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[1.6.4][Forge][SSP+SMP] In-Game NBTEdit! Edit Mob Spawners & Attributes in game! Updated!

nbtedit

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1378 replies to this topic

#361

Gavenom
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Posted 15 December 2012 - 06:18 PM

View Posttulir 293, on 15 December 2012 - 02:45 PM, said:

I wish this was a modloader mod because I don't want to use forge in my main client.

What do you mean by your main client?

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#362

jespertheend
  • Location: the Netherlands

Posted 15 December 2012 - 06:41 PM

What??? Since when does this excist?! I searched for it a few months ago and didn't find anything.
SH*T this is amazing.... I'm going to try it right now...

THANK YOU!!
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#363

jespertheend
  • Location: the Netherlands

Posted 15 December 2012 - 08:58 PM

After using it for a while here's my opinion:
It's really nice, you can do a lot of neat stuff with it. I had some errors though, but I think that's because of forge, or because of myself because I'm giving a tile entity the wrong tags.
But it's way easier then using sethblings filters in mcedit.
There's one thing though: you can't select not clickable entities such as item drops, arrows fire charge. But except for that, it's the most useful mod I've seen so far.
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#364

user_1259045

Posted 15 December 2012 - 09:54 PM

View Postjespertheend, on 15 December 2012 - 08:58 PM, said:

But it's way easier then using sethblings filters in mcedit.
How?
There's one thing though: you can't select not clickable entities such as item drops, arrows fire charge. But except for that, it's the most useful mod I've seen so far.
It's pretty useless to set custom tags for arrows and fire charge entities - they're gonna quickly despawn.
Make a custom spawner for that - it's way easier.
For items, put it in a chest.

Completed maps: Sunburn Islands, Nightmare Realm, Uncharted Territory III, Inferno Mines (pending)
Currently playing: Infernal Sky II, The Fire Beneath


Currently playing: Terraria, Spelunky

#365

Gavenom
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Posted 15 December 2012 - 10:01 PM

View PostWaterTipper, on 15 December 2012 - 09:54 PM, said:


Maybe he means items that are on the ground, you could change the decay time and health.

#366

user_1259045

Posted 15 December 2012 - 10:26 PM

View PostGavenom, on 15 December 2012 - 10:01 PM, said:

Maybe he means items that are on the ground, you could change the decay time and health.
AFAIK that's not possible with any NBT editors or Sethbling's filters that I know of.
Only way to do that would be to make a custom spawner with position data and all that, which would be a hassle to do.
Completed maps: Sunburn Islands, Nightmare Realm, Uncharted Territory III, Inferno Mines (pending)
Currently playing: Infernal Sky II, The Fire Beneath


Currently playing: Terraria, Spelunky

#367

jespertheend
  • Location: the Netherlands

Posted 15 December 2012 - 11:10 PM

View PostWaterTipper, on 15 December 2012 - 10:26 PM, said:

AFAIK that's not possible with any NBT editors or Sethbling's filters that I know of.
Only way to do that would be to make a custom spawner with position data and all that, which would be a hassle to do.
It is possible with an NBT editor, but you would have to search for the entity which is very hard.
Anyway, I didn't really need to change the properties of drops/arrows/firecharges etc. But I wanted to copy their NBT tags to use in a spawner. That's handier since my game keeps crashing, because sometimes I make a mistake when trying to change the spawner properties.
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#368

user_1259045

Posted 15 December 2012 - 11:15 PM

View Postjespertheend, on 15 December 2012 - 11:10 PM, said:

It is possible with an NBT editor, but you would have to search for the entity which is very hard.
Anyway, I didn't really need to change the properties of drops/arrows/firecharges etc. But I wanted to copy their NBT tags to use in a spawner. That's handier since my game keeps crashing, because sometimes I make a mistake when trying to change the spawner properties.
Look up the wiki on how to edit NBT tags.
Completed maps: Sunburn Islands, Nightmare Realm, Uncharted Territory III, Inferno Mines (pending)
Currently playing: Infernal Sky II, The Fire Beneath


Currently playing: Terraria, Spelunky

#369

jespertheend
  • Location: the Netherlands

Posted 16 December 2012 - 12:12 AM

View PostWaterTipper, on 15 December 2012 - 11:15 PM, said:

Look up the wiki on how to edit NBT tags.
I did, but it's very hard to find blocks and entities with a not ingame nbt editor when you have a lot of entities.
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#370

user_1259045

Posted 16 December 2012 - 12:19 AM

View Postjespertheend, on 16 December 2012 - 12:12 AM, said:

I did, but it's very hard to find blocks and entities with a not ingame nbt editor when you have a lot of entities.
.....then use an in-game NBT editor. Simple as that.
Completed maps: Sunburn Islands, Nightmare Realm, Uncharted Territory III, Inferno Mines (pending)
Currently playing: Infernal Sky II, The Fire Beneath


Currently playing: Terraria, Spelunky

#371

jespertheend
  • Location: the Netherlands

Posted 16 December 2012 - 01:31 AM

View PostWaterTipper, on 16 December 2012 - 12:19 AM, said:


.....then use an in-game NBT editor. Simple as that.
Yeah, but I can't select drops/arrows etc. Wait... No... We're getting in a loop here...
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#372

Gavenom
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Posted 16 December 2012 - 01:39 AM

View Postjespertheend, on 16 December 2012 - 01:31 AM, said:

Yeah, but I can't select drops/arrows etc. Wait... No... We're getting in a loop here...
Items on the ground have to do with chunk NBTs, and this mod doesn't have the ability to edit the world yet.

#373

jespertheend
  • Location: the Netherlands

Posted 16 December 2012 - 02:07 AM

View PostGavenom, on 16 December 2012 - 01:39 AM, said:


Items on the ground have to do with chunk NBTs, and this mod doesn't have the ability to edit the world yet.
A drop is an entity just like any other entity. The only reason why you can't select it (I think) is because it has no colision box.
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#374

user_1259045

Posted 16 December 2012 - 02:34 AM

View Postjespertheend, on 16 December 2012 - 01:31 AM, said:

Yeah, but I can't select drops/arrows etc. Wait... No... We're getting in a loop here...
*facepalm*

Just tell me what you need, I'll code it for you.
This is getting nowhere.
Completed maps: Sunburn Islands, Nightmare Realm, Uncharted Territory III, Inferno Mines (pending)
Currently playing: Infernal Sky II, The Fire Beneath


Currently playing: Terraria, Spelunky

#375

jespertheend
  • Location: the Netherlands

Posted 16 December 2012 - 10:52 AM

View PostWaterTipper, on 16 December 2012 - 02:34 AM, said:


*facepalm*

Just tell me what you need, I'll code it for you.
This is getting nowhere.
Well it's not really necessary, but being able to select all the 'currently-not-selectable-entities' would be nice.
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#376

tulir293
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Posted 16 December 2012 - 02:00 PM

View PostGavenom, on 15 December 2012 - 06:18 PM, said:

What do you mean by your main client?
I have a lot of different clients. Survival modpack, newest snapshot and a few others. The main client is of course the one that I use the most. It has mods that I use on multiplayer and singleplayer when I build things.
My overkill build... Posted Image Other stuff I own: a Jolla (with "The First One" other half), a Pebble, a Nexus 7 (2012, 16GB, No 3G)
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#377

Gavenom
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Posted 16 December 2012 - 03:57 PM

View Posttulir 293, on 16 December 2012 - 02:00 PM, said:

I have a lot of different clients. Survival modpack, newest snapshot and a few others. The main client is of course the one that I use the most. It has mods that I use on multiplayer and singleplayer when I build things.

You can just make another client for Forge mods.

#378

tomswift123
  • Location: Georgia (im not really southern)
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Posted 16 December 2012 - 04:16 PM

Can you make it so we can save things that we copy? That way i dont have to retype everything
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#379

romangvk
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Posted 16 December 2012 - 06:55 PM

View Posttomswift123, on 16 December 2012 - 04:16 PM, said:

Can you make it so we can save things that we copy? That way i dont have to retype everything
What do you mean?
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#380

jespertheend
  • Location: the Netherlands

Posted 16 December 2012 - 07:07 PM

View Postromangvk, on 16 December 2012 - 06:55 PM, said:

What do you mean?
He means you can load nbt tags in to the game in case you closed minecraft.
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