Merging With the Fourth Wall
#1
Posted 03 December 2012 - 02:41 AM
Like, instead of the menu we have now, it'd be a room full of portals or doors, with signs above or next to them. The portals/doors would lead to the different gamemodes/options we have now. The single player portal for example would lead you to another room with portals created for each of your worlds. The new world screen would be a wall with signs, where you could right-click the signs to change each of the individual options of your world. For text fields, like the world seed, you could have something like a giant screen above all the other options that displays your seed, and a little keyboard at the bottom of the wall, which would have a GUI that would allow you to type in your seed for your world. Pressing a button on another wall would create the world, and the door/portal for that world in the previous room. Entering the door/portal for that would would do what selecting said world does now.
And maybe, ingame, you could have either a physical item or some special protected slot/button that would hold some mystical item that would allow you to return to the "main menu room", and using it (right-click with it in your hand, I guess) would have this awesome shiny purple glowy animation (similar to the dragon's explosion, but much shorter as to not annoy the user) before respawning you in the main room. The animation can be lost really easily, if people would find it too annoying.
The options menu would be just like the new world menu, a bunch of right-clickable signs that change depending on the option they are on.
The texture packs screen, I imagine as sort of a museum of texture pack previews. There would be blocks on rows of pedestals, that change to different block types every few seconds (dirt to cobble to wood etc.), and each block would be textured as it is in the texture pack, so it provides a nice texture pack preview. Maybe you could somehow change whichever block(s) you wanted to see in the texture pack, and then choosing the texture pack (through right clicking the block preview on the pedestal, or otherwise) would update the entire room with the textures in real time.
The languages screen could be a room of people, each textured in representation to whatever country they are from (would probably be a lot of work, but meh). They would have speech bubbles on top of their heads, speaking their native language. The user would right click the person to change the game's language to whatever language they're speaking.
Multiplayer would be a different room, where it would have one portal (empty for now), and a sort of control panel next to it. Right-clicking the control panel would open a GUI, which would be a server list (if ever implemented) and a couple more buttons that make navigating through the list easier, common stuff like a search bar or a favorites list, and of course an option that allows you to connect to a specific IP. Confirming your server selection, the portal in the room "opens", and walking through it would take you to the server. The same mystical item/button/slot would return you to the main menu from the server.
Not very useful at all though, more of a novelty that would be really nice to have - an option, maybe. I'd accept a mod like this if it exists, too, and if it doesn't exist, it'd be amazing if someone could make one.
#4
Posted 03 December 2012 - 02:47 AM
#5
Posted 03 December 2012 - 02:49 AM
TheBlueRocky, on 03 December 2012 - 02:47 AM, said:
I'm not saying this is necessary or needs to completely replace the menu, it's just an idea I had and I thought I'd be a pretty cool thing to have.
#6
Posted 03 December 2012 - 02:49 AM
You do realize that after the novelty of it passes, it would just be inconvenient?
Vladimir Ilyich Ulyanov said:
#7
Posted 03 December 2012 - 02:49 AM
#8
Posted 03 December 2012 - 02:53 AM
scynscatha, on 03 December 2012 - 02:49 AM, said:
#9
Posted 03 December 2012 - 02:53 AM
#11
Posted 03 December 2012 - 05:11 AM
#12
Posted 04 December 2012 - 01:49 AM
I think what would make this more appealing is that if you can design this main menu hub thing like creative mode. But even then, this should only be a mod and not something default.
#13
Posted 04 December 2012 - 02:34 AM
Menus with transitions, looping animations, and looping menu music all suck.
The idea is great in theory. It adds a lot of class to a menu, and can be some neat eye candy. But here are my problems with each:
- Animated transitions are tedious. At least when they take longer than one second to complete. If they are short and sweet, then they are fine. A good example would be the watch menu in Goldeneye 007. You can scroll quickly between menus and items. A bad example would be LoZ:OoT. While the game was awesome, the menu system was sluggish.
- Looping animations are fine if it is very minute and hard to see. Nintendo, Sony, and Microsoft actually require some kind of animation on any screen that persists for more than 5 seconds, which is why you see animated menus or tooltips on loading screens.
- Looping menu music is fine in some cases. Mainly when it is subtle or loops nicely. Most DvDs have jarring breaks in music loops. It is also short and repetitive, enough to be noticeable. If you are anything like me, if you fall asleep watching a movie, you will wake up several times in the night to the menu music before it finally annoys you enough to turn off the TV.
#15
Posted 05 December 2012 - 12:57 AM
#16
Posted 05 December 2012 - 06:36 AM
The portal idea causes the problem of ease of use and quick gameplay, as many people have pointed out.
The idea of having an item that leads back to the menu brings up the problem of having less inventory space, which, however marginally, interferes with the gameplay. In short, No support until the idea is tweaked.
#17
Posted 05 December 2012 - 06:46 AM
nearbeer, on 04 December 2012 - 03:13 AM, said:
#18
Posted 05 December 2012 - 10:21 PM
Off Topic:
SnowConez, on 05 December 2012 - 06:46 AM, said:
#19
Posted 05 December 2012 - 10:35 PM
#20
Posted 05 December 2012 - 11:21 PM













