kevin120501, on 23 December 2012 - 02:20 PM, said:
[1.4.5] Christmas Festivities Mod
#321
Posted 23 December 2012 - 04:02 PM
#322
Posted 23 December 2012 - 07:25 PM
Also I don't know why, but my game runs at 12fps on "Normal" with the mod installed, it runs at 80-120 fps without the mod. Do you have a solution for the problem ?
I have to play on "Tiny" in order to get atleast 40 fps.
#323
Posted 23 December 2012 - 09:07 PM
Badinfos, on 23 December 2012 - 07:25 PM, said:
I have to play on "Tiny" in order to get atleast 40 fps.
#324
Posted 23 December 2012 - 09:36 PM
Ratchet1337, on 23 December 2012 - 09:07 PM, said:
same thing to me also
#326
Posted 23 December 2012 - 10:51 PM
Ratchet1337, on 23 December 2012 - 09:07 PM, said:
Also, I fully support:
#327
Posted 23 December 2012 - 11:30 PM
#329
Posted 24 December 2012 - 01:05 AM
eekysam, on 24 December 2012 - 01:01 AM, said:
I will be making a series for it in January anyway - I need a new machine.
But hey, the tip from Badinfos? Totally legit: lower the render distance (AKA fog) to below normal and the FPS becomes solid. Not ideal, but a workaround to play the mod as it is now.
Also, I fully support:
#330
Posted 24 December 2012 - 05:13 AM
#333
Posted 24 December 2012 - 03:57 PM
#334
Posted 24 December 2012 - 06:21 PM
MSAndrewGaming, on 24 December 2012 - 03:57 PM, said:
#335
Posted 24 December 2012 - 06:33 PM
P.S. It would be greatly appreciated if you make the mod utilize ModLoader or Forge. I don't think there's a way to make alternate universes, though. But you can certainly make the blocks and etc.
#336
Posted 25 December 2012 - 08:42 PM
#337
Posted 25 December 2012 - 08:46 PM
Update will be awhile, updating to 1.4.6 is difficult with so many features.
#338
Posted 25 December 2012 - 08:50 PM
#339
Posted 26 December 2012 - 05:05 PM
#340
Posted 27 December 2012 - 10:47 AM
darthvader45, on 24 December 2012 - 03:39 PM, said:












