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[1.4.7][Forge] Cogs of the machine v0.1.3c: Wind-up tools !

forge cogs cogwheel mechanism steam tech

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500 replies to this topic

#61

DanNetwalker
  • Location: Spain
  • Minecraft: DanNetwalker

Posted 29 November 2012 - 04:23 AM

View Postjakimfett, on 29 November 2012 - 12:58 AM, said:

Hey, did you see my question about inclusion in modpacks?

Read the copyright section on the first post
Yes, I got a youtube channel on minecraft and games, too. This one is in spanish, though... Oh! And a server, with it's own modpack.

Register or log in to remove.

#62

mjmj1996
    mjmj1996

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Posted 29 November 2012 - 05:24 AM

This is Absolutely Amazing! I LOVE it!

#63

Snappybean
  • Location: Find me... if you dare....
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Posted 29 November 2012 - 08:32 AM

I tend to keep quiet around here. But this is simply too epic to let pass without comment. I cannot wait to see where this goes. Well done, good sir.
He who dies and runs away, lives to die another day.
- Anonymous

#64

HI17
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Posted 29 November 2012 - 08:34 AM

can anyone make a mod spotlight for this?

#65

mjmj1996
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Posted 29 November 2012 - 01:09 PM

Great! Thanks for your mod!
First, sorry for my crap English.... I'm not a English Spoken anyway....
And one of my friends Nick has reported a bug when he's trying this amazing Mods.
As he said, whenever you first put a stuff like this and broke the gear which red circled, minecraft will crush.
Posted Image


Here is the Crush Report:

---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.

Time: 12-11-29 下午8:47
Description: Ticking tile entity

java.lang.NullPointerException
at deatrathias.cogs.gears.Mechanism.recalculateSpeed(Mechanism.java:296)
at deatrathias.cogs.gears.Mechanism.recalculateSpeed(Mechanism.java:257)
at deatrathias.cogs.gears.Mechanism.updateSpeed(Mechanism.java:252)
at deatrathias.cogs.gears.TileEntityGear.g(TileEntityGear.java:218)
at xv.h(World.java:2120)
at in.h(WorldServer.java:473)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at bdo.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at deatrathias.cogs.gears.Mechanism.recalculateSpeed(Mechanism.java:296)
at deatrathias.cogs.gears.Mechanism.recalculateSpeed(Mechanism.java:257)
at deatrathias.cogs.gears.Mechanism.updateSpeed(Mechanism.java:252)
at deatrathias.cogs.gears.TileEntityGear.g(TileEntityGear.java:218)

-- Tile entity being ticked --
Details:
Name: entityGear // deatrathias.cogs.gears.TileEntityGear
Block type: ID #0
Block data value: 0 / 0x0 / 0b0000
Block location: World: (194,64,-108), Chunk: (at 2,4,4 in 12,-7; contains blocks 192,0,-112 to 207,255,-97), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Stacktrace:
at xv.h(World.java:2120)
at in.h(WorldServer.java:473)

-- Affected level --
Details:
Level name: 新的世界
All players: 1 total; [iq['Nick'/230, l='新的世界', x=194.60, y=64.00, z=-107.03]]
Chunk stats: ServerChunkCache: 605 Drop: 0
Level seed: 472124377549075583
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (160,64,-110), Chunk: (at 0,4,2 in 10,-7; contains blocks 160,0,-112 to 175,255,-97), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Level time: 244262 game time, 704363 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 48734 (now: false), thunder time: 95478 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at bdo.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)

#66

mjmj1996
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Posted 29 November 2012 - 01:15 PM

Well he retried and found the actual step that the mod will crush is like this:
First Broke Gear 1, then re put it on the same block, then Broke Gear 2, and Minecraft Crush.
Posted Image

#67

frederikam
  • Location: Denmark
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Posted 29 November 2012 - 03:43 PM

Wow this is looks awesome, i may try it out some day.

#68

AnonTheMouse
  • Location: Sitting there, everywhere at once...

Posted 29 November 2012 - 03:44 PM

View Postmjmj1996, on 29 November 2012 - 01:15 PM, said:

Well he retried and found the actual step that the mod will crush is like this:
First Broke Gear 1, then re put it on the same block, then Broke Gear 2, and Minecraft Crush.
Posted Image
I think you probably just have non-valid placements for your cogs.

View Postjakimfett, on 29 November 2012 - 12:58 AM, said:

Hey, did you see my question about inclusion in modpacks?

Also, I had an idea. I've noticed several people ask for "solid" shafts for the cogs, and I was wondering...could you make a "steel jacketed" version of cogs and shafts that are solid? Recipe could be the "normal" item in the middle with an iron ingot on each side...
Easier might be a "toggleCollision" option in the configuration.

View PostWTFFFS, on 28 November 2012 - 07:20 AM, said:

A suggestion would it be possible to roll Autocrafting capability into the ServoTable, I found myself trying to use it as one since it seems it should lol and frankly the idea of an array of servo-mechanical minions making things for me is pretty nice. Also it would sidestep one of the slight issues I have with the BC autocrafter, it's not anywhere as low in the techtree.

That's actually a suggestion I favour myself, and I hope the OP will do it. Either as a stand-alone capability, or as an attachment to the Servo Table that adds the ability to make the normal crafting recipes.
Check out my 5 Rules of Game Design!
Posted Image

#69

DanNetwalker
  • Location: Spain
  • Minecraft: DanNetwalker

Posted 29 November 2012 - 06:44 PM

Ok, already tested it on a forge server, looks good. I'm still not stress testing it with some buildcraft automation, though.

View PostDeatrathias, on 28 November 2012 - 10:37 PM, said:

There is already one. It's called the Pounder.

Not as I meant. A pounder turns the cobblestone into stones, which make it not so usefull for cobblestone generators.

Unless... well, there's a lot of people already asking you to turn the servo crafting table into an autocrafter (you know the drill). That way stones can be merged back into cobble.
Yes, I got a youtube channel on minecraft and games, too. This one is in spanish, though... Oh! And a server, with it's own modpack.

#70

haighyorkie

Posted 29 November 2012 - 07:34 PM

bug report with ver 0.1.0. Placing down a steam engine/furnace with the steam motor on the top does indeed power the wooden cogs, but then you break the wooden cog on the motor then go ahead and break the motor along with the steam furnace and the cogs are magically powered and still going around. Other than that...this is way to cool to stop playing!!

EDIT: This set-up is going to a pounder so is powering the pounder...forgot to mention that

#71

DeamonD213

Posted 29 November 2012 - 09:56 PM

Does this work

_ _|--------|_ _

--   = Rod
| = Cogwheels
Posted Image

#72

rrusciguy
    rrusciguy

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Posted 29 November 2012 - 10:29 PM

View Posthaighyorkie, on 29 November 2012 - 07:34 PM, said:

bug report with ver 0.1.0. Placing down a steam engine/furnace with the steam motor on the top does indeed power the wooden cogs, but then you break the wooden cog on the motor then go ahead and break the motor along with the steam furnace and the cogs are magically powered and still going around. Other than that...this is way to cool to stop playing!!

EDIT: This set-up is going to a pounder so is powering the pounder...forgot to mention that

for how long? I tested this and they gradually slow to a stop after being disconnected
"my build. I push the buttons" -DW
He's a mad man with a box
Posted Image

#73

WTFFFS
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Posted 29 November 2012 - 10:57 PM

View PostDeamonD213, on 29 November 2012 - 09:56 PM, said:

Does this work

_ _|--------|_ _

--   = Rod
| = Cogwheels

No I don't believe it does, but some form of axle to enable exactly that setup would be sweet.

#74

GristlyIsMe

Posted 30 November 2012 - 12:14 AM

I haz idea: Potato Generators! I thought the newly added potatos were cool, but they don't really do much, and everyone's seen some kid's potato generator, so why not add them as a low-cost, low-level, power source? They would need replacement potatos of course, basically a potato-eating generator XD.

Posted Image

Another balmy summer evening. The city rolls these nights like loaded dice.


#75

HI17
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Posted 30 November 2012 - 12:22 AM

add a ic2 addon.... make a wind powered turning thingy to produce power

#76

Zombielogic
  • Minecraft: ZombieLogic

Posted 30 November 2012 - 12:31 AM

now than...will I be able to make IC2 or build craft energy with this mod? more over i have an idea for an item in this mod, both a weapon and an itm to pretty up bases. A rotary rivet gun , maybe make it steam powered in some way...but to decorate you'd fire the rivets at a block and it can hold for on each side in the corners to make it look look like they're help in place with em. now as a weapon they'd have to hit rather hard to make them a cost effective weapon until later once we get a to say make rivets cheaply by means of something like say filling a mold with molten metal to make mass production faster and cheaper. and the fire rate would be semi auto so as fast as ya could click.

#77

Falling Gravity
  • Location: In a tunnel somewhere

Posted 30 November 2012 - 05:42 AM

this is like THE mod I've been waiting for.  If only It also had working windmills too....
Posted Image

#78

macotela
  • Minecraft: macotela

Posted 30 November 2012 - 05:44 AM

this mod looks like its going to be a must have in the future, very good!!

#79

Mr_G_Reaper

Posted 30 November 2012 - 06:08 AM

your mod is awsome!

one request, can the foundry be top loaded so we can use hoppers to load :) please

**********************************************************************
Ever thought there may be a use for bunnys?
http://www.minecraft...rs-twisted-mod/
***********************************************************************


#80

haighyorkie

Posted 30 November 2012 - 02:08 PM

View Postrrusciguy, on 29 November 2012 - 10:29 PM, said:

for how long? I tested this and they gradually slow to a stop after being disconnected

I stood and watched for a few minutes before breaking a cog and replacing it stopped the whole lot from spinning