This review by asianhalfsquat shows 99% of the mod in about 3 minutes!
A HUD mod that focuses on giving a relatively large amount of useful information, whilst attempting to utilize at little screen estate as possible, by dynamically changing the coordinates of items on-screen, depending on certain events. It also has a bunch of other helpful tools, including a text editor to take notes, jump calculations, and more!
Potion effects will also be displayed, but without taking up like half the screen on account of their massive textures.
THIS MOD REQUIRES MINECRAFT FORGE
Note that you can change the color of the Menu, via the menu :3 I'll get onto that down below:
Note that things may be in a different order for you - i'll get to that in a sec.
From top to bottom (in this image's example):
- Minecraft Time - can be changed to 24hr in the menu. Hold the modifier key to change it to your computer's time.
- Uses left of helm, or if you hold the modifier key, percentage used.
- Uses left of chest, or if you hold the modifier key, percentage used.
- Uses left of legs, or if you hold the modifier key, percentage used.
- Uses left of boots, or if you hold the modifier key, percentage used.
- Uses left of whatever item you are currently holding (if it's damageable) If you're holding a food item, it will change to be the amount that the food replenishes your hunger bar. If you hold shift with food in your hand, it will show the food's saturation level. If you're holding a damageable item, HUDini will also tell you how much damage that item will do to a mob if you hit it with it!
- A hunger warning icon. If your hunger level is less than 5 full shanks, and you have no food in your inventory, this will appear. (can be disabled in config)
- Hold the modifier key to view the distance to the block you're looking at.
- Hold the modifier key and look at a block below you to see how much fall damage you'll take if you jump to it.
- Rapid recipe ticker-tape. Find recipes for things at the scroll of a wheel/push of a button! Note that this part of the mod is still under development, so expect things to get prettier/useful-er. If you don't like the tickertape, there's an alternative column-style layout that you can enable in the config. It will even tell you if you have enough items to make the recipe or not!
- Simple Menu has been added :3 You can now change most the mod ingame, on the fly!
- Pseudo-Minimap - If you've a map in your inventory, HUDini will display it top-right. You can disable this in the menu if you like. This uses (mostly) vanilla Minecraft map code. Note that it will only display what is on the map. However, this means you can have a map in your inventory and you don't need to walk with your camera down to see where you're going! HUDini will display whatever map appears first in your inventory, so if you want it to display a different map, place the different map more left/more up in your inventory.
- An in-game text editor - edit text files from within minecraft. Makes it simple to make your own cross-world todo lists, and other things!
- Command window - set commands and/or text to run when you press a key.
- Crosshairs info - If you press the modifier key, if the block you're looking at is less than 64 blocks away, it will say what the blocks name is. If you look down at a place you could fall, you'll be told how much damage you'll take (unless you're in creative, or the angle is too shallow). You'll also be told the pitch of the camera.
- Todo List - HUDini can render your todolist onto the screen if you press modifier+x. It slides on. It's snazzy.
- (Basic) Recipe Finder - My implementation of a recipe finder. It's not powerful, but it's nice in the same way that no one uses wooden spoons to make cakes anymore, but those who do use wooden spoons get the benefit of licking off the cake mix and not having the taste of metal.
Current Potion Effects, their time is displayed next to them by default, but holding the modifier key will show you the amplification of the potion (Roman Numerals can be toggled in the config file)
Blocks and items you dropped on death - HUDini will keep track (for the length of the session) of all the blocks and items you drop upon death. Hold the modifier key in-game to see what you dropped.
Technically speaking, you should be able to play on servers with this just fine. It's not cheating because all information that HUDini gathers for you is readily available to players anyway. It just does a lot of things for you, like relatively infrequently known (by the average player) equations (like calculating fall damage).
This mod (last time I checked) is compatible with mod items, so if you're using a jetpack from IC^2, you will be able to see your fuel levels, as an example.
Texture-pack friendly. Anything drawn will use the texturepack you're using's textures (if it has them (which basically means if it textures the items too)).
If you have any gui open (including chat), the hud will dissapear out of your way until you close that gui.
The modifier key can be changed in the Controls part of Minecraft's menus. By default it's Left Control.
Items and blocks you drop on death will be visible if you hold the modifier key. When you pick them up again, they'll be removed from the list of blocks. The knowledge of dropped blocks is session sensitive - HUDini won't keep track of your previous death blocks after you log out!
You can switch the layout to the right side of the screen in the config. Alternatively, theres an option for it to go horizontally across the top of the screen)
The order of things:
The way things work in HUDini is that it will automagically assign a separate coordinate to each part of itself depending on what exists on the screen. For example, say you're wearing no armor, and have full hunger and are only holding a sword. If you equip some armor, it will add the armor piece you just equipped to the next available space on the screen. If you remove the sword, it will remove the sword from the hud, and then shift the armor piece up by one section.
This means that you will not have huge expanses of empty space on the screen when you don't have everything equipped/activated.
Using the Recipe Tickertape:
If you want to use the Recipe Tickertape, at the moment I set it so it only appears in crafting table GUIs (I'll probably expand this to be able to be opened any time). It has 2 states - on and off. The state is toggled by pressing the modifier key (left ctrl by default) once. That will reverse the state. For instance, by default the tickertape is set to be hidden (off) when you open a crafting table. To turn it on, exit the crafting table, hit the modifier key once, and go back in the table. The tickertape should be there. At the moment, you cant press the modifier key when you have the crafting table open. To turn it off again, simply leave the crafting table and press the modifier key once.
The recipe tickertape has a few config options (where you can disable it entirely if you want): you can disable it, you can set the keybinding of the accelerator key, and also you can disable the "tick" noise it makes when you scroll to a new item.
To move the TickerTape, simply scroll the mouse wheel. If you don't want to scroll the mousewheel, you can use UpArrow or DownArrow. If you don't like UpArrow or DownArrow, you can use K and J. If you don't like K or J, you can use W or S. If you don't like W or S, you can use A or D. If you don't like A or D, you can use H or L. If you don't like H or L, you can use LeftArrow or RightArrow.
If you hold leftshift (can be changed in the config), it will increase the speed at which the TickerTape moves.
When an item is in the selector (shown by the [ ] at the top of the screen), its recipe will appear on the crafting table - slightly transparently. Therefore you don't need to keep referencing a recipe while you get
To view a recipe, simply select the one you want by moving the tickertape until your result item is in the selector "[ ]", and press spacebar (can be changed in the conf).
To change how the recipes are sorted, press Tab (can also be changed in the config file). The options are Alphabetically, Alphabetically by Creative Tab, and ID.
It also should support most Mod Items. The only ones it won't support are those that are not made on a crafting table.
New in version 0.1.4, there's now a little cross or tick that says whether or not you can craft the selected recipe with items in your inventory.
If you want to search through the recipe lists, you must hover the mouse over the search bar (this will focus it and let you type without affecting movement of recipes), and start typing. Move the mouse off it to unfocus the search bar.
But I don't like your style of recipe finding...
If you go into the menu you can switch to a column-style layout. Well, kinda. It's inspired by TMI and NEI, but with a twist - no buttons, just scroll the mouse! If you change the layout in-game, you'll need to press Tab to force HUDini to re-organise the lists.
You can disable it from the menu if you really don't want it.
This update contains an in-game menu system for manipulating a config file while ingame, meaning no restart is required for those not-often changed settings. The layout of the gui is inspired by the gui from Rei's Minimap, although I'm sure you'll agree that Rei's Minimap's gui is a lot prettier. You can change most settings about the mod via this menu, such as enabling features, changing aesthetics, etc. You can also change the colours used to colour the menu itself!
Press "H" in-game to open the gui. Click the button labelled "close" to close it. You can change the keybind to open the gui via Minecraft's "Controls" page in Options.
Note these change colour to show that you can indeed change colour. In reality, all the "pages" will be the same colour you choose.
Ingame Text Editor:
Allows you to edit text ingame. All text files are put in a folder called HUDini inside .minecraft - you don't need to create the folder or any files yourself, hudini will do it for you. When you press the key to open the text editor (apostrophe [ ' ] by default), you'll be greeted with a screen that shows a list of all the text files it can open. There's also a text field that you can type in if you wanna create a new file. Simply click on the filename you want, and HUDini will display it on screen.
Editing text is fairly simple: To move around, use the arrow keys. To move the page up and down (e.g. to see lines later or earlier in the document), its pgup and pgdown. To save press ctrl s. To exit, press escape - but note that your text won't be saved automatically! You'll need to press ctrl s before you exit if you wanna keep your text.
To go to the start of the line, press Home. To go to the end, press End.
To delete text, you can press either backspace or delete. Pressing delete will delete the character after the cursor, and not move the cursor. Pressing backspace will delete the character under the cursor, and move the cursor 1 character left.
And of course pressing enter at the end of the line makes a new line below it.
The interface is fairly minimalist: you have the line numbers on the left hand side, slightly darker then the editable text. The line numbers are not added to the document, they're just there to help you navigate. On the bottom left, where it says "Ready...", is the current status. It will say what its last action was, for example saving, and moving a lot of lines. On the bottom right corner, we have the cursor's x and y coordinates, respectively.
And of course, at the top left is the file we're editing.
(Texture pack is Steelfeather's Dragon Dance!)
Text files edited by HUDini are placed in a folder called HUDini in .minecraft - you can change the directory name via the config file that lives in the folder called config, in your .minecraft folder. HUDini will not look for text files in any other place.
The text editor can now do very basic mathematical expression evaluating. It supports addition(+) subtraction(-) multiplication(*) division(/) and modulus(%).
Let's say you want to multiply 5 by 5. Type into a text file:
And HUDini will write the answer in its place - 25. Press tab after you've closed the parentheses (written the last ")" for it) for this to be fired.
If you have a file named todo.txt, HUDini will render its contents onto the screen when you press modifier+X. It slides out. Snazzy. If you have a word/line surrounded in square braces, it will render them as a title. You can change what character denotes a title via the config file, as can you change what the keybinding is.
Pressing "c" in-game will open the commands window. From here you can assign text (and therefore commands) to keys on your keyboard.
Note that as with all graphical elements of HUDini, the colours are taken from the options you set in the menu.
Adding a new command:
To delete a command, press the delete button, and then press the command to delete.
If you open the gui and press none of the 3 buttons on the bottom of the screen, and then press a command, it will run the command as if you've run it with its keybind.
Another HUD mod? Whhyyyyyyy!?
I've no idea. I was finding myself needing a hud mod, but was both too lazy to install someone elses mod, and was relatively certain that I'd have to change stuff in a config file to get things how I wanted them, coordinates-wize. So basically, the answer is laziness.
Do not distribute this mod without my permission. Assume that you do not have my permission until you have asked me and I have said yes. You are not allowed to directly link to the download. Link to this webpage (http://www.planetmin...nother-hud-mod/) instead. Do not put anything to do with this mod behind any monetizing links (for example, adf.ly). I'm doing this for free, there's no reason you should feel the need to make money from this. You do not need my permission to do a video of this. You are not allowed to be one of those websites that continually steals all the text, images (and then has the audacity to put your own watermark in my screenshots), if you do, then you do not have my permission to do anything. Go away. It's very hard to resist making a "wall of shame" which will include your website.
Like HUDini a lot? Wanna Help Me?
Then you could put this awesome banner made by Jyric in your signature!
You'll get something that looks like my signature (as of when I wrote this post).
- Setting your gamemode via the command window seems to mess up if you have NEI installed. Basically, you take fall damage while in creative mode. Working on a fix.
- If a mod developer can't count when adding a recipe, HUDini will die. Make sure your mod developers can count. I'll probably start working on a check to make sure shortly.
As of writing, 2 modpacks that have my permission to use HUDini. Because the creators actually asked. If you wish to use HUDini in a modpack, you do not have my permission until you've asked me. It's not that I don't like HUDini being in modpacks, it's that I don't like people not even bothering to ask. That's just rude.
Benefits of asking: your pack gets a link in this section.
Benefits of not asking: none, except maybe you save a few hours in the time it takes me to respond.
If you have asked me in the past and I've said yes, but not added you here, feel free to send me a message to let me know.
Modpacks including HUDini:
- VoidsWrath Plus
- Chocolate Chip
- A few others have my permission but haven't actually got a website yet.
Version 0.1.961 for Minecraft 1.6.2
Version 0.1.95c for Minecraft 1.6.1
Version 0.1.95 for Minecraft 1.6.1
Version 0.1.93 for Minecraft 1.5.2
Version 0.1.9d for Minecraft 1.5.2
Version 0.1.85 for Minecraft 1.5.1
Version 0.1.8 for Minecraft 1.5.1 (finally!) Link not working? Here's a mirror (via dropbox).
Version 0.1.7 for Minecraft 1.4.7
Version 0.1.6 for Minecraft 1.4.7
Version 0.1.5 for Minecraft 1.4.7.
Version 0.1.4 for Minecraft 1.4.7
Version 0.1.3.1 for Minecraft 1.4.7
Version 0.1.3 for Minecraft 1.4.7
Version 0.1.3 for Minecraft 1.4.6 [link down for rapid bug removal, while I'm here I may as well update to 1.4.7]
Version 0.1.2 for Minecraft 1.4.6
Version 0.1.1 for Minecraft 1.4.6
Version 0.1.0 for Minecraft 1.4.6
Version 0.0.9 for Minecraft 1.4.5
Version 0.0.9 for Minecraft 1.4.4
Version 0.0.8 for Minecraft 1.4.4
[previous versions have been lost in time]
Violet_scraton for her suggestion of adding a todolist.
Noxwood for the pitch suggestion
If I've forgotten someone, please say so in a private message or reply to this thread, and I'll add you.
Edited by Teotoo, 27 July 2013 - 10:44 AM.