NinjaPandaS, on 10 November 2012 - 08:20 AM, said:
1.4.4 Pre-Release Available Now!
#81
Posted 10 November 2012 - 11:19 AM
#82
Posted 10 November 2012 - 01:26 PM
#83
Posted 10 November 2012 - 02:02 PM
#84
Posted 10 November 2012 - 02:17 PM
setharoo02, on 10 November 2012 - 01:26 PM, said:
I agree. It would be really cool to see some new mobs.
#85
Posted 10 November 2012 - 02:25 PM
Emrendil, on 10 November 2012 - 02:17 PM, said:
I agree. It would be really cool to see some new mobs.
#86
Posted 10 November 2012 - 06:57 PM
Not even new content!
#89
Posted 11 November 2012 - 03:57 AM
setharoo02, on 10 November 2012 - 01:26 PM, said:
Please just be thankful for the work Mojang spends maintaining this game when they could just move on to other games, which from a marketing perspective would likely be more beneficial.
Also, any time you decide to modify ANY game, you have to understand that your work can easily be undone by official updates. If you really want mod stability, I suggest you find a game which is no longer being officially maintained. (Like SW Empire at War for example. It has a pretty big mod community)
#90
Posted 11 November 2012 - 12:10 PM
#91
Posted 11 November 2012 - 06:24 PM
#93
Posted 12 November 2012 - 03:40 AM
oscardp22, on 11 November 2012 - 06:24 PM, said:
#94
Posted 12 November 2012 - 05:08 PM
TwoDerps, on 12 November 2012 - 03:40 AM, said:
#95
Posted 12 November 2012 - 11:18 PM
oscardp22, on 12 November 2012 - 05:08 PM, said:
TwoDerps, on 12 November 2012 - 03:40 AM, said:
oscardp22, on 11 November 2012 - 06:24 PM, said:
Then you are asking your question in the wrong thread. Ask in a modding forum or on the threads for the mods you're using.
#96
Posted 13 November 2012 - 01:35 AM
#97
Posted 13 November 2012 - 03:33 AM
Kiilek_Rekaur, on 11 November 2012 - 03:57 AM, said:
We literally just got four new mobs, plus the ability to control pigs. Do you realize how hard it is to create AI for a new mob EVERY update? (like everyone asks for)
Please just be thankful for the work Mojang spends maintaining this game when they could just move on to other games, which from a marketing perspective would likely be more beneficial.
Also, any time you decide to modify ANY game, you have to understand that your work can easily be undone by official updates. If you really want mod stability, I suggest you find a game which is no longer being officially maintained. (Like SW Empire at War for example. It has a pretty big mod community)
Not only that but he doesn't charge a single penny for his mods.
Stop being such a brown nose and maybe research or just plain learn about the topic before you start an argument about it.
#98
Posted 13 November 2012 - 04:24 AM
Vizzra, on 13 November 2012 - 03:33 AM, said:
Not only that but he doesn't charge a single penny for his mods.
Stop being such a brown nose and maybe research or just plain learn about the topic before you start an argument about it.
Second: Limited focus.
Being able to maintain one single aspect of a game is much easier than trying to maintain the entire structure, especially while everything has to fit with the intended direction of the company. New features have to be evaluated to determine their priority.
They have to be created with the future design in mind and balanced around that.
(Aside: the actual implementation process of programming takes the least amount of time, the analogy and design stages take the most. Think of it like the left side of a parabola, where y = time_spent and x =.phase_of_development. You get into issues when you try to do both at once. That's where bugs and errors tend to come from.)
If I REALLY wanted to, I could personally go into the source files right now and add Dragons that don't destroy blocks and spawn naturally, but if I were actually a member of the development team, this would be a VERY bad approach. (they would be black, though, because I'm terrible with textures and models.
There are also issues with file sizes. (More content means larger files and potentially slower downloads for weaker systems. This reduces significantly as technology progresses, but if a feature isn't important enough, it will be removed.)
In continuation, block/item id's and texture slots. (There is a reason the "locked chest" textures were removed from the game.)
{This would lose ground significantly if the mod in question was a total overhaul, but it is not. It is a small feature add-on.}
As for the last part....
....
Was that really necessary?













