Jump to content

  • Curse Sites
Become a Premium Member! Help
Latest News Article

Nether Ogre (Mob Concept)

mob nether huge large ogre fat evil

  • Please log in to reply
28 replies to this topic

#1

TenebraeAeternae

Posted 11 November 2012 - 11:20 AM

Just a quick little mob concept. I figured that something huge, and lumbering, that battered players around as though they were ragdolls within the Nether might prove to be an interesting adversary. They may seem pretty powerful, but due to their massive size...it wouldn't be too terribly difficult to carve yourself a method of engaging them without fear. More so, they would be a mob in which would pose the greatest danger when you stumbled upon them in the open...and couldn't get yourself out of harms way in time.




Nether Ogre


Health Points: 50 (Posted Image x 25)
Attack Strength:
- Easy: 5 (Posted ImagePosted ImagePosted Image)
- Normal: 10 (Posted ImagePosted ImagePosted ImagePosted ImagePosted Image)
- Hard: 15 (Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image)
Spawn: Nether (Primarily atop Netherrack.)

Drop:
- Bones
- Rotten Flesh

Rare Drop:
- Nether Wart
- Pigman Head (?) (Decorative Block)
- Zombie Pigman Head (Decorative Block)







Appearence:


Standing nearly five blocks tall...these huge, lumbering, monstrocities possess auburn skin and crimson hues of which seek out prey that they can strip of flesh. Taking on the appearence of a grotesquely obese humanoid, two stumpy legs carry an engorged, hunched, body with two powerful arms that nearly drag upon the ground. They don't seem to adorn clothing, as such would simply burn away during their frequent baths amongst the vast lakes of lava. Basically, they're your typical Ogre...but with a more Nether themed look.

For the sake of a visual reference: (Something akin to the following!)

View PostComixnik, on 20 November 2012 - 04:38 AM, said:

I love the idea. I really do.

I loved it so much I drew up a Nether Ogre. You can use it if you want instead of the blue Ogre.

One has a tunic, one hasn't.

Enjoy Posted Image



Posted Image   Posted Image


NETHER OGRES BWARRGH


Behavior:


While primarily sluggish creatures, Nether Ogres are capable of tremendous speed when they find themselves in the persuit of prey...quick bursts that leave the ground trembling in their wake. When they're not on the hunt, however, they can be seen basking amongst the vast lava lakes or otherwise roaming aimlessly in search of their next meal. From the items in which they can, rarely, drop...it seems that the majority of their sustinence stems from Zombie Pigmen and the lesser known, rumored, living Pigmen.

Attack:


The Nether Ogre's primary attack is a powerful downward bashing of their huge fists, geared towards pummeling their prey into paste. They do, however, have a secondary attack that uses but a single fist...backhanding an adversary so hard that they're knocked quite the considerable distance away. If they collide with Netherrack, they'll break through several blocks before finally coming to a stop. However, the obvious additional danger of this assult comes from the chance of being battered right into lava.

It's because of their devestating melee attack that the Nether Ogre is best engaged from afar with the bow, as they possess absolutely no ranged capabilities. Even so, their speed is considerable...and when they charge towards you, it's prudent to run in order to take up a new advantage point.

Sounds:


The Nether Ogre makes a disgusting gutteral sound while idle, as though trying to clear phem from ones throat. When in active persuit of prey, they'll bellow a rather deep roar...

JonSM's thoughts, and my responses:

View PostJonSM, on 17 November 2012 - 01:01 PM, said:

As it is, my method to engage these mobs would be to get them to chase me and then build a little hole in the wall with a diamond pickaxe. Because they are so big, I could just sit in the hole and hit or snipe at them, and they couldn't reach me.

I have a few suggestions to prevent this.
1) Being humanoid, they can have weapons, though XXL weapons with different sprites. They may be savages, but if zombies can have swords, why not ogres? Their big weapons would give them a huge reach of maybe two or three times the players. In addition, they would drop more iron than a standard sword. Or, the weapons could be made of a new material with special drops, because for such a powerful mob the drops you have are quite lame.

Weapon weilding would be perfectly acceptable. Originally, I didn't want them to weild weapons or armor due to the fact that the materials in which make these items aren't located within the nether. However...Wither Skeletons and Zombie Pigmen weild weapons, so it makes sense that the Ogres could as well.

2) I wasn't sure from your description whether the player breaks netherrack when thrown by the ogre, or the ogre itself breaks it. The ogre should be able to break netherrack, being so big and brutish, but maybe only two blocks at a time. It could also be able to take a netherrack block and throw it at the player. This is a ranged attack, but it still fits with the big, stupid monster theme.

When they hit you, your body essentially becomes a projectile capable of breaking through netherrack. However, I agree with you that they should be able to break through it themselves...and also considered the throwing of netherrack in a manner similar to the brutish zombie on Left 4 Dead, haha. However, I didn't add the idea of them being able to do the latter of the two because I didn't want to give them -too many- abilities...

The ability to break through netherrack though should probably be incorperated for the very reason you expressed.

3) Or, the ogre could have a shockwave attack, either from its fists or from stomping. It would have to stop, though, so it couldn't do this while in pursuit of the player.

Considered something similar with its charge, the ability to trample after an enemy which would cause the ground to shake and a knockdown effect for the player. This would give them the ability to catch up and smash them into paste...

Or finally, it could have all three. The mob has tons of health, so it shouldn't be boring to take down like the enderdragon. With a lot of different attacks, you wouldn't know what to expect.

Don't you think that it might be a bit too many abilities though? Minecraft has a tendency of keeping the mobs simple, and giving them as few abilities as possible. Then again, I guess the Witch has a great deal of abilities, if you think about it...so perhaps it would be a great idea to incorperate several of the concepts into one.

I have one more idea. I hope it doesn't seem like I'm trying to hijack your thread; I just think it's cool.

Fitting for an ogre, its weapon could be some kind of big staff. (Maybe made of ogre-bones itself!) Since most potion ingredients come from the nether, the staff itself could be either used as a weapon or crafted into dust. This dust would make an enlargement potion that made the player twice as big. Combined with a fermented spider eye, it makes the player half as big.

The large player would:
- have more HP, attack strength, speed, and jump height
- take more fall damage (even in comparison to his HP)
- be easier to hit, and not fit in small spaces.

The small player would:
- be slower and weaker
- take less fall damage
- be harder to hit, and able to crawl through one block high spaces
- be able to walk through things like tripwires and pressure plates without activating
- be attacked by cats

Weapons and tools would be similarly scaled, but big tools would be stronger and small tools weaker.

These potions are powerful, so not all ogres should spawn with a staff.

I hope you like these ideas! I myself had no idea I would write about all this when I started this post.

Could be interesting. I know that some enjoyed the mod that incorperated a big and small potion.


Register or log in to remove.

#2

Amosfriend
  • Location: Beyond the realm of complex numbers. (USA)
  • Minecraft: Amosfriend
  • Xbox:Bah, who needs Xbox?

Posted 11 November 2012 - 11:24 AM

Straight out of an RPG game. I love it! Support! :3
(One of the best posts I've seen yet, if a bit old fashioned.)

#3

TenebraeAeternae

Posted 11 November 2012 - 11:29 AM

View PostAmosfriend, on 11 November 2012 - 11:24 AM, said:

Straight out of an RPG game. I love it! Support! :3
(One of the best posts I've seen yet, if a bit old fashioned.)

Thanks,

Typically, I tend to make more unique concepts (I have an old account here.) but as I was sitting around today, the idea of a huge monstrous Nether themed Ogre just manhandling players popped into my head. An unrelenting behemoth.

#4

Kitteh6660
    Kitteh6660

    Obsidian Miner

  • Curse Premium
  • Curse Premium
  • 1339 posts
  • Location: Canada
  • Minecraft: Kitteh6660

Posted 12 November 2012 - 04:52 AM

How much experience are they supposed to drop? 20?
Posted Image

#5

Zolgamax
    Zolgamax

    Tree Puncher

  • Members
  • 22 posts
  • Location: Earth

Posted 12 November 2012 - 05:03 AM

Fun!  I'd like some additions to the Nether that don't revolve around fortresses, for once.  Plus, this would make the player more cautious in the Nether.  Minecraft could definitely use some giant, more intimidating mobs.

One suggestion: If these guys are going to be so difficult to beat, they should drop a unique, functional item.  Maybe they would give an ogre tooth as a rare drop.  The tooth could be used for brewing.

As long as these guys don't spawn too often and make the Nether impossible to traverse, I fully support this idea.

Posted Image


#6

TenebraeAeternae

Posted 12 November 2012 - 05:10 AM

View PostKitteh6660, on 12 November 2012 - 04:52 AM, said:

How much experience are they supposed to drop? 20?

I honestly have no idea,

Does 20 seem like a adequate amount to you? I'd be horrible at balancing such a thing...bit too intricate for me.

View PostZolgamax, on 12 November 2012 - 05:03 AM, said:

Fun!  I'd like some additions to the Nether that don't revolve around fortresses, for once.  Plus, this would make the player more cautious in the Nether.  Minecraft could definitely use some giant, more intimidating mobs.

One suggestion: If these guys are going to be so difficult to beat, they should drop a unique, functional item.  Maybe they would give an ogre tooth as a rare drop.  The tooth could be used for brewing.

As long as these guys don't spawn too often and make the Nether impossible to traverse, I fully support this idea.

Indeed...

A special, functional, drop might be a good idea...and they should definitely be at a reasonable spawn rate.

Thanks for the support!

#7

Aridhol
    Aridhol

    Iron Miner

  • Members
  • 289 posts
  • Minecraft: joshcantrell08

Posted 12 November 2012 - 06:12 AM

I like it, I am all for new mobs/npcs, I have my own thread about a neutral/friendly npc too.. yours is more detailed and I like it but mine about Knights is good in its own right. I support this idea

#8

TenebraeAeternae

Posted 12 November 2012 - 10:05 PM

Thanks for the support!

#9

TenebraeAeternae

Posted 17 November 2012 - 05:12 AM

One last bump for kicks.

#10

JonSM
    JonSM

    Zombie Killer

  • Members
  • 209 posts
  • Location: Maryland
  • Minecraft: JonSM

Posted 17 November 2012 - 01:01 PM

As it is, my method to engage these mobs would be to get them to chase me and then build a little hole in the wall with a diamond pickaxe. Because they are so big, I could just sit in the hole and hit or snipe at them, and they couldn't reach me.

I have a few suggestions to prevent this.
1) Being humanoid, they can have weapons, though XXL weapons with different sprites. They may be savages, but if zombies can have swords, why not ogres? Their big weapons would give them a huge reach of maybe two or three times the players. In addition, they would drop more iron than a standard sword. Or, the weapons could be made of a new material with special drops, because for such a powerful mob the drops you have are quite lame.

2) I wasn't sure from your description whether the player breaks netherrack when thrown by the ogre, or the ogre itself breaks it. The ogre should be able to break netherrack, being so big and brutish, but maybe only two blocks at a time. It could also be able to take a netherrack block and throw it at the player. This is a ranged attack, but it still fits with the big, stupid monster theme.

3) Or, the ogre could have a shockwave attack, either from its fists or from stomping. It would have to stop, though, so it couldn't do this while in pursuit of the player.

Or finally, it could have all three. The mob has tons of health, so it shouldn't be boring to take down like the enderdragon. With a lot of different attacks, you wouldn't know what to expect.

I have one more idea. I hope it doesn't seem like I'm trying to hijack your thread; I just think it's cool.

Fitting for an ogre, its weapon could be some kind of big staff. (Maybe made of ogre-bones itself!) Since most potion ingredients come from the nether, the staff itself could be either used as a weapon or crafted into dust. This dust would make an enlargement potion that made the player twice as big. Combined with a fermented spider eye, it makes the player half as big.

The large player would:
- have more HP, attack strength, speed, and jump height
- take more fall damage (even in comparison to his HP)
- be easier to hit, and not fit in small spaces.

The small player would:
- be slower and weaker
- take less fall damage
- be harder to hit, and able to crawl through one block high spaces
- be able to walk through things like tripwires and pressure plates without activating
- be attacked by cats

Weapons and tools would be similarly scaled, but big tools would be stronger and small tools weaker.

These potions are powerful, so not all ogres should spawn with a staff.

I hope you like these ideas! I myself had no idea I would write about all this when I started this post.
JonSM's Shipyard
8 different ships with screenshots, interior, progress, and more!

#11

Amsedmak
    Amsedmak

    Zombie Killer

  • Members
  • 172 posts

Posted 17 November 2012 - 03:30 PM

...why not just have it drop its own head?
Why do people have youtube Minecraft videos that claim to be current version but were uploaded months ago?

#12

johnyIsAwesome

Posted 17 November 2012 - 03:36 PM

maybe it would be like a giant zombie pigman.

i had a similar idea, but it was aboss. rare, and much more powerfull.

Posted Image


#13

TenebraeAeternae

Posted 17 November 2012 - 03:50 PM

View PostJonSM, on 17 November 2012 - 01:01 PM, said:

As it is, my method to engage these mobs would be to get them to chase me and then build a little hole in the wall with a diamond pickaxe. Because they are so big, I could just sit in the hole and hit or snipe at them, and they couldn't reach me.

I have a few suggestions to prevent this.
1) Being humanoid, they can have weapons, though XXL weapons with different sprites. They may be savages, but if zombies can have swords, why not ogres? Their big weapons would give them a huge reach of maybe two or three times the players. In addition, they would drop more iron than a standard sword. Or, the weapons could be made of a new material with special drops, because for such a powerful mob the drops you have are quite lame.

Weapon weilding would be perfectly acceptable. Originally, I didn't want them to weild weapons or armor due to the fact that the materials in which make these items aren't located within the nether. However...Wither Skeletons and Zombie Pigmen weild weapons, so it makes sense that the Ogres could as well.

2) I wasn't sure from your description whether the player breaks netherrack when thrown by the ogre, or the ogre itself breaks it. The ogre should be able to break netherrack, being so big and brutish, but maybe only two blocks at a time. It could also be able to take a netherrack block and throw it at the player. This is a ranged attack, but it still fits with the big, stupid monster theme.

When they hit you, your body essentially becomes a projectile capable of breaking through netherrack. However, I agree with you that they should be able to break through it themselves...and also considered the throwing of netherrack in a manner similar to the brutish zombie on Left 4 Dead, haha. However, I didn't add the idea of them being able to do the latter of the two because I didn't want to give them -too many- abilities...

The ability to break through netherrack though should probably be incorperated for the very reason you expressed.

3) Or, the ogre could have a shockwave attack, either from its fists or from stomping. It would have to stop, though, so it couldn't do this while in pursuit of the player.

Considered something similar with its charge, the ability to trample after an enemy which would cause the ground to shake and a knockdown effect for the player. This would give them the ability to catch up and smash them into paste...

Or finally, it could have all three. The mob has tons of health, so it shouldn't be boring to take down like the enderdragon. With a lot of different attacks, you wouldn't know what to expect.

Don't you think that it might be a bit too many abilities though? Minecraft has a tendency of keeping the mobs simple, and giving them as few abilities as possible. Then again, I guess the Witch has a great deal of abilities, if you think about it...so perhaps it would be a great idea to incorperate several of the concepts into one.

I have one more idea. I hope it doesn't seem like I'm trying to hijack your thread; I just think it's cool.

Fitting for an ogre, its weapon could be some kind of big staff. (Maybe made of ogre-bones itself!) Since most potion ingredients come from the nether, the staff itself could be either used as a weapon or crafted into dust. This dust would make an enlargement potion that made the player twice as big. Combined with a fermented spider eye, it makes the player half as big.

The large player would:
- have more HP, attack strength, speed, and jump height
- take more fall damage (even in comparison to his HP)
- be easier to hit, and not fit in small spaces.

The small player would:
- be slower and weaker
- take less fall damage
- be harder to hit, and able to crawl through one block high spaces
- be able to walk through things like tripwires and pressure plates without activating
- be attacked by cats

Weapons and tools would be similarly scaled, but big tools would be stronger and small tools weaker.

These potions are powerful, so not all ogres should spawn with a staff.

I hope you like these ideas! I myself had no idea I would write about all this when I started this post.

Could be interesting. I know that some enjoyed the mod that incorperated a big and small potion.

View PostAmsedmak, on 17 November 2012 - 03:30 PM, said:

...why not just have it drop its own head?

Because they eat Pigmen. Posted Image
It makes sense that they would, potentially, have a head of such on them.

View PostjohnyIsAwesome, on 17 November 2012 - 03:36 PM, said:

maybe it would be like a giant zombie pigman.

i had a similar idea, but it was aboss. rare, and much more powerfull.

I wanted to keep them away from the looks of Pigmen, as they do have plans to incorperate the living variant soon. I wouldn't want to see a third implimented atop that.

#14

JonSM
    JonSM

    Zombie Killer

  • Members
  • 209 posts
  • Location: Maryland
  • Minecraft: JonSM

Posted 18 November 2012 - 02:17 PM

Thank you for your response, Tenebrae. Perhaps it could only have two of the three attack variants?

As for the pigmen idea, I think it actually might be cool. Notch said he would add prefix mobs, so couldn't Ogre Pigmen be one of them? Ogres are a generic fantasy trope, but pigmen are something unique to minecraft. I think it would be cooler to see pigmen developed further, as well as the other classic mobs like creepers and ghasts.
JonSM's Shipyard
8 different ships with screenshots, interior, progress, and more!

#15

TenebraeAeternae

Posted 18 November 2012 - 03:49 PM

View PostJonSM, on 18 November 2012 - 02:17 PM, said:

Thank you for your response, Tenebrae. Perhaps it could only have two of the three attack variants?

As for the pigmen idea, I think it actually might be cool. Notch said he would add prefix mobs, so couldn't Ogre Pigmen be one of them? Ogres are a generic fantasy trope, but pigmen are something unique to minecraft. I think it would be cooler to see pigmen developed further, as well as the other classic mobs like creepers and ghasts.

The problem with that is hyperredundency.

We've currently got Zombie Pigmen, and they plan to incorperate Pigmen within the future. Adding a third variation would create a theme that overwhelms the other mobs...essentially solidifying Pigmen as the main antagonist. I don't believe that's what they're aiming for, taking aside my opinion that three variations of Pigmen are a bit much as is.

I can see adding the living Pigmen into the game, but I wouldn't want three variants in, personally. Still, that's just my personal opinion...if they incorperated it into the game, the design would be theirs to manipulate as they see fit.

As for three abilities,

Whatever they wanted to incorperate would be perfectly fine by me. Like I said, I'd like a more challenging mob myself, they just tend to keep the mobs simplistic. Three abilities, however, still seems fine and simplistic enough to fit the theme.

#16

MrAwesomeFaces
  • Location: Who cares where I am

Posted 18 November 2012 - 04:04 PM

As if The Nether wasn't hard enough... Full Support for being awesome!!!
Posted Image

#17

Twister
    Twister

    Lapis Lazuli Collector

  • Members
  • 1138 posts
  • Location: Far Lands

Posted 18 November 2012 - 04:13 PM

AT a glance I thought it said 'Nether Orgy', to which I was like NO SUPPORT!

At a closer look, I SUPPORT THIS!  It could use the entity ID of the unused 'Giant' mob.

Posted Image


#18

TenebraeAeternae

Posted 18 November 2012 - 06:28 PM

View PostMrAwesomeFaces, on 18 November 2012 - 04:04 PM, said:

As if The Nether wasn't hard enough... Full Support for being awesome!!!

Thank ya much!

View PostTwister1134, on 18 November 2012 - 04:13 PM, said:

AT a glance I thought it said 'Nether Orgy', to which I was like NO SUPPORT!

At a closer look, I SUPPORT THIS!  It could use the entity ID of the unused 'Giant' mob.

...what's wrong with a Nether Orgy? Those Zombie Pigmen are pretty damn sexy, dat bacon and all...

That aside, thanks for the support!

#19

JonSM
    JonSM

    Zombie Killer

  • Members
  • 209 posts
  • Location: Maryland
  • Minecraft: JonSM

Posted 19 November 2012 - 02:24 PM

Full support for Nether Ogre Orgies.
JonSM's Shipyard
8 different ships with screenshots, interior, progress, and more!

#20

NitrogenSnow
  • Location: United Kingdom
  • Minecraft: NitrogenSnow

Posted 19 November 2012 - 02:26 PM

Needs better drops for something as huge and ferocious as this. Perhaps dropping the fire block to get legitimate chainmail without trading.

Nevertheless, support
Intro Poem to my Channel: http://www.youtube.c...h?v=X9YIFTE3rjA