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[1.6.4] Emasher's Mods: Emasher Resource, Engineer's Toolbox, GasCraft and Defense

gas hemp gascraft deflector engineers toolbox modular socket automation fence defense

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#1

Emasher
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Posted 18 November 2012 - 04:09 AM

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Engineer's Toolbox - Customizable Modular Machines

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Engineer's Toolbox is a tech mod with a focus on customization. It's based around blocks called sockets which can have modules installed on their sides to serve various functions. Different modules can do everything from simple redstone logic, to generating energy.

You'll find more detailed information on the different modules in the mod's wiki, but this summary should give you a good idea of what's possible with sockets:

Redstone Logic

There are basic redstone input and output modules for simply passing a redstone signal through a socket on one of it's three basic redstone channels, or controlling a machine. There are also logic gate modules wich perform logical functions using different redstone channels including NOT, OR, AND, NAND, NOR, XOR, and XNOR. Sockets also have 3 internal redstone latches which have their own channels (latch channels can also be used as input for logical functions). There are modules for setting, resetting and toggling the latches. There are also timers for producing repeated redstone pulses, and modules that act like buttons, pressure plates, and even block update sensors.

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Items and Fluids

Each socket has 3 internal inventories and 3 internal tanks. There are various modules for inputting, and outputting both from adjacent inventories, tanks, pipes, machines, etc. as well as more advanced modules for extracting from inventories and tanks that don't auto output, as well as modules for directly viewing and interacting with the contents of an internal tank or inventory. These modules are useful not only for passing resources through a socket, but also supplying input for the various processing machine modules.

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Energy

Engineer's Toolbox uses the redstone flux energy network to power the various machines you can install on sockets, and output power from its various generators. There are modules for inputting and outputting energy as well as modules for increasing the energy storage capacity of a socket from 5000 RF to millions. There are also generator modules which range from basic solar panels, to hydroelectric turbines, to a generator that draws energy from stampeding cows (and other entities). If you install the official addon, GasCraft, you'll get access to even more methods of generating energy with sockets.

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Ore Processing

Not only will you be able to craft a furnace module, you'll also be able to construct machines that when combined can double and even more than triple your metal output. These include a massive limestone kiln multi-block structure that takes some creativity to automate. You can process the standard ores that you find in many mods as well as a few more unique ones such as Tinkerers' Construct's nether ores.

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Automated Mining

Engineer's Toolbox includes an automated mining system based on the ancient Roman technique, hushing. Large amounts of water are sprayed at the ground to expose the valuable ores underneath. Of course, the "husher" module you can install on a socket is a little more advanced. When fed with water, or a new fluid, slickwater (lets the husher dig deeper) the husher can mine large areas of land with very little energy input. Slickwater can even be pumped out of the hole when you're done and re-used to dig the next one. There are also block breakers (and placers) which when combined with certain other mods, can be used to create large tunnel bore machines to mine even faster.

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For details on how to use the mod including detailed instructions on the modules, and how to use sockets themselves, please visit the wiki. The above is only overview and is far from an exhaustive list of what you can do with the mod.

Below are a few fan-made videos that explain various aspects of the mod in depth:

The Basics:


Ore Processing:


Automated Mining:


This video was made by me to explain the movement based modules in Version 1.1.8.0 and later:


GasCraft - Drill Baby Drill!

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GasCraft is an official addon for Engineer's Toolbox. GasCraft adds several gases to the game which while all functioning like normal Forge fluids, behave like gases when in block form. Different gases have different uses. Many gases are used to produce energy, but some are used as weapons, and even steel production. Being an addon for Engineer's Toolbox, GasCraft naturally adds several socket modules for producing energy from different gases, interacting with gas blocks in the world, and more.

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Different gases are obtained differently. Some gases, such as natural gas, can be acquired using hydraulic fracturing. Other gases like deadly neurotoxin must be produced by processing other gases. Hydrogen can be produced by processing Algae in a photobioreactor, and smoke can be obtained as a by-product of energy production.

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As early as Minecraft 1.2.5, GasCraft has been endangering players with underground gas pockets, and those are still included as a configurable option. Now there are even more dangerous pockets of plasma you can find in the Nether. Of course, you can still craft a gas mask for protection in an emergency, however, there's a very good chance it isn't going to help you much when it comes to plasma.

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Similarly to Engineer's Toolbox, more information can be found on the wiki.

The video below explains how to farm algae and produce hydrogen, and ultimately energy from it:

Automated Algae Production:



Emasher Resource

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Emasher Resource is required by Engineer's Toolbox and Defense. It provides the ores that are shared between my mods, as well as some shared code. Additionally, Emasher Resource adds the algae used to produce hydrogen, and hemp, which can be grown and used to make armour, string, paper, and more.

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Defense

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Defense is a small mod that adds various types of fences including chain-link, barbed wire, and razor wire as well as other defensive blocks designed to protect your base, such as sand bags and deflector shields. I suppose I probably should have started with that last one.

Download links for all of the above are available here.



Regarding Mod Packs

Feel free to use my mods in any modpack provided that the pack in no way violates the Minecraft Terms of Use, you give me appropriate credit for my work, and you do not directly make money off of my mods. For instance, advertisements are fine, selling access to my mods is not. I also ask that you either keep my mods up to date in you pack, or tell your users to report any bugs with old versions to you, as I don't want to see bug reports for bugs I've already fixed. Please do not send me messages asking me for permission. Everything you need to know is already explained here. I would, however, appreciate a heads up if you're planning on using my mods in a pack that is already well established and you expect the pack to get tens of thousands of downloads or more.


Notes (READ THESE BEFORE ASKING FOR HELP!)

-All mods require the latest version of Minecraft Forge for the version of Minecraft they are for.
-Engineer's Toolbox and Defense both require Emasher Resource.
-GasCraft requires Engineer's Toolbox
-All mods on this page are installed by placing the .zip file in the .minecraft/mods/ directory.
-Emasher resource and GasCraft add world gen. Both have retro-gen, however, Emasher Resource's Retro Gen must be enabled in the config. GasCraft's Retro Gen is always enabled.
-It is highly recommended that you backup your saves before installing any new mods. Use my mods at your own risk.


Reporting Bugs (READ THESE BEFORE REPORTING BUGS!)

Bug reports are very helpful, but only if they're regarding actual bugs, and include all the information I need to actually fix them.
Before reporting a bug, please ensure the following:

- It's actually a bug and not intended behavior
- It's not just an ID conflict
- You've read the notes section on this page and installed everything correctly
- The bug is actually related to my mod (if the game crashes, my name will be somewhere in the stacktrace if this is the case)
- You're using the latest version of my mods
-The bug hasn't already been reported on Github (check the closed issues tab as well as the open issues one)
- You don't have a mod installed that's known to cause conflicts with other mods eg:
---Gregtech
---MCPC
---Optifine
---Any mod that edits base classes
---Any mod that does something really hackish
---Non-Forge mods

If you've got through all that, and you're certain what you've found is a bug, please ensure you include the following in the bug report:

- The full crash log (obtainable via .minecraft/crash-reports/) if the game crashed
- A description of what you were doing at the time
- A screenshot if applicable
- Any other information you think is relevant
- The exact way a socket was configured if the bug involves a socket

More information is always better.

Please report all bugs here*:

DO NOT REPORT BUGS IN THIS THREAD, OR ANY OTHER FORUM THREAD, OR ON MY TWITTER, OR IN PRIVATE MESSAGES (except for the one exception below).

* "Dupe" bugs and other exploits (except for energy loops involving ET's power adapters) should be reported to me via some sort of private message.

Register or log in to remove.

#2

Mr_Manly
  • Location: Somewhere in a forest with some sheep.
  • Minecraft: Anwawesome

Posted 18 November 2012 - 04:38 AM

Great mods! Are you making more soon?

#3

Emasher
    Emasher

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Posted 18 November 2012 - 04:41 AM

I have a few more ideas for new biomes and other content for my existing mods. I have a few other mods in my head as well, but they'll have to wait until after my exams.
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Also: GasCraft, and Defense.

#4

Mr_Manly
  • Location: Somewhere in a forest with some sheep.
  • Minecraft: Anwawesome

Posted 18 November 2012 - 05:19 AM

View PostEmasher, on 18 November 2012 - 04:41 AM, said:

I have a few more ideas for new biomes and other content for my existing mods. I have a few other mods in my head as well, but they'll have to wait until after my exams.
Okay. Do you take biome suggestions?

#5

Emasher
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Posted 18 November 2012 - 05:31 AM

I'm open to any suggestions really. I do have a vision for what I want to do with my mods though, so I'm definitely quite picky about what I'll actually implement.

I will say though, being Canadian, I generally hate snowy areas in games, so I have no interest in creating any more 'cold' biomes beyond what I already have.
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Also: GasCraft, and Defense.

#6

PYROxSYCO
  • Location: USA, MO
  • Minecraft: PYROxSYCO
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Posted 18 November 2012 - 06:04 AM

I have a crash to report sadly enough i'm a little do i report you the crash-reports folder?

#7

Emasher
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Posted 18 November 2012 - 06:09 AM

The information in the crash reports folder is all I really need. A description about what you were doing that caused the crash would be helpful as well though. The version of Minecraft you were using would also be helpful if it's not apparent in the logs.
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Also: GasCraft, and Defense.

#8

PYROxSYCO
  • Location: USA, MO
  • Minecraft: PYROxSYCO
  • Xbox:PYROxSYCO

Posted 18 November 2012 - 06:19 AM

1.4.4 just started it up after downloaded emasherdefense


is this what you mean?????

Spoiler:


#9

Emasher
    Emasher

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Posted 18 November 2012 - 06:22 AM

It looks like you didn't install EmasherCore. It contains code that the other mods rely on, so it must be installed if you have any of the others installed. It just installs like a normal mod in the .minecraft/mods folder.

BTW, you should put crash reports in spoiler tags.
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Also: GasCraft, and Defense.

#10

PYROxSYCO
  • Location: USA, MO
  • Minecraft: PYROxSYCO
  • Xbox:PYROxSYCO

Posted 18 November 2012 - 06:26 AM

thank you, since i'm new is crash reports ok to post on the forum, i'm just some what security tight

#11

Emasher
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Posted 18 November 2012 - 06:31 AM

I don't think there are any specific rules regarding them, but it's usually best to place them in spoiler tags. It just makes the thread easier for people to scroll through, and less cluttered looking.
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Also: GasCraft, and Defense.

#12

PYROxSYCO
  • Location: USA, MO
  • Minecraft: PYROxSYCO
  • Xbox:PYROxSYCO

Posted 18 November 2012 - 06:44 AM

Oh yes can you make the your fences compatible with the normal fences they look weird when put with the normal gate and it looks like they can be crawled over

#13

Emasher
    Emasher

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Posted 18 November 2012 - 07:31 AM

Fences/Fence Gates generally don't play nice with panes (what my fences, and vanilla iron bars use). I could probably make them work, but I don't think it would really be worth it, seeing as they don't really look nice together to start with. I'm planning on adding my own chain link gate at some point though, which will look a lot better.

As far as climbing over them goes, that's a feature, not a bug.
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Also: GasCraft, and Defense.

#14

fadeLocust

Posted 18 November 2012 - 08:08 AM

I find that installing EmasherGas allows every item in the game to be burned in a furnace. (NEI reports 1870 eu per item)

#15

Emasher
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Posted 18 November 2012 - 08:33 AM

View PostfadeLocust, on 18 November 2012 - 08:08 AM, said:

I find that installing EmasherGas allows every item in the game to be burned in a furnace. (NEI reports 1870 eu per item)

Thanks for pointing that out. I've discovered the source of the problem, and I'll release a bugfix update tomorrow. The bug is also present in my hemp mod at the moment. I'm not going to bother fixing the 1.4.2 version at this point though.

I have no idea how I missed that.
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Also: GasCraft, and Defense.

#16

fadeLocust

Posted 18 November 2012 - 08:56 AM

1.4.2 was the version I found it in.

#17

Emasher
    Emasher

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Posted 18 November 2012 - 04:44 PM

I kind of figured seeing as IC^2 isn't avaliable for 1.4.4+ yet. Anyway, the bug is fixed in the 1.4.4 version now.

I've also re-added Railcraft support, allowing gas to be used as a fuel for boilers.
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Also: GasCraft, and Defense.

#18

KuroNeko87
  • Location: JAVA_HOME
  • Minecraft: KuroNeko87

Posted 18 November 2012 - 04:52 PM

Great mods!

gonna try them
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#19

PYROxSYCO
  • Location: USA, MO
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Posted 18 November 2012 - 09:07 PM

i got a mod idea since you made the gas mask maybe you can make a hazmat suit for the ICBM mod, might be good add-on what do you think?

http://calclavia.com...lectricity/?m=2

#20

Emasher
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Posted 18 November 2012 - 09:54 PM

I'm not really interested in developing add-ons for other mods. The gas mask was really just a quick addition I made to make working with gas a little bit easier. I'm not really looking for suggestions as to what sort of mods I should be working on, just for features I may have missed in what I already have.
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Also: GasCraft, and Defense.