A new weapon to minecraft that differs slightly from the sword and does not have any tiers. Cannot block and slows the player down upon use. Has some strong enchantments.
How do I craft it?
Spiked Ball Recipe - The spiked ball could be used for throwing a reclaimable item or something? Not too sure, but this would only add 1 useless item to the game that's only used in crafting, such as Cocoa beans or Golden Nuggets. This item could be used for a future flail item, as suggested by KholdStare. It is expensive because the Mace can be quite powerful in some ways.
What will it look like?
As you can see, it has a long handle with a spike ball on top.
What does it do?
This is a non-tiered weapon, and is one of a kind like the bow. The Mace is another melee item that deals 2.5 hearts of damage in a single hit (5 hp, like a Stone Sword) but will deal 7 hearts of damage on a critical hit (14 hp, an extra heart of damage than a diamond sword critical hit) making it quite the deadly weapon. However, this weapon can not block and grants the slowness potion effect (level I) while the mace is in a player's hotbar, meaning it can both be really good but really disastrous. If you take this item out of your hotbar, the slowness I effect will persist for an extra 5 seconds, to prevent switching quickly for advantage (if the player cannot put it in their inventory fast enough then they could just use mods like Inventory Tweaks which are allowed on servers).
* = Only accessible with the Anvil.
Bleeding I, II
Will cause the target to lose 1/2 heart every 3 seconds for 15 seconds, can kill the player. Maybe 30 seconds or so for level II?
Death Message: NitrogenSnow bled to death
Will give the nausea effect on the enemy for 5 seconds, will make mobs walk around in circles and mobs will not attack (creepers won't explode). Only obtainable via combining a Pulverise IV book and a Bleeding I book.
Pulverize I, II, III, IV, V* [Incompatible with Fury]
Acts similar to the Sharpness attack for the sword, but for the Mace instead.
Whip I, II
Acts similar to the Knockback attack for the sword, but for the Mace instead.
Death Message: NitrogenSnow's arm fell off
(Cause I cannot think of a better one, and this is slightly humorous to see in chat)
Fury I [Incompatible with Pulverize]
You gain 1 second of strength I for every successful hit.
Beheading I, II, III*
Increased chance to drop mob heads. I = 5% II = 10% III = 20%
Armour Piercing I, II
Deals extra damage to Chainmail+ Armour:
Chainmail = x2 for I, x4 for II
Iron = x1.5 for I, x3 for II
Diamond = x1.5 for I, x3 for II
New Sword Enchantments (Balancing):
Blinds a player for 2 seconds, and makes mobs spin in circles. (Only obtainable by combining a Fire Aspect II book and a Sharpness IV book.
You gain 1 second of swiftness I for every successful hit. The sword's equivalent of Fury I.
Now we have more than one melee weapon, we can consider some effectiveness against certain mobs. Here are my ideas:
- 1 heart more damage to a Skeleton
- 1/2 heart more damage to a Spider
- 1 heart less damage to a Zombie
- 1/2 heart less damage to a Creeper
- 1 heart more damage to a Zombie
- 1/2 heart more damage to a Creeper
- 1 heart less damage to a Skeleton
- 1/2 heart less damage to a Spider
13/09/13 - Tweaked some enchantments (first update in a long while I know, just revisiting)
31/12/12 - More damage to skeletons + sword counterpart and removed lunge attack due to poll votes
30/12/12 - Modified slowness effect
15/12/12 - Modified Enchantments
27/11/12 - Removed Uppercut due to popular votes and added new mace/sword enchantments. Nerfed the mace a little by reducing it's normal damage to that of a Stone Sword.
25/11/12 - Small enchantment revision + Poll
24/11/12 - Changed crafting recipe, edited post a little and changed Critical Hit Damage.
Edited by NitrogenSnow, 13 September 2013 - 08:32 PM.