What do you use your anvil and EXP for?
#1
Posted 28 November 2012 - 11:20 PM
Before anvils, it was pretty easy. I enchanted lots of picks, lots of swords, and a few bows. Sometimes armor.
Now, with anvils, I'm thinking whether its easier just to use levels to repair things. For example, if my Prot. 3/4 armor is worn out a bit, I just use levels to repair it. Another example is since I have a Eff 4, Unb 3, Silk Touch 1 Diamond Pick, I may just never enchant another pick and just repair this one.
Thoughts?
#2
Posted 28 November 2012 - 11:23 PM
#3
Posted 28 November 2012 - 11:28 PM
Its not worth it if you don't have an exp farm and have some really good enchanted stuff e.g. Diamond helmet with Protection 4 and Aqua affinity with respiration it would cost a fair bit to repair it. I have some items that cost over 30 levels to repair them; But if you can afford the exp then be my guest.
Edit: If you find a spawner other than cave spider Keep it! even if its four billion blocks out it'll make your life so much easier to repair your good tools that ask for a lot of exp.
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#4
Posted 29 November 2012 - 02:47 AM
The critical thing to remember is to name final item at a low level, and never use it. Named items aren't subject to the increasing repair cost that non-named items are, and having an undamaged item in the left slot won't increase the cost of the enchant.
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#5
Posted 29 November 2012 - 02:58 AM
Darkfyre99, on 29 November 2012 - 02:47 AM, said:
The critical thing to remember is to name final item at a low level, and never use it. Named items aren't subject to the increasing repair cost that non-named items are, and having an undamaged item in the left slot won't increase the cost of the enchant.
#6
Posted 29 November 2012 - 03:07 AM
I only use the anvils for cannonballs mainly because of the Better Than Wolves mod that I play. It renames the vMC anvil into a "Dead Weight" and removes it functions to repair things. The anvil you make in the mod just lets you use a 4x4 crafting grid to craft efficient stuff. So there's my two cents.
#8
Posted 29 November 2012 - 03:10 AM
</3
#9
Posted 29 November 2012 - 04:09 AM
such names a "Fortune Finder 5000" would be my pickaxe with max fortune, efficiency, and unbreaking chants
or
"Slap Chop" Would be my Axe with max unbreaking and efficiency chants
Blizzard BattleTag : Cannibutter#1492
#10
Posted 29 November 2012 - 05:04 AM
Darkfyre99, on 29 November 2012 - 02:47 AM, said:
So you don't enchant the item because it would be more expensive, name it before any repairs because it sets the base price at the lowest, and then we should enchant so we get the lowest price for any repairs in an enchanted named item.
Yes?
The price to fully restore (I used it till the damage bar was gone) my Silk Touch/Efficiency IV Pick is level 37 and 4 Diamonds - sounds good enough to me.
#11
Posted 29 November 2012 - 06:41 AM
#12
Posted 29 November 2012 - 06:49 AM
Well other than that, I use my exp mostly on enchanting, and repairing when any items need repairing of course. Simply saying, I just decide my choice depending on the situation.
But I would most likely enchant more than repairing, because who knows, if I get a nice enchantment on a pick, I can merge it with my previous pick to create a far better one. And even better, name it afterwards.
#13
Posted 29 November 2012 - 12:43 PM
Zuran_Orb, on 29 November 2012 - 05:04 AM, said:
Yes?
The price to fully restore (I used it till the damage bar was gone) my Silk Touch/Efficiency IV Pick is level 37 and 4 Diamonds - sounds good enough to me.
Here's my history in my latest game when enchanting my bows, since I don't care about the flame or infinite arrows ability:
Enchant a bow for 1 level: Power I - use it until it's almost gone
Enchant a bow for 1 level: Power I - don't use this one
Combine Second bow with first one and name it "Artemis" for 11 levels: Result is a named Power II bow. Stored this one.
Enchant a bow for 1 level: Power I - use it until it's almost gone
Enchant a bow for 1 level: don't use this one
Combine the two above bows for 4 levels: Result is an unnamed Power II bow. Use this one until it's almost gone
Combine Artemis with the above bow for 7 levels: Result is a named Power III bow. Stored this one.
Repeated the above steps to make an unnamed Power III bow, and I'm in the process of using this one up. Once I have, I'll combine it with Artemis for a named Power IV bow. IIRC, it will cost 11 levels.
I'm getting impatient though, so when I repeat the above steps again, I'll skip the "wear out" part of the process, and just make an unnamed Power IV bow and get my named Power V bow. I've found a mineshaft since I started, so silk is no longer scarce.
The beauty of this process is that by naming early, I'm pretty sure that no step will cost me more than 16 levels, which means that I'll lose no XP to the increasing XP cost of levels above 16. According to my tests, a Power V bow costs less XP than a level 30 enchant. Even more critically, this process doesn't risk the "dud" enchantments you get from the enchantment table.
The only thing it isn't good for are special enchantments, like flame, punch, silk touch, fortune, and others. You still have to risk the randomness of the enchantment table, but if you enchant at 16, you don't waste XP in the process.
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#14
Posted 29 November 2012 - 12:47 PM
:D
#15
Posted 29 November 2012 - 05:35 PM
#16
Posted 29 November 2012 - 05:45 PM
#17
Posted 29 November 2012 - 07:09 PM
Darkfyre99, on 29 November 2012 - 12:43 PM, said:
Yep, I renamed it before doing any repairs and it still capped at 37 levels (for a full repair).
But, it actually increased two levels before setting the base price, instead of getting a discount. So the first "repair" was 18, I renamed it and it stepped up to 20 (and now it doesnt go up anymore because of the renaming). Does that increase before setting base price make any sense to you guys?
#18
Posted 30 November 2012 - 12:32 AM
#19
Posted 30 November 2012 - 12:55 AM
Really the only current use for my anvil is sitting in the middle of my forge room looking pretty and occasionnally renaming an item for flavor.











