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Text-based game. Revival
Started by
DiggyDiggyHole
, Nov 09 2012 03:30 AM
330 replies to this topic
#123
Posted 29 January 2013 - 01:45 AM
Markpolner, on 28 January 2013 - 12:04 AM, said:
On another off topic note: my game is now a kinda playable prototype
Also, be see to compile the script so your source is hidden
(My game (And any future productions) is (And always will be) open-source. My Group (Whom I have more people in now) is revolved around learning how to program, compose, and create. Hiding my code would kinda negate that ^^' (I over use()))
#131
Posted 30 January 2013 - 11:56 AM
kastor246, on 29 January 2013 - 01:31 PM, said:
I'm still here
(Just been hiding in the shadows and just haven't been programming
might try LUA though)
Srsly do. If you are determined to learn programming, stick with a single language and learn the concepts. The concepts are (generally) the same across every language. You'll only waste your time learning different syntaxes for the basic functions.
FX-8320 // NH-D14 // Ripjaws 8GB // WDC Green 2 TB // HyperX 3K 120GB // 7970 w/ Boost // White Shinobi, Window // Rosewill Hive 650W
MCForum Rules <- Do Read!
MCForum Rules <- Do Read!
#132
Posted 30 January 2013 - 10:14 PM
Changelog as of now. DEFINITELY Not the final log, I refuse to release this while the saves are broken and without any new content. Probably gonna rewrite the save/load system entirely.
EDIT: whoops, forgot to post the changelog... ah whatever. Itsa my 16th birthday today, so for the weekend or so, I'll be inactive.
EDIT: whoops, forgot to post the changelog... ah whatever. Itsa my 16th birthday today, so for the weekend or so, I'll be inactive.
#133
Posted 31 January 2013 - 10:36 PM
BKrenz, on 30 January 2013 - 11:56 AM, said:
Srsly do. If you are determined to learn programming, stick with a single language and learn the concepts. The concepts are (generally) the same across every language. You'll only waste your time learning different syntaxes for the basic functions.
#135
Posted 03 February 2013 - 06:19 AM
I recommend using
os.execute("clear") so that there isn't a clutter of previous text on the screen
#137
Posted 05 February 2013 - 07:00 PM
Good Project! I'm waiting for the new version.
#138
Posted 07 February 2013 - 05:48 AM
If you're wondering why I haven't been posting, it's because I'm going foreveralone and coding my own AI friend :3
I'll release it to the public once I get it stable. Functions will include: (all of these are done)
* Context-sensitive conversations(e.g, on your AI's birthday, you can wish it happy and get on their good side if you've been arguing)
*Use of os.execute("cls") to rid the clusterf*** of previous messages.
*Basic emotions (Love, Anger, Happiness, Sadness) which affectand is affected by the dialogue.
*Human-like responses(e.g, if you upset them, they will stop talking to you.)
*Minor customization (Name your AI and give it a gender. all for now.)
I'll release it to the public once I get it stable. Functions will include: (all of these are done)
* Context-sensitive conversations(e.g, on your AI's birthday, you can wish it happy and get on their good side if you've been arguing)
*Use of os.execute("cls") to rid the clusterf*** of previous messages.
*Basic emotions (Love, Anger, Happiness, Sadness) which affectand is affected by the dialogue.
*Human-like responses(e.g, if you upset them, they will stop talking to you.)
*Minor customization (Name your AI and give it a gender. all for now.)
#139
Posted 13 February 2013 - 02:03 AM
Revival 4 news:
Bad news, Today I realised that Eggshell has ZERO support for file writing/reading. Which means Revival 4, if made in Eggshell, will have EXTREMELY limited functions. (Imagine the legacy version...)
I've looked into other engines and none suit my fancy, so Revival will remain Text-based.
BUT FEAR NOT!
I have great plans for Revival's rewrite!
Bad news, Today I realised that Eggshell has ZERO support for file writing/reading. Which means Revival 4, if made in Eggshell, will have EXTREMELY limited functions. (Imagine the legacy version...)
I've looked into other engines and none suit my fancy, so Revival will remain Text-based.
BUT FEAR NOT!
I have great plans for Revival's rewrite!
#140
Posted 14 February 2013 - 05:44 AM
Hello again, want a quick look at how the new combat will work in Revival 4? Those who can read basic code, here's a sneak peek at a snip of code I'm using to debug:
function press()
t=os.time()
print("PRESS ENTER REPEATEDLY!")
while i ~= 20 do
i=i+1
io.read()
end
timetook=os.time()-t
print("It took you "..timetook.." seconds to tap 20 times.")
io.read()
end
i=0
press()











