Breaking News - Modding API Updates!
#21
Posted 25 November 2012 - 02:31 PM
#22
Posted 25 November 2012 - 02:36 PM
#23
Posted 25 November 2012 - 02:36 PM
's too bad that client-side mods won't be supported, though.
I'll miss my minimap mod.
(|:
#24
Posted 25 November 2012 - 02:36 PM
is there any other source for this information, like a video of the talk? the gamespot guys didn't stream it, they rather streamed the minecraft documentary talk
[/quote]
I wasn't able to get video footage, but I was there in person for the panel.
#25
Posted 25 November 2012 - 02:37 PM
Can you play it on Multiplayer though? If so I probably didn't understand most of the post
[/quote] And if it doesn't support client side mods, like Rei's minimap, will it still be out there?
#26
Posted 25 November 2012 - 02:43 PM
My website: http://www.pylo.si
#27
Posted 25 November 2012 - 02:51 PM
Does anybody know if modders will need to pay anything to do modding job? Also, what will happen with MCP?
[/quote]
I'm fairly certain it's free to make mods, and I think MCP will stick around for a bit since the API isn't supporting client mods just yet...
#29
Posted 25 November 2012 - 03:12 PM
#30
Posted 25 November 2012 - 03:13 PM
Please help feed this cute little dragon! :-)
#31
Posted 25 November 2012 - 03:20 PM
1. Clean up after performance mess-ups. (New Lighting System)
2. Give "power users" all of those frickin buttons!
I'm excited, but I don't think it will be done by January. At least not perfectly. (But I will be happy if proven wrong...)
#32
Posted 25 November 2012 - 03:20 PM
#33
Posted 25 November 2012 - 03:24 PM
#34
Posted 25 November 2012 - 03:27 PM
The MOD API IS COMING! And I love what they are going to do. One question: Who is making the mod API? Dinnerbone, Evilseph, or Jeb?
[/quote]
EvilSeph is.
#35
Posted 25 November 2012 - 03:32 PM
#37
Posted 25 November 2012 - 03:47 PM
Also, with regards to the API, will texture packs that adds files and classes (Like Misa's realistic) which add other textures
(like clouds, shooting stars, and other things that are only textures) work?
[quote name='JLC5087' timestamp='1353854181' post='19344819']
Can you play it on Multiplayer though? If so I probably didn't understand most of the post
[/quote]
Multiplayer and Single player is now the same thing. Thats why they merged it way back then.
Also, if bukkit will no longer matter about anything, how will I keep my server? I can't run a vanilla server, only the bukkit set-up one. How will I keep it going?
#38
Posted 25 November 2012 - 03:52 PM
"[b]Will client-only mods be supported by the API?[/b]
[color=#333333][font=Verdana, Geneva, Tahoma, sans-serif][size=3][background=rgb(242, 248, 251)]Not at this time, but as the biggest client-only modifications are already covered (texture packs, splash screen text etc), it didn't seem necessary."[/background][/size][/font][/color]
We need some clarification on whether this will prevent client side mods from working at all. I think that by preventing, say a minimap mod, will turn a good portion of users away from a server if it is not in their "provided" server mod. Some of us really like using certain mods that do not provide an edge over another player but more of a quality of life benefit. Some might say that MCP will stick around but who really knows? They put in so much work at every release and put up with so much grief that they might just say F it and tell us to use the API.
[color=#333333][font=Verdana, Geneva, Tahoma, sans-serif][size=3][background=rgb(242, 248, 251)]"[/background][/size][/font][/color][b]Will mods like Optifine be added to vanilla?[/b]
[color=#333333][font=Verdana, Geneva, Tahoma, sans-serif][size=3][background=rgb(242, 248, 251)]Something even better. Overall, the game engine is being simplified, taking most of the load off of the client, and having the server doing the heavy work, greatly improving SMP."[/background][/size][/font][/color]
[size=3][font=Verdana, Geneva, Tahoma, sans-serif][color=#333333]This concerns me that servers will have greater hardware requirements. Or am I reading this wrong? This might just put a lot of servers off line due to increasing server costs.[/color][/font]
[color=#333333][font=Verdana, Geneva, Tahoma, sans-serif]Lastly, we all know that January 2013 really means another 6 months or so. Remember when we first heard about the mod API? Was that not about a year ago? I really can't remember, it has been that long. I do remember them promising something; documentation, a beta release, etc..., but that never materialized. Basically I am not holding my breath.[/font][/color][/size]
#39
Posted 25 November 2012 - 04:10 PM
#40
Posted 25 November 2012 - 04:15 PM
"Nathan Adams @Dinnerbone
I'm not sure where people are getting this from, but we never said that the API is in 1.5 in either of our panels (1.5 one or API one)"











