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[W.I.P] (1.4) Spring Breeze (16x) Updated 12.7.12

spring breeze detailed warm rpg-ish

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51 replies to this topic

#21

Visual_Argonian
  • Location: Seyda Neen

Posted 09 November 2012 - 06:30 PM

View PostGoodlyay, on 09 November 2012 - 06:27 PM, said:

Yeah. :3

I'll get to work and have an update later today :3
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#22

Visual_Argonian
  • Location: Seyda Neen

Posted 10 November 2012 - 04:30 AM

~Null Update~
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#23

neoix
    neoix

    Glowstone Miner

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Posted 10 November 2012 - 12:26 PM

Nice! I suppose you could do something less default style with the TNT though.
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#24

Visual_Argonian
  • Location: Seyda Neen

Posted 10 November 2012 - 05:15 PM

View PostEpic_Lizard, on 10 November 2012 - 12:26 PM, said:

Nice! I suppose you could do something less default style with the TNT though.

Thanks, but yeah, TNT's gotta get changed. Will work on that when the sandstone and
wools are done
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#25

Kazoid
    Kazoid

    Zombie Killer

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  • Location: Australia
  • Minecraft: Kazoid

Posted 10 November 2012 - 06:45 PM

I love the new TNT fuse :) also like the new logs and planks

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#26

Moozipan
  • Location: Somewhere Beyond The Sea

Posted 10 November 2012 - 10:17 PM

Yes those new logs are way better than the last ones. They also fit in very well with the rest of your texture pack.
And maybe add a window to the door, since skeletons can still shoot through and that would be kinda strange with the current one.

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#27

Visual_Argonian
  • Location: Seyda Neen

Posted 10 November 2012 - 10:21 PM

View PostMoozipan, on 10 November 2012 - 10:17 PM, said:

Yes those new logs are way better than the last ones. They also fit in very well with the rest of your texture pack.
And maybe add a window to the door, since skeletons can still shoot through and that would be kinda strange with the current one.

I suppose a window could be added, and thanks :3
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#28

Visual_Argonian
  • Location: Seyda Neen

Posted 12 November 2012 - 11:38 PM

~Null Update~
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#29

Moozipan
  • Location: Somewhere Beyond The Sea

Posted 13 November 2012 - 12:14 AM

Nice stone brick, very nice sandstone, strange rails and a way better door than the old one, though I miss the doorknob.
But really, I don´t get the rails - why are the crossbars above the metal rails? And why has the tnt front a different colour than the top?

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#30

Visual_Argonian
  • Location: Seyda Neen

Posted 13 November 2012 - 12:23 AM

View PostMoozipan, on 13 November 2012 - 12:14 AM, said:

Nice stone brick, very nice sandstone, strange rails and a way better door than the old one, though I miss the doorknob.
But really, I don´t get the rails - why are the crossbars above the metal rails? And why has the tnt front a different colour than the top?

The top for the TNT is just an "open lid", though I made the sides too small. Rails? Yeah, I should correct them when I get the chance.
A doorknob will be returning soon :3
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#31

Moozipan
  • Location: Somewhere Beyond The Sea

Posted 13 November 2012 - 12:48 AM

Ah, I see. But the sides aren´t too small, I´m just blind. You could add a shadow though.

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#32

Visual_Argonian
  • Location: Seyda Neen

Posted 13 November 2012 - 12:50 AM

I suppose I could.
Next update will be Wednesday
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#33

Visual_Argonian
  • Location: Seyda Neen

Posted 16 November 2012 - 05:20 AM

~Null Update~
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#34

Visual_Argonian
  • Location: Seyda Neen

Posted 17 November 2012 - 04:51 PM

~Null Update~
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#35

cowsareawesome
  • Location: Walking in the void, apparently

Posted 17 November 2012 - 06:02 PM

It's nice. Some of the items looks too default to me though. Did you get the idea for the name from the Kirby game?
My wip 32x texture pack.

View Postpeytonisgreat, on 12 July 2012 - 01:20 AM, said:

It doesn't have to make sense, the world is a fricken taco!

#36

Visual_Argonian
  • Location: Seyda Neen

Posted 17 November 2012 - 06:07 PM

View Postcowsareawesome, on 17 November 2012 - 06:02 PM, said:

It's nice. Some of the items looks too default to me though. Did you get the idea for the name from the Kirby game?

Thanks, but no, I didn't get the idea from Kirby
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#37

Visual_Argonian
  • Location: Seyda Neen

Posted 24 November 2012 - 10:51 PM

Been too busy with other things, I completely
forgot to update this! Argh!

(Bed, Grass, Mycellium, Redstone, Gold, Iron
Coal, Diamond, Lapis and Emerald Ore, Jukebox
top, Stone, Sponge, Lamp off, Lamp On)

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I'm not a fan of the lamps, they will
be changed shortly

CLICK TO DOWNLOAD
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#38

cirpons
    cirpons

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Posted 25 November 2012 - 08:46 PM

Banners : Do em right.
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#39

Visual_Argonian
  • Location: Seyda Neen

Posted 25 November 2012 - 08:50 PM

View Postcirpons, on 25 November 2012 - 08:46 PM, said:

Banners : Do em right.
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I quite like the one I have now
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#40

cirpons
    cirpons

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Posted 25 November 2012 - 08:58 PM

Its scaled in such a way my eyes bleed, not to talk bout the anti aliasing on The G.
But I guess.