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[32x] Jungle WIP


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15 replies to this topic

#1

GH0STCADE

Posted 17 November 2012 - 02:29 AM

As my 16x pack is nearing completion and almost ready for release, I started a new 32x pack. Here is what I have done so far. It is in a jungle theme. Yes I know the stone has a tiling issue, but I actually like how it looks that way.
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#2

DiamondAir
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Posted 17 November 2012 - 02:32 AM

Not bad, but the stone issue gives me a bit of a headache.
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#3

Taiine
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Posted 17 November 2012 - 02:36 AM

Very nice.

There is a tileing issue with dirt caused by the small bits at the very bottom of the texture that forms a line. As well as a bit of a dark patch along the right side of the texture.

I would recommend changing the stone a bit, maybe spacing out the bigger ones instead of having three big stones with smaller ones bordering it, have the smaller ones go all between the larger ones.

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#4

GH0STCADE

Posted 17 November 2012 - 02:38 AM

View PostDiamondAir, on 17 November 2012 - 02:32 AM, said:

Not bad, but the stone issue gives me a bit of a headache.
Really? Hmm, I kind of liked it, but I may end up changing it.

View PostTaiine, on 17 November 2012 - 02:36 AM, said:

Very nice.

There is a tileing issue with dirt caused by the small bits at the very bottom of the texture that forms a line. As well as a bit of a dark patch along the right side of the texture.
Ah, yes I see that now. I will fix that.
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#5

Visual_Argonian
  • Location: Morrowind

Posted 17 November 2012 - 02:43 AM

Logs. Are. GORGEOUS.
Oh, and everything else is good too
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#6

GH0STCADE

Posted 17 November 2012 - 03:01 AM

View PostVisual_Argonian, on 17 November 2012 - 02:43 AM, said:

Logs. Are. GORGEOUS.
Oh, and everything else is good too
Wow, well thanks!
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#7

KeKoSlayer29
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Posted 17 November 2012 - 03:03 AM

Looks great! Can't wait to see how the rest of it comes out!
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#8

cowsareawesome
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Posted 17 November 2012 - 03:27 AM

Amazing!
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View Postpeytonisgreat, on 12 July 2012 - 01:20 AM, said:

It doesn't have to make sense, the world is a fricken taco!

#9

corner_g
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Posted 17 November 2012 - 04:05 AM

It looks quite nice, in my opinion, I think that there is too much moss on the blocks. Being a jungle pack, it would naturally have some vines and moss, but all stone related blocks have dense moss between every stone, brick, slab, etc. If you like it, go for it, this is just my personal opinion.

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#10

GH0STCADE

Posted 17 November 2012 - 04:08 AM

View Postcorner_g, on 17 November 2012 - 04:05 AM, said:

It looks quite nice, in my opinion, I think that there is too much moss on the blocks. Being a jungle pack, it would naturally have some vines and moss, but all stone related blocks have dense moss between every stone, brick, slab, etc. If you like it, go for it, this is just my personal opinion.
I do like how it looks right now, but I may end up changing it. I'm not really sure. Also I kind of just realized I have no idea what I'm going to do for mossy cobble...
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#11

zamaj
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Posted 17 November 2012 - 07:18 PM

View PostGH0STCADE, on 17 November 2012 - 04:08 AM, said:

I do like how it looks right now, but I may end up changing it. I'm not really sure. Also I kind of just realized I have no idea what I'm going to do for mossy cobble...

Mossy cobblestone = 85% moss, 15% stone. :)
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#12

Vojife
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Posted 17 November 2012 - 07:31 PM

It looks very good so far! =)
I love how you did the coal ore (if that's what it is) and in general it simply looks great. Very well done!

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#13

minihilly

Posted 17 November 2012 - 08:34 PM

I'm not-so-sure that having mossy-stone is such a good idea; by all means have both regular+mossy (via CTM, for example), but having that as your texture for stone, while logical for a jungle-pack, is rather jarring (even w/o the potential tiling issue already established).

I'm not saying it's a bad thing, nor a bad texture (it's pretty nice :3), I'm just considering how one would [essentially] see that texture everywhere...with that sharp green...

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#14

Monsterous

Posted 18 November 2012 - 09:48 PM

This looks really good! Except.. the base textures look heavily DokuCraft/Doku's RPG themed. I'm not saying it's bad but..

#15

zamaj
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Posted 18 November 2012 - 10:10 PM

You need shading under the moss... It'll look ten times better.
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#16

GH0STCADE

Posted 18 November 2012 - 11:05 PM

View PostMonsterous, on 18 November 2012 - 09:48 PM, said:

This looks really good! Except.. the base textures look heavily DokuCraft/Doku's RPG themed. I'm not saying it's bad but..
I don't see the issue with that, I will not deny that it is heavily inspired by Doku's RPG, but it still is unique and none of the textures are stolen.

View Postzamaj, on 18 November 2012 - 10:10 PM, said:

You need shading under the moss... It'll look ten times better.
Thanks for the advice, I'm going to try that out.
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