Intensity Blocks - Something We Need For The Redstone Update
#41
Posted 10 December 2012 - 05:58 AM
A flashing, colored screen in general is possible, but again: not as efficient as people think it would be.
I'm not hating on it, I'm just telling people to think more realistically; gigantic screens would not be as possible as people are believing they would be, not without some form of compact wireless redstone. It's like, "oh yeah, flying cars being marketed to the general public!" but people keep forgetting that they would basically need to learn how to drive in three dimensions instead of two.
Badgerz said:
Catelite said:
15avigil said:
#42
Posted 11 December 2012 - 12:42 AM
#43
Posted 11 December 2012 - 01:02 AM
Lightway2010, on 11 December 2012 - 12:42 AM, said:
There's no need to eliminate the old to add the new.
For example, I think note blocks are superior if you just want a music box. It's easy to chain different notes in sequence with repeaters.
A melody block would be better if you want a compact way of playing a lot of different tunes. For example, let's say you want a bell that rings as a minecart approaches, and increases in pitch as it gets nearer. That would take a pile of noteblocks at different pitches, and lots of separate wires. Or you could just use one melody block, and just one wire.
#44
Posted 11 December 2012 - 05:11 PM
#45
Posted 11 December 2012 - 08:15 PM
#46
Posted 11 December 2012 - 09:06 PM
theBlobLord, on 11 December 2012 - 08:15 PM, said:
That could be very useful.
And/or maybe a way of adding levels to a charge. For example, a repeater like thing that could be set to add +2 to the redstone signal it receives, whatever the original signal strength is.
#47
Posted 11 December 2012 - 09:06 PM
I support the ideas though.
Another idea is: what if the tnt detonation time coalates to the adjacent redstone poewerlevel? The higher the power, the shorter the fuze.
#48
Posted 11 December 2012 - 09:12 PM
Regular Hexahedron, on 11 December 2012 - 09:06 PM, said:
And/or maybe a way of adding levels to a charge. For example, a repeater like thing that could be set to add +2 to the redstone signal it receives, whatever the original signal strength is.
I swear you are a well of bountiful glorious knowledge. When will you be hired by Mojang? We need a redstoner over there; IMO "idea guy" is more important than "director of fun" anyway.
OT: I just had an idea for a cool kind of "alarm clock" or something; they said somewhere that they would add a day/night sensor that would send different power levels depending on the time of day. You could hook this up to a melody block and get a compact version of Big Ben
On a side-note: You should be able to change the volume of noteblocks. In fact they deserve their own UI, the whole "right click 4 times" thing is not user-friendly at all.
#49
Posted 11 December 2012 - 09:37 PM
theBlobLord, on 11 December 2012 - 09:12 PM, said:
OT: I just had an idea for a cool kind of "alarm clock" or something; they said somewhere that they would add a day/night sensor that would send different power levels depending on the time of day. You could hook this up to a melody block and get a compact version of Big Ben
On a side-note: You should be able to change the volume of noteblocks. In fact they deserve their own UI, the whole "right click 4 times" thing is not user-friendly at all.
Hah. Feel free to petition Mojang to hire a Director of Suggestions. I'd be a cheap hire, since I'd work for capes.
That Big Ben chime a pretty cool idea! You can also do that with capacitators and note blocks, but you need a separate note block and capacitator for every time of day, as opposed to just one melody block.
#50
Posted 11 December 2012 - 10:13 PM
huge0, on 11 December 2012 - 09:06 PM, said:
All radiation that comes from a star is solar radiation, which means all light.
#51
Posted 12 December 2012 - 12:16 AM
huge0, on 11 December 2012 - 09:06 PM, said:
I support the ideas though.
Another idea is: what if the tnt detonation time coalates to the adjacent redstone poewerlevel? The higher the power, the shorter the fuze.
#52
Posted 12 December 2012 - 12:19 AM
huge0, on 11 December 2012 - 09:06 PM, said:
I support the ideas though.
Another idea is: what if the tnt detonation time coalates to the adjacent redstone poewerlevel? The higher the power, the shorter the fuze.
Yep, my bad. Science fail on my part. Thanks for pointing out my error.
#53
Posted 12 December 2012 - 12:23 AM
#54
Posted 12 December 2012 - 12:27 AM
huge0, on 11 December 2012 - 09:06 PM, said:
Badgerz said:
Catelite said:
15avigil said:
#55
Posted 12 December 2012 - 12:32 AM
However I could see new explosives getting added.
For example, it might be interesting to have a bomb that can only be activated by redstone, and the explosion strength is proportional to the signal received.
#56
Posted 12 December 2012 - 06:19 AM
Jake Von, on 11 December 2012 - 10:13 PM, said:
Heat is just how fast matter moves, infrared is light, aka photons, aka not how fast matter moves.
All radiation that comes from a star is solar radiation, which means all light.
No nit-picking please,you know what I meant.
Perhas if you put tnt with a piece of string above it to make a tnt that can.actually shorten its timer based on redstone intensity input, it will allow allow all current tnt mechanisms to be unaltered.
#58
Posted 12 December 2012 - 08:13 AM



#59
Posted 12 December 2012 - 08:43 PM
Maxskywalker, on 12 December 2012 - 12:16 AM, said:
Another Idea would be, what if you had a "redstone randomizer" which will output a random signal strenght, no matter the input, these would be quite handy for systems which use a random output: slot-machines, Agility games, Reaction-time games etc.
#60
Posted 12 December 2012 - 08:45 PM










