3/26/13: Updated Portal Gun mod textures (to version 1.5). They are now in a folder called "mods" inside of the packs.
3/13/13: Official
1.5 update. Nothing new from pre-releases--just general tweaking.
1/8/13:
Two year anniversary release! 1.5 pre-release (2). New: hopper, dropper. Fixed: spider/enderman/dragon eyes, tnt minecart, clock, compass. Animated: 32x32 personality cores (cloths 1/2/3/4/5/6/9/10/11/12/13/14), potaTOS, nether quartz ore (and all 16x ore shine animations).
1/12/13: 1.5 pre-release. Packs no longer require patching if using version 1.5 or later. Updated: bow, saddle, portal gun mod textures (to version 1.4.5). "Unportable" grey/lightgrey/black wools are now quartz instead (you can probably switch out your dungeon textures with
MCEdit as explained
here). New: Comparator, daylight sensor, trap chests, quartz ore, redstone block, nether brick, potato crops, repair gui, hopper gui, fireworks, and enchanted books. Lastly, alternate terrain textures are in their own .png now
11/2/12: Quick
1.4.3 update. Updated language files and added "Wait" music disc.
10/26/12: 1.4.2 update. New: Pigs, bat, wither boss/skeleton, witches, villager zombies, villager emotion bubbles, beacon, carrots/potatoes, pumpkin pie, item frames, flower pots, skull heads, fishing carrot, nether star, and ender chest. Updated: apples, fish, potion effect icons, leather armor, misc gui changes, fire charge (now combustible lemon), and sandstone.
Modified Portal: Mobs are now the Precisely Portal variants and
Precisely Portal: Melons are now melons and potatoes are potatoes.
8/02/12: 1.3 update. New guis (trading/book/etc), emerald ore/block, tripwires, made ores/glowstone shine (only in patched 32x), and updated records. Cocoa beans and bonemeal reverted to default since they aren't strictly dyes.
5/17/12: 1.2.5 update. New portal gun textures (thermal beam, redirection cubes and etc.), book and quill items (gui pending), redstone colors. Fixed 32x light blue dye. -"Modified Portal:" Fixed Mycelium.
3/28/12: 1.2.4 update. Updated char.pngs and new 16x alternate character skins. Added portalgun textures for iChun's mod, new wheat and wood planks, also officially added
Restcoser's "lava goo" animation (requires patching). -"Modified Portal:" New dirt
3/9/12: 1.2 update (reuploaded on 3/12/12 to fix missing .lang files, 32xModified paintings, and transparent ghasts). Added: default jungle items/cat/sandstone, temporary "stone square block." New: Redstone lamp, End brick, Endportal casing, pumpkin helmet texture, iron golem, 32xArmor, 32xwolves, and fixed 32xclock.
-"Precisely Portal:" new pumpkin/jack'olanturn, snow golem, 32xcows. -"Modified Portal:" New squid.
2/8/12:
One year anniversary release! Added default jungle items/cats, new xp potion, updated dragon egg, pork/beef, ores, stronghold brick, more splash txt, and shinier tools. Updated mobs: most 32x32 mobs/npcs completed, zombie is now a defective turret, ghast is a burned companion cube, zombie pigmen are frankenturrets, blazes are just... better looking, and mooshrooms have the new mycelium growing on them. "Precisely Portal" had an updated clay brick.
1/19/12: 32x32 packs were added (using Vattic's "
Faithful 32x32" as a base)--all terrain/art files and items are done in the 32x packs, armor and mob are default 16x until a later update. Other changes: New dispenser, eng.lang file (manual update). "Precisely Portal" melon is now a giant potato, melon slices are normal potatos, and glistering melon is potatOS. "Modified Portal" had the iron door change to the circular door.
1/15/12: 1.1 update. New crystal/"tunnel" textures for the end, GUI screens, grass, updated long grass, sandstone, wool, and cubes. Art files were split up into two separate files: normal, and alternative/extra "portal 2" paintings. "Precisely Portal" also had the brick texture changed from the 1970s look to the Portal 1 look, and cactus reverted to default for now.
12/08/11: Second 1.0 update. New minecart, boat, records, blaze powder, ice, bed, moon phases, layered clouds, and red button (in alternatives, not available in default). "Precisely Portal" also had minecart tracks changed to a sort of Portal 2 "lightbridge" look.
11/18/11: Minecon 1.0 update (it's called "candidate 2," but the official update didn't change anything): New villagers, and new "win" text (manual change).
11/09/11: Second 1.9 update. "Modified Portal" wolves are now husky. Both packs had updated title panoramas, enchantment tables, soul sand/nettherack/netherbrick, enderman pearl/eyes, glistering melons, maps, pumpkin vinettes, giant mushrooms, netherwart, book particles, and potions. Iron Bar texture was reverted back to default, and there's a new "chell" painting available in the alternatives.
9/22/11: 1.9 Pre-release (not yet completed. Many textures are default 1.9 until a new texture can be made for them). Lava slime, blaze, and lilypads added. Updated crafting grid, inventory, and furnace. "Modified Portal" mushroom cows included, and "Precisely Portal" normal cow was textured as well.
9/20/11: Official 1.8 is up now. Spiders updated and stronghold textures fixed. Endermen and chests were added.
9/7/11: Beta 1.8 pre-release. Changes: EVERYTHING HAS BEEN SMOOTHED! Both packs: texture shears, chest-in-cart icon, fishing rods, sticks/arrows are darker, and alternate cubes and doors from Portal2 were included as well as a turretdispenser. "Precisely Portal" had the brick change to a "portal here" block. "Modified Portal" got a new cow skin and flowers.
9/6/11: Finished
my dungeon! I also linked the texture packs and dungeon to adfly... basically, all that means is you have to wait 5 seconds before you can download them. They're still free.
8/30/11: Re-skinned skeletons, slimes, armor, records, maps, saplings, long grass, and shrubs. Default character skins and the minecraft logo were added. There are also new paintings (Not all currently show in default Minecraft, but they're available as alternatives): Glados Eye (1x2), Aeiral faithplate (2x2), spiketrap (2x2), and repulsion gel (2x2). Paintings were slightly rearranged to accomodate the new ones. For "Precisely Portal" you have new robot sheep, wolves, and squid. For "Modified Portal" you now have a mini cactus as the dead shrub.
Precisely Portal only: Skinned some animals to look all roboty. Squid, sheep, and wolves. Modified Portal only: Dead shrub is now a small cactus.
8/22/11: Glowstone and torches were altered for both packs. An alternate, "cleaner" glowstone was included below in both packs as well for those who may not like the blue look.
Precisely Portal had a combustible lemon replace the flint and steel, a potato GLaDOS and defective turret as flowers, and a rocket turret as a dead shrub.
6/30/11: Beta 1.7 Update. Pistons and shears added (maps added from 1.6 as well. Not sure how I missed that graphic...)
5/26/11: THIS PATCH WILL BREAK YOUR DUNGEONS. A LOT. Sorry, but it needed to happen. Hatches have replaced the mossy cobblestone grate texture, so the mossy cobblestone was changed to be the old "fling" texture for both packs. Precisely Portal sandstone defaulted to vanilla (but will probably change later if I get a good idea for it), and dirt and cobblestone were switched so you won't sound like you're walking on dirt in dungeons. New: Shrubs.
4/23/11: Beta 1.5 update. Sapling, web, and new rails were added. Nothing new aside from updating the pack to 1.5
3/3/11: Beta 1.4 update. Nothing remarkable (only cookies were added). I wouldn't have bothered to update for such a small change, actually- but what the heck. It's an easy update.
3/27/11: Stone was smoothed out a bit, 2x1 paintings were re-arranged (so we get the most important ones first). The circle door was given corners, and glass was smoothed out. Splashes were shortened, too. title screen and inventory cleaned up to look better... this update just made things a little better overall.
3/25/11: Both packs were updated. The largest change is that I added a LOT more paintings, but normal Pumpkins were also changed to differentiate between them and jack-o-lanterns.
3/17/11: Both packs were updated. Pumpkins were changed to accompany the new "pumpkin helmet texture" (which will probably be refined and cleaned up later). Dispensers were re-textured. "Precisely Portal" also had sandstone changed to the "fling" block ("Modified Portal" will have to wait for more block options before it gets that).
3/9/11: Both packs were updated. Basic equipment was skinned and dyes were simplified. "Modified Portal" had the clay block switched to the normal cube (it still makes sense to me that way).
3/4/11: "Precisely Portal" companion cube and normal cube switched to wool. If more blocks get added to the game, this could potentially change, but for now it's good.
2/28/11: "Precisely Portal" had stone/cobblestone/bricks switched around so you can make rooms look more like portal. That same pack also had a slight companion cube change and I added a blue/orange cursor (the modified portal will get the same cursor in its next update. But it's not worth re-uploading the file for that small of a change).
2/27/11: White wool was changed to be a white cube for furniture purposes. Black and grey wools were switched around a little bit to compensate for that. New painting was added, and the dispenser texture was changed (no more see-through walls). 2 versions of the pack are now available.
2/24/11: Okay, I've got a better fix up now. Redstone delayers and beds were skinned (beds altered from MrMagical's bed skin) . The redstone graphics were fixed (although they're not even half as cool as it used to be...). Ghasts are probably done.
2/22/11: Temporary fix up for the Beta 1.3 update. A better fix will be available when my finals are over and I have time to fix it. (Yes, redstone looks bad right now. Be patient!)
2/18/11: Messed with mob skins a lot to make them look more portal-y. Also added the creeper skin (which is now my favorite mob).
2/12/11: Skinned TNT, jukebox, bookshelf, sandstone, and nature items (like cactus, reeds, etc.). The pack is probably about 90% completed, now.
2/10/11: Skinned crafting table and chests. I also finally made wood black, since I REALLY want those fence-piston thingies. Fixed up the stray pixels on ice.
2/08/11: Re-skinned signs, netherrack/soul sand, edited the camera artwork, and spiced up the inventory GUI a bit.
2/07/11: Most basic terrain/item textures are done. Art is done. Armor skins are done. Skeletons, zombies, zombie pigmen, and spiders are done.