To download Strongestcraft64, Nether Fortress & Mycelium Finder, click either of the following: http://adf.ly/NPzoJ or http://adf.ly/NPzsO
Be sure to post in this thread letting me know what you think of these packs!
If you've enjoyed using this pack, please add a +1 to the bottom right corner of this post!
Questions or comments? Please post them in this thread, *not* in a private message to me!
Do NOT use this texture pack for griefing; I do not condone that. Thank you!
This now enhances your Aether, FTB, Tekkit and TFC gameplay, too!
Hello! If you're reading this, I hope you're interested in downloading and using a texture pack that aims to make your Minecraft experience a more enjoyable one, since that's what it was made for! This pack could be referred to as many things, including- but not limited to-
A transparent texture pack for Minecraft
A wireframe texture pack for Minecraft
An x-ray texture pack for Minecraft
A wallhack for Minecraft
and I believe that each of those descriptions sum it up as well as the last.
Benefits!
Just what makes Strongestcraft the #1 most widely used x-ray texture pack? What are the benefits of using this texture pack over others? What exactly does Strongestcraft help with? Why, everything below!
* Spot strongholds instantly
* Discover ravines in a flash
* Locate dungeons quickly and easily
* Quickly spot melon seed-filled mineshafts
* Spot enemies waiting for you outside your home
* No more mining random tunnels until you find a cave
* See large cave systems that you never knew existed
* Light up dark areas with night vision pumpkin helmets
* Easily avoid enemies, lava, griefers and other hazards
* Give yourself all of these advantages and more in TFC
* Give yourself all of these advantages and more in Tekkit
* Detect harmful traps before they have a chance to hurt you
* Never worry about clouds, rain or snow obscuring your vision
* Spot enemies coming toward you through your transparent inventory screen
* Know which way is north/south/east/west, thanks to the sun/moon compasses
* Never again lose track of where your house is after an hour or two of spelunking
* Know exactly when your crops are fully grown, thanks to the crop countdown timer
* Open your inventory without fear of being creepered, thanks to the transparent menus
* Remember you can use wooden items to fuel furnaces, thanks to the interface reminder
* Distinguish all blocks from one another without any light due to unique pixel arrangements
* Efficiently locate ores and other valuable resources (Fantastic in conjunction with x-ray mods!)
* Wear pumpkin helmets without clutter (Great for looking at endermen without being attacked!)
* Give yourself all of these advantages and more in servers running modpacks or individual mods, like FTB, RedPower, NetherOres and others
* And more!
Remember, if there's something you'd like to see added to- or removed from- the pack, just let me know, and I'll see what I can do! Whether it's making a block more transparent, tweaking night vision, changing the wheat growing animation or something else entirely, I plan on doing what I can to make this texture pack the strongest!
--------------------------------
Screenshots!

BEFORE! Now embedded, in accordance with that new rule.

AFTER! Now embedded, in accordance with that new rule.
Night vision pumpkin helmet equipped!
Comparison picture showing how dark it is without night vision!
If you have any pictures of your own that you've taken while using Strongestcraft and would like for them to be featured here in this first post, I encourage you to submit them!
Videos!
The latest video of Strongestcraft, version .05, taken on 4-23-2011!
If you have any videos of your own that you've taken while using Strongestcraft and would like for them to be featured here in this first post, I encourage you to submit them!
Older versions!
SCP 0.2 http://adref.co/6WEyQ1
SCP 0.1 http://adref.co/VcwkRM
SCP 0.0 http://adref.co/PpuEx5
F.A.Q./Concerns
Click "Show" to see the F.A.Q!
Spoiler:
"Will you make your texture pack capable of seeing things like diamonds that are completely surrounded by stone?"
That isn't possible for me to do. That would involve editing lines of code, and that would make this a mod, not a texture pack. For most of the same reasons I plan on never making this texture pack require something like ModLoader, I also plan on never making Strongestcraft into an x-ray mod, or a separate x-ray mod to accompany it.
"Can you make it so the game shows lava/water blocks when you're underneath them/at their sides?"
Unfortunately, no; tying in with the above, that would involve modifying lines of code. It's impossible for me to make my texture pack reveal lava/water from the sides and underneath if those sides aren't in direct contact with air. Fortunately, however, you should be able to tell that lava is there due to how the area is lit up, not to mention that lava and water are impossible to miss as you're descending from the surface to the caverns below you since you'll be able to see them from the top. For more information on this, please read the lava safety guide in the first post of this thread.
"Why don't you keep all the ore's original textures or just change them all to be solid colored blocks?"
Early testing with keeping all the textures the same showed that 95-100% of people quickly became frustrated using this pack after mining great distances to reach what they thought were diamonds, only for it to be something they didn't need like coal, iron or redstone again and again and again. By changing the textures so that they're all different, they can be individually identified in pitch black areas, which is where you'll see around 95% of the ores underground: in pitch black areas where you can't see what color they are. The way ores appear now is about as efficient as it gets.
"I'm not sure how to install the texture pack!"
Don't worry, it's easy! All you have to do is:
1: Go to C:\Users\[Your Name]\AppData\Roaming\.minecraft\texturepacks in Windows 7/8/Vista, or C:\document and settings\[Your Name]\Application Data\.minecraft\texturepacks in Windows XP.
2: Cut this entire .zip folder to the texturepacks folder under .minecraft. Make sure that you DON'T extract the files! Again, you're NOT supposed to remove the files from this .zip folder! Cut the ENTIRE FOLDER and paste it into the above location.
3: Close the folder, start up the game, log in.
4: Under "Mods & Texture Packs," select this texture pack, then click "Done."
5: Enjoy!
"Unfortunately, I own a Mac! What do I do?"
Follow the steps listed here after downloading the texture pack you want. Alternatively, here are different instructions from another mac owner!
"I cut and pasted the contents of the folder to the "texturepacks" folder. Why isn't it showing up under Mods & Texture Packs after I start the game?"
You're not supposed to do that - you need to cut and paste the entire .zip folder, WITHOUT extracting its contents, to the texturepack folder.
That isn't possible for me to do. That would involve editing lines of code, and that would make this a mod, not a texture pack. For most of the same reasons I plan on never making this texture pack require something like ModLoader, I also plan on never making Strongestcraft into an x-ray mod, or a separate x-ray mod to accompany it.
"Can you make it so the game shows lava/water blocks when you're underneath them/at their sides?"
Unfortunately, no; tying in with the above, that would involve modifying lines of code. It's impossible for me to make my texture pack reveal lava/water from the sides and underneath if those sides aren't in direct contact with air. Fortunately, however, you should be able to tell that lava is there due to how the area is lit up, not to mention that lava and water are impossible to miss as you're descending from the surface to the caverns below you since you'll be able to see them from the top. For more information on this, please read the lava safety guide in the first post of this thread.
"Why don't you keep all the ore's original textures or just change them all to be solid colored blocks?"
Early testing with keeping all the textures the same showed that 95-100% of people quickly became frustrated using this pack after mining great distances to reach what they thought were diamonds, only for it to be something they didn't need like coal, iron or redstone again and again and again. By changing the textures so that they're all different, they can be individually identified in pitch black areas, which is where you'll see around 95% of the ores underground: in pitch black areas where you can't see what color they are. The way ores appear now is about as efficient as it gets.
"I'm not sure how to install the texture pack!"
Don't worry, it's easy! All you have to do is:
1: Go to C:\Users\[Your Name]\AppData\Roaming\.minecraft\texturepacks in Windows 7/8/Vista, or C:\document and settings\[Your Name]\Application Data\.minecraft\texturepacks in Windows XP.
2: Cut this entire .zip folder to the texturepacks folder under .minecraft. Make sure that you DON'T extract the files! Again, you're NOT supposed to remove the files from this .zip folder! Cut the ENTIRE FOLDER and paste it into the above location.
3: Close the folder, start up the game, log in.
4: Under "Mods & Texture Packs," select this texture pack, then click "Done."
5: Enjoy!
"Unfortunately, I own a Mac! What do I do?"
Follow the steps listed here after downloading the texture pack you want. Alternatively, here are different instructions from another mac owner!
Quote
What you have to do is compress all the items inside the folder, not the folder itself, so navigate to the Strongestcraft folder but DON'T zip it, go into it and zip all of the items inside it. To do this, just highlight all the files and folders inside it, right click any of them and click "Compress 29 items" (I think that's how many, but if not it's close.) Finally, just put that zipped folder into the "texturepacks" folder in your minecraft folder, hope I could help.
"I cut and pasted the contents of the folder to the "texturepacks" folder. Why isn't it showing up under Mods & Texture Packs after I start the game?"
You're not supposed to do that - you need to cut and paste the entire .zip folder, WITHOUT extracting its contents, to the texturepack folder.
--------------------------------
Lava Safety
Click "Show" to see the lava safety guide!
Spoiler:
Picture 1. So, you just found a diamond deep underground and you're ready to mine it, huh? Well, hold on- it's on the other side of a wall, right? One that no one's broken through before? Then... Why is it lit up, as if someone's placed a torch in there? There aren't any torches in there... Oh well, let's not stop to think about what could be giving off light- let's just mine through the wall and run straight toward that diamond!
Picture 2. Or we could take the time to look at things from a different perspective. Literally. Well, would you look at that! No wonder that diamond was lit up and colored instead of shrouded in darkness! There's lava all around it! Let's look at another example of this.
Picture 3. This is the same situation, just on a larger scale. Yes, there's really lava all throughout that chamber from the floor to the ceiling. In the center-right of the picture, you can even see multiple lava animations where embers shoot out and fall back in, leaving a smoke trail behind them. It might be difficult to tell from this picture, but since it's animated in-game, it's impossible to miss if you're paying attention.
Picture 4. Caves filled to the brim with lava are very, VERY common when you're deep underground, as seen here. This is the average amount of lava that's beneath you at most times.
Picture 2. Or we could take the time to look at things from a different perspective. Literally. Well, would you look at that! No wonder that diamond was lit up and colored instead of shrouded in darkness! There's lava all around it! Let's look at another example of this.
Picture 3. This is the same situation, just on a larger scale. Yes, there's really lava all throughout that chamber from the floor to the ceiling. In the center-right of the picture, you can even see multiple lava animations where embers shoot out and fall back in, leaving a smoke trail behind them. It might be difficult to tell from this picture, but since it's animated in-game, it's impossible to miss if you're paying attention.
Picture 4. Caves filled to the brim with lava are very, VERY common when you're deep underground, as seen here. This is the average amount of lava that's beneath you at most times.
Spotting Dungeons
Click "Show" to see the guide to spotting dungeons!
Spoiler:
Picture 1. In this picture, if you look closely, you can see three dungeons. Because of the way the mossy cobblestone is lit up and green, there are two possibilities. Either the interior of the dungeon is being lit up by natural light- like lava- or it's being lit up by unnatural light- like torches that players have placed inside it. You can see torches in two of them and based on the proximity of the third to the other two, the proximity of the third to the spawn point on this multiplayer map and how rare it is for a dungeon to form in direct contact with lava, it's safe to assume that all three have been ransacked. Remember: If it's diamonds or mossy cobblestone, if it's lit up and colored, it's a trap. In the case of diamonds, there's lava nearby, likely all around it. In the case of mossy cobblestone, someone's beaten you to the dungeon and likely already taken the items from the chests.
Picture 2. This is how dungeons will appear when they're undiscovered. The one on the right is easy enough to notice at a glance, but can you see the one on the right, hidden behind a cave system from where the player is standing? Not only is it hidden behind that branch of a cave, it's hidden behind some flowing water, too, obscuring it a little more. Remember, it's often as helpful as it is important to try and look at things from different angles, both literally and figuratively.
Picture 2. This is how dungeons will appear when they're undiscovered. The one on the right is easy enough to notice at a glance, but can you see the one on the right, hidden behind a cave system from where the player is standing? Not only is it hidden behind that branch of a cave, it's hidden behind some flowing water, too, obscuring it a little more. Remember, it's often as helpful as it is important to try and look at things from different angles, both literally and figuratively.
--------------------------------
Change Log & miscellaneous information for forum moderators.
Click "Show" to see the change log!
Spoiler:
Planned updates:
Include a key of some kind which notes what different block types are.
Planned possible updates:
None as of right now.
Planned updates will almost certainly be carried out at some point. Planned possible ones require input from people using Strongestcraft so I know whether or not you guys think it'll be a good idea or a bad one. If too many people think an idea'll be bad and there's solid reasoning behind why they feel that way, chances are, I won't implement such an idea. As you can tell from the lack of ideas above, 99% of the time when the pack is updated, it's either due to changes in the latest version of Minecraft or spur of the moment ideas that happened to pop into my head, not something that's been planned out for some time.
Apr. 21st, 5:00 A.M:
Both:
Gave fire, lava and water a static image instead of 16-64 images each, made into animations. Looks uglier but reduces lag.
Imported the following files, all 16x: activator rail, activator rail powered, block redstone, comparator, comparator lit, daylight detector side, daylight detector top, detector rail on, dispenser front vertical, dropper front, dropper front vertical, fire 0, fire 0.txt, fire 1, fire 1.txt, hopper, hopper inside, hopper top, lava, lava.txt, lava flow, lava flow.txt, quartz block bottom, quartz block chiseled, quartz block chiseled top, quartz block lines, quartz block lines top, quartz block side, quartz block top, water, water.txt, water flow and water flow.txt. I tell you this because, when it comes to these images, minecraft's been having to interpret them on your monitor from the minecraft.jar instead of this texture pack. That's how a texture pack can be missing a grass image; the minecraft.jar takes over and uses the default appearance of grass instead. By adding all these files, there's less 'splitting' going on: some files being read from this texture pack while many others were having to be read from the minecraft.jar. Hopefully, this should reduce lag a bit, but that's not all.
Made all 4 types of logs 2x more solid and reduced their size from 64x to 16x.
Made all 4 types of planks 16x instead of 64x. In-game, there won't be any visible difference between the fact that they've been changed from 64x to 16x, they look exactly the same as they did before. The benefit to me doing this is making Minecraft have to render 4x less data, which should reduce the lag some people experience when using this texture pack. It wasn't a problem before 1.5, but I guess Minecraft's become less optimized, not more, when it comes to TPs. Over time, I plan on converting all unnecessary 64x files to 16x ones. Files that *need* to be left 64x will remain 64x, like grass, dirt, stone and some others.
Made all the destroy 0 through destroy 9 images 16x instead of 64x.
Made all the different sides of all the different types of quartz blocks transparent as . Not quartz ores, those are still 100% solid, just the quartz *blocks.*
Made all three sides of cacti 16x instead of 64x.
Made bedrock 16x instead of 64x.
Made comparators and lit comparators just a little bit transparent.
Made endstone a little more transparent and 16x instead of 64x.
Made flower pots more solid and 16x instead of 64x.
Made hoppers and the sides of hoppers about 50% transparent with the same image, giving them a unique shape compared to other blocks in this TP to help you distinguish it from others when working on redstone stuff. Here's a picture of what both of them look like: http://puu.sh/2EbkQ/0ba0ce471e.png The dark grey and light grey checkerboard pattern is invisible in-game; it represents nothing being there, or transparency, in this image editor.
Made netherrack 32x instead of 64x. *Might* reduce it further to 16x in the future, but who knows.
Made powered and unpowered activator rails about 2x more transparent.
Made powered and unpowered detector rails about 2x more transparent.
Made redstone blocks more than 2x as transparent, giving it the same shape as blocks of iron, blocks of gold, etc. The blocks you make out of these materials using 9 of them, not the ores.
Made snow 16x instead of 64x, having to make it 4x more solid in the process. If this becomes an issue, I may revise it to half transparency at 32x in the future.
Made the backs of item frames way the more transparent, have half a mind to make them about 2x more transparent than this in the future and made them 16x instead of 64x.
Made the dangerous ends of dispensers have the same appearance when they're vertical as when they're horizontal, and am seriously questioning why Jeb/Dinnerbone had to give that a different texture in the first place. :V
Made the front and front vertical sides of droppers a little transparent.
Made the sides and tops of daylight detectors about 50% transparent, giving them a unique shape compared to other blocks in this TP to help you distinguish it from others when working on redstone stuff. Here's a picture of each of them: http://puu.sh/2EbnB/ed434818a3.png and http://puu.sh/2Ebp5/0d47948164.png The dark grey and light grey checkerboard pattern is invisible in-game; it represents nothing being there, or transparency, in this image editor.
Made the vertical ends of dispensers a little transparent.
Made water 2x as transparent, but not in the traditional, (Well, traditional as far as this TP goes), way. You'll see what I mean when you're in-game.
Mar. 15th, 1:15 A.M:
Both:
Made all leaves 50% more solid
Made ice more distinguishable from water by adding a diagonal line through it
Mar. 13th, 7:45 P.M:
SC64:
Updated for 1.5
Changed the display picture for texture packs without a pack.png
Made dirt 2x as solid
Made dragonEgg 100% solid black
Made grass_side 2x as solid
Made grass_side_overlay 2x as solid
Made grass_top 50% more solid
Made netherrack 2x as solid
Made potatoes_0, 1 and 2 a different color from carrots_0, 1 and 2, and inverted the * to a + to help people who are color blind
Made sand 2x as solid
Made vines a little more detailed
Made waterlilies transparent
Made tripWire and tripWireSource stand out as much as possible
Winter's starting to go, and with it, the frostiness of the catspensers. They've also been promoted to sheriff
SC64 Fortress & Mycelium Finder:
All of the above
Expanded the vivid green area of nether bricks
Made mycelium 100% solid and a vivid green, like nether bricks
Feb. 3rd, 10:30 A.M:
Cut both versions of SC down to about 1/3rd their previous size by deleting unnecessary files.
Feb. 2nd, 2013, 8:00 A.M:
Created a separate version of SC for finding nether fortresses
Discontinued SCP since 64x performs equally well or better in every way
Gave cocoa beans their own countdown timer
Made dispensers more sinister to distinguish them from the upcoming droppers
Made emerald ore a little more solid/visible
Made end stone a little more solid/visible
Made fire much more visible for users who have fire animations disabled via optifine or other mods
Made birch, jungle and spruce logs 2x as transparent since they're always evenly distributed in predictable places; oak logs have been left alone, due to their unpredictable placements in large oak trees
Made mushrooms about 50% larger
Made mycelium much more solid/visible
Made netherrack bricks 2x as transparent due to the existence of SC64, Nether Fortress Finder
Made nether portals a little more solid/visible for users who have nether portal animations disabled via optifine or other mods
Made nether wart's background colours different based on what stage of growth it's in
Made spider webs a little more uniform
12-1, 8:30 A.M:
Vanilla Changes
Updated night vision pumpkin helmets to give them 4x as many chances to work on anyone's computer, whatever their monitor settings may be
Updated the textures of gold, iron, coal, redstone and emeralds to better suit their supply and demand and to make their textures more easily distinguishable from each other
Aether Changes
Made around 15 Aether blocks transparent!
11-30, 7:00 P.M:
TFC Changes
Fixed most common blocks being solid!
11-14, 10:15 P.M:
Vanilla Changes
Oh, hey leaves
TFC Changes
Added all those previous SCP changes to SC64
In SC64, made TFC planks 2x as transparent as SCP TFC planks
In SC64, made what I can only assume are snow blocks in TFC 2x as transparent as SCP TFC snow blocks
11-11, 9:15 P.M:
TFC Changes
Added all sorts of missing block textures, a few of which I don't even know what they are! Pfffthahaha
Gave banana trees some flowers/blossoms so you know when they're beginning to "bloom." Obviously, this is not something that happens in real life, but assuming that that texture reads from that spot while the leaves of banana trees are at that stage of growth, this should work just fine. If they don't read from any 16x16 area at all, then there will be no visible change
Gave all fruit tree saplings a solid coloured background to make them easier to spot from a distance and distinguish from "normal" tree saplings
Made leaves more transparent than ever, because screw trees
Made log blocks, from 1/2 of their side view, 2x more transparent than before
Made log blocks, from their new, rotated side view, just as transparent as from the other half of their side view
Made log blocks, when viewed from above, as transparent as their side views
Made snow blocks transparent
Of those new textures added, 16 of them are doors of different colours, all of which have had their windows *greatly* enlarged.
Replaced the old pebbles/rocks textures with the new pebbles/rocks textures, because why not
11-8, 8:00 P.M:
Remade SCP and SC64 07 by using 05 as a base, in order to revert the 'Making everything frosty' change, resulting in SCP&64 08
Condensed all of the previous frostiness into just the catspencer, which will now remain seasonal
Differentiated the crop countdown timer for [carrots/potatoes, which both use the same one] and wheat [which uses its own, separate timer] by both color-coding it in orange and putting a small X in the top-right corner of the timer for carrots and potatoes, so people will know which types of crops they're looking at, whether they grow exactly as fast/2x as fast/half as fast as they actually do, (Since wheat grows 2x as fast as carrots and potatoes do), as well as to help colour-blind players differentiate between the two crop countdown timers
Fixed fully grown carrots being perpetually stuck at 1 on the crop countdown timer
Made ice 2x as transparent as before (4x as transparent as it previously was in SC64. For a comparison: SCP 07 ice thickness: 2 pixels. SCP 08 ice thickness: 1 pixel. SC64 07 ice thickness: 1 pixel. SC64 08 ice thickness: 1/4th of 1 pixel.)
Made the motionless fire texture that's only seen under special circumstances when a mod like Optifine is installed, mostly transparent
Removed the bottom-most line of 16 pixels from wild grass, as a possibly only *temporary* change to study how this may or may not resolve clipping issues in some cases
Roughly sextupled the size of the "hook" section of tripwires and greatly modified their colour scheme, making tripwire traps MUCH easier to spot
You know how vines are a serious cluster of ugliness to look at it with the default texture pack, and with Strongestcraft, they're really not that much better? WELL, THEY JUST GOT EVEN MORE TRANSPARENT/EASIER TO SEE THROUGH. Oh, and they look kinda like green zippers now. Enjoy!
Oh, and winter hates leaves, apparently
11-7, 6:15 A.M:
Evicted items.png from SCP's and SC64's folders, making new items like carrots visible when they're held in your hand
Gave carrots their own crop countdown timer (Could've sworn I did this already during the last update or two, but was wrong, apparently)
10-31, x time:
IT IS A MYSTERY
10-28, 9:45 P.M:
Vanilla Changes
Updated to 1.4.2
Made the block destruction countdown timer more cyan instead of teal
Made explosions way more transparent
Made that new painting about 95% transparent
Preemptively made all future paintings about 95% transparent
Snow has forced its way back into the pack
MADE ALMOST EVERYTHING STAY FROSTY. Beacon beams? YEP. Wither armor? YEP. Every piece of vanilla armor? YEP. Every single thing in the terrain.png? YOU KNOW IT
10/4/12, 5:30 P.M:
TFC Changes
Removed the solidity of dry grass.
9/10/12, 8:15 P.M:
TFC Changes
Added the new charcoal block, left it completely solid since it's one of those valuable ones you'll want to see as soon as possible
9/7/12, 5:00 A.M:
Vanilla changes
Made an optional, alternative 64x64 version of Strongestcraft Plus, aptly named SCP64 (Strongestcraft Plus 64)
Made many things in SCP 64 more transparent than would be wise to make 'em in SCP (Strongestcraft Plus)
Edited the number 7 by one pixel in both versions of SCP
Fixed dry farmland's transparent section being misaligned by one pixel in both versions of SCP
Gave default emerald ore a new texture in both versions of SCP
Made bamboo a tiny bit more transparent in both versions of SCP
Made snow tiles at least 2x more transparent in both versions of SCP
Made spiderwebs a tiny bit more transparent in both versions of SCP
Made the first two growth stages of netherwart easier to spot in both versions of SCP
Made the sides of enchanting tables more transparent in both versions of SCP
Might've made water and lava 75% transparent only in SC64, depending on your animated water/lava settings
Removed that one floating pixel over wild grass that wasn't supposed to be there in both versions of SCP
Tekkit changes
Fixed solid sapphire blocks being 4 pixels too solid in both versions of SCP
Made blast door windows a little more transparent in both versions of SCP
Made reinforced windows a little more transparent in both versions of SCP
Made solid cubes of bronze, copper, emerald, ruby, sapphire, tin and both kinds of uranium a little more transparent in both versions of SCP
TFC changes
Added a countdown timer to all the new plants in both versions of SCP
Added all the new sand blocks and made them transparent in both versions of SCP
Made all cobblestone 2x more transparent in SCP64
Made all dirt 4x more transparent in SCP64
Made all leaves 4x more transparent in SCP64
Made ladders transparent in both versions of SCP
8/26/12, 6:30 P.M:
Vanilla changes:
Fixed the creative inventory GUI for real this time
TFC changes:
All ores have now been changed from semi-solid (Default) to 100% solid, making them WAY easier to spot from distances of 50, and even 100+ blocks away!
Made all stone (The default kind you see everywhere in caves) twice as transparent, making it MUCH easier to clearly see the shapes of caves, mobs, players and other things in caves, especially from a distance!
8/11/12, 11:30 P.M:
Vanilla changes:
Fixed the creative inventory being a bit wonky
Catspencers have taken over unknown pack.pngs
8/8/12, 5:15 P.M:
Vanilla changes:
Made crafting benches and furnaces solid again (Helpful for people who ever place 'em somewhere, go off to explore and get lost)
Made wild grass easier to see
Made iron bars about 33% more transparent
Imported new dispensers from cat planet
TerraFirmaCraft changes:
Made all default types of stone WAY more transparent as they should've been to begin with
Made smooth stone bricks transparent
Made that one block type that forms above bloomeries somewhat transparent
7/28/12, 9:15 A.M:
TerraFirmaCraft changes:
Made all cobblestone transparent
Made all dirt transparent
Made all grass transparent
Made all leaf blocks transparent
Made all snow transparent
Made all stone bricks transparent
Made all rock types about 50% transparent
Made all log blocks transparent, except when viewed from directly above
Made log piles transparent
Tekkit changes:
Made oil a vivid, solid green to make it easier to spot
7/25/12, 5:00 P.M:
Made the *other* type of rubberwood about 50% transparent, too.
Made the texture that shows sap on rubber trees solid again, which also makes 'em easier to spot from 100+ blocks away.
9:45 P.M:
Changed the appearance of marble a bit to distinguish it from grass, dirt, gravel and sand
Made basalt transparent
Made basalt bricks transparent
Made basalt cobblestone transparent
Made marble bricks transparent
Made rubber wood logs somewhat transparent, though still solid enough to spot through a cluster of different types of trees
Made solid copper blocks transparent in the same way as solid gold blocks, solid emerald blocks, etc.
Made solid tin blocks transparent in the same way as solid gold blocks, solid emerald blocks, etc.
Made solid uranium blocks transparent in the same way as solid gold blocks, solid emerald blocks, etc.
7/23/12, 3:00 P.M:
Added a flax countdown timer, added small, blue "F"s over each number to differentiate flax from wheat
Changed ruby, emerald and sapphire ores to be about 50% transparent with a thick R, E and S written on them respectively
Corrected the Co of nikolite ore to N
Doubled the transparency of jungle leaf blocks
Made marble more transparent
Made rubber/rubberwood leaf blocks transparent
Made the GUI of night vision pumpkin helmets less opaque
Made the silver S of silver ore smaller to differentiate it from sapphire ore
7/22/12, 3:30 P.M:
Changes to the default Minecraft graphics:
Added the three stages of growth for cocoa beans, emerald ore and whatever those two textures to the right of emerald ore are supposed to be
Added solid emerald blocks and made them 50% transparent, though this will result in the top sides of chests from beta 1.8 to 1.2.5 have glitched graphics; the other 5 sides of chests will still be fine
Made cauldrons and the new sandstone blocks transparent
Made enchanting tables somewhat transparent
Made nether portals a 66% transparent purple instead of a 100% solid blue when you have nether portal animations turned off
TEKKIT-specific changes:
Made bronze, nano and quantum helmets invisible so you can still see player's faces
Made copper ore transparent, labeling it with an orange-brown C
Made covalence ore transparent, labeling it with a cyan Co
Made marble transparent, labeling it with a small, white M
Made solid ruby, emerald and sapphire blocks 50% transparent in the same style as solid gold blocks, solid emerald blocks, etc.
Made tin ore transparent, labeling it with a silver T
Overlaid the transparent icon of each normal ore onto the solid texture of its corresponding nether ore (For example, the black symbol for coal appears on blocks of nether coal, which is 100% solid; the transparent parts are replaced by the default appearance of nether coal.)
3/29/12, 5:00 P.M: Added those new blocks I forgot about, made 'em transparent, made a stone texture from 1.1 transparent and made netherwart easier to find by adding a clashing color of solidity to it for each of its three growth stages.
3/5/12, 5:30 A.M: Added that new sapling I missed!
3/3/12, 6:00 A.M: Added one more block I missed, made it transparent, made those new leaves transparent too.
3/1/12, 11:30 P.M: Added the new blocks, made the ones that are currently available in-game, (Redstone lamps), transparent, made redstone more solid since it just got more useful, made coal a few pixels more transparent, added a 50% alpha layer to lava in the terrain.png.
2/13/12, 12:00 P.M: Made coal, redstone ore and glass more transparent, made gold and iron more solid, gave glass a consistent texture and fixed the moon compass.
2/9/12, 5:00 A.M: Fixed that small, white, language icon on the main menu.
2/4/12, 4:30 P.M: Replaced a 16x16 purple area in the terrain.png with the proper texture for 1.1.
11/28, 2:00 P.M: Changed how enchantment tables work so that they display (mostly) English words instead of the Standard Galactic Alphabet.
10/28, 8:15 P.M: Updated for 1.9 pre-5.
10/16, 1:00 A.M: Increased the prize to $10.
8:15 P.M: Contest! Win $5!
10/14, 3:30 A.M: Updated everything for 1.9 pre-release 4.
10/4, 2:45 A.M: Updated for the 1.9 pre-release and added some transparency to nether bricks, but left them solid enough that fortresses should stand out the moment you see them.
10/2, 12:45 P.M: Made coal, iron, gold, redstone and lapis lazuli ores thicker so they're easier to spot, made clay thicker so it's easier to spot, made all colors of cloth blocks thicker so they're easier to distinguish from other blocks and made mossy stronghold bricks and cracked stronghold bricks 100% solid again to make strongholds much easier to find.
9/19, 3:30 P.M: Added a great deal of transparency to all the new forms of bricks, mushrooms and swamp vines + added a little bit of transparency to iron bars.
9/14, 12:45 A.M: Updated the texture pack for 1.8, though the small number of new blocks will temporarily be solid so you can get used to 'em.
8/7, 3:00 P.M: Cleaned up redstone dust to make it easier to tell where it's pointing, made detector rails, powered booster rails and unpowered booster rails slightly more transparent, made clay easier to spot, replaced the previous mossy cobblestone texture with the original one since they're both 100% solid anyway and updated the readme.txt.
7/4, 12:00 A.M: Took a couple of hours to add a short list of items and how many smelts you'll get out of them in the furnace interface. (Credit goes to Joshatdot for coming up with the idea and implementing it in a texture pack of his own!)
7/3, 9:45 P.M: Reverted mushrooms to their original textures due to the mushroom growth update.
7/1, 5:45 P.M: Updated cakes, beds and pistons for 1.7.
6/26, 3:45 P.M: Updated the hell out of night vision pumpkin helmets, made all helmets- except night vision pumpkin helmets- invisible, touched up redstone ores a tiny bit, made coal even easier to spot than before and made glass prettier + more transparent than before.
3:45 P.M: Fixed some of the colors of the moon clashing inappropriately with certain monitor settings, and possibly while wearing a night vision helmet.
6/10, 3:30 P.M: Rounded out the sun/moon compasses, reversed the crop counter to count down from 7 instead of up to it, almost completely remade the block destruction meter, accidentally made blocks glow a little when being hit, made glass blocks easier to see through again and removed the "mob" folder to cut down on the size of the texture pack since it isn't currently being used.
6/5, 2:30 A.M: Made wooden and iron doors a little more solid, made netherrack and soul sand a little more transparent and made the sides of dirt blocks covered in snow fall in line with normal dirt blocks.
6/4, 3:00 A.M: Gave living and dead shrubs more of a trim, accidentally turned living shrubs into blocky four-leaf clovers, changed gravel and sand up a bit so you'll know that they're the two blocks which should be destroyed with a shovel AND are affected by gravity- great for when you're underground in complete darkness and can't tell what color the pixels are, but can easily see their positions- and made obsidian about 20%cooler easier to spot.
6/1, 8:15 P.M: Made coal, iron ore, gold ore, lapis ore and redstone ore easier to see, removed the dots in the middle of dirt, grass, sand and gravel, and made dirt, grass, sand and gravel a tiny bit more solid by adding a few pixels to half of their corners, continuing to help players identify them as blocks that should be destroyed with a shovel, but without looking as ugly.
5/28, 8:15 P.M: Gave living shrubs, dead shrubs and wild grass a trim, added transparency to trapdoors and soul sand, added some solidity to the player's armor slots and 2x2 crafting table, 3x3 crafting table interfaces, furnace interfaces and dispenser interfaces and kicked Miyako out of the Nether.
5/26, 12:00 P.M: Reverted the changes to the menu buttons, made the hotbar a little stronger, removed 90% of the adf.ly links, updated the preview screenshot of Strongestcraft and Miyako Yoshika has taken over the Nether.
5/23, 8:15 A.M: Removed rain and snow to increase visibility, added transparency to spiderwebs and added transparency to the following interfaces: chests, crafting tables, furnaces, dispensers, your inventory, your hotbar, the main menu before you're in-game and the main menu while paused in-game. Great for catching threats coming right at you- creepers, for example- that you wouldn't have seen without that transparency.
5/20, 5:00 A.M: Fixed that one painting, you know the one.
5/14, 6:30 P.M: Doubled the transparency of all leaf blocks, snow blocks and snow tiles, changed the color of obsidian a bit, added some transparency to clay due to the way it forms on mcMMO servers, reduced the identification pixels on grass and dirt blocks from four to one to increase visibility, changed the position of one on sand.
5/7, 8:15 A.M: Made cobblestone transparent again, made powered and unpowered booster rails noticeably more transparent, shrank the .png that removes clouds from 256x256 to 16x16 to cut down on the size of the pack, increased visibility by a tiny degree during both day and night by messing with vignette.png.
5/1, 4:45 P.M: Fixed an issue with white wool looking too similar to snow blocks, changed obsidian and coal textures just a tiny bit each; if you're reading this, don't worry, you'll still be able to recognize them immediately.
4-28, 4:30 P.M: Added varying degrees of transparency to iron, gold and diamond blocks- the blocks, not the ores, that would be silly- workbenches, furnaces, jukeboxes, note blocks and glowstone, returned chests to their original textures, updated this post to contain a section on how to properly hide your chests on servers that don't use chest-protecting plugins and updated the readme.txt to contain more information for mac users.
4-24, 12:45 P.M: Made leaves more transparent, falling in line with the same wireframe format as most other blocks, added some transparency to tilled farm tiles, added a tiny, TINY bit more transparency to detector rails becausewhythehellnot, added solidity to the borders of sandstone, planks, stone slabs, double stone slabs, snow blocks and netherrack to make them easier to tell apart from all other blocks and made all colored and uncolored cloth blocks easier to distinguish from all other blocks, too.
8:15 P.M: Remade mossy cobblestone into a solid green block- forgot all about that after the last 100% remake up until now.
7:45 P.M: Made sidegrass FOUR TIMES MORE TRANSPARENT, YEEAAAH
4-22, 8:15 A.M: Switched the night vision from grey to white since white seems to work quite a bit better for most people.
4-20, 1:15 P.M: Updated redstone... Again. Because Notch updated redstone... Again.
4-19, 2:45 P.M: Had some fun with adding a small amount of added transparency to the new rails, imported the new sidegrass- kept it as is since it doesn't seem too intrusive- imported the new saplings Notch failed to mention and updated the crop growing animation to be more down-to-earth.
4-12, 11:00 P.M: Updated the download link, updated the readme.txt to include a link leading to this thread to make future updates easier for you guys, finally gave this texture pack a name after all these months.
4-9, 3:00 P.M: Updated the moon, added transparency to sponges and bookcases, updated repeaters to show which direction they're facing, made leaves more transparent and updated the logo again.
12:30 P.M: Woke up and changed the link back to normal. The "joke" link can still be found here.
4-8, 12:45 A.M: Changed the download link as an April Fool's joke one week later since doing so on the appropriate day would have been too obvious. The proper link can be found here.
6:00 P.M: Updated the sun/moon compasses, new pack.png/logo.
4-5, 9:30 A.M: Made beds a little more transparent than before, gave blocks a countdown to when they'll be destroyed, removed clouds for greater visibility- but don't worry! If you're like me and relied on them as a compass, both the sun and moon have been changed accordingly to be your new ones- changed crops in a similar way to the block countdown, but left the final state of wheat in its vanilla form to help you recognize it when you're on texture packs that use the default textures for wheat, made dry, tilled soil solid, made ladders more transparent, made mine cart rails more transparent, made repeaters transparent and changed a single pixel of sand to make it easier to distinguish from gravel while in an area that's 100% black. As always, if you can think of any additions you'd like to see or dislike one that's been added, let me know!
3-19, 12:00 A.M: Made beds a little more transparent, gave doors a little more transparency, made it a tiny bit more clear when your wheat's ready to be harvested and cut down on thievery.
3-16, 3:00 A.M: Changed the green night vision over to grey night vision since it is, by far, the strongest. Enjoy.
3-10, 9:30 P.M:
* Made paintings transparent
* Made bedrock more recognizable
* Added increased visibility to bricks
* Cut out a doggy door in wooden and iron doors
* Added increased visibility to the three types of logs
* Made it really obvious when your wheat's ready to be harvested
* Made ice blocks transparent to see through frozen lake surfaces and such
* Added one of those tiny, green squares to the sides of grass blocks covered in snow
* Changed cobblestone, but only in the transparent cobblestone pack, in the same way I changed iron ores
* Changed sugar cane to display only one cane, not four, to make it easier to see when you're walking around in fields of it
* Realized what you guys meant when you said I needed to add transparency to beds and made changes accordingly, then added further transparency to beds for the hell of it
* Fixed some shades of black being transparent in cacti blocks, black cloth blocks, pine tree logs, and a few other blocks, though this wasn't too noticeable before since it was just a few pixels per block
* Changed iron ore enough that there's a noticeable difference which makes it even easier to tell apart from coal at a distance in a 100% pitch black area, but still similar enough to how it used to be that you should still recognize it instantly if you've been using these packs for awhile now
3-7, 1:50 P.M: Updated the part in the readme.txt for Mac users having trouble installing the texture pack, added two separate pack.pngs to each pack.
3:50 P.M: Updated the names to make them easier to distinguish, and so you'll also know for sure whether or not you have the latest version. Also updated the readme.txt to show the Mac users some love.
3:20 P.M: Woke up and noticed that the first download link was incorrect. Why didn't any of you guys post here telling me that? I would've updated it for you much more quickly.
2:50 A.M: Note to self: 1.5 hours. 3:45 A.M: 2.5 hours.
1:15 A.M: Urgh. Been experimenting with the shape this entire time. Not surprised that it's been over two hours since I started. Made them bulkier. They don't look as nice as before, but you've got a broader range of vision now. Compare these before and after pictures to see the difference.
12:25 A.M: Updated the level of transparency. Noticed that there was too much night, not enough vision.
3-2, 12:10 A.M: Updated how your HUD looks when wearing a pumpkin as a helmet. I plan on doing this several more times.
3-1, 11:05 P.M: Added night vision pumpkin helmets, made leaves much more transparent, though still quite visible, updated the readme.txt. Comparison picture showing how dark it is without night vision.
3:20 P.M: Fixed redstone.
2-28, 2:45 P.M: Made mushrooms much, much easier to find, made it possible to quickly distinguish sand/gravel/[dirt/grass] by editing the 2x2 square in the middle a bit.
2-27, 1:30 P.M: Made two separate packs, one featuring transparent cobblestone, one featuring solid cobblestone. Aside from that difference in the two packs, they're both identical. Other changes include maintaining everything's default color, so everything doesn't look bright/cartoony anymore, updating for Beta 1.3_01, and completely revamping most of the ore blocks to make them easier to distinguish from far, far away. Great for when you need coal but not iron, iron but not coal, etc, since now you can tell them apart without having to get close enough to throw a torch down nearby to see what color they are. This applies to many other combinations of ores, too. Oh, and before I forget, I did something with furnaces and dispensers for the hell of it. Edit, 2-28, 2:10 P.M: Ah, I knew I was forgetting a few other things. Dirt, gravel, sand and grass have had tiny, 2x2 green squares added to their center to make them easy to distinguish from other block types while underground, but without taking up as much space as the previous letters did. If you see a green square in the center, that means you're better off destroying it with a shovel, not a pickaxe. Oh, and preparation for updating the pictures made me realize that I need to change the appearance of mushrooms to make them easier to find again. I'll be updating that as soon as I finish typing this sentence and hit "Submit." Ah, and another thing I forgot! Added a readme.txt for anyone who really needs one.
Direct download link for SC64: https://dl.dropboxus...360/SC64 17.zip
Direct download link for SC64, Nether Fortress & Mycelium Finder: https://dl.dropboxus...64, F&MF 17.zip
9:30 A.M: Made diamond ores solid colored as well as a slightly different color, made all other ores much easier to spot, changed the color of iron ore, too, to make it easier to tell apart from coal, changed bricks a bit, and made the thing with the doors even more noticeable than before!
4:30 A.M: Made dungeons easier to find than before, added a G to grass blocks, made all the letters smaller so they only take up about half as much space and made the thing with doors a tiny bit more noticeable!
2-8, 1:30 A.M: Made sand, dirt and gravel easier to distinguish underground so you can clear them more quickly and waste less durability trying to clear them with pickaxes, made clay blocks/soul sand/glowstone easier to spot from a distance, and did something silly with wooden and iron doors that you might like!
Include a key of some kind which notes what different block types are.
Planned possible updates:
None as of right now.
Planned updates will almost certainly be carried out at some point. Planned possible ones require input from people using Strongestcraft so I know whether or not you guys think it'll be a good idea or a bad one. If too many people think an idea'll be bad and there's solid reasoning behind why they feel that way, chances are, I won't implement such an idea. As you can tell from the lack of ideas above, 99% of the time when the pack is updated, it's either due to changes in the latest version of Minecraft or spur of the moment ideas that happened to pop into my head, not something that's been planned out for some time.
Apr. 21st, 5:00 A.M:
Both:
Gave fire, lava and water a static image instead of 16-64 images each, made into animations. Looks uglier but reduces lag.
Imported the following files, all 16x: activator rail, activator rail powered, block redstone, comparator, comparator lit, daylight detector side, daylight detector top, detector rail on, dispenser front vertical, dropper front, dropper front vertical, fire 0, fire 0.txt, fire 1, fire 1.txt, hopper, hopper inside, hopper top, lava, lava.txt, lava flow, lava flow.txt, quartz block bottom, quartz block chiseled, quartz block chiseled top, quartz block lines, quartz block lines top, quartz block side, quartz block top, water, water.txt, water flow and water flow.txt. I tell you this because, when it comes to these images, minecraft's been having to interpret them on your monitor from the minecraft.jar instead of this texture pack. That's how a texture pack can be missing a grass image; the minecraft.jar takes over and uses the default appearance of grass instead. By adding all these files, there's less 'splitting' going on: some files being read from this texture pack while many others were having to be read from the minecraft.jar. Hopefully, this should reduce lag a bit, but that's not all.
Made all 4 types of logs 2x more solid and reduced their size from 64x to 16x.
Made all 4 types of planks 16x instead of 64x. In-game, there won't be any visible difference between the fact that they've been changed from 64x to 16x, they look exactly the same as they did before. The benefit to me doing this is making Minecraft have to render 4x less data, which should reduce the lag some people experience when using this texture pack. It wasn't a problem before 1.5, but I guess Minecraft's become less optimized, not more, when it comes to TPs. Over time, I plan on converting all unnecessary 64x files to 16x ones. Files that *need* to be left 64x will remain 64x, like grass, dirt, stone and some others.
Made all the destroy 0 through destroy 9 images 16x instead of 64x.
Made all the different sides of all the different types of quartz blocks transparent as . Not quartz ores, those are still 100% solid, just the quartz *blocks.*
Made all three sides of cacti 16x instead of 64x.
Made bedrock 16x instead of 64x.
Made comparators and lit comparators just a little bit transparent.
Made endstone a little more transparent and 16x instead of 64x.
Made flower pots more solid and 16x instead of 64x.
Made hoppers and the sides of hoppers about 50% transparent with the same image, giving them a unique shape compared to other blocks in this TP to help you distinguish it from others when working on redstone stuff. Here's a picture of what both of them look like: http://puu.sh/2EbkQ/0ba0ce471e.png The dark grey and light grey checkerboard pattern is invisible in-game; it represents nothing being there, or transparency, in this image editor.
Made netherrack 32x instead of 64x. *Might* reduce it further to 16x in the future, but who knows.
Made powered and unpowered activator rails about 2x more transparent.
Made powered and unpowered detector rails about 2x more transparent.
Made redstone blocks more than 2x as transparent, giving it the same shape as blocks of iron, blocks of gold, etc. The blocks you make out of these materials using 9 of them, not the ores.
Made snow 16x instead of 64x, having to make it 4x more solid in the process. If this becomes an issue, I may revise it to half transparency at 32x in the future.
Made the backs of item frames way the more transparent, have half a mind to make them about 2x more transparent than this in the future and made them 16x instead of 64x.
Made the dangerous ends of dispensers have the same appearance when they're vertical as when they're horizontal, and am seriously questioning why Jeb/Dinnerbone had to give that a different texture in the first place. :V
Made the front and front vertical sides of droppers a little transparent.
Made the sides and tops of daylight detectors about 50% transparent, giving them a unique shape compared to other blocks in this TP to help you distinguish it from others when working on redstone stuff. Here's a picture of each of them: http://puu.sh/2EbnB/ed434818a3.png and http://puu.sh/2Ebp5/0d47948164.png The dark grey and light grey checkerboard pattern is invisible in-game; it represents nothing being there, or transparency, in this image editor.
Made the vertical ends of dispensers a little transparent.
Made water 2x as transparent, but not in the traditional, (Well, traditional as far as this TP goes), way. You'll see what I mean when you're in-game.
Mar. 15th, 1:15 A.M:
Both:
Made all leaves 50% more solid
Made ice more distinguishable from water by adding a diagonal line through it
Mar. 13th, 7:45 P.M:
SC64:
Updated for 1.5
Changed the display picture for texture packs without a pack.png
Made dirt 2x as solid
Made dragonEgg 100% solid black
Made grass_side 2x as solid
Made grass_side_overlay 2x as solid
Made grass_top 50% more solid
Made netherrack 2x as solid
Made potatoes_0, 1 and 2 a different color from carrots_0, 1 and 2, and inverted the * to a + to help people who are color blind
Made sand 2x as solid
Made vines a little more detailed
Made waterlilies transparent
Made tripWire and tripWireSource stand out as much as possible
Winter's starting to go, and with it, the frostiness of the catspensers. They've also been promoted to sheriff
SC64 Fortress & Mycelium Finder:
All of the above
Expanded the vivid green area of nether bricks
Made mycelium 100% solid and a vivid green, like nether bricks
Feb. 3rd, 10:30 A.M:
Cut both versions of SC down to about 1/3rd their previous size by deleting unnecessary files.
Feb. 2nd, 2013, 8:00 A.M:
Created a separate version of SC for finding nether fortresses
Discontinued SCP since 64x performs equally well or better in every way
Gave cocoa beans their own countdown timer
Made dispensers more sinister to distinguish them from the upcoming droppers
Made emerald ore a little more solid/visible
Made end stone a little more solid/visible
Made fire much more visible for users who have fire animations disabled via optifine or other mods
Made birch, jungle and spruce logs 2x as transparent since they're always evenly distributed in predictable places; oak logs have been left alone, due to their unpredictable placements in large oak trees
Made mushrooms about 50% larger
Made mycelium much more solid/visible
Made netherrack bricks 2x as transparent due to the existence of SC64, Nether Fortress Finder
Made nether portals a little more solid/visible for users who have nether portal animations disabled via optifine or other mods
Made nether wart's background colours different based on what stage of growth it's in
Made spider webs a little more uniform
12-1, 8:30 A.M:
Vanilla Changes
Updated night vision pumpkin helmets to give them 4x as many chances to work on anyone's computer, whatever their monitor settings may be
Updated the textures of gold, iron, coal, redstone and emeralds to better suit their supply and demand and to make their textures more easily distinguishable from each other
Aether Changes
Made around 15 Aether blocks transparent!
11-30, 7:00 P.M:
TFC Changes
Fixed most common blocks being solid!
11-14, 10:15 P.M:
Vanilla Changes
Oh, hey leaves
TFC Changes
Added all those previous SCP changes to SC64
In SC64, made TFC planks 2x as transparent as SCP TFC planks
In SC64, made what I can only assume are snow blocks in TFC 2x as transparent as SCP TFC snow blocks
11-11, 9:15 P.M:
TFC Changes
Added all sorts of missing block textures, a few of which I don't even know what they are! Pfffthahaha
Gave banana trees some flowers/blossoms so you know when they're beginning to "bloom." Obviously, this is not something that happens in real life, but assuming that that texture reads from that spot while the leaves of banana trees are at that stage of growth, this should work just fine. If they don't read from any 16x16 area at all, then there will be no visible change
Gave all fruit tree saplings a solid coloured background to make them easier to spot from a distance and distinguish from "normal" tree saplings
Made leaves more transparent than ever, because screw trees
Made log blocks, from 1/2 of their side view, 2x more transparent than before
Made log blocks, from their new, rotated side view, just as transparent as from the other half of their side view
Made log blocks, when viewed from above, as transparent as their side views
Made snow blocks transparent
Of those new textures added, 16 of them are doors of different colours, all of which have had their windows *greatly* enlarged.
Replaced the old pebbles/rocks textures with the new pebbles/rocks textures, because why not
11-8, 8:00 P.M:
Remade SCP and SC64 07 by using 05 as a base, in order to revert the 'Making everything frosty' change, resulting in SCP&64 08
Condensed all of the previous frostiness into just the catspencer, which will now remain seasonal
Differentiated the crop countdown timer for [carrots/potatoes, which both use the same one] and wheat [which uses its own, separate timer] by both color-coding it in orange and putting a small X in the top-right corner of the timer for carrots and potatoes, so people will know which types of crops they're looking at, whether they grow exactly as fast/2x as fast/half as fast as they actually do, (Since wheat grows 2x as fast as carrots and potatoes do), as well as to help colour-blind players differentiate between the two crop countdown timers
Fixed fully grown carrots being perpetually stuck at 1 on the crop countdown timer
Made ice 2x as transparent as before (4x as transparent as it previously was in SC64. For a comparison: SCP 07 ice thickness: 2 pixels. SCP 08 ice thickness: 1 pixel. SC64 07 ice thickness: 1 pixel. SC64 08 ice thickness: 1/4th of 1 pixel.)
Made the motionless fire texture that's only seen under special circumstances when a mod like Optifine is installed, mostly transparent
Removed the bottom-most line of 16 pixels from wild grass, as a possibly only *temporary* change to study how this may or may not resolve clipping issues in some cases
Roughly sextupled the size of the "hook" section of tripwires and greatly modified their colour scheme, making tripwire traps MUCH easier to spot
You know how vines are a serious cluster of ugliness to look at it with the default texture pack, and with Strongestcraft, they're really not that much better? WELL, THEY JUST GOT EVEN MORE TRANSPARENT/EASIER TO SEE THROUGH. Oh, and they look kinda like green zippers now. Enjoy!
Oh, and winter hates leaves, apparently
11-7, 6:15 A.M:
Evicted items.png from SCP's and SC64's folders, making new items like carrots visible when they're held in your hand
Gave carrots their own crop countdown timer (Could've sworn I did this already during the last update or two, but was wrong, apparently)
10-31, x time:
IT IS A MYSTERY
10-28, 9:45 P.M:
Vanilla Changes
Updated to 1.4.2
Made the block destruction countdown timer more cyan instead of teal
Made explosions way more transparent
Made that new painting about 95% transparent
Preemptively made all future paintings about 95% transparent
Snow has forced its way back into the pack
MADE ALMOST EVERYTHING STAY FROSTY. Beacon beams? YEP. Wither armor? YEP. Every piece of vanilla armor? YEP. Every single thing in the terrain.png? YOU KNOW IT
10/4/12, 5:30 P.M:
TFC Changes
Removed the solidity of dry grass.
9/10/12, 8:15 P.M:
TFC Changes
Added the new charcoal block, left it completely solid since it's one of those valuable ones you'll want to see as soon as possible
9/7/12, 5:00 A.M:
Vanilla changes
Made an optional, alternative 64x64 version of Strongestcraft Plus, aptly named SCP64 (Strongestcraft Plus 64)
Made many things in SCP 64 more transparent than would be wise to make 'em in SCP (Strongestcraft Plus)
Edited the number 7 by one pixel in both versions of SCP
Fixed dry farmland's transparent section being misaligned by one pixel in both versions of SCP
Gave default emerald ore a new texture in both versions of SCP
Made bamboo a tiny bit more transparent in both versions of SCP
Made snow tiles at least 2x more transparent in both versions of SCP
Made spiderwebs a tiny bit more transparent in both versions of SCP
Made the first two growth stages of netherwart easier to spot in both versions of SCP
Made the sides of enchanting tables more transparent in both versions of SCP
Might've made water and lava 75% transparent only in SC64, depending on your animated water/lava settings
Removed that one floating pixel over wild grass that wasn't supposed to be there in both versions of SCP
Tekkit changes
Fixed solid sapphire blocks being 4 pixels too solid in both versions of SCP
Made blast door windows a little more transparent in both versions of SCP
Made reinforced windows a little more transparent in both versions of SCP
Made solid cubes of bronze, copper, emerald, ruby, sapphire, tin and both kinds of uranium a little more transparent in both versions of SCP
TFC changes
Added a countdown timer to all the new plants in both versions of SCP
Added all the new sand blocks and made them transparent in both versions of SCP
Made all cobblestone 2x more transparent in SCP64
Made all dirt 4x more transparent in SCP64
Made all leaves 4x more transparent in SCP64
Made ladders transparent in both versions of SCP
8/26/12, 6:30 P.M:
Vanilla changes:
Fixed the creative inventory GUI for real this time
TFC changes:
All ores have now been changed from semi-solid (Default) to 100% solid, making them WAY easier to spot from distances of 50, and even 100+ blocks away!
Made all stone (The default kind you see everywhere in caves) twice as transparent, making it MUCH easier to clearly see the shapes of caves, mobs, players and other things in caves, especially from a distance!
8/11/12, 11:30 P.M:
Vanilla changes:
Fixed the creative inventory being a bit wonky
Catspencers have taken over unknown pack.pngs
8/8/12, 5:15 P.M:
Vanilla changes:
Made crafting benches and furnaces solid again (Helpful for people who ever place 'em somewhere, go off to explore and get lost)
Made wild grass easier to see
Made iron bars about 33% more transparent
Imported new dispensers from cat planet
TerraFirmaCraft changes:
Made all default types of stone WAY more transparent as they should've been to begin with
Made smooth stone bricks transparent
Made that one block type that forms above bloomeries somewhat transparent
7/28/12, 9:15 A.M:
TerraFirmaCraft changes:
Made all cobblestone transparent
Made all dirt transparent
Made all grass transparent
Made all leaf blocks transparent
Made all snow transparent
Made all stone bricks transparent
Made all rock types about 50% transparent
Made all log blocks transparent, except when viewed from directly above
Made log piles transparent
Tekkit changes:
Made oil a vivid, solid green to make it easier to spot
7/25/12, 5:00 P.M:
Made the *other* type of rubberwood about 50% transparent, too.
Made the texture that shows sap on rubber trees solid again, which also makes 'em easier to spot from 100+ blocks away.
9:45 P.M:
Changed the appearance of marble a bit to distinguish it from grass, dirt, gravel and sand
Made basalt transparent
Made basalt bricks transparent
Made basalt cobblestone transparent
Made marble bricks transparent
Made rubber wood logs somewhat transparent, though still solid enough to spot through a cluster of different types of trees
Made solid copper blocks transparent in the same way as solid gold blocks, solid emerald blocks, etc.
Made solid tin blocks transparent in the same way as solid gold blocks, solid emerald blocks, etc.
Made solid uranium blocks transparent in the same way as solid gold blocks, solid emerald blocks, etc.
7/23/12, 3:00 P.M:
Added a flax countdown timer, added small, blue "F"s over each number to differentiate flax from wheat
Changed ruby, emerald and sapphire ores to be about 50% transparent with a thick R, E and S written on them respectively
Corrected the Co of nikolite ore to N
Doubled the transparency of jungle leaf blocks
Made marble more transparent
Made rubber/rubberwood leaf blocks transparent
Made the GUI of night vision pumpkin helmets less opaque
Made the silver S of silver ore smaller to differentiate it from sapphire ore
7/22/12, 3:30 P.M:
Changes to the default Minecraft graphics:
Added the three stages of growth for cocoa beans, emerald ore and whatever those two textures to the right of emerald ore are supposed to be
Added solid emerald blocks and made them 50% transparent, though this will result in the top sides of chests from beta 1.8 to 1.2.5 have glitched graphics; the other 5 sides of chests will still be fine
Made cauldrons and the new sandstone blocks transparent
Made enchanting tables somewhat transparent
Made nether portals a 66% transparent purple instead of a 100% solid blue when you have nether portal animations turned off
TEKKIT-specific changes:
Made bronze, nano and quantum helmets invisible so you can still see player's faces
Made copper ore transparent, labeling it with an orange-brown C
Made covalence ore transparent, labeling it with a cyan Co
Made marble transparent, labeling it with a small, white M
Made solid ruby, emerald and sapphire blocks 50% transparent in the same style as solid gold blocks, solid emerald blocks, etc.
Made tin ore transparent, labeling it with a silver T
Overlaid the transparent icon of each normal ore onto the solid texture of its corresponding nether ore (For example, the black symbol for coal appears on blocks of nether coal, which is 100% solid; the transparent parts are replaced by the default appearance of nether coal.)
3/29/12, 5:00 P.M: Added those new blocks I forgot about, made 'em transparent, made a stone texture from 1.1 transparent and made netherwart easier to find by adding a clashing color of solidity to it for each of its three growth stages.
3/5/12, 5:30 A.M: Added that new sapling I missed!
3/3/12, 6:00 A.M: Added one more block I missed, made it transparent, made those new leaves transparent too.
3/1/12, 11:30 P.M: Added the new blocks, made the ones that are currently available in-game, (Redstone lamps), transparent, made redstone more solid since it just got more useful, made coal a few pixels more transparent, added a 50% alpha layer to lava in the terrain.png.
2/13/12, 12:00 P.M: Made coal, redstone ore and glass more transparent, made gold and iron more solid, gave glass a consistent texture and fixed the moon compass.
2/9/12, 5:00 A.M: Fixed that small, white, language icon on the main menu.
2/4/12, 4:30 P.M: Replaced a 16x16 purple area in the terrain.png with the proper texture for 1.1.
11/28, 2:00 P.M: Changed how enchantment tables work so that they display (mostly) English words instead of the Standard Galactic Alphabet.
10/28, 8:15 P.M: Updated for 1.9 pre-5.
10/16, 1:00 A.M: Increased the prize to $10.
8:15 P.M: Contest! Win $5!
10/14, 3:30 A.M: Updated everything for 1.9 pre-release 4.
10/4, 2:45 A.M: Updated for the 1.9 pre-release and added some transparency to nether bricks, but left them solid enough that fortresses should stand out the moment you see them.
10/2, 12:45 P.M: Made coal, iron, gold, redstone and lapis lazuli ores thicker so they're easier to spot, made clay thicker so it's easier to spot, made all colors of cloth blocks thicker so they're easier to distinguish from other blocks and made mossy stronghold bricks and cracked stronghold bricks 100% solid again to make strongholds much easier to find.
9/19, 3:30 P.M: Added a great deal of transparency to all the new forms of bricks, mushrooms and swamp vines + added a little bit of transparency to iron bars.
9/14, 12:45 A.M: Updated the texture pack for 1.8, though the small number of new blocks will temporarily be solid so you can get used to 'em.
8/7, 3:00 P.M: Cleaned up redstone dust to make it easier to tell where it's pointing, made detector rails, powered booster rails and unpowered booster rails slightly more transparent, made clay easier to spot, replaced the previous mossy cobblestone texture with the original one since they're both 100% solid anyway and updated the readme.txt.
7/4, 12:00 A.M: Took a couple of hours to add a short list of items and how many smelts you'll get out of them in the furnace interface. (Credit goes to Joshatdot for coming up with the idea and implementing it in a texture pack of his own!)
7/3, 9:45 P.M: Reverted mushrooms to their original textures due to the mushroom growth update.
7/1, 5:45 P.M: Updated cakes, beds and pistons for 1.7.
6/26, 3:45 P.M: Updated the hell out of night vision pumpkin helmets, made all helmets- except night vision pumpkin helmets- invisible, touched up redstone ores a tiny bit, made coal even easier to spot than before and made glass prettier + more transparent than before.
3:45 P.M: Fixed some of the colors of the moon clashing inappropriately with certain monitor settings, and possibly while wearing a night vision helmet.
6/10, 3:30 P.M: Rounded out the sun/moon compasses, reversed the crop counter to count down from 7 instead of up to it, almost completely remade the block destruction meter, accidentally made blocks glow a little when being hit, made glass blocks easier to see through again and removed the "mob" folder to cut down on the size of the texture pack since it isn't currently being used.
6/5, 2:30 A.M: Made wooden and iron doors a little more solid, made netherrack and soul sand a little more transparent and made the sides of dirt blocks covered in snow fall in line with normal dirt blocks.
6/4, 3:00 A.M: Gave living and dead shrubs more of a trim, accidentally turned living shrubs into blocky four-leaf clovers, changed gravel and sand up a bit so you'll know that they're the two blocks which should be destroyed with a shovel AND are affected by gravity- great for when you're underground in complete darkness and can't tell what color the pixels are, but can easily see their positions- and made obsidian about 20%
6/1, 8:15 P.M: Made coal, iron ore, gold ore, lapis ore and redstone ore easier to see, removed the dots in the middle of dirt, grass, sand and gravel, and made dirt, grass, sand and gravel a tiny bit more solid by adding a few pixels to half of their corners, continuing to help players identify them as blocks that should be destroyed with a shovel, but without looking as ugly.
5/28, 8:15 P.M: Gave living shrubs, dead shrubs and wild grass a trim, added transparency to trapdoors and soul sand, added some solidity to the player's armor slots and 2x2 crafting table, 3x3 crafting table interfaces, furnace interfaces and dispenser interfaces and kicked Miyako out of the Nether.
5/26, 12:00 P.M: Reverted the changes to the menu buttons, made the hotbar a little stronger, removed 90% of the adf.ly links, updated the preview screenshot of Strongestcraft and Miyako Yoshika has taken over the Nether.
5/23, 8:15 A.M: Removed rain and snow to increase visibility, added transparency to spiderwebs and added transparency to the following interfaces: chests, crafting tables, furnaces, dispensers, your inventory, your hotbar, the main menu before you're in-game and the main menu while paused in-game. Great for catching threats coming right at you- creepers, for example- that you wouldn't have seen without that transparency.
5/20, 5:00 A.M: Fixed that one painting, you know the one.
5/14, 6:30 P.M: Doubled the transparency of all leaf blocks, snow blocks and snow tiles, changed the color of obsidian a bit, added some transparency to clay due to the way it forms on mcMMO servers, reduced the identification pixels on grass and dirt blocks from four to one to increase visibility, changed the position of one on sand.
5/7, 8:15 A.M: Made cobblestone transparent again, made powered and unpowered booster rails noticeably more transparent, shrank the .png that removes clouds from 256x256 to 16x16 to cut down on the size of the pack, increased visibility by a tiny degree during both day and night by messing with vignette.png.
5/1, 4:45 P.M: Fixed an issue with white wool looking too similar to snow blocks, changed obsidian and coal textures just a tiny bit each; if you're reading this, don't worry, you'll still be able to recognize them immediately.
4-28, 4:30 P.M: Added varying degrees of transparency to iron, gold and diamond blocks- the blocks, not the ores, that would be silly- workbenches, furnaces, jukeboxes, note blocks and glowstone, returned chests to their original textures, updated this post to contain a section on how to properly hide your chests on servers that don't use chest-protecting plugins and updated the readme.txt to contain more information for mac users.
4-24, 12:45 P.M: Made leaves more transparent, falling in line with the same wireframe format as most other blocks, added some transparency to tilled farm tiles, added a tiny, TINY bit more transparency to detector rails becausewhythehellnot, added solidity to the borders of sandstone, planks, stone slabs, double stone slabs, snow blocks and netherrack to make them easier to tell apart from all other blocks and made all colored and uncolored cloth blocks easier to distinguish from all other blocks, too.
8:15 P.M: Remade mossy cobblestone into a solid green block- forgot all about that after the last 100% remake up until now.
7:45 P.M: Made sidegrass FOUR TIMES MORE TRANSPARENT, YEEAAAH
4-22, 8:15 A.M: Switched the night vision from grey to white since white seems to work quite a bit better for most people.
4-20, 1:15 P.M: Updated redstone... Again. Because Notch updated redstone... Again.
4-19, 2:45 P.M: Had some fun with adding a small amount of added transparency to the new rails, imported the new sidegrass- kept it as is since it doesn't seem too intrusive- imported the new saplings Notch failed to mention and updated the crop growing animation to be more down-to-earth.
4-12, 11:00 P.M: Updated the download link, updated the readme.txt to include a link leading to this thread to make future updates easier for you guys, finally gave this texture pack a name after all these months.
4-9, 3:00 P.M: Updated the moon, added transparency to sponges and bookcases, updated repeaters to show which direction they're facing, made leaves more transparent and updated the logo again.
12:30 P.M: Woke up and changed the link back to normal. The "joke" link can still be found here.
4-8, 12:45 A.M: Changed the download link as an April Fool's joke one week later since doing so on the appropriate day would have been too obvious. The proper link can be found here.
6:00 P.M: Updated the sun/moon compasses, new pack.png/logo.
4-5, 9:30 A.M: Made beds a little more transparent than before, gave blocks a countdown to when they'll be destroyed, removed clouds for greater visibility- but don't worry! If you're like me and relied on them as a compass, both the sun and moon have been changed accordingly to be your new ones- changed crops in a similar way to the block countdown, but left the final state of wheat in its vanilla form to help you recognize it when you're on texture packs that use the default textures for wheat, made dry, tilled soil solid, made ladders more transparent, made mine cart rails more transparent, made repeaters transparent and changed a single pixel of sand to make it easier to distinguish from gravel while in an area that's 100% black. As always, if you can think of any additions you'd like to see or dislike one that's been added, let me know!
3-19, 12:00 A.M: Made beds a little more transparent, gave doors a little more transparency, made it a tiny bit more clear when your wheat's ready to be harvested and cut down on thievery.
3-16, 3:00 A.M: Changed the green night vision over to grey night vision since it is, by far, the strongest. Enjoy.
3-10, 9:30 P.M:
* Made paintings transparent
* Made bedrock more recognizable
* Added increased visibility to bricks
* Cut out a doggy door in wooden and iron doors
* Added increased visibility to the three types of logs
* Made it really obvious when your wheat's ready to be harvested
* Made ice blocks transparent to see through frozen lake surfaces and such
* Added one of those tiny, green squares to the sides of grass blocks covered in snow
* Changed cobblestone, but only in the transparent cobblestone pack, in the same way I changed iron ores
* Changed sugar cane to display only one cane, not four, to make it easier to see when you're walking around in fields of it
* Realized what you guys meant when you said I needed to add transparency to beds and made changes accordingly, then added further transparency to beds for the hell of it
* Fixed some shades of black being transparent in cacti blocks, black cloth blocks, pine tree logs, and a few other blocks, though this wasn't too noticeable before since it was just a few pixels per block
* Changed iron ore enough that there's a noticeable difference which makes it even easier to tell apart from coal at a distance in a 100% pitch black area, but still similar enough to how it used to be that you should still recognize it instantly if you've been using these packs for awhile now
3-7, 1:50 P.M: Updated the part in the readme.txt for Mac users having trouble installing the texture pack, added two separate pack.pngs to each pack.
3:50 P.M: Updated the names to make them easier to distinguish, and so you'll also know for sure whether or not you have the latest version. Also updated the readme.txt to show the Mac users some love.
3:20 P.M: Woke up and noticed that the first download link was incorrect. Why didn't any of you guys post here telling me that? I would've updated it for you much more quickly.
2:50 A.M: Note to self: 1.5 hours. 3:45 A.M: 2.5 hours.
1:15 A.M: Urgh. Been experimenting with the shape this entire time. Not surprised that it's been over two hours since I started. Made them bulkier. They don't look as nice as before, but you've got a broader range of vision now. Compare these before and after pictures to see the difference.
12:25 A.M: Updated the level of transparency. Noticed that there was too much night, not enough vision.
3-2, 12:10 A.M: Updated how your HUD looks when wearing a pumpkin as a helmet. I plan on doing this several more times.
3-1, 11:05 P.M: Added night vision pumpkin helmets, made leaves much more transparent, though still quite visible, updated the readme.txt. Comparison picture showing how dark it is without night vision.
3:20 P.M: Fixed redstone.
2-28, 2:45 P.M: Made mushrooms much, much easier to find, made it possible to quickly distinguish sand/gravel/[dirt/grass] by editing the 2x2 square in the middle a bit.
2-27, 1:30 P.M: Made two separate packs, one featuring transparent cobblestone, one featuring solid cobblestone. Aside from that difference in the two packs, they're both identical. Other changes include maintaining everything's default color, so everything doesn't look bright/cartoony anymore, updating for Beta 1.3_01, and completely revamping most of the ore blocks to make them easier to distinguish from far, far away. Great for when you need coal but not iron, iron but not coal, etc, since now you can tell them apart without having to get close enough to throw a torch down nearby to see what color they are. This applies to many other combinations of ores, too. Oh, and before I forget, I did something with furnaces and dispensers for the hell of it. Edit, 2-28, 2:10 P.M: Ah, I knew I was forgetting a few other things. Dirt, gravel, sand and grass have had tiny, 2x2 green squares added to their center to make them easy to distinguish from other block types while underground, but without taking up as much space as the previous letters did. If you see a green square in the center, that means you're better off destroying it with a shovel, not a pickaxe. Oh, and preparation for updating the pictures made me realize that I need to change the appearance of mushrooms to make them easier to find again. I'll be updating that as soon as I finish typing this sentence and hit "Submit." Ah, and another thing I forgot! Added a readme.txt for anyone who really needs one.
Direct download link for SC64: https://dl.dropboxus...360/SC64 17.zip
Direct download link for SC64, Nether Fortress & Mycelium Finder: https://dl.dropboxus...64, F&MF 17.zip
9:30 A.M: Made diamond ores solid colored as well as a slightly different color, made all other ores much easier to spot, changed the color of iron ore, too, to make it easier to tell apart from coal, changed bricks a bit, and made the thing with the doors even more noticeable than before!
4:30 A.M: Made dungeons easier to find than before, added a G to grass blocks, made all the letters smaller so they only take up about half as much space and made the thing with doors a tiny bit more noticeable!
2-8, 1:30 A.M: Made sand, dirt and gravel easier to distinguish underground so you can clear them more quickly and waste less durability trying to clear them with pickaxes, made clay blocks/soul sand/glowstone easier to spot from a distance, and did something silly with wooden and iron doors that you might like!
Please note, all times listed- 4:30 A.M, 1:30 P.M, etc- are central time. If you need more information on anything else, don't hesitate to ask. To everyone who gives this pack a try, I hope you have more fun using it than I've had creating, maintaining and improving it!
Users who enjoyed using this texture pack may also enjoy using Assistcraft!
Users who enjoy Strongestcraft may also enjoy these maps!


















