I decided to play this on Easy and it still turned out to be too difficult to play without dying a few times. Perhaps it was because I spawned incredibly far away from even a hut (which only had metal in it - no food). It wasn't the darkness that made it difficult - it was the combination of having no food AND having wood spawn on the ceiling/walls (I spawned far away from a jungle cave). I had to spend about 90% of my food bar just finding my first logs. Once I had those, I was able to make a hut with a chest so I could die and respawn.
-I really like the stalagmites and stalagtites, but I think the cave torch should look different. Perhaps it could look like a bundle of sticks placed vertically on the ground, as if you wrapped them together to increase the brightness.
-Spawning with no food could be partially helped by adding a new "cave mushroom" that can be cooked and eaten for 3 food. The Cave Mushroom uncooked will poison (hp) for a few seconds and restore half the food. The cave mushroom could spawn randomly as long as it does not spawn within, say, 30 blocks of another cave mushroom, so it would require exploration to harvest. The initial density could be a bit higher though, for players just starting out or exploring new areas.
Red/brown mushrooms would grow out of control in the darkness of the cave, which would ruin the difficult nature of getting food.
-I noticed something odd about the lighting glitch. I could fix it around lava pits and such by placing a torch and removing it. But if I went out of render distance and came back, the glitch would be back. Perhaps there is some way to simulate placing/removing a light source to fix the glitch? I have played on other generated maps that did not have this issue, but they did also not have the same scale of caves that this mod does.
I have been playing on this with Industrialcraft which has been immensely fun. I did notice that the IC2 ores do not spawn like the vanilla ones, but it hasn't been a huge break in the experience.
Fishing is definitely the most effective method early on. Fighting zombies is too tiring and unless you are very lucky you won't find any by searching around. Switch to zombies once you have some equipment and you are tired of fishing, hopefully you will get a potato or carrot alongside the rotten meat.
I really like the atmosphere this mod (and description) creates. I like feeling like the entire world is against me.
I probably won't add new type of mushroom, but I may add vanilla red and brown ones. I think that they wouln't grow out of control, because I can control their spawn rate.
The lighting glitch in underground is caused by the amount of generation. And generating another source of light whouldn't help at all. Think about it - it generates the whole lava pool, one lava block at a time. So generating more sources of light wouldn't make any difference.
IC2 ores won't spawn like vanilla ores and I can't do anything about it, because the generation code for these ores is in IC2 mod.
And I'm glad you like the mod
I think that too and I was thinking about removing the shards. I would probably keep the glowing effect of stalagmites and stalactites to prevent darkness, but I would remove the shards and lanterns.
What do you think abou that?
Btw. It seems that library is the favourite choice. Too bad, I already had plans for Inn before I posted the poll But we'll see what I add.