So I am new to making maps. I am aiming to make an RPG style adventure map. I have MCedit and a lot of sethblings filters. However there are some fundimental things I need to know.
What is the best way to start out making my adventure map?
-scratch build starting with MCedit?
-create a map using creative mode?
-create a map using survival + allowing cheats to toggle between creative and survival?
What is the best method for testing things out in a map?
When playing in the map to test (because I am unaware of how to otherwise) the things you do effect the map, meaning I will constantly need to replace what I have done.
Is there a filter for MCedit that lets you select and area and change/ replace its durability?
If someone could be my compass and point me in the right direction I could use the guidance.
First i am making my own rpg style adventure map too
I want to tell u that if u have at least 2 computers u can just drag the save file to the other computer and
test it,
Secondly i advice u to install too many items mod, the change the map to only survival
so player wont be able to change it to creative and cheat (most likely)
and to the mcedit question i cant answer u because i am starting to learn it too
btw if u want to make a rpg style map u can download noopes custom npc mod
it really helps alout with these kind of things
hope it helped
Thank you for the advice. I would really like to not use any mods for my map though, I dont want people to have to a mod and keep that mod updated with minecraft in order to play the map =/
This is of course assuming that the mod used to change it from creative to survival will require people to also need the mod. But if it just used to just switch it survival would they need the mod to operate the map then?
Honestly I am very new to this, and will be doing it at leasure and infrequently. Just trying to get some info on a 'standard' of how things work and what people use.
So you use nbt edit AND mcedit to work on the same map?
Great thank you. Yeah I have visited sethblings webpage and watched his videos. But there are still some questions which I cant find online, like when trying to change a mobs health with a filter. Why is it a negative number, and how is that number actually converted to hitpoints?
It doesn't explain if you go higher in negative numbers does it = more hp or if u go lowering in negative numbers is it more hp. Using that as an example of some of the things I cannot find and still have questions for.
Like if i want to test the map do i need to just make a copy of it? I am still unsure of how to change it from creative, to survival to test what ive done.
Ive actually downloaded a map and used mcedit to try and see what they did, but it doesnt seem to want to show anything than geric info. maybe im doing something wrong?
I am really wishing they would impliment a humanoid mob, similar to a zombie, skeleton or z-pigman that could hang out in daylight. Could really use a generic day time badguy, like an orc or something lol. really hard to make a rpg map when u have to keep it night, or all the bad humanoid guys in dungeons =/
wont they still have the fire burn particle? and ive figured out that by making the whole map the mooshroom land, no mobs will spawn but the cows. odd looking, but at least i can have mob spawners spawn mobs every 5mins or so, which would allow for requesting of collecting dropped mats for turns ins for money and prizes.
Also need to findout how to download/ get more player skulls to use on mobs as helmets so i can give zombies the look of a differnt kind of monster lol
Thanks for the tips I will check it out! Only hostile mobs spawn in ocean biome? I may end up leaving the biomes alone on second thought though. I would like the different kinds of terrain lol
again if anyone else out there has some inpout how to adjust the hps on mobs in mcedit that would be great. I see where it is, but for every mob it gives a generic negative number.
Someone needs to write a filter for the selected area blocks to be conveted to another blocks properties, or one that allows the properties, such as durability to be changed. It would really change the way adventure maps are made!
I am seeing a lot of texture packs that have various skins for pigs, zombies, spiders etc. is it possible to individually change a mobs skin, or is just a random generator?
The idea is wanting to keep it vanilla, so I wont have to rely on having mod updates to keep my work alive, and to make it easy for people like myself to download it.
How does the bukkit server work? is it a mod that others will have to download if they want to play?
Yes I have played on a server that used plugins. I cant remember the name. But if I use a bukkit server wont it cost me money to have it up?
Also with the random mob thing. Lets say there are 4 different types of zombies, and I want to make a monster spawner out of just the one colored one. will the Spawner just spawn that kind?
Oh and dont the plug ins have to be updated once a new patch comes out or it wont function? I think I may stick to vanilla MC. Still miffed that there is no filter to alter block durability.
No no. Each block has a durability. For example, obsidian is incredibly tough to mine because that block type has a much higher durability than say stone/ cobblestone. If there were a filter to change a blocks (earth or stone) durability then one could make it so on an adventure map you could still allow players things like shovels, picks, and axes. These could be used as weapons (buffed with enchants) or still as tools.The idea is that you could make all blocks, sand dirt etc unbreakable. Where you could use a certain block as a breakaway wall via Zelda. Or a spot of earth you want someone to dig by marking it and having its durability altered so u can dig there as per-usual. This would also make it possible to have creepers not destroy your lovely map, and possibly rendering it unbeatable, should the terrain or pathways get to messed up from them. If a mobs life can be edited by filters I cant see why a blocks durability settings couldn't be tampered with.
You can make them last 999999999 seconds. Pretty long. I would suggest using Davidee's in-game nbtedit. You would make a compound tag named CustomPotionEffects and inside that put a compound tag. Inside the tag put two bytes and a int. Name one byte Id and the other Amplifier. These are for the id and level of the potion effect. The int is named Duration, and this is where you put the potion length.
Hello. First off, are u on mac or pc? If ur on pc, then good. First things first, make a background on notepad or word(or pages, if on mac). This will give the player a breakdown of the story behind the map, along with the rules(if any). Then, I would go on creative(cheats), and build and then change to survival to test, and keep doing that sort of thing. Then, when finished, get InvEdit, and change what the player starts with. (Make sure they don't have InvEdit installed. Then, they could give themselves a diamond pickaxe, and grief the whole map, at least until it breaks.)! Then, give the map to others to test it for themselves. If they like it, then you go on and maybe add a little challenge part. If not, improve!
What is the best way to start out making my adventure map?
-scratch build starting with MCedit?
-create a map using creative mode?
-create a map using survival + allowing cheats to toggle between creative and survival?
What is the best method for testing things out in a map?
When playing in the map to test (because I am unaware of how to otherwise) the things you do effect the map, meaning I will constantly need to replace what I have done.
Is there a filter for MCedit that lets you select and area and change/ replace its durability?
If someone could be my compass and point me in the right direction I could use the guidance.
Thanks a ton,
Dogfender
I want to tell u that if u have at least 2 computers u can just drag the save file to the other computer and
test it,
Secondly i advice u to install too many items mod, the change the map to only survival
so player wont be able to change it to creative and cheat (most likely)
and to the mcedit question i cant answer u because i am starting to learn it too
btw if u want to make a rpg style map u can download noopes custom npc mod
it really helps alout with these kind of things
hope it helped
This is of course assuming that the mod used to change it from creative to survival will require people to also need the mod. But if it just used to just switch it survival would they need the mod to operate the map then?
[1.4.5][Forge][SSP+SMP] In-Game NBTEdit! Edit NBT Tag...
So you use nbt edit AND mcedit to work on the same map?
It doesn't explain if you go higher in negative numbers does it = more hp or if u go lowering in negative numbers is it more hp. Using that as an example of some of the things I cannot find and still have questions for.
Like if i want to test the map do i need to just make a copy of it? I am still unsure of how to change it from creative, to survival to test what ive done.
Does anyone use nbt edit and mcedit? Like work in nbt edit for some things, then load it in mcedit to do other?
Also need to findout how to download/ get more player skulls to use on mobs as helmets so i can give zombies the look of a differnt kind of monster lol
again if anyone else out there has some inpout how to adjust the hps on mobs in mcedit that would be great. I see where it is, but for every mob it gives a generic negative number.
Someone needs to write a filter for the selected area blocks to be conveted to another blocks properties, or one that allows the properties, such as durability to be changed. It would really change the way adventure maps are made!
How does the bukkit server work? is it a mod that others will have to download if they want to play?
Also with the random mob thing. Lets say there are 4 different types of zombies, and I want to make a monster spawner out of just the one colored one. will the Spawner just spawn that kind?
Oh and dont the plug ins have to be updated once a new patch comes out or it wont function? I think I may stick to vanilla MC. Still miffed that there is no filter to alter block durability.