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[1.4.7] [Forge] Javacraft 1.0pre1 - Java computers in Minecraft!


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85 replies to this topic

#1

tiin57
    tiin57

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Posted 09 November 2012 - 01:06 AM

Posted Image
Javacraft is a mod which adds computers to Minecraft!
We have full Java support, and we're planning Beanshell2 (http://code.google.com/p/beanshell2) support as well!
Please report issues to https://github.com/J...avacraft/issues
Authors:
Spoiler:
Changelog:
Spoiler:
Downloads:
Various links:

What to do once in-game:
Spoiler:
3/31/2013: I know the website is slow,
I'm upgrading the hosting soon.

My website: http://tiin57.net

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#2

mathiaseklund
  • Location: Sweden, stockholm, upplands väsby
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Posted 09 November 2012 - 06:41 AM

Cool
Posted Image

#3

_bau5
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Posted 09 November 2012 - 07:04 AM

I'll be keeping my eye on this! I've toyed around with redpower control and computer craft, but java is my language of choice. Let me know if you need any help ever, I'd love to see this come to be!
derp - _bau5(formerly rickrage12). Check out my program for installing mod files! <3

#4

Stiepen
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Posted 09 November 2012 - 03:42 PM

Very cool idea, looking forward to more stuff
Posted Image <-- awesome mod with awesome irc channel :D

#5

tiin57
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Posted 09 November 2012 - 04:09 PM

0.0.2 and added recipe pictures. Next up is the actual simulations.

View Post_bau5, on 09 November 2012 - 07:04 AM, said:

I'll be keeping my eye on this! I've toyed around with redpower control and computer craft, but java is my language of choice. Let me know if you need any help ever, I'd love to see this come to be!

View Postmathiaseklund, on 09 November 2012 - 06:41 AM, said:

Cool

View PostStiepen, on 09 November 2012 - 03:42 PM, said:

Very cool idea, looking forward to more stuff
Thanks!
My website: http://tiin57.net

#6

blockout22
  • Minecraft: blockout22

Posted 09 November 2012 - 11:44 PM

okay now for an FAQ for you

what are the prerequests for installing this mod will it require any sort of java api?

will this mod let you create mods in game?
if(yes != null) { // < ---- see what i did there lol kind of Posted Image
will this computer let me create a new mod live in the game without having to restart the client?
}

will this mod beable to detect errors and give error reports?
Posted Image

#7

Grumbosch
  • Minecraft: Jhary

Posted 10 November 2012 - 12:00 AM

Very interesting mod idea! I really like it because I am a big Java fan :)
I will bookmark this topic and I am looking forward to see you making progress with it!

Keep up the great project dude, its awesome!

Posted Image


#8

tiin57
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Posted 10 November 2012 - 12:04 AM

View Postblockout22, on 09 November 2012 - 11:44 PM, said:

okay now for an FAQ for you

what are the prerequests for installing this mod will it require any sort of java api?

will this mod let you create mods in game?
if(yes != null) { // < ---- see what i did there lol kind of Posted Image
will this computer let me create a new mod live in the game without having to restart the client?
}

will this mod beable to detect errors and give error reports?
this.setPrerequisites("Minecraft Forge");
this.setModsCreatableInGame(false);
this.setJavaCraftAbleToDetectErrors(true);
this.setJavaCraftAbleToReportErrors(true);
// :P

View PostGrumbosch, on 10 November 2012 - 12:00 AM, said:

Very interesting mod idea! I really like it because I am a big Java fan Posted Image
I will bookmark this topic and I am looking forward to see you making progress with it!

Keep up the great project dude, its awesome!
Thanks!
In other news, I am working on the monitor GUI. I'm having trouble sizing it properly.
My website: http://tiin57.net

#9

blockout22
  • Minecraft: blockout22

Posted 10 November 2012 - 12:29 AM

View Posttiin57, on 10 November 2012 - 12:04 AM, said:

this.setPrerequisites("Minecraft Forge");
this.setModsCreatableInGame(false);
this.setJavaCraftAbleToDetectErrors(true);
this.setJavaCraftAbleToReportErrors(true);
// :P


ah awesome shame you couldn't make it so we could create stuff in game :/ altho it should be possible if you use some ids for example, a blockid once a certain code has been run on the computer it could use that id (with meta data) and for texture it could get it from the same way as you would from changing textures packs

would be awesome to see that in game
Posted Image

#10

tiin57
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Posted 10 November 2012 - 12:41 AM

View Postblockout22, on 10 November 2012 - 12:29 AM, said:

ah awesome shame you couldn't make it so we could create stuff in game :/ altho it should be possible if you use some ids for example, a blockid once a certain code has been run on the computer it could use that id (with meta data) and for texture it could get it from the same way as you would from changing textures packs
I believe that the modding in-game is impossible. However, the texture thing is something I need to look into.
My website: http://tiin57.net

#11

blockout22
  • Minecraft: blockout22

Posted 10 November 2012 - 12:44 AM

View Posttiin57, on 10 November 2012 - 12:41 AM, said:

I believe that the modding in-game is impossible. However, the texture thing is something I need to look into.

not really since making just a block using your computer the way i explained the block is already in the game
Posted Image

#12

ww2gamenamehere

Posted 10 November 2012 - 10:33 PM

Wow, this is awesome. But how do you install? Do I jus throw it into the mods folder like most forge mods?

#13

tiin57
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Posted 10 November 2012 - 10:37 PM

View Postww2gamenamehere, on 10 November 2012 - 10:33 PM, said:

Wow, this is awesome. But how do you install? Do I jus throw it into the mods folder like most forge mods?
Yes. I wouldn't recommend using it until at least 0.0.4; it doesn't do anything yet. 0.0.4 should bring prototypes of the core mod.
My website: http://tiin57.net

#14

ww2gamenamehere

Posted 11 November 2012 - 12:11 AM

Oh ok, thank you, can't wait to see if this works with CC :)

#15

tiin57
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Posted 11 November 2012 - 02:22 AM

View Postww2gamenamehere, on 11 November 2012 - 12:11 AM, said:

Oh ok, thank you, can't wait to see if this works with CC Posted Image
JavaCraft should work with any Forge mod. This would include CC. I will also be adding (at a much later stage in dev) a way to interact with some major mods (IC2, BC3, CC) using OpenJC.
My website: http://tiin57.net

#16

aser96\
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Posted 11 November 2012 - 10:56 AM

that's just awesome! :D
Posted Image

#17

matejdro
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Posted 12 November 2012 - 06:21 PM

Interesting idea. But if I understand correctly, programs are compiled to .jar using external program and then dropped into minecraft folder. How would that work on SMP server?

#18

tiin57
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Posted 12 November 2012 - 08:23 PM

View Postmatejdro, on 12 November 2012 - 06:21 PM, said:

Interesting idea. But if I understand correctly, programs are compiled to .jar using external program and then dropped into minecraft folder. How would that work on SMP server?
It will eventually be able to compile in-game. But until then, SMP might be tough. Posted Image
Edit: 0.0.4 might take a while, sorry.
My website: http://tiin57.net

#19

tiin57
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Posted 16 November 2012 - 10:01 PM

0.0.4pre2 is available on github. You can compile it from there, but my MCP is broken. I'll get a compiled download up ASAP.
My website: http://tiin57.net

#20

Blueokapi123

Posted 17 November 2012 - 02:19 AM

Looking forward to it :D
[url=http://bit.ly/LBiTl1]Posted Image[/url]