Download: Version 1.2
Reactor Defence is an arena-based game trying to enhance the classic small arena battle. While you're trapped in an arena fighting mobs, there will be a reactor that will occasionally shut off. You have all of a dozen seconds to hit a button to restart it or you lose.
When a round of combat is completed, win or lose, you are sent back to a safe zone to rearm yourself (note: you are always supplied with an indestructible wooden sword when the round starts). Thanks to the addition of command blocks, pistons and minecarts (no hamster wheels here), the game is self-resetting and no mods are required for play. Once you caught your breath, pressing the "Start Game" button will send you back into the arena of your choice.
Version 1.2 has finally been released. I spent a couple days straight working on revamping the redstone mechanics so I could easily add new arenas. And it payed off. As you can see, the preview banner now shows a brand new arena: Space Station. Picking this arena (via an expanded safe zone) will reward you with more gold per win, but it runs on a dual reactor system. You must restart two reactors instead of the normal one. Unfortunately, there is no unlocking system because of redstone limits. Lastly, you can now extend the length of your game to 10 cycles instead of the normal 6, adding even more to your gold reward.
*Version 1.2 was completed in the 13w01b snapshot. However, the game should be 100% compatible with Minecraft 1.4.6. Please report any issues if you come across any*
This supports both singleplayer and multiplayer, no mods required. There are a few important notes, however:
The game currently features a 3-tier currency system (gold, emeralds and XP levels), multiple game-altering settings, different arenas with their own mob waves and companion dogs.
To get equipment or bonus items/blocks, you need to pay a fee. Weapons and (splash) potions will use up XP levels; armour and bonus items (like enchantment books/tables, ender chests and bookcases) costs gold and emeralds. The more you play, the better your arsenal.
Experience is gained by beating mobs into the ground. Same old, same old.
Gold is rewarded when a round finishes. Changing some game settings and switching arenas will alter how much gold you get.
Emeralds are a second tier of gold, and you trade gold for 5 emeralds. Some items cost both.
-Dynamic Lighting: Have a constant reminder that the reactors are turned off when this option is active. Most of the lights inside the arena will automatically shut off when the reactor fails. This does create brief lag from the lighting changes, and so it is off by default.
-Difficulty: Easy, normal and hard can only go so far. Tougher mobs and stronger attacks are what Minecraft provides. Reactor Defence provides adding more mobs per wave and a bonus to your gold reward should you win.
-Round Length: The normal 6-cycle rounds can seem to go by quickly, with all of the fighting and work. The longer 10-cycle rounds will trap you inside the arena longer. You will get paid overtime for it, though.
-Mobs: You'll be pit up against the common zombie, archer skeleton, poisonous cave spider, fiery blaze and lethal witch. In groups of 5, waves will contain more and more mobs with differing variety. Don't fret, however, because waves will reset after the fifth, giving you some break time (mostly so that you are not spawn killed, or are trying to kill off the infested arena).
-Wolves: BYOW, or the Buy Your Own Wolf program, allows players to purchase wolf spawn eggs to aid you in your defensive stands in the arena. Don't sell all your bones because BYOW does not train their wolves. PS: The incinerator has been made dog proof for your convenience.
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If you every find yourself in creative mode, feel free to check out the mechanics behind the walls. They are somewhat labeled and, if you know your redstone, easy to understand.
Special Thanks To:
Ferrishweel42 and VictimOfScience as testers
SethBling for his many MCEdit Filters
DavidsKanal for a template spawn section (partly modified for this)
This work is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License