This mod will add Buildcraft pipes which can teleport items. Link them in your Control Station and build huge structures.
In the following will be a short tutorial how to use this mod.
1. Getting Started
The most important thing, of course, are the pipes itself. They are crafted out of two gold ingots and a Chunkloading Core:
Item Teleport Pipe:
Liquid Teleport Pipe:
As you can see, it displays, that your new pipe is not yet linked. In order to place them, you need to link them first.
2. Link the pipe
If you want to link a pipe, you’ll first need to build a control station. There you can set IDs to the pipes, which will make it possible to setup a connection.
Craft the station like this:
Place it,
and now you will be able to link the pipes! Remember that they will be linked to the control station. If the station is destroyed, you’ll need to link the pipes again, so be careful!
Right-click the Control Station and put the pipe, you want to link, in the estimated Slot. With the buttons, you now can set an ID to the pipe. Pipes with the same ID, linked to the same station will be treated as one and items will be distributed randomly. So for a safe connection, you’ll need at least two pipes with different IDs. After that, you will be able to place the pipes. If they are destroyed, the ID is lost and you’ll need to link them again.
3. Set the connection
Right now, the pipes still don’t know to which pipe they should connect to. To change it, you’ll need to craft a Quantity Upgrade:
The Control Station Upgrade Core in the mid of the recipe is crafted like this:
Place it near the Control Station.
Right click the Quantity Upgrade, and there you will be able to set the connection:
Right now, items which pass pipe #1 are teleported to pipe #2 and vice versa. Every Quantity Upgrade you place will add one line to set a connection. They will connect to Control Station also, if they are placed together. If you only want to make it work in one direction, click the in the mid, and it will look like this:
Now the connection works only one-way, from #1 to #2. You can also set it the other way around, so that only pipe #2 would be teleported to pipe #1.
You can also set multiple connections for one ID, now the items will be distributed randomly.
If you set a connection to 0, the items will be dropped. In this example, one third is teleported to #2, one third is dropped and one third is teleported to #3. On the left side you can change the connection type from item teleportations to liquid ones. The ids are bound to the connection type, so you can have Liquid Teleport Pipe with id 1 and Item Teleport Pipe with id 1, it will not mix. Be careful to select liquid if you want to teleport liquids and the other way around.
4. Make it working
Every time an item is teleported, it will need power. Therefore, you’ll need a Power Receptor, to deliver power to the Control Station. They are crafted like this:
For them you’ll need two connection cables:
You can also place Connection Cables to connect Power Receptors or Quantity Upgrades with the Control Station or with other Power Receptors or Quantity Upgrades. All blocks, which should interact with the Control Station, have to be connected with it. Now your setup may look like this:
Every Power Receptor can store up to 10.000 MJ Buildcraft energy, more of them will simply add more space. If you right-click them, you can see the amount of MJ, that is stored. Per default, every stack that is teleported will need 5 MJ and every item 1 MJ. So, if you teleport one dirt, you will need 6 MJ, 5 for the stack itself and 1 for the item. If you teleport a stack of 64 dirt, you’ll need 69 MJ, 5 for the stack and 64 for the items. You can change this in the config settings.
The last thing, that still needs to be done, is to finally make it working. Deliver power to the Power Receptor, it will accept power from Buildcraft-Engines and Conductive Pipes:
Now you can teleport your first items! For more connections, simply add more Quantity Upgrades; just make sure you have enough energy available. To make the power delivery more comfortable, you can set gate conditions for Buildcraft Gates:
The one, I actually have enabled is true, when there is space for energy in the system.
The first one is, when there’s power in the receptor, second one when it’s full, third one, when it’s empty.
Always keep in mind, that the head of the system is the Control Station itself. If it is destroyed, all connections will be lost together with all power, which is stored. Pipes are always connected to one single Control Station, so more than one in a system will simply break it.
Extend the system as big as you like and give it a better look with the help of Connection Cables!
Thanks to LordTyronus for the showcase:
Give the pipes a more unique texture
beta1.9
Updated to latest buildcraft
beta1.8
Added recipes to exchange pipes after they are crafted
beta1.7
Added Conductive Teleport Pipe (only connects to other Conductive Pipes)
Default power loss is 1%
Changed visual connection conditions of Power Receptor a bit
beta1.6
Added Support for IC2 energy (6EU equal 1MJ, adjustable in the configs)
beta1.5
Changed Item Teleportation Mechanic a bit (hopefully better now)
Added Support for RS485's Logistics Pipes (You have to set it to both directions)
Added mcmod.info file
Fixed bug teleported Items fell out of pipe
beta1.4
Added Recipe for Portable Linking Device to link Teleport Pipe
Updated to Minecraft 1.4.6 and the actual Buildcraft
beta1.3
Fixed Exception in Teleport Pipe Gui
Added Portable Linking Device(still some work to do)
beta1.2
Fixed Chunkloading bug
Added Gui to Teleport Pipes with some information like possible destinations and the id of the pipe
beta1.1b
Fixed bug where Control Station Upgrade Core and Chunkloading Core could be stacked together
beta1.1 (Tutorial updated)
Fixed empty site on QuantityUpgrade
Improved visual connections of PowerReceptor
Changed Texture of Teleport Pipe (I hope it's better now)
Added Liquid Teleport Pipe
Minecraft 1.4.6
Minecraft forge (anything below version 1.4.6-6.5.0.470 is untested, it should work with the latest) here
Buildcraft (should work with latest version for Minecraft 1.4.6) here
Important: It's just a beta, so backup your world before installing Please give me a detailed description if you find any bugs WARNING: Dont't even try to put these things on Redpower Frames, something bad will happen
Latest version: beta1.9
latest[1.4.7]:adfly
beta1.8[1.4.6]:direct
beta1.7[1.4.6]:direct
beta1.6[1.4.6]:direct
beta1.5[1.4.6]:direct
beta1.4[1.4.6]:direct
beta1.3[1.4.5/1.4]:direct
beta1.2[1.4.5/1.4]:direct
beta1.1b[1.4.5/1.4]:direct
beta1.1[1.4.5/1.4]:direct
beta1.0[1.4.5/1.4.4]:direct
What makes this better than the already existing ones? These don't even have power and liquid pipes yet
I think it is quite helpfull because I don't know about a teleport pipes mod for 1.4.4/1.4.5. Furthermore it is, as you could have noticed, a Beta version. I think there is more to come soon. Btw I like it.
Currently seeking contributors for a massive Wiki project @ http://minecraftuniverse.wikia.com The aim is to cover in-depth as many mods as possible, right down to Blocks, Items, and Crafting Recipes.
hate to tell you there is already a mod for almost everything. The way he is doing it is different then the way the other do but big difference is these pipes will teleport between worlds the additional pipes one will not do that yet. given this mod won't replace the other one for me because of other pipes additional pipes offers but once liquid is released it will replace the actual teleport part for me. I only use liquid teleport for oil because running long pipes lags the world down.
Ok yes there is a BC pipe that is alredy purple so id suggest maby a model for your tele pips to have a purple casing and maby a nether portal like deisgn so it would be a distinct difference.Yes there is alredy a tele pipe but if he does this right (like it sounds atm) then it would actualy be better becuase one he is combining three great ideas for one mod and making it balanced by cost + a pain in the **** and its not a tele pip for noobs its for those who have a good understanding of building power grids and also how to use gate systems logic systems etc so good job man ill def try this mod out and let you know of any bugs/ideas i have it would be a good use of the extra power my factory creates and give me a reason to actualy make my command center in my top floor. BTW if you want/need any ideas for how textures systems shuld work or just want to brain storm with someone who isnt here to state the obvious you can PM me.I have alot of expeirence with thermal BC IC2 tele pipes and more.Btw Ryan the 1.4.5 version of tele pipes does work cross dimensions i use it atm on my survival world both for lava from the nether to support my 48 maga engines (from thermal expansion) and to power my quarry from my dense ores world (mystcraft).
Alright was playing with it a lil bit so far no bugs but i did noticed that your control block and your pipes load chunks i like the pipes loading the chunks but if i may ask is there a reason why the main control loads chunks as well?btw seems there is a lil bit of a hiccup when using them injunction with mystcraft set up the pipe very simple wooden pipe with a gate to extract from a chest in the age and a chest and the other pipe set up in over world( and yes the pipe in the age was #3 and the other #4 used the quantity upgrade to lach them as well). also have about 50K MJ in the storage device to transport the items.any ideas if im doing something wrong or if this is a minor bug?Nvm i found the problem but for some reason the quantity upgrade i am using for the second set of tele pipes keeps reseting to the first set i have set up.
hate to tell you there is already a mod for almost everything. The way he is doing it is different then the way the other do but big difference is these pipes will teleport between worlds the additional pipes one will not do that yet. given this mod won't replace the other one for me because of other pipes additional pipes offers but once liquid is released it will replace the actual teleport part for me. I only use liquid teleport for oil because running long pipes lags the world down.
The Phased Pipes in Additional pipes do work between worlds, including Mystcraft worlds.
But Im all for having more mods. Because you never know.. The guy that does additional pipes might not want to update to later versions.. Sometimes people just get tired.. And having alternate ideas and mods is sometimes good.
Think about redpower... No real alternate to it.. And were all waiting patiently.
Alright was playing with it a lil bit so far no bugs but i did noticed that your control block and your pipes load chunks i like the pipes loading the chunks but if i may ask is there a reason why the main control loads chunks as well?btw seems there is a lil bit of a hiccup when using them injunction with mystcraft set up the pipe very simple wooden pipe with a gate to extract from a chest in the age and a chest and the other pipe set up in over world( and yes the pipe in the age was #3 and the other #4 used the quantity upgrade to lach them as well). also have about 50K MJ in the storage device to transport the items.any ideas if im doing something wrong or if this is a minor bug?Nvm i found the problem but for some reason the quantity upgrade i am using for the second set of tele pipes keeps reseting to the first set i have set up.
The Control Station also loads one chunk, because it really manages the teleportations. If it wouldn't load the chunk it would create lag, because the dimension would need to be loaded and then unloaded all the time. (Lots of woulds )
Nice... Will this work with the Thermal Expansion red power blocks? (I forget the name but they are BC power storage blocks)... I think they are called Red Stone Energy Cells.
Yes, but there is a little render glitch, I will fix it in the next version.
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\Cliente\Desktop\.minecraft's com mods\minecraft 1.4.5\data\.minecraft\crash-reports\crash-2012-12-11_22.31.02-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT f757e10 --------
Full report at:
C:\Users\Cliente\Desktop\.minecraft's com mods\minecraft 1.4.5\data\.minecraft\crash-reports\crash-2012-12-11_22.31.02-client.txt
Please show that file to Mojang, NOT just this screen!
java.lang.RuntimeException: Oil Still id must be Oil Moving id + 1
at buildcraft.BuildCraftEnergy.initialize(BuildCraftEnergy.java:133)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:480)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:151)
at net.minecraft.client.Minecraft.a(Minecraft.java:424)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 4196b2ea ----------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\Cliente\Desktop\.minecraft's com mods\minecraft 1.4.5\data\.minecraft\crash-reports\crash-2012-12-11_22.31.02-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT f757e10 --------
Full report at:
C:\Users\Cliente\Desktop\.minecraft's com mods\minecraft 1.4.5\data\.minecraft\crash-reports\crash-2012-12-11_22.31.02-client.txt
Please show that file to Mojang, NOT just this screen!
java.lang.RuntimeException: Oil Still id must be Oil Moving id + 1
at buildcraft.BuildCraftEnergy.initialize(BuildCraftEnergy.java:133)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:480)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:151)
at net.minecraft.client.Minecraft.a(Minecraft.java:424)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 4196b2ea ----------
It is not an error on my side, it seems to be an error of Buildcraft. Sorry, I can't help you with this...
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\Cliente\Desktop\.minecraft's com mods\minecraft 1.4.5\data\.minecraft\crash-reports\crash-2012-12-11_22.31.02-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT f757e10 --------
Full report at:
C:\Users\Cliente\Desktop\.minecraft's com mods\minecraft 1.4.5\data\.minecraft\crash-reports\crash-2012-12-11_22.31.02-client.txt
Please show that file to Mojang, NOT just this screen!
java.lang.RuntimeException: Oil Still id must be Oil Moving id + 1
at buildcraft.BuildCraftEnergy.initialize(BuildCraftEnergy.java:133)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:480)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:151)
at net.minecraft.client.Minecraft.a(Minecraft.java:424)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 4196b2ea ----------
your problem is that the ID for the still oil is not exactly one above the ID for moving oil. for instance: if your oil still had the ID of 200, your oil moving ID needs to be 199.
Did you edit the configs yourself or are you using IDResolver?
Rollback Post to RevisionRollBack
"my build. I push the buttons" -DW
He's a mad man with a box
Additional pipes with phased energy and item transport works between worlds , including ages of mystcraft. i use both for powering and taking items out of the quarry to my overworld. so what's the difference between this>?
to fix your problem you need to tell ID resolver to make BC ids a priority so that it will ramin with most if not all of its original id numbers also their is a chance (unless the modder fixed it) that ID resolver will mess with logistics pipes that will not aloow the use of modules in the chassie pipe.
This is a great mod, don't know how I missed it. I always felt that normal teleport pipes were to simple. Now I can add another episode to my let's play where all I do is get ready for something that i'll never do
Additional pipes with phased energy and item transport works between worlds , including ages of mystcraft. i use both for powering and taking items out of the quarry to my overworld. so what's the difference between this>?
It seems that it costs energy to transport items in the pipes which I think is an awesome idea makes it that much harder to teleport your items. Says it all right there in the OP hows its different.
This mod will add Buildcraft pipes which can teleport items. Link them in your Control Station and build huge structures.
In the following will be a short tutorial how to use this mod.
1. Getting Started
The most important thing, of course, are the pipes itself. They are crafted out of two gold ingots and a Chunkloading Core:
Item Teleport Pipe:
Liquid Teleport Pipe:
As you can see, it displays, that your new pipe is not yet linked. In order to place them, you need to link them first.
2. Link the pipe
If you want to link a pipe, you’ll first need to build a control station. There you can set IDs to the pipes, which will make it possible to setup a connection.
Craft the station like this:
Place it,
and now you will be able to link the pipes! Remember that they will be linked to the control station. If the station is destroyed, you’ll need to link the pipes again, so be careful!
Right-click the Control Station and put the pipe, you want to link, in the estimated Slot. With the buttons, you now can set an ID to the pipe. Pipes with the same ID, linked to the same station will be treated as one and items will be distributed randomly. So for a safe connection, you’ll need at least two pipes with different IDs. After that, you will be able to place the pipes. If they are destroyed, the ID is lost and you’ll need to link them again.
3. Set the connection
Right now, the pipes still don’t know to which pipe they should connect to. To change it, you’ll need to craft a Quantity Upgrade:
The Control Station Upgrade Core in the mid of the recipe is crafted like this:
Place it near the Control Station.
Right click the Quantity Upgrade, and there you will be able to set the connection:
Right now, items which pass pipe #1 are teleported to pipe #2 and vice versa. Every Quantity Upgrade you place will add one line to set a connection. They will connect to Control Station also, if they are placed together. If you only want to make it work in one direction, click the in the mid, and it will look like this:
Now the connection works only one-way, from #1 to #2. You can also set it the other way around, so that only pipe #2 would be teleported to pipe #1.
You can also set multiple connections for one ID, now the items will be distributed randomly.
If you set a connection to 0, the items will be dropped. In this example, one third is teleported to #2, one third is dropped and one third is teleported to #3. On the left side you can change the connection type from item teleportations to liquid ones. The ids are bound to the connection type, so you can have Liquid Teleport Pipe with id 1 and Item Teleport Pipe with id 1, it will not mix. Be careful to select liquid if you want to teleport liquids and the other way around.
4. Make it working
Every time an item is teleported, it will need power. Therefore, you’ll need a Power Receptor, to deliver power to the Control Station. They are crafted like this:
For them you’ll need two connection cables:
You can also place Connection Cables to connect Power Receptors or Quantity Upgrades with the Control Station or with other Power Receptors or Quantity Upgrades. All blocks, which should interact with the Control Station, have to be connected with it. Now your setup may look like this:
Every Power Receptor can store up to 10.000 MJ Buildcraft energy, more of them will simply add more space. If you right-click them, you can see the amount of MJ, that is stored. Per default, every stack that is teleported will need 5 MJ and every item 1 MJ. So, if you teleport one dirt, you will need 6 MJ, 5 for the stack itself and 1 for the item. If you teleport a stack of 64 dirt, you’ll need 69 MJ, 5 for the stack and 64 for the items. You can change this in the config settings.
The last thing, that still needs to be done, is to finally make it working. Deliver power to the Power Receptor, it will accept power from Buildcraft-Engines and Conductive Pipes:
Now you can teleport your first items! For more connections, simply add more Quantity Upgrades; just make sure you have enough energy available. To make the power delivery more comfortable, you can set gate conditions for Buildcraft Gates:
The one, I actually have enabled is true, when there is space for energy in the system.
The first one is, when there’s power in the receptor, second one when it’s full, third one, when it’s empty.
Always keep in mind, that the head of the system is the Control Station itself. If it is destroyed, all connections will be lost together with all power, which is stored. Pipes are always connected to one single Control Station, so more than one in a system will simply break it.
Extend the system as big as you like and give it a better look with the help of Connection Cables!
Thanks to LordTyronus for the showcase:
Important: It's just a beta, so backup your world before installing
Please give me a detailed description if you find any bugs
WARNING: Dont't even try to put these things on Redpower Frames, something bad will happen
Latest version: beta1.9
latest[1.4.7]:adfly
beta1.8[1.4.6]:direct
beta1.7[1.4.6]:direct
beta1.6[1.4.6]:direct
beta1.5[1.4.6]:direct
beta1.4[1.4.6]:direct
beta1.3[1.4.5/1.4]:direct
beta1.2[1.4.5/1.4]:direct
beta1.1b[1.4.5/1.4]:direct
beta1.1[1.4.5/1.4]:direct
beta1.0[1.4.5/1.4.4]:direct
You can use this mod in a modpack.
ill use this for my quarry in my mining age to transport the stuff to the overworld
Some mod has added "Phased" pipes, which look like teleport pipes. Haven't made any yet though.
I think it is quite helpfull because I don't know about a teleport pipes mod for 1.4.4/1.4.5. Furthermore it is, as you could have noticed, a Beta version. I think there is more to come soon. Btw I like it.
hate to tell you there is already a mod for almost everything. The way he is doing it is different then the way the other do but big difference is these pipes will teleport between worlds the additional pipes one will not do that yet. given this mod won't replace the other one for me because of other pipes additional pipes offers but once liquid is released it will replace the actual teleport part for me. I only use liquid teleport for oil because running long pipes lags the world down.
The Phased Pipes in Additional pipes do work between worlds, including Mystcraft worlds.
But Im all for having more mods. Because you never know.. The guy that does additional pipes might not want to update to later versions.. Sometimes people just get tired.. And having alternate ideas and mods is sometimes good.
Think about redpower... No real alternate to it.. And were all waiting patiently.
The Control Station also loads one chunk, because it really manages the teleportations. If it wouldn't load the chunk it would create lag, because the dimension would need to be loaded and then unloaded all the time. (Lots of woulds )
Its just a beta and I'm working on it...
Yes, but there is a little render glitch, I will fix it in the next version.
Changing the texture for the teleport pipe might be a good idea.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\Cliente\Desktop\.minecraft's com mods\minecraft 1.4.5\data\.minecraft\crash-reports\crash-2012-12-11_22.31.02-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT f757e10 --------
Full report at:
C:\Users\Cliente\Desktop\.minecraft's com mods\minecraft 1.4.5\data\.minecraft\crash-reports\crash-2012-12-11_22.31.02-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 11/12/12 22:31
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_07, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 371175480 bytes (353 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.17.479 Minecraft Forge 6.4.1.435 33 mods loaded, 33 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized
mod_GuiAPI [mod_GuiAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized
IC2 [IndustrialCraft 2] (industrialcraft-2_1.109.113-lf.jar) Unloaded->Constructed->Pre-initialized
AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines_4.5_1.4.5.zip) Unloaded->Constructed->Pre-initialized
mod_AnimalBikes [mod_AnimalBikes] (AnimalBikes_Modloader_1.4.4.zip) Unloaded->Constructed->Pre-initialized
Backpack [Backpack] (backpack-1.5.4-1.4.4.zip) Unloaded->Constructed->Pre-initialized
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.2.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.2.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.2.jar) Unloaded->Constructed->Errored
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.2.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.2.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.2.jar) Unloaded->Constructed->Pre-initialized
ValvePipe [Valve Pipe] (Buildcraft-Z-ValvePipe_MC1.4.5_Mod1.3.2.jar) Unloaded->Constructed->Pre-initialized
ChickenChunks [ChickenChunks] (ChickenChunks 1.2.0.3.jar) Unloaded->Constructed->Pre-initialized
Forestry [Forestry for Minecraft] (forestry-A-1.6.2.7.jar) Unloaded->Constructed->Pre-initialized
mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.45-1.4.4.zip) Unloaded->Constructed->Pre-initialized
IronChest [Iron Chest] (ironchest-universal-4.4.0.194.zip) Unloaded->Constructed->Pre-initialized
LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-0.6.1.pre.12.jar) Unloaded->Constructed->Pre-initialized
MFReloaded [Minefactory Reloaded] (MineFactoryReloaded_1.4.4.zip) Unloaded->Constructed->Pre-initialized
MFR_CompatGrass [MFR Grass Fertilizer Addon] (MineFactoryReloaded_1.4.4.zip) Unloaded->Constructed->Pre-initialized
AS_Minions [Minions] (Minions_1.4.4.zip) Unloaded->Constructed->Pre-initialized
mod_Gibbing [mod_Gibbing] (MobAmputation1.4.4v1.zip) Unloaded->Constructed->Pre-initialized
StevesCarts [Steve's Carts] (Mod Steves Carts Minecraft 1.4.5.zip) Unloaded->Constructed->Pre-initialized
Mystcraft [Mystcraft] (mystcraft-uni-1.4.4-0.9.4.05.zip) Unloaded->Constructed->Pre-initialized
PetBat [Pet Bat] (PetBat_1.4.4.zip) Unloaded->Constructed->Pre-initialized
PortalGun [Portal Gun] (portalgun1.4.4v0.1_universal.zip) Unloaded->Constructed->Pre-initialized
TeleportPipes [Teleport Pipes] (TeleportPipes_beta1.0.zip) Unloaded->Constructed->Pre-initialized
AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.4.zip) Unloaded->Constructed->Pre-initialized
mod_IDResolver [mod_IDResolver] (IDResolver_1.4.5_COREMOD_Update-0.jar) Unloaded->Constructed->Pre-initialized
LWJGL: 2.4.2
OpenGL: GeForce 8400GS/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.RuntimeException: Oil Still id must be Oil Moving id + 1
at buildcraft.BuildCraftEnergy.initialize(BuildCraftEnergy.java:133)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:480)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:151)
at net.minecraft.client.Minecraft.a(Minecraft.java:424)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 4196b2ea ----------
It is not an error on my side, it seems to be an error of Buildcraft. Sorry, I can't help you with this...
your problem is that the ID for the still oil is not exactly one above the ID for moving oil. for instance: if your oil still had the ID of 200, your oil moving ID needs to be 199.
Did you edit the configs yourself or are you using IDResolver?
He's a mad man with a box
It seems that it costs energy to transport items in the pipes which I think is an awesome idea makes it that much harder to teleport your items. Says it all right there in the OP hows its different.