Kitteh6660, on 25 November 2012 - 04:11 AM, said:
I went to the surface and to my surprise, skeleton and zombies don't burn in the daylight! Besides there are darkness.
It's a challenge to find saplings. And the clouds are covering the surface grounds. Possible to mimic the haze/mist.
Does that mean I would have to go really FAR?
Yes, monsters are supposed to be on surface, the darkness is glitch mentioned in my main post, which unfortunatelly cannot be fixed.
And yes, I like to think about the clouds on the ground as haze or even some toxic gases
Sometimes yes, sometimes no.
Nitrox0, on 25 November 2012 - 05:57 AM, said:
everytimed i created a new world with the "cave" world type, i always spawn in a wall, making me died, and after i respawn, i spawn on the surface.
Is this supposed to happend or a bug?
If you would read the main post, section problems, you would know
MQhelper, on 25 November 2012 - 05:58 AM, said:
I like mods like these,they are good for exploration!
Nakano15, on 25 November 2012 - 06:18 AM, said:
Uh,hey pal,when i was testing the map on creative,my char spawned on a tar black cave,surrounded by monsters,and made-me thing a thing...
How is supposed to my char survive,if i spawn on a place that haven't the things needed for basic survival,like woods and etc?
Nakano15, on 25 November 2012 - 06:48 AM, said:
I think it worked...Or not...
Well,at least,i have a plan.
First,i put the game on peacefull,then,create a new world,with the bonus chest option on.
With that,i get the newbie items,and then i get enough resource to start surviving on another dificulty.
Don't forget this is cave, it is not supposed to be full bright. Also, everything you need to survive is in the caves.
Also don't forget that the bonus chest will spawn on surface (Again - main post section problems)
123sendodo, on 25 November 2012 - 09:32 AM, said:
Suggestion: Shards can be placed on walls like walls but they have the 1/4 brightness of a lantern
My progress on the game:
Probably not, shards are purely items.
And nice progress! Thumbs up!