Durability: Slightly more than Diamond
Special Abilities (to be implemented in future updates):
- Allows wearer to breathe underwater
- Gives you the ability to climb vertical surfaces like a spider
- Heals half a heart of health every 5 seconds.
Catalyst: golden apple
The recipe:(requires Ascendant Helm Tier 2)
Adamantium Chestplates
Spoiler:
Protection: same as Diamond
Durability: Slightly more than Diamond
The recipe:
Wash, rinse, repeat.
Tier 1
Protection: same as Diamond
Durability: Slightly more than Diamond
Special Abilities (to be implemented in future updates):
- Hold spacebar while falling to glide to a safe landing.
Catalyst: Feather
The recipe:
Tier 2
Protection: same as Diamond
Durability: Slightly more than Diamond
Special Abilities (to be implemented in future updates):
- Hold spacebar while falling to glide to a safe landing.
- Any mobs that come within 4 blocks of wearer are set on fire.
Catalyst: Blaze Powder
The recipe: (Requires Ascendant Chestplate Tier 1)
Tier 3
Protection: same as Diamond
Durability: Slightly more than Diamond
Special Abilities (to be implemented in future updates):
- Hold spacebar while falling to glide to a safe landing.
- Any mobs that come within 4 blocks of wearer are set on fire.
- Double tap spacebar to fly. Flying uses up 1 durability per second.
Catalyst: Ghast tears
The recipe: (Requires Ascendant Chestplate Tier 2) Same as above, just use ghast tears.
Adamantium Leggings
Spoiler:
Protection: same as Diamond
Durability: Slightly more than Diamond
The recipe:
Tier 1
Protection: same as Diamond
Durability: Slightly more than Diamond
Special Abilities (to be implemented in future updates):
- Speed is 1.5X normal
Catalyst: sugar
The recipe:
Tier 2
Protection: same as Diamond
Durability: Slightly more than Diamond
Special Abilities:
- Speed is 2X normal
Catalyst: Ender Pearls
The recipe: (Requires Ascendant Leggings Tier 1)
Tier 3
Protection: same as Diamond
Durability: Slightly more than Diamond
Special Abilities (to be implemented in future updates):
- Speed is 2.5X normal
Catalyst: Glistering Melons
The recipe: (Requires Ascendant Leggings Tier 2)
Adamantium Boots
Spoiler:
Protection: same as Diamond
Durability: Slightly more than Diamond
The recipe:
Tier 1
Protection: same as Diamond
Durability: Slightly more than Diamond
Special Abilities (to be implemented in future updates):
- Double jump. - Fall damage reduced 25%.
Catalyst: Bones
The recipe:
Tier 2
Protection: same as Diamond
Durability: Slightly more than Diamond
Special Abilities (to be implemented in future updates):
- Triple jump. - Fall damage reduced to half.
Catalyst: Slime balls
The recipe: (Requires Ascendant Boots Tier 2)
Tier 3
Protection: same as Diamond
Durability: Slightly more than Diamond
Special Abilities (to be implemented in future updates):
- Quad jump.
- No fall damage.
Catalyst: Magma Cream
The recipe: (Requires Ascendant Boots Tier 2)
Added prometheum chamber flames when active.
Added glimmer dust as a drop from glimmerwood leaves.
Added glimmerleaves particle effect.
Improved glimmerwood bow.
Added glimmerdust arrow. (WIP)
Fixed empyrium core not rendering when thrown.
Fixed glimmerwood log dropping oak log.
0.5.0 PR2 -
Added config options to disable overworld prometheum ore generation and to change island spawn rate.
Changed the tracestone returning prometheum embers in the prometheus chamber to clay.
Fixed ascendant speed legs.
Added fall damage reduction to boots.
Armor is now visible in 3rd person mode and in the inventory.
0.5.0 PR1 - Initial Update Released.
Permission
Special Thanks
Spoiler:
The original makers of the mod.
Terms and Conditions
You must not redistribute the mediafire download link for this mod, if you want to share the mod, tell them the adf.ly link or forum post link.
If you make a video/spotlight you must send me the link to it after its been uploaded, and must point towards the forum post in the comments.
You must not edit, and redistribute the contents of this mod, and share it as your own work.
Copyright
This mod (Arcane Ascension) is Copyright (calebmanley) and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited, and a violation of copyright.
Arcane Ascension may not be used in any mod packs without permission from the author of the mod.
If you are adding this to your website or creating a video, please provide a link back to this thread.
Do not mirror the download link, only provide the adfly link.
Caleb, you might want to edit the copyright section of the OP, since atm it is referring to Herblore and not this mod
Question: will the prometheum and adamantium ores be interchangeable with those same ores from Metallurgy? If not, could you plan to make it so? Metallurgy is a staple in any mod-loadout I use, and I tend to shut off duplicate ores in other mods to avoid having different types of the same ore in the game. I'm guessing it is, since it uses forge and that's supposed to be what the ore dictionary is supposed to be for, but I'm not 100% clear on all that. If they are interchangeable, would you recommend leaving the ores in this mod active and turning them off in Metallurgy instead, considering you may have special conditions in which those ores may spawn?
Tell you what, I don't have a magic version of MC done up yet, but this mod & the release of AltriaCraft (Swords+) are making me want to get it started.....
Ya finally got it up, nice. Did you answer my last question from the last thread?
I believe I did?
Cant remember, go check!
Daemonshi, on 12 December 2012 - 02:19 PM, said:
Caleb, you might want to edit the copyright section of the OP, since atm it is referring to Herblore and not this mod
Question: will the prometheum and adamantium ores be interchangeable with those same ores from Metallurgy? If not, could you plan to make it so? Metallurgy is a staple in any mod-loadout I use, and I tend to shut off duplicate ores in other mods to avoid having different types of the same ore in the game. I'm guessing it is, since it uses forge and that's supposed to be what the ore dictionary is supposed to be for, but I'm not 100% clear on all that. If they are interchangeable, would you recommend leaving the ores in this mod active and turning them off in Metallurgy instead, considering you may have special conditions in which those ores may spawn?
Tell you what, I don't have a magic version of MC done up yet, but this mod & the release of AltriaCraft (Swords+) are making me want to get it started.....
Sorry about that, I was in 'rush mode'
I did have the ores registered in the ore dictionary but later removed it, I didnt think any other mods used these ores.
But if metallurgy has them I probably should add it back in.
I would suggest blocking the metallurgy mod from spawning their version of the ore if possible though, because the rareness of the ores in this mod is crucial for balance.
I used to have a magically modded minecraft, was heaps of fun!
Murayama, on 12 December 2012 - 08:55 PM, said:
Thanks for taking up the mantle Caleb! I'm glad people are still enjoying the mod.
should add some kind of boss in a dungeon or something thats only found on or in the floating islands, that'd be really cool, should make it pretty tough, i like a challenge haha and maybe also another mob thats a bit strong so it can put up with these weapons and armor and it spawns in both the normal world and nether but needs to be a little uncommon, so you dont get killed every 2 minutes when you only got iron armor and tools or something at that moment
anyways, just a suggestion, might give you some different ideas. keep up the great work
Bellaabzug21, on 13 December 2012 - 06:24 AM, said:
Really cool mod, I really enjoyed the previous versions, congrats on beating the 1.3 update
The 1.3 update? o.O
SpAcE_mOnKeY126, on 13 December 2012 - 07:40 AM, said:
should add some kind of boss in a dungeon or something thats only found on or in the floating islands, that'd be really cool, should make it pretty tough, i like a challenge haha and maybe also another mob thats a bit strong so it can put up with these weapons and armor and it spawns in both the normal world and nether but needs to be a little uncommon, so you dont get killed every 2 minutes when you only got iron armor and tools or something at that moment
anyways, just a suggestion, might give you some different ideas. keep up the great work
That would be pretty nice!
I'd like to play around with an arcane dimension too, which can only be entered when wearing full tier 3 ascendant armour maybe... NOT SURE!
Some stronger mobs would make it more interesting.
It would be cool having a sense of danger even when wearing iron or diamond armour, to make you take the long route or make your way around it. At the moment, once you have armour nothings worrying!
Would it be possible to add an option do disable floating islands, or limit the number that appears? They're kind of laggy due to the lightning bug shadows.