1.4.5 Pre-Release Available!
#41
Posted 16 November 2012 - 05:36 PM
#42
Posted 16 November 2012 - 05:43 PM
Stormandreas, on 16 November 2012 - 05:36 PM, said:
#43
Posted 16 November 2012 - 06:10 PM
#45
Posted 16 November 2012 - 06:21 PM
Mojang, thank you for fixing bugs. Thank you for giving us frequent updates about what's being fixed and what's changing. Thank you.
#46
Posted 16 November 2012 - 06:22 PM
#47
Posted 16 November 2012 - 06:24 PM
#48
Posted 16 November 2012 - 06:25 PM
#49
Posted 16 November 2012 - 06:25 PM
#50
Posted 16 November 2012 - 06:32 PM
Check out RealLan for all your Lan server needs:
#51
Posted 16 November 2012 - 06:41 PM
#52
Posted 16 November 2012 - 06:42 PM
www.youtube.com/user/thunderz8olt
#53
Posted 16 November 2012 - 07:07 PM
#54
Posted 16 November 2012 - 07:15 PM
As for people saying "OMG soo many releases"...
This isn't a release. It's a pre-release. If you don't understand the difference, you shouldn't be using the pre-release, let alone complaining about it.
ClutchHunter, on 16 November 2012 - 02:19 PM, said:
The entire POINT of the prerelease is to make it easier for mod makers to make their mod work for that version before the update becomes official.
if you want your mods to keep working, Don't use a flipping pre-release. I really fail to understand the mentality of people that download pre-release software intended partly for mod authors and then complain about the mod situation. of course some of them might not work. it's a pre-release, intended to make it so mod authors can be ready for the actual release.
Compare to previous when nobody really had any idea when an update was coming out. One day there was an update and that was that. And then most people updated and the mods were broken because that day of the update was the first day they were ever able to even try to update their mods.
XinwxHleak, on 16 November 2012 - 03:47 PM, said:
Quote
#55
Posted 16 November 2012 - 07:20 PM
#56
Posted 16 November 2012 - 07:31 PM
flemishminecraft, on 16 November 2012 - 07:20 PM, said:
flemishminecraft, on 16 November 2012 - 06:10 PM, said:
#57
Posted 16 November 2012 - 07:42 PM
Lunarknight32, on 16 November 2012 - 01:53 PM, said:
It _is_ supposed to bind to 0.0.0.0, unless you want it to not work on systems with more than one IP.
It just isn't supposed to tell you, because educating users about IP is a task for Don Quixotte.
#58
Posted 16 November 2012 - 08:08 PM
Don't forget that pie is on sale for $2.99 in our deli department from now until computer. Sandbox.
If the Devil is the father of lies, does that mean he baked the first cake?
#60
Posted 16 November 2012 - 08:41 PM
Eoino, on 16 November 2012 - 01:56 PM, said:
Oh god, your precious mods! NO, please say it isn't so, that you have to live without something for a little while because someone actually wants to fix something, or a lot of somethings. All anyone ever does around here is whine whine whine because something is broken, and when the team starts working to get those problems taken care of, all anyone ever does around here is whine whine whine. Stop being a little baby and stfu! It's like a daycare around here.
Kholdstare, on 16 November 2012 - 08:08 PM, said:
Yes, they will. That's called the nature of a modding community. You can't just sit there and tell a company to stop fixing their product, hjust so you can have fun with an altered version. That's the price you pay for using 3rd party alterations. Now shut up about it.










