The Underground Bunkers Mod is a mod that helps you to, wait for it, create underground bunkers! It adds several new ores, new blocks, and new items. It also adds blocks that automatically build basic components of bunkers like tunnels and farms!
So what's with the big 2.0?
There has been a complete re-doing of the original Underground Bunkers mod that some of you may remember. First and foremost, the mod has been switched to being Forge-based instead of Modloader-based, to allow for more flexibility. There has also been a complete re-balancing of the mod, you can no longer create a severely OP bunker for very few resources, you'll have to work harder to stay safe. I also added a config file, so the mod should work better with other mods in case of conflicting IDs. Finally, the code has been completely re-done to make it easier to add on to the mod, making update times much shorter.
Wait, what happened to all the stuff in the mod?
There are several reasons for things being taken away. Some of them were taken away in preparation for co-compatibility with other mods. Others had very obvious bugs and are out temporarily.
Ok, so what does the mod add?
I'm glad you asked. Click on the spoiler link below to see (or don't if you want to find out for yourself).
New Blocks
1) Purpureum Ore: New purple ore, found below layer 48, somewhat common
2) Flavus Ore: New yellow ore, found below layer 16, somewhat rare
3) Reinforced Steel: New block, TNT-resistant iron, not TNT-proof
4) Reinforced Glass: New block, TNT-resistant glass, not TNT-proof
5) Reinforced Obsidian: New block, TNT-proof
6) Bunker Light: New light block, give off the same amount of light as glowstone, TNT-resistant
7) Tunneler: Builds a 3x3x20 tunnel facing away from you
8) Wheat Farmer: Builds a medium-sized wheat farm around you
9) Pill-Box Builder: Builds a small pill-box facing away from you
10) Base Builder: Builds a 7x7x4 room with crafting tables in the corners, useful to build rooms
11) Sand Bag: New block, falls like sand (note, this feature is a bit buggy), TNT-resistant, not TNT-proof
New Items
1) Purpureum Ingot: Ingot of purpureum, used for crafting
2) Flavus Ingot: Ingot of flavus, used for crafting
3) Apple MRE: New food, fills 3 bars of hunger, moderate saturation
4) Meat MRE: New food, fills half of hunger bar, high saturation
5) Stew MRE: New food, fills half of hunger bar, high saturation
Other Changes
1) Nerfed Obsidian to make it TNT-resistant, not TNT-proof
How do I craft the stuff?
If you want, you can click the spoiler button below to see.
Purpureum Ingot:
Flavus Ingot:
Reinforced Steel:
Reinforced Glass:
Reinforced Obsidian:
Tunneler:
Wheat Farmer:
Pill-Box Maker:
Apple MRE:
Meat MRE:
Stew MRE:
Sand Bag:
Base Builder:
Are there any videos of this mod?
There are, as a matter of fact. Click the button below to see some!
BrinkoTheBrit's Mod Spotlight (Outdated):
ShiftTheMine's Mod Spotlight (Outdated):
Are there any mods you would recommend to use with this one?
Yes, there are some very good mods that have been made compatible. These include:
4) Unzip the file and place it in your /minecraft/mods folder
Can I help?
Of course! PM me with ideas if you have them, or, if you so wish, better textures that the ones I have. Credit will always be given for ideas and textures. I am currently attempting to implement an add-on system as well, if that's something you would be interested in, let me know!
Credits:
Code/creation: Sciguy1121
Ideas: Scout37, Sciguy1121, SelectedLime375
Textures: Scout37, Jddfski, Sciguy1121
License:
All the work is my own, with help from above people.
You may not use content from this mod without my explicit permission.
If you wish to put this mod in a mod pack, you mush contact me and get permission first.
You may not re-distribute any of this content.
You may write reviews with or without screenshots, if you give credit and links to this thread and notify me.
You may make videos of this content, if you give credit and links to this thread and notify me.
By "Reinforced" do you mean that the block is less likely to break in an explosion, or that it is more likely to drop its item without the item being destroyed in an explosion?
I have found a bug:
When you place the Reinforced Glass blocks on the ground it makes the block faces they cover see through. This has happened to me when I tried making a texture for a see through block, if you find out how to fix this could you tell me?
By "Reinforced" do you mean that the block is less likely to break in an explosion, or that it is more likely to drop its item without the item being destroyed in an explosion?
I have found a bug:
When you place the Reinforced Glass blocks on the ground it makes the block faces they cover see through. This has happened to me when I tried making a texture for a see through block, i you find out how to fix this could you tell me?
In the poll I voted for more builders. Here are my ideas:
1. A Main Base Builder, has a Crafting Table, some Furnaces, some Chests, and maybe some other things
2. A Sleeping Quarters Builder, has rows of beds with a chest at the end of each one
I also noticed that the Builders already in the mod construct rooms that do not have doors so you have to mine your way out, could you maybe make it so that they come this doors installed?
The Wheat Farmer seems to use the build block as the center of the farm, so when you place a Wheat Farmer halfway down your tunnel, the wheat farm ends up going through the tunnel.
Some sirens would be an interesting addition. Instead of yelling get to the nearest bunker, an Air Raid siren goes off... people get confused when someone is yelling... they run like hell when the sirens go off.
I'm going to start making a Mod Spotlight of this mod! It's a creative and ideal mod.
That will be nice for him. I kinda want to do mod spotlight too. :/ Anyways, I'm a modder myself, and I say this : Keep on man, I love your mod, if you add turret and maybe generated structures too... It'll be awesome! Also, can you add some barrel of food and a NUUKKEEE!
In the poll I voted for more builders. Here are my ideas:
1. A Main Base Builder, has a Crafting Table, some Furnaces, some Chests, and maybe some other things
2. A Sleeping Quarters Builder, has rows of beds with a chest at the end of each one
I also noticed that the Builders already in the mod construct rooms that do not have doors so you have to mine your way out, could you maybe make it so that they come this doors installed?
The Wheat Farmer seems to use the build block as the center of the farm, so when you place a Wheat Farmer halfway down your tunnel, the wheat farm ends up going through the tunnel.
Great ideas, I'll get to work.
Yes, for the wheat farmer, I had to do that to prevent a couple lag bugs.
Some sirens would be an interesting addition. Instead of yelling get to the nearest bunker, an Air Raid siren goes off... people get confused when someone is yelling... they run like hell when the sirens go off.
When you place the Reinforced Glass blocks on the ground it makes the block faces they cover see through. This has happened to me when I tried making a texture for a see through block, i you find out how to fix this could you tell me?
Fixed! It'll be part of the next update, as soon as I figure out entity rendering for sand bags!
I saw ShiftTheMine's review and from what I saw, I can say that the Tunneler, Wheat Farmer and Pill-Box Maker are overpowered as freak, since they create a bunch of Reinforced Steel blocks from nothing!
I have seen automated mining mods before and they had some kind of drawback!
Some run on fuel!
Some need you to provide them the necessary building/mining items!
Most of them required some time for the mining!
Etc.
An example I can think of is the old Mice Workers mod!
Thank you!
I have found a bug:
When you place the Reinforced Glass blocks on the ground it makes the block faces they cover see through. This has happened to me when I tried making a texture for a see through block, if you find out how to fix this could you tell me?
Less likely to break.
Thanks for the bug report, I'll try to fix it.
I had to Un-zip it and then delete the Zipped file.
Re-enforced tools!
With these tools, you can mine Re-enforced glass/obsidian/steel;
and it mines it depending on the material.
Re-enforced steel = Re-enforced Iron.
Re-enforced glass = Re-enforced Stone.
Re-enforced obsidian = Re-forced Diamond.
Crafting:
===
=|=
=|=
Key:
| is stick
= is item/block that is chosen.
Oh, ok.
Hm, interesting idea...
1. A Main Base Builder, has a Crafting Table, some Furnaces, some Chests, and maybe some other things
2. A Sleeping Quarters Builder, has rows of beds with a chest at the end of each one
I also noticed that the Builders already in the mod construct rooms that do not have doors so you have to mine your way out, could you maybe make it so that they come this doors installed?
The Wheat Farmer seems to use the build block as the center of the farm, so when you place a Wheat Farmer halfway down your tunnel, the wheat farm ends up going through the tunnel.
What will happen if we have both mods?
That will be nice for him. I kinda want to do mod spotlight too. :/ Anyways, I'm a modder myself, and I say this : Keep on man, I love your mod, if you add turret and maybe generated structures too... It'll be awesome! Also, can you add some barrel of food and a NUUKKEEE!
I'm not sure, actually...
Great ideas, I'll get to work.
Yes, for the wheat farmer, I had to do that to prevent a couple lag bugs.
Cool idea
PM me when you're done!
Wow, thanks! This is my first mod, too. Cool ideas, BTW, I'll see what I can do.
Fixed! It'll be part of the next update, as soon as I figure out entity rendering for sand bags!
Great video! I didn't realize that I forgot to put up the bunker light recipe.
I have seen automated mining mods before and they had some kind of drawback!
Some run on fuel!
Some need you to provide them the necessary building/mining items!
Most of them required some time for the mining!
Etc.
An example I can think of is the old Mice Workers mod!