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1.4.4 Pre-Release Available Now!


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103 replies to this topic

#81

Random_Guy_32

Posted 10 November 2012 - 11:19 AM

View PostNinjaPandaS, on 10 November 2012 - 08:20 AM, said:

crap withers dont spawn for some reason
Then you did something wrong.

Register or log in to remove.

#82

setharoo02

Posted 10 November 2012 - 01:26 PM

New mob pleeeease MOJANG.

#83

Random_Guy_32

Posted 10 November 2012 - 02:02 PM

View Postsetharoo02, on 10 November 2012 - 01:26 PM, said:

New mob pleeeease MOJANG.
What about no?

#84

Emrendil
    Emrendil

    Tree Puncher

  • Members
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Posted 10 November 2012 - 02:17 PM

I'll just wait for the official release. :)

View Postsetharoo02, on 10 November 2012 - 01:26 PM, said:

New mob pleeeease MOJANG.

I agree. It would be really cool to see some new mobs.

#85

Random_Guy_32

Posted 10 November 2012 - 02:25 PM

View PostEmrendil, on 10 November 2012 - 02:17 PM, said:

I'll just wait for the official release. Posted Image



I agree. It would be really cool to see some new mobs.
They have enough to do with the bugs at the moment. If they just start to add new content again there will just be more bugs they have to concentrate on.

#86

StrawHatUra
  • Minecraft: HlywdUndead

Posted 10 November 2012 - 06:57 PM

Theres nothing i love more than waiting a week for some bug fixes!

Not even new content!
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#87

MDawgMillionaire
  • Location: Hamburg, Germany

Posted 10 November 2012 - 08:22 PM

View PostAkif_the_minecrafter, on 08 November 2012 - 02:47 PM, said:

Ok, Thanks for the info!

you might be able to, as theres not really any new content. just a few bug fixes.
good luck!

#88

Kelemvore
  • Location: Las Vegas Nevada
  • Minecraft: elxist
  • Xbox:Demonoid74

Posted 11 November 2012 - 03:20 AM

As much as I love new content , I am happy that they are working on bug fixes...they just need to concentrate on that for a few more weeks...
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#89

Kiilek_Rekaur

Posted 11 November 2012 - 03:57 AM

View Postsetharoo02, on 10 November 2012 - 01:26 PM, said:

New mob pleeeease MOJANG.
We literally just got four new mobs, plus the ability to control pigs. Do you realize how hard it is to create AI for a new mob EVERY update? (like everyone asks for)

Please just be thankful for the work Mojang spends maintaining this game when they could just move on to other games, which from a marketing perspective would likely be more beneficial.

Also, any time you decide to modify ANY game, you have to understand that your work can easily be undone by official updates. If you really want mod stability, I suggest you find a game which is no longer being officially maintained. (Like SW Empire at War for example. It has a pretty big mod community)

#90

bobrulz600

Posted 11 November 2012 - 12:10 PM

We have been seriously spoiled with new content. Calm down guys, there will still be plenty of new content in the future. Personally I've barely even been able to keep up with 1.4 there's so much new stuff!

#91

oscardp22
  • Location: Doncaster
  • Minecraft: oscardp22

Posted 11 November 2012 - 06:24 PM

please help me! i was loading a mod and now whenever i try to load minecraft it says done loading but has about 15% left and it stays like that

#92

Parrotboy1
  • Location: Australia
  • Minecraft: parrotboy1

Posted 11 November 2012 - 08:20 PM

You should birds to the game..... More then the chicken! Like parrots, cockatoos, Emus, etc...... This will make the game more fun!
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#93

TwoDerps
  • Location: Somewhere over the Rainbow!
  • Minecraft: mgblue90

Posted 12 November 2012 - 03:40 AM

View Postoscardp22, on 11 November 2012 - 06:24 PM, said:

please help me! i was loading a mod and now whenever i try to load minecraft it says done loading but has about 15% left and it stays like that
This is a pre-release as mods don't work with the files. Note that mods say "1.3.1" or "1.2.5" or whatever version they are for a reason, because that's the latest version they are in. Try TooManyItem, I believe that is the only mod out there for this pre-release.
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#94

oscardp22
  • Location: Doncaster
  • Minecraft: oscardp22

Posted 12 November 2012 - 05:08 PM

View PostTwoDerps, on 12 November 2012 - 03:40 AM, said:

This is a pre-release as mods don't work with the files. Note that mods say "1.3.1" or "1.2.5" or whatever version they are for a reason, because that's the latest version they are in. Try TooManyItem, I believe that is the only mod out there for this pre-release.
im not on about the pre-release im on about 1.4.2

#95

5thHorseman
  • Location: OceanBlock
  • Minecraft: 5thHorseman

Posted 12 November 2012 - 11:18 PM

View Postoscardp22, on 12 November 2012 - 05:08 PM, said:

View PostTwoDerps, on 12 November 2012 - 03:40 AM, said:

View Postoscardp22, on 11 November 2012 - 06:24 PM, said:

please help me! i was loading a mod and now whenever i try to load minecraft it says done loading but has about 15% left and it stays like that
This is a pre-release as mods don't work with the files. Note that mods say "1.3.1" or "1.2.5" or whatever version they are for a reason, because that's the latest version they are in. Try TooManyItem, I believe that is the only mod out there for this pre-release.
im not on about the pre-release im on about 1.4.2

Then you are asking your question in the wrong thread. Ask in a modding forum or on the threads for the mods you're using.
Posted Image
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/

#96

bangbang80

Posted 13 November 2012 - 01:35 AM

how about bears???

#97

Vizzra
    Vizzra

    Diamond Miner

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  • Location: Inside of you.
  • Minecraft: swampshark19

Posted 13 November 2012 - 03:33 AM

View PostKiilek_Rekaur, on 11 November 2012 - 03:57 AM, said:


We literally just got four new mobs, plus the ability to control pigs. Do you realize how hard it is to create AI for a new mob EVERY update? (like everyone asks for)

Please just be thankful for the work Mojang spends maintaining this game when they could just move on to other games, which from a marketing perspective would likely be more beneficial.

Also, any time you decide to modify ANY game, you have to understand that your work can easily be undone by official updates. If you really want mod stability, I suggest you find a game which is no longer being officially maintained. (Like SW Empire at War for example. It has a pretty big mod community)
How does the creator of Mo' creatures make all the AI, the Textures, their function, their spawning AND fixing all the bugs that come with them?
Not only that but he doesn't charge a single penny for his mods.
Stop being such a brown nose and maybe research or just plain learn about the topic before you start an argument about it.
Meh.

#98

Kiilek_Rekaur

Posted 13 November 2012 - 04:24 AM

View PostVizzra, on 13 November 2012 - 03:33 AM, said:

How does the creator of Mo' creatures make all the AI, the Textures, their function, their spawning AND fixing all the bugs that come with them?
Not only that but he doesn't charge a single penny for his mods.
Stop being such a brown nose and maybe research or just plain learn about the topic before you start an argument about it.
First, it's illegal to charge money for mods (If they include material from the source, that is. Try to show me a Minecraft mod that does not include ANY source material.)

Second: Limited focus.
Being able to maintain one single aspect of a game is much easier than trying to maintain the entire structure, especially while everything has to fit with the intended direction of the company. New features have to be evaluated to determine their priority.
They have to be created with the future design in mind and balanced around that.
(Aside: the actual implementation process of programming takes the least amount of time, the analogy and design stages take the most. Think of it like the left side of a parabola, where y = time_spent and x =.phase_of_development. You get into issues when you try to do both at once. That's where bugs and errors tend to come from.)
If I REALLY wanted to, I could personally go into the source files right now and add Dragons that don't destroy blocks and spawn naturally, but if I were actually a member of the development team, this would be a VERY bad approach. (they would be black, though, because I'm terrible with textures and models.
There are also issues with file sizes. (More content means larger files and potentially slower downloads for weaker systems. This reduces significantly as technology progresses, but if a feature isn't important enough, it will be removed.)
In continuation, block/item id's and texture slots. (There is a reason the "locked chest" textures were removed from the game.)
{This would lose ground significantly if the mod in question was a total overhaul, but it is not. It is a small feature add-on.}

As for the last part....
....
Was that really necessary?

#99

et tu brute

Posted 13 November 2012 - 03:19 PM

View PostAkif_the_minecrafter, on 08 November 2012 - 02:26 PM, said:

Sounds great! Although I have one question! If I updated Minecraft into 1.4.4, am I able to use the 1.4.2 mods?

Nope. Welcome to the modding community.

#100

Akif_the_minecrafter
  • Minecraft: King_Akif

Posted 13 November 2012 - 03:23 PM

View Postet tu brute, on 13 November 2012 - 03:19 PM, said:

Nope. Welcome to the modding community.

Thanks for the info!
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