Anyway, I have had quite a clever idea for the past day or two. Conditions that effect the Player's Health. I've had an idea on a few different types of conditions there could be.
What made me have this idea was blood particles/effects being in MineCraft. I first thought, "If MineCraft were to contain blood and possibly even gore, it would more likely become more inappropriate. (It wasn't inappropriate to start with) But if MineCraft was to have blood, then why not have the thought of conditions that would effect the player's health, movement, abilities, and etc."
If this is an accepted Suggestion, why not have the name of your player's condition displayed above the ten hearts in MineCraft Alpha. This way the player's will know what's going on with his/her player. EPIC BRAINSTORM!
My List of Condition Types
- [*:2i9eglzk] Normal: You start with this as soon as you spawn
[*:2i9eglzk] Bleeding: Obtained from taking more than 3 hits of damage from enemies in under 10-30 seconds...or something of that nature, maybe even a 3-5 stage effect on how bad you'd be bleeding
[*:2i9eglzk] Burning/Burnt: Obtained from Lava or Fire (Yes, I do know it's already there.)
[*:2i9eglzk] Poisoned: Obtained from Spiders
[*:2i9eglzk] Paralyzed: Obtained from being "Scared/Panic/Nervous" for a very long time
[*:2i9eglzk] Frozen: Obtained from standing too long in a Winter climate
[*:2i9eglzk] Scared/Panic/Nervous: Obtained from either being attacked in the dark a lot or hearing enemy sounds
[*:2i9eglzk] Unconcious/KO'd: Obtained from being hit on or in head by an object like an arrow, enemy, explosion and etc.
[*:2i9eglzk] Confusion/Confused: Obtained the same way you obtain "Unconcious/KO'd", only to obtain this, the same cause that "Unconcious/KO'd" require would require the cause to be not as strong
[*:2i9eglzk] Dizzy/Drunk: Obtained in a similar way "Confusion/Confused" is obtained only not as strong of a hit on the head as "Confusion/Confused" requires
My List of Condition Effects
- [*:2i9eglzk] Normal: You're okay
[*:2i9eglzk] Bleeding: Slows down movement and possibly can't jump or attack
[*:2i9eglzk] Burning/Burnt: You'll continue burning until you land in water or wait a certain period of time (I still know it's an existing effect)
[*:2i9eglzk] Poisoned: Same as "Burning/Burnt" only water will not cure this, only waiting for a while or eating soup or
bread will cure this
[*:2i9eglzk] Paralyzed: Can't move, only thing that can stop this is waiting a while
[*:2i9eglzk] Frozen: Can move in same areas, but can't walk. Waiting for a while or being near Lava or Fire will stop this
[*:2i9eglzk] Scared/Panic/Nervous: Your player's movement reduces by half until spotted by an enemy, when an enemy spot you, (This would be funny as hell) your movement will increase 1.5 times the default speed
[*:2i9eglzk] Unconcious/KO'd: You stay in this condition for 15 seconds - 3 minutes, you can't move, can't hear and if you're being attack, you'll feel it only your hurt sound will not sound and you have no control of your player until he/she wakes up
[*:2i9eglzk] Confusion/Confused: When your player has this condition, part of the time, when you attack you'll attack yourself or other thing around you and miss the spot you're aiming at
[*:2i9eglzk] Dizzy/Drunk: Hard to see what going on, similar to the special effect called "3d anaglyph" only the 3 depths will be moving between the 2 random directions "Clockwise" and "Counter Clockwise"
Well, there they are. I sure do hope all of you enjoyed my "EPIC BRAINSTORM! :D". So far, this is all I could think of, so if you have any ideas on what other types of conditions that you think should be, feel free to post them, we all want to see it!