
1.5 Patch (v0.3.3)
Download this Beta here!
(Links last updated: 14 April 2013)
Welcome to my latest map release, Dayralt - A Puzzle Map! This map has been in the works for a few months, and is still in development, however, it's nearly complete! How the map progresses from here is really up to the feedback I get from the community, and my drive to create more puzzles.
Now, a bit about this map:

Dayralt developed from my initial 1.4 testing, especially when messing with Beacons, which are part of the focus of this map. I noticed the Jump Boost effect, and came up with the idea of the point of a puzzle was to complete a beacon to activate the Jump Boost effect. Entertainingly, it's become the entire center of this map rather than a small puzzle like I initially designed, but I do hope it remains entertaining. The Beacons and Command Blocks do a large amount for the map, and this wouldn't be possible without the 1.4 update!This map will also likely receive a large update around the time of the Redstone Update, either through new puzzles, updating the old, or both.
Here's a few screenshots to start off

As mentioned, the map is currently in the Beta stages, as I continue to work on the puzzles. The 'final' puzzle at the moment has become rather massive, and since the general idea is out there already, I figured I should release a beta, while I continue to work, to see what needs to be done still, with the earlier parts.
What is tweaked and changed really relies on feedback from you - the person reading this right now. I can't do it without you, since I have intimate knowledge of the map already!
So please, if you do choose to download and play this beta, leave me some feedback/bug spots, and let me know what you thought of it. I'd love to hear what you have to say! If you wish to make a Let's Play, I would ask that you wait for an official release, though if you still wish to make one, I won't stop you. It'd be up to you to update if you wish to continue however.
To close this off, here's a little fun fact about the name of this map...
The name actually came from me mispronouncing something from another game I play, and thinking "wow, I really like how that sounds!" I spelled it out, called the map that name, and then was surprised to see that "Dayralt" means, in Mongolian, of all things, "To advance aggressively". Seems rather fitting, to be perfectly honest.
STORY
You are John Dayralt, the CEO of the Dayralt foundation. After spending months and millions on "Core" research, a mysterious elemental construct that your company created, you believe you have cracked the code to creating unlimited healing... and the ultimate weapon.
However, things don't quite go as planned.
Below, in the spoiler, is the short story, written by me, included in the "readme.txt" file, within the download, intended to set up the story and the mood of this map. Enjoy.
Now you must make your way out of your own facility, and fix the erratic and malfunctioning cores as you go, if you ever hope to survive...
RULES
1. Don't place or break blocks unless told to do so. Placing non-space blocks such as torches and redstone is perfectly fine.
2. Play on at least EASY. Some areas do require mobs.
3. If you are using SinglePlayerCommands, please uninstall it. It seems to break some Command Block commands, which can break this map.
4. Please use the Dayralt Default texture pack while playing.
5. If you lag, there is a convenient lever to disable the redstone, look for it.
6. If you have an issue with flashing lights/motion, there will be a lever for that as well, when the time comes.
7. Explore carefully. This map has some inspiration from Myst and other adventure games, and require you to keep an eye on what you are given - you never know when it will come in handy.
8. Have fun!
9 (temp rule). Since this is a beta copy of the map, please don't take advantage of bugs, if you feel it *is* a bug
CREDITS
Writing --------------------------------- Fangride
Building --------------------------------- Fangride
Puzzle Design --------------------------- Fangride
Redstone -------------------------------- Fangride
Texture Pack ---------------------------- Arsenic & Fangride
Banner ---------------------------------- Priestbob (Check out his map, Boulefield)
Redstone Consultation ------------------- Epic Landlord, Apophum, Bejno
Special thanks to The Noxcrew, for being so great over the past year I've been involved with them. Some discussions with members has led to the creation of this, and members, such as Arsenic, have given me a bit of a hand, especially with textures. I've been a writer/builder with them for awhile, and love it!
Please also check them us out on Youtube, as this map wouldn't exist without that influence. The Noxcrew!
BUGS
Wouldn't be a map without some bugs, right? Anyway, I'm just compiling the bugs I've found so far that will be fixed with the next patch.
If you see any others that aren't listed in the spoilers, please, please, please let me know. It's very valuable to me, and helps me get this to a perfect release state.
Thanks very much for checking this out! Check back often for updates and new releases!





















