Got the ticking tile error two times in a row from trying to get steel from the Open Hearth Furnace. I have the latest update of Traincraft and Forge, and I can't seem to get this to stop. Hope this report helps you to find a fix. I appreciate any assistance.
java.lang.NullPointerException
at src.train.common.tile.TileEntityOpenHearthFurnace.canSmelt(TileEntityOpenHearthFurnace.java:252)
at src.train.common.tile.TileEntityOpenHearthFurnace.func_70316_g(TileEntityOpenHearthFurnace.java:184)
at net.minecraft.world.World.func_72939_s(World.java:2196)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:651)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:570)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:127)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:468)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at src.train.common.tile.TileEntityOpenHearthFurnace.canSmelt(TileEntityOpenHearthFurnace.java:252)
at src.train.common.tile.TileEntityOpenHearthFurnace.func_70316_g(TileEntityOpenHearthFurnace.java:184)
-- Tile entity being ticked --
Details:
Name: Tile OpenHearthFurnace // src.train.common.tile.TileEntityOpenHearthFurnace
Block type: ID #4085 (tile.openFurnaceIdle // src.train.common.blocks.BlockOpenHearthFurnace)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (-141,70,-209), Chunk: (at 3,4,15 in -9,-14; contains blocks -144,0,-224 to -129,255,-209), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Actual block type: ID #4085 (tile.openFurnaceIdle // src.train.common.blocks.BlockOpenHearthFurnace)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2196)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)
-- Affected level --
Details:
Level name: Terria
All players: 1 total; [EntityPlayerMP['EAD101797'/198, l='Terria', x=-139.62, y=70.00, z=-207.27]]
Chunk stats: ServerChunkCache: 1067 Drop: 0
Level seed: 2130073839185698778
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (104,64,252), Chunk: (at 8,4,12 in 6,15; contains blocks 96,0,240 to 111,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 2949858 game time, 3160800 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 38781 (now: false), thunder time: 29294 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:651)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:570)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:127)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:468)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
Can you make this compatible with the new railcraft fuels such as coal coke blocks and stuff?
When you right-click a passenger car, for example, there's only one place to sit. Can you make it so that you can sit in the multiple seats in a passenger car?
Can you add smelting to the work train and work caboose? Their models have a little stove, but smelting would be nice.
I love the new models for everything. Can you make a new zeppelin model? I'd like to see nice round balloons, and an updated, umm, what would you call it....cockpit? Does that work for zeppelins as well as airplanes? Whatever. I'd love to see a new amazing model for the zeppelin!
Aaah! How do you paint stuff? When I place the tender, it says "to paint, click me with the right dye". I did that. Nothing happened. Same with the locomotives, it's just that they don't "speak" to me like the tender did.
Got the ticking tile error two times in a row from trying to get steel from the Open Hearth Furnace. I have the latest update of Traincraft and Forge, and I can't seem to get this to stop. Hope this report helps you to find a fix. I appreciate any assistance.
java.lang.NullPointerException
at src.train.common.tile.TileEntityOpenHearthFurnace.canSmelt(TileEntityOpenHearthFurnace.java:252)
at src.train.common.tile.TileEntityOpenHearthFurnace.func_70316_g(TileEntityOpenHearthFurnace.java:184)
at net.minecraft.world.World.func_72939_s(World.java:2196)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:651)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:570)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:127)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:468)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at src.train.common.tile.TileEntityOpenHearthFurnace.canSmelt(TileEntityOpenHearthFurnace.java:252)
at src.train.common.tile.TileEntityOpenHearthFurnace.func_70316_g(TileEntityOpenHearthFurnace.java:184)
-- Tile entity being ticked --
Details:
Name: Tile OpenHearthFurnace // src.train.common.tile.TileEntityOpenHearthFurnace
Block type: ID #4085 (tile.openFurnaceIdle // src.train.common.blocks.BlockOpenHearthFurnace)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (-141,70,-209), Chunk: (at 3,4,15 in -9,-14; contains blocks -144,0,-224 to -129,255,-209), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Actual block type: ID #4085 (tile.openFurnaceIdle // src.train.common.blocks.BlockOpenHearthFurnace)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2196)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)
-- Affected level --
Details:
Level name: Terria
All players: 1 total; [EntityPlayerMP['EAD101797'/198, l='Terria', x=-139.62, y=70.00, z=-207.27]]
Chunk stats: ServerChunkCache: 1067 Drop: 0
Level seed: 2130073839185698778
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (104,64,252), Chunk: (at 8,4,12 in 6,15; contains blocks 96,0,240 to 111,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 2949858 game time, 3160800 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 38781 (now: false), thunder time: 29294 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:651)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:570)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:127)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:468)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
This wasn't on a loco though. I built an Item Loader to load hopper cars with stuff my Quarry was digging out. It got as far as the Adv. Item Loader, and didn't make it into the hopper car. I lowered the Loader one block down, thinking it was too high. Still didn't solve it. I tried other cars and it wouldn't load those either. I then switched to a standard Item Loader, and this also did not work.
Have you tried any other cart? Did you put a holding track under the loader?
Aaah! How do you paint stuff? When I place the tender, it says "to paint, click me with the right dye". I did that. Nothing happened. Same with the locomotives, it's just that they don't "speak" to me like the tender did.
could you make it so it is a huge passenger cart where there is a hallway to walkthrough and you can get out of your seat while someone is driving it and you can walk in the passenger cart to get to other seats with out having it little.. so can you make it so alot of more people can also get on the train of the passenger
could you make it so it is a huge passenger cart where there is a hallway to walkthrough and you can get out of your seat while someone is driving it and you can walk in the passenger cart to get to other seats with out having it little.. so can you make it so alot of more people can also get on the train of the passenger
With this last update, this mod got really awesome, I really appreciate your hard work guys, it is getting better and better, with great things like sounds and smoke.
These aren't locomotives, they are just simple passengers wagons with a little drive cabin, that are put in the other end of passengers trains with only a locomotive.
When the train travels in the main direction drivers just stay in the pulling locomotive and when they need to change the direction they simply move in that wagon, that has replicated commands to the main and only locomotive, now pushing the train.
It would be an interesting and useful feature, but I do not exclude also difficult to implement, what do you think?
Have you tried any other cart? Did you put a holding track under the loader?
I'll try putzing with it again to night and put a full run of each different car under one and see what happens. I also did have a holding track below it.
I'll try putzing with it again to night and put a full run of each different car under one and see what happens. I also did have a holding track below it.
Advanced loader loads via the side, not the bottom. Same with advanced unloader.
I'm having a strange problem. I'm trying to run this mod using Magic Launcher (and Forge 7.8.0.684). I get the following error: "Forge Mod Loader has found a problem with your minecraft installation. You have mod sources that are duplicate within your system.
Mod ID: File name
TC: traincraft-4.0.0_035.jar"
When I check the log it says, "2013-05-24 11:06:50 [SEVERE] [ForgeModLoader] Found a duplicate mod TC at [/Users/.../Library/Application Support/minecraft/mods/traincraft-4.0.0_035.jar, /Users/.../Library/Application Support/minecraft/mods/traincraft-4.0.0_035.jar]"
It lists the same file, in the same location, twice. How can that be a "duplicate"?
With this last update, this mod got really awesome, I really appreciate your hard work guys, it is getting better and better, with great things like sounds and smoke.
These aren't locomotives, they are just simple passengers wagons with a little drive cabin, that are put in the other end of passengers trains with only a locomotive.
When the train travels in the main direction drivers just stay in the pulling locomotive and when they need to change the direction they simply move in that wagon, that has replicated commands to the main and only locomotive, now pushing the train.
It would be an interesting and useful feature, but I do not exclude also difficult to implement, what do you think?
I'm having a strange problem. I'm trying to run this mod using Magic Launcher (and Forge 7.8.0.684). I get the following error: "Forge Mod Loader has found a problem with your minecraft installation. You have mod sources that are duplicate within your system.
Mod ID: File name
TC: traincraft-4.0.0_035.jar"
When I check the log it says, "2013-05-24 11:06:50 [SEVERE] [ForgeModLoader] Found a duplicate mod TC at [/Users/.../Library/Application Support/minecraft/mods/traincraft-4.0.0_035.jar, /Users/.../Library/Application Support/minecraft/mods/traincraft-4.0.0_035.jar]"
It lists the same file, in the same location, twice. How can that be a "duplicate"?
I know DMUs, but the ones I refer to are not locomotives, they don't have any engine, they just remotely control the locomotive's engine in the other end, so they carry passengers and have a little driving room.
They exists also for in the double-decker version, for double-decker train: http://upload.wikimedia.org/wikipedia/commons/thumb/0/04/M6bdx65038w.jpg/800px-M6bdx65038w.jpg
Here in Italy are largely used, both in electric and diesel trains, and in the first ones it's evident they aren't locomotives, because they don't have any pantograph.
Btw, editing my last post, not all of the trains featured in the pictures or spotlights are present in the mod itself. For instance, some diesel and electrical trains are missing, like the high speed bullet trains and some smaller diesel engines. Is there and update to include them later on? Or do I just have to re-download it?
// You're mean.
Time: 5/22/13 7:32 PM
Description: Ticking tile entity
java.lang.NullPointerException
at src.train.common.tile.TileEntityOpenHearthFurnace.canSmelt(TileEntityOpenHearthFurnace.java:252)
at src.train.common.tile.TileEntityOpenHearthFurnace.func_70316_g(TileEntityOpenHearthFurnace.java:184)
at net.minecraft.world.World.func_72939_s(World.java:2196)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:651)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:570)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:127)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:468)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at src.train.common.tile.TileEntityOpenHearthFurnace.canSmelt(TileEntityOpenHearthFurnace.java:252)
at src.train.common.tile.TileEntityOpenHearthFurnace.func_70316_g(TileEntityOpenHearthFurnace.java:184)
-- Tile entity being ticked --
Details:
Name: Tile OpenHearthFurnace // src.train.common.tile.TileEntityOpenHearthFurnace
Block type: ID #4085 (tile.openFurnaceIdle // src.train.common.blocks.BlockOpenHearthFurnace)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (-141,70,-209), Chunk: (at 3,4,15 in -9,-14; contains blocks -144,0,-224 to -129,255,-209), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Actual block type: ID #4085 (tile.openFurnaceIdle // src.train.common.blocks.BlockOpenHearthFurnace)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2196)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)
-- Affected level --
Details:
Level name: Terria
All players: 1 total; [EntityPlayerMP['EAD101797'/198, l='Terria', x=-139.62, y=70.00, z=-207.27]]
Chunk stats: ServerChunkCache: 1067 Drop: 0
Level seed: 2130073839185698778
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (104,64,252), Chunk: (at 8,4,12 in 6,15; contains blocks 96,0,240 to 111,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 2949858 game time, 3160800 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 38781 (now: false), thunder time: 29294 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:651)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:570)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:127)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:468)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_17, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 282270200 bytes (269 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 5006 (280336 bytes; 0 MB) allocated, 5006 (280336 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.44 FML v5.1.43.678 Minecraft Forge 7.7.2.678 12 mods loaded, 12 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{5.1.43.678} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{7.7.2.678} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_sophwolves{1.4.7} [mod_sophwolves] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MoreExplosives{Release 3.5 for Minecraft 1.5.1} [More Explosives Mod] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks{1.52} [Inventory Tweaks] (1950182240.InventoryTweaks-1.52 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IronChest{5.2.6.414} [Iron Chest] (ironchest-universal-1.5.2-5.2.6.414 (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_MMM_MMMLib{1.5.1-3} [MMMLib] (MMMLib-1_5_1-3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_LMM_littleMaidMob{1.5.1-2} [littleMaidMob] (littleMaidMob-1_5_1-2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
rftl{1.0} [RottenFleshToLeather] (Rotten-Flesh-to-Leather-Mod-1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
touhou_alice_dolls{1.5.x-aya} [Alice's Dolls MOD] (TouhouAliceDolls_aya (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TC{4.0.0_035} [Traincraft] (traincraft-4.0.0_035.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1043 (58408 bytes; 0 MB) allocated, 1043 (58408 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['EAD101797'/198, l='Terria', x=-139.62, y=70.00, z=-207.27]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Aaah! How do you paint stuff? When I place the tender, it says "to paint, click me with the right dye". I did that. Nothing happened. Same with the locomotives, it's just that they don't "speak" to me like the tender did.
Looks amazing though!
Ok will fix that. In the mean time try to keep the fuel slot filled. The crash happens when fuel slot is empty and the furnace is smelting
Have you tried any other cart? Did you put a holding track under the loader?
Read the Traincraft guide
Photography website: www.srphoto.ch Twitter: @Spitfire4466
I tried an entire train of varying cars. It wouldn't load any of them.
Have you tried with vanilla minecart?
Photography website: www.srphoto.ch Twitter: @Spitfire4466
No, out of the question
Photography website: www.srphoto.ch Twitter: @Spitfire4466
I'd like to know what to do you think about these wagons and if you could consider adding it to the mod in the future:
http://www.vitrains.it/sites/vitrains.it/files/1080pro.jpg
http://www.oocities.org/it/ilariobaccari/Z1pilota1.JPG
These aren't locomotives, they are just simple passengers wagons with a little drive cabin, that are put in the other end of passengers trains with only a locomotive.
When the train travels in the main direction drivers just stay in the pulling locomotive and when they need to change the direction they simply move in that wagon, that has replicated commands to the main and only locomotive, now pushing the train.
It would be an interesting and useful feature, but I do not exclude also difficult to implement, what do you think?
I'll try putzing with it again to night and put a full run of each different car under one and see what happens. I also did have a holding track below it.
Advanced loader loads via the side, not the bottom. Same with advanced unloader.
...Server...
I did add water into it- do I need the trailer on it and then put water in there?
Mod ID: File name
TC: traincraft-4.0.0_035.jar"
When I check the log it says, "2013-05-24 11:06:50 [SEVERE] [ForgeModLoader] Found a duplicate mod TC at [/Users/.../Library/Application Support/minecraft/mods/traincraft-4.0.0_035.jar, /Users/.../Library/Application Support/minecraft/mods/traincraft-4.0.0_035.jar]"
It lists the same file, in the same location, twice. How can that be a "duplicate"?
Gary
Actually, those are DMUs, Diesel Multiple Units.
They are locomotives, the just carry passengers on the same chassis.
For extra information go here.
You have two Traincraft jar in your mod folder
No it is missing, we will fix that
Loco have internal tank, put enough water in it. No need of a tender to fill it
Which train? Client or server? Can both item be picked up?
Photography website: www.srphoto.ch Twitter: @Spitfire4466
I know DMUs, but the ones I refer to are not locomotives, they don't have any engine, they just remotely control the locomotive's engine in the other end, so they carry passengers and have a little driving room.
They exists also for in the double-decker version, for double-decker train:
http://upload.wikimedia.org/wikipedia/commons/thumb/0/04/M6bdx65038w.jpg/800px-M6bdx65038w.jpg
Here in Italy are largely used, both in electric and diesel trains, and in the first ones it's evident they aren't locomotives, because they don't have any pantograph.