It is the pinnacle of artillery, and it's ability to fling stuff it's unheard of! It is... The Blockapult!
THE BLOCKAPULT
The Blockapult, as implied by it's name, is a catapult. Unlike any other catapult you've ever known, however, it flings absolutely everything. Each block does something differently, and almost every block can be turned into ammunition for this behemoth. Right-clicking a Blockapult's arm will open the UI load it. Right-clicking the body will allow you to aim and charge the Blockapult (it charges automatically while being aimed). While aiming a fully loaded, fully charged Blockapult, Left-click to fire. The Blockapult takes around 5 seconds to charge. You can remove the loaded block or item by right-clicking the Blockapult's arm.
THE CRATE
Need to transport materials via catapult without shooting people? Introducing the Crate! It is crafted like so, with whatever items you want to be transported placed inside the recipe, replacing the Wool Block illustrated in the recipe. It stores all the vital data, so it knows exactly what is inside. Just load it like any other block in the Blockapult and fire it. Upon hitting the ground, it will shatter and reveal the contents inside! Only one stack can be carried in a single crate, and crates are not stackable. The crate can also be placed outside of the Blockapult, and when broken, it drops whatever was in the crate. It can be put back into the Crafting UI to craft whatever was inside of it to begin with.
Snow Block -
Firing a snow block will shoot four fast-moving snowballs.
Water Bucket - Firing a water bucket sends a mass of water hurling. When it makes contact with a block or entity, it makes a large splash, putting out fires quickly, at a distance, and without flooding everything. The bucket stays in the Blockapult.
Milk Bucket -
Similar to what a water bucket will do, except it doesn't put out fires. It puts out potion effects. Use it on buffed up enemy soldiers to weaken their resolve, and use it on your afflicted allies to cure them of their ails.
Lava Bucket -
Similar to what a water bucket will do, except it sets everything nearby on fire and deals damage to nearby mobs, as well as setting them on fire.
Splash Potion - Blockapults can also fire certain non-blocks, such as Splash Potions. It would fire these farther and faster, allowing for greater long-range accuracy.
Cake - Those hit by a Cake will get their hunger fully restored, but until the cake falls off or they wash it off, Villagers will laugh at them. That's right. Those jerks!
Dyes - Those hit by a dye will get colored as such, and their screen will appear the color they are hit with (tinted, but not obscured vision). Similarly to Cake, Villagers will laugh at them until it dries and falls off or is washed off.
Wool -
Wool fired by Blockapults is harmless, and can be used as target practice, especially due to their coloring. Wool Blocks fired this way remain intact upon collision, as does anything they collide with.
Stone -
Stone, Cobblestone and Stone Bricks. It all serves the same purpose and does exactly the same thing. They function as the standard Blockapult ammunition. They can damage blocks that they hit, and fragments upon impact, causing small amounts of damage to those nearby when it hits.
Bricks -
Clay bricks. Fragments into a multitude of bricks upon collision. Less initial collision damage than stone, but the brick fragments have decent scatter range and can damage weaker blocks such as glass, as well as temporarily incapacitate mobs that get hit.
Sand/Gravel
- Does minor damage and temporarily blinds those hit by the grains. Gravel does more damage but Sand blinds for longer.
Glass -
Glass functions similarly to any other block munition, but Glass shatters on impact, throwing shards of glass every which way. It is potent against soft flesh, but pathetic against cold stone.
Iron Block -
The Iron Block deals massive structural and close-range shock damage, but it's shards are noticeably slower, less damaging and have less range than others. Upon impact, it breaks into 3-6 Iron Ingots. Iron Block collisions are considered small explosions by the game engine.
Glowstone -
Upon collision, it shatters and produces an entity in the block that it was closest to. This entity produces a large amount of light. It lasts for a short amount of time before gradually dimming. Getting hit by Glowstone is just as painful as getting hit by any other block, however.
Pumpkin
- When it hits, it explodes into pumpkin mash. The chunking of pumpkins is one of the most famous events in the world. If the pumpkin miraculously hits a player, said player gets a pumpkin stuck on their head and they cannot remove it for a period of time.
Melon
- Upon collision, it produces a 3-7 Melon Slices. If it hits a player, that player gets covered in sweet melony goodness and will attract nearby bats until it dries up or gets washed off.
Obsidian -
Obsidian is a bit of a wild card. It breaks blocks slightly more effectively than Stone, and sends out shards upon impact that are slightly more damaging than Glass.
Seeds - When any type of seeds are fired, as well as Potatoes or Carrots, they would produce a seed entity for each item used, and it would fire up to 10 of the items at once. Upon hitting unplantable ground, they would bounce twice. Upon hitting empty farmland, a seed entity would plant.
TNT - When fired, it would launch a chunk of explosives. Upon collision, this chunk would break into three separate sticks of explosive. These explosives would explode at different times, and have a blast power of about one, the same as a Ghast fireball.
Items/Crate -
Items can be packed inside of a crate and flung to act as a short-range item transportation method. Be careful you don't get hit by the crate, however. It stings!
I'm sure there are more I can think of, but for now, this is it.
Let's have glass+obsidian shards have damage that scales down more drastically for armored mobs or players, but do the same damage as stone shards for unarmored players. And, to clear up, does glowstone have glass shards?
Let's have glass+obsidian shards have damage that scales down more drastically for armored mobs or players, but do the same damage as stone shards for unarmored players. And, to clear up, does glowstone have glass shards?
It's main purpose is to produce light, so no, not really.
Rollback Post to RevisionRollBack
It's hard criticizing ideas when one is tired, so you'd better appreciate it when I criticize yours.
I like this idea. The only ammunition I currently dislike is the lava bucket, as lava is very easy to obtain. I'd like it a little bit more if it cost the bucket when you throw lava, but for the vast griefing potential I think it needs to be toned down a bit.
Does the catapult have a set durability, causing it to eventually break? That would make it a tad more balanced. And does it show a firing arc and target reticle when you fire it, similar to this (just the aiming, nothing else)?
Rollback Post to RevisionRollBack
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
Not too OP, besides the lava, which could be toned down a bit. But overall, it's balanced, especially if it has durability.
I do have a few questions though, how big is the blockapult? Does it only take up one block? a 4 x 4 area? It doesn't say in the text, and i'd like to know. And what is the range on it?
Oh, and another suggestion, perhaps you could replace the iron ingots with iron blocks to create a larger, more powerful blockapult that can shoot father and with more accuracy?
I like this idea. The only ammunition I currently dislike is the lava bucket, as lava is very easy to obtain. I'd like it a little bit more if it cost the bucket when you throw lava, but for the vast griefing potential I think it needs to be toned down a bit.
The lava projectile has limitations. For one, it doesn't deal as much immediate damage to mobs. For two, only nearby mobs and blocks get set on fire. All in all, the lava projectile is powerful, but not perfect, and not overpowered.
Rollback Post to RevisionRollBack
It's hard criticizing ideas when one is tired, so you'd better appreciate it when I criticize yours.
I like this idea. The only ammunition I currently dislike is the lava bucket, as lava is very easy to obtain. I'd like it a little bit more if it cost the bucket when you throw lava, but for the vast griefing potential I think it needs to be toned down a bit.
Does the catapult have a set durability, causing it to eventually break? That would make it a tad more balanced. And does it show a firing arc and target reticle when you fire it, similar to this (just the aiming, nothing else)?
I'd rather do ranging shots.
That said, I'd rather not have this, in favor of block grid entities(Or, ship/airship/cart/whatever made of blocks)
I was going to suggest pumpkins as a prank item that would get stuck on someone's head if they got hit by it, but I decided that it wasn't needed. As for Slime Balls, well, they aren't blocks.
Rollback Post to RevisionRollBack
It's hard criticizing ideas when one is tired, so you'd better appreciate it when I criticize yours.
THE BLOCKAPULT
The Blockapult, as implied by it's name, is a catapult. Unlike any other catapult you've ever known, however, it flings absolutely everything. Each block does something differently, and almost every block can be turned into ammunition for this behemoth. Right-clicking a Blockapult's arm will open the UI load it. Right-clicking the body will allow you to aim and charge the Blockapult (it charges automatically while being aimed). While aiming a fully loaded, fully charged Blockapult, Left-click to fire. The Blockapult takes around 5 seconds to charge. You can remove the loaded block or item by right-clicking the Blockapult's arm.
THE CRATE
Need to transport materials via catapult without shooting people? Introducing the Crate! It is crafted like so, with whatever items you want to be transported placed inside the recipe, replacing the Wool Block illustrated in the recipe. It stores all the vital data, so it knows exactly what is inside. Just load it like any other block in the Blockapult and fire it. Upon hitting the ground, it will shatter and reveal the contents inside! Only one stack can be carried in a single crate, and crates are not stackable. The crate can also be placed outside of the Blockapult, and when broken, it drops whatever was in the crate. It can be put back into the Crafting UI to craft whatever was inside of it to begin with.
Water Bucket - Firing a water bucket sends a mass of water hurling. When it makes contact with a block or entity, it makes a large splash, putting out fires quickly, at a distance, and without flooding everything. The bucket stays in the Blockapult.
I'm sure there are more I can think of, but for now, this is it.
I've modified the original post to make Obsidian more similar to Glass.
Boats and Minecarts for quick deployment!
Triggerable by redstone, maybe? 8D
Also, make it blind players when redstone is thrown at them, and "shock" them every few seconds, dealing 1/2 a heart damage.
Glowstone dust would blind but make the player create light.
GREAT idea, though 8D
It's main purpose is to produce light, so no, not really.
Does the catapult have a set durability, causing it to eventually break? That would make it a tad more balanced. And does it show a firing arc and target reticle when you fire it, similar to this (just the aiming, nothing else)?
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Not too OP, besides the lava, which could be toned down a bit. But overall, it's balanced, especially if it has durability.
I do have a few questions though, how big is the blockapult? Does it only take up one block? a 4 x 4 area? It doesn't say in the text, and i'd like to know. And what is the range on it?
Oh, and another suggestion, perhaps you could replace the iron ingots with iron blocks to create a larger, more powerful blockapult that can shoot father and with more accuracy?
The lava projectile has limitations. For one, it doesn't deal as much immediate damage to mobs. For two, only nearby mobs and blocks get set on fire. All in all, the lava projectile is powerful, but not perfect, and not overpowered.
I'd rather do ranging shots.
That said, I'd rather not have this, in favor of block grid entities(Or, ship/airship/cart/whatever made of blocks)
I was going to suggest pumpkins as a prank item that would get stuck on someone's head if they got hit by it, but I decided that it wasn't needed. As for Slime Balls, well, they aren't blocks.
(In the recipe)
How does the enderchest's special function make any sense with the blockapult?
I understand iron blocks instead of ingots, but ender chest just doesn't make any sense.
Sure, creative only, but who cares >.>
I would love it if you checked out my "about me" page on my profile and looked at my threads I'm always happy to see new posters.
The Ender Chest is unneeded.
Iron Blocks? Well, that's plain expensive. 27 Iron Ingots for a small siege engine seems a bit much.
"Captain, we are out of catapult ammunition!"
"Fire the melons!"
"What was that, sir?"
"FIRE THE MELONS!"
"You heard the captain! FIRE THE MELONS!"
I will take your ideas into consideration.