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[DISCONTINUED] Text-based game. Revival


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503 replies to this topic

#121

DiggyDiggyHole

Posted 27 January 2013 - 04:47 PM

Will continue making it in EGSL-IDE. Gamemaker's acting odd, and I truly want to build it from the ground up ^^
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#122

Markpolner
  • Location: Not infront of my computer. Nope
  • Minecraft: Markpolner

Posted 28 January 2013 - 12:04 AM

:D

On another off topic note: my game is now a kinda playable prototype :D

Also, be see to compile the script so your source is hidden :D
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#123

DiggyDiggyHole

Posted 29 January 2013 - 01:45 AM

View PostMarkpolner, on 28 January 2013 - 12:04 AM, said:

Posted Image

On another off topic note: my game is now a kinda playable prototype Posted Image

Also, be see to compile the script so your source is hidden Posted Image
Nice! What exactly is it about?

(My game (And any future productions) is (And always will be) open-source. My Group (Whom I have more people in now) is revolved around learning how to program, compose, and create. Hiding my code would kinda negate that ^^' (I over use()))
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#124

Markpolner
  • Location: Not infront of my computer. Nope
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Posted 29 January 2013 - 02:27 AM

Coolio! A question: who's a part of your group?

It's basically a level up company management type game :D
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#125

DiggyDiggyHole

Posted 29 January 2013 - 02:48 AM

View PostMarkpolner, on 29 January 2013 - 02:27 AM, said:

Coolio! A question: who's a part of your group?

It's basically a level up company management type game Posted Image
Several people I know who are interested in programming, and kastor was (Dunno if he's still around ^^'...)
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#126

Markpolner
  • Location: Not infront of my computer. Nope
  • Minecraft: Markpolner

Posted 29 January 2013 - 06:35 AM

Ahh, cool. Started work on a graphical game, not sure what it's about yet :/
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#127

kastor246

Posted 29 January 2013 - 01:31 PM

View PostDiggyDiggyHole, on 29 January 2013 - 02:48 AM, said:

Several people I know who are interested in programming, and kastor was (Dunno if he's still around ^^'...)
I'm still here :D (Just been hiding in the shadows and just haven't been programming :P might try LUA though)
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#128

DiggyDiggyHole

Posted 30 January 2013 - 01:35 AM

View Postkastor246, on 29 January 2013 - 01:31 PM, said:

I'm still here Posted Image (Just been hiding in the shadows and just haven't been programming Posted Image might try LUA though)
First thought: I AM BATMAN >:I
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#129

kastor246

Posted 30 January 2013 - 02:18 AM

View PostDiggyDiggyHole, on 30 January 2013 - 01:35 AM, said:

First thought: I AM BATMAN >:I
:-) yea
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#130

Markpolner
  • Location: Not infront of my computer. Nope
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Posted 30 January 2013 - 11:38 AM

Kas is back! Anyway, I'll leave you guys alone, thanks for putting up with me :)
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#131

BKrenz
    BKrenz

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Posted 30 January 2013 - 11:56 AM

View Postkastor246, on 29 January 2013 - 01:31 PM, said:

I'm still here Posted Image (Just been hiding in the shadows and just haven't been programming Posted Image might try LUA though)

Srsly do. If you are determined to learn programming, stick with a single language and learn the concepts. The concepts are (generally) the same across every language. You'll only waste your time learning different syntaxes for the basic functions.
"Programmers never repeat themselves. They loop."

#132

DiggyDiggyHole

Posted 30 January 2013 - 10:14 PM

Changelog as of now. DEFINITELY Not the final log, I refuse to release this while the saves are broken and  without any new content. Probably gonna rewrite the save/load system entirely.

EDIT: whoops, forgot to post the changelog... ah whatever. Itsa my 16th birthday today, so for the weekend or so, I'll be inactive.
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#133

kastor246

Posted 31 January 2013 - 10:36 PM

View PostBKrenz, on 30 January 2013 - 11:56 AM, said:

Srsly do. If you are determined to learn programming, stick with a single language and learn the concepts. The concepts are (generally) the same across every language. You'll only waste your time learning different syntaxes for the basic functions.
I know I know :-P I'm just trying to find the language  that suites me best.
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#134

DiggyDiggyHole

Posted 03 February 2013 - 05:24 AM

I won't be finishing the campaign nor versus mode anytime soon. Sorry. They're still there and will remain in the code, but they're at the bottom of my todo list ^^'
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#135

google_earth
  • Location: Folsom, CA, USA
  • Minecraft: iownapc

Posted 03 February 2013 - 06:19 AM

I recommend using
os.execute("clear")
so that there isn't a clutter of previous text on the screen


#136

DiggyDiggyHole

Posted 03 February 2013 - 11:39 PM

View Postgoogle_earth, on 03 February 2013 - 06:19 AM, said:

I recommend using
os.execute("clear")
so that there isn't a clutter of previous text on the screen

Yea, I've thought of doing that to replace the pagebreaks. Is a very VERY possible update.
Posted Image

#137

Anonymos
    Anonymos

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Posted 05 February 2013 - 07:00 PM

Good Project! I'm waiting for the new version.

#138

DiggyDiggyHole

Posted 07 February 2013 - 05:48 AM

If you're wondering why I haven't been posting, it's because I'm going foreveralone and coding my own AI friend :3

I'll release it to the public once I get it stable. Functions will include: (all of these are done)
* Context-sensitive conversations(e.g, on your AI's birthday, you can wish it happy and get on their good side if you've been arguing)
*Use of os.execute("cls") to rid the clusterf*** of previous messages.
*Basic emotions (Love, Anger, Happiness, Sadness) which affectand is affected by the dialogue.
*Human-like responses(e.g, if you upset them, they will stop talking to you.)
*Minor customization (Name your AI and give it a gender. all for now.)
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#139

DiggyDiggyHole

Posted 13 February 2013 - 02:03 AM

Revival 4 news:
Bad news, Today I realised that Eggshell has ZERO support for file writing/reading. Which means Revival 4, if made in Eggshell, will have EXTREMELY limited functions. (Imagine the legacy version...)
I've looked into other engines and none suit my fancy, so Revival will remain Text-based.

BUT FEAR NOT!
I have great plans for Revival's rewrite!
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#140

DiggyDiggyHole

Posted 14 February 2013 - 05:44 AM

Hello again, want a quick look at how the new combat will work in Revival 4? Those who can read basic code, here's a sneak peek at a snip of code I'm using to debug:

function press()
 t=os.time()
 print("PRESS ENTER REPEATEDLY!")
 while i ~= 20 do
  i=i+1
  io.read()
 end
 timetook=os.time()-t
 print("It took you "..timetook.." seconds to tap 20 times.")
 io.read()
end
i=0
press()

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