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[1.7/1.6/][128X 64X]**CHROMA HILLS RPG/Cartoon**Official SEUS pack****UPDATE V1.0.7 LIVE!****32x WIP! pg 192****Iron Golem pg202 BookGUI pg203****

server open & 1 million+ dl

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Poll: 32x resource pack (358 member(s) have cast votes)

Would you use Chroma Hills if it was made in 32x?

  1. Yes! I can't use the higher detail packs it would be great! (99 votes [27.65%])

    Percentage of vote: 27.65%

  2. I have no problem running the current pack sizes. (187 votes [52.23%])

    Percentage of vote: 52.23%

  3. I actually prefer how 32x packs look in Minecraft, so yes! (72 votes [20.11%])

    Percentage of vote: 20.11%

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#1

SycloneSJS
  • Location: England

Posted 05 November 2012 - 09:55 PM

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POPULAR

Posted ImageThread messed up!  Anyone have a quick FIX!!???Lost ALL the formatting! Posted Image Posted Image Posted Image Posted ImageGo here in the meantime for the pack downloads and news Posted Imagehttp://www.chromahills.com

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Thank you for well over 1,000,000 downloads! Official Chroma Hills server IP Chromahills.net


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#2

Rufus
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Posted 05 November 2012 - 10:01 PM

That's a really nice pack so far, good job.

If you intend to add connected textures, random textures and random mobs then I'd definitely be interested to see it, and possibly use it for some youtube stuff.
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#3

SycloneSJS
  • Location: England

Posted 05 November 2012 - 10:15 PM

View PostRufus, on 05 November 2012 - 10:01 PM, said:

That's a really nice pack so far, good job.

If you intend to add connected textures, random textures and random mobs then I'd definitely be interested to see it, and possibly use it for some youtube stuff.

Hey Rufus, cheers! I think it may end up that I need to get others involved with mobs, but environment wise that's pretty much the plan :)

Glad you like where its going.

Posted Image
Thank you for well over 1,000,000 downloads! Official Chroma Hills server IP Chromahills.net


#4

Urdothor
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Posted 05 November 2012 - 10:19 PM

Why do I feel I've seen this before?
Sorry I've been gone. We lost internet. But I should be back about once or twice a week now, so expect to see me around.

#5

Visual_Argonian
  • Location: Seyda Neen

Posted 05 November 2012 - 10:23 PM

View PostUrdothor, on 05 November 2012 - 10:19 PM, said:

Why do I feel I've seen this before?

Some textures and GUIs are from Sphax, the rest, I have no idea. Probably Google Images
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#6

SycloneSJS
  • Location: England

Posted 05 November 2012 - 11:47 PM

View PostVisual_Argonian, on 05 November 2012 - 10:23 PM, said:

Some textures and GUIs are from Sphax, the rest, I have no idea. Probably Google Images

I'm using Sphax as a BASE to build my pack on, its very early stages so Sphax is very much still visible. It explains this in my opening post. As for the 'rest' i have a rather messy photoshop PSD file with umpteen layers of workings i can post up, won't lie I've used tinternet for some reference on a few areas. I've put serious hours in, you can ask my wife and kids LOL. Dodge and burn my friend, dodge and burn............

Back on track, thanks for the messages asking for the pack, its really not quite ready yet, when i have most of the base terrain done I will put it up, i will also remove all Sphax assests from the pack entirely.

Posted Image
Thank you for well over 1,000,000 downloads! Official Chroma Hills server IP Chromahills.net


#7

corner_g
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Posted 06 November 2012 - 01:43 AM

View PostSycloneSJS, on 05 November 2012 - 11:47 PM, said:

I'm using Sphax as a BASE to build my pack on, its very early stages so Sphax is very much still visible. It explains this in my opening post. As for the 'rest' i have a rather messy photoshop PSD file with umpteen layers of workings i can post up, won't lie I've used tinternet for some reference on a few areas. I've put serious hours in, you can ask my wife and kids LOL. Dodge and burn my friend, dodge and burn............

Back on track, thanks for the messages asking for the pack, its really not quite ready yet, when i have most of the base terrain done I will put it up, i will also remove all Sphax assests from the pack entirely.

... I wonder if there is a reason I find this statement unsettling...
Your pack is of utterly professional quality though. I highly recommend releasing this when the sphax template is replaced with default, but if and when you do, be sure to post a small example or preview of the layering process you used in making the textures, perhaps a simple step diagram, so people won't make the same mistake in thinking they are Google images. The fact that that mistake could be made is a compliment in itself!

At some point if you continue this, I would suggest adding bump mapping and specular mapping support. You appear able to use the unbelievable shaders mod, it is an extension on the GLSL engine used.


Edit: 1 year later, and this is still of utterly professional quality!

Fare well everyone! My time to retire has come!
"And with that, POW! I'm gone."
---Lord Crump

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#8

Deonyi
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Posted 06 November 2012 - 03:18 AM

Eh, try not to use shaders as they can detract from your work. And also, use the default as a base.

~ 1 year on: Still looking grand!

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#9

Urdothor
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Posted 06 November 2012 - 05:41 AM

Okay... Then this is just amazing...
Sorry I've been gone. We lost internet. But I should be back about once or twice a week now, so expect to see me around.

#10

SycloneSJS
  • Location: England

Posted 06 November 2012 - 09:42 AM

View Postcorner_g, on 06 November 2012 - 01:43 AM, said:

... I wonder if there is a reason I find this statement unsettling...
Your pack is of utterly professional quality though. I highly recommend releasing this when the sphax template is replaced with default, but if and when you do, be sure to post a small example or preview of the layering process you used in making the textures, perhaps a simple step diagram, so people won't make the same mistake in thinking they are Google images. The fact that that mistake could be made is a compliment in itself!

At some point if you continue this, I would suggest adding bump mapping and specular mapping support. You appear able to use the unbelievable shaders mod, it is an extension on the GLSL engine used.

Hi, thanks for the comments!

Yes i'm more than happy to show my workings, and also i'll will look into other shaders etc but first of as you said I will get this as a basic release so i can get some feedback from players in the game world.

A little about my background. I started in the games industry working on Amiga (Deluxe paint was a close friend) at around 17 pushing pixels and i'm heading towards 40 now :( Throughout my 10 year stint i worked on Amiga, Gameboy Colour/Advanced, consoles up to PS2/PC was mostly a 2d artist then turned to 3d (as game tech evolved) middle to end of my career. Now i run my own design business but I've always liked pushing pixels (but with a little help from the Photoshop tool set). I'm not going to list what I've worked on its a lot of titles some you will know and some are projects that never saw the light of day. I want this thread to be about about the MC pack not my past. Posted Image

Now a bit older/greyer lol, i had an just and urge last month to create my own pack, I just hope i can finish it as i have a lot more priorities these days! Posted Image

I'll get some more screens shots up and look at getting some layers workings up, maybe even a vid or 2 of making some Posted Image

Thanks again for the comments

Posted Image
Thank you for well over 1,000,000 downloads! Official Chroma Hills server IP Chromahills.net


#11

mooo_cows

Posted 06 November 2012 - 04:59 PM

were do you get it i dont see any downlaod things or enything d i love thpack by the pics iv seen very realistice pls reply thanks

#12

H4RMN
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Posted 06 November 2012 - 05:28 PM

I love it looks like an awesome pack :)
My Cave Survival Topic:
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#13

Joe4429
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Posted 06 November 2012 - 05:47 PM

Do not stop. This will be a great success.
Hold on to your horses, ladies - I am back.

#14

SycloneSJS
  • Location: England

Posted 06 November 2012 - 08:38 PM

View Postmooo_cows, on 06 November 2012 - 04:59 PM, said:

were do you get it i dont see any downlaod things or enything d i love thpack by the pics iv seen very realistice pls reply thanks

Hi, not ready for download yet but if i can get a bit more done i will see if i can get a early test download up this weekend......maybe.

Great that you like it though :)

View PostH4RMN, on 06 November 2012 - 05:28 PM, said:

I love it looks like an awesome pack Posted Image

Cheers! So much still to do

Posted Image
Thank you for well over 1,000,000 downloads! Official Chroma Hills server IP Chromahills.net


#15

SycloneSJS
  • Location: England

Posted 06 November 2012 - 08:44 PM

View PostJoe4429, on 06 November 2012 - 05:47 PM, said:

Do not stop. This will be a great success.

Thanks! There's some VERY popular packs out there we shall see.

Posted Image
Thank you for well over 1,000,000 downloads! Official Chroma Hills server IP Chromahills.net


#16

imnumberfour
  • Location: England :3

Posted 06 November 2012 - 09:05 PM

Everyone assumed this wasn't your work purerly because your avatar is default  which, in my opinion, is very foolish of those people! This pack is gorgeous and you should definately continue it. :)

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#17

Moozipan
  • Location: Somewhere Beyond The Sea

Posted 06 November 2012 - 09:14 PM

These are some really professional looking textures, which isn´t surprising judging by your background. I especially like the curled sand and the dirt with these bright spots in it. The stone looks too shiny and polished for my taste and the wool looks more like leather because it lacks the fluffy feeling that it should have.

I also don´t get what you wrote about the style of your texture pack ("[...]quite, arcadey, old school console in colour and style.") since this description doesn´t fit at all. It is more like semi-realistic with a little roleplay touch perhaps, but definitely not old school. At least if you are not around the age of 10 and consider a PS2 or Xbox to be a retro console. So this confused me a bit, but maybe you had something else in mind.

Posted Image


#18

Urdothor
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Posted 06 November 2012 - 10:09 PM

View Postimnumberfour, on 06 November 2012 - 09:05 PM, said:

Everyone assumed this wasn't your work purerly because your avatar is default  which, in my opinion, is very foolish of those people! This pack is gorgeous and you should definately continue it. Posted Image
Actually I thought this might now be his work because of the little bit of Sphax in there, coupled with me not completely reading the text due to my utter mental exhaustion at that point. Now being awake enough to fully read the text I see I was wrong.
Sorry I've been gone. We lost internet. But I should be back about once or twice a week now, so expect to see me around.

#19

SycloneSJS
  • Location: England

Posted 06 November 2012 - 10:36 PM

View PostMoozipan, on 06 November 2012 - 09:14 PM, said:

These are some really professional looking textures, which isn´t surprising judging by your background. I especially like the curled sand and the dirt with these bright spots in it. The stone looks too shiny and polished for my taste and the wool looks more like leather because it lacks the fluffy feeling that it should have.

I also don´t get what you wrote about the style of your texture pack ("[...]quite, arcadey, old school console in colour and style.") since this description doesn´t fit at all. It is more like semi-realistic with a little roleplay touch perhaps, but definitely not old school. At least if you are not around the age of 10 and consider a PS2 or Xbox to be a retro console. So this confused me a bit, but maybe you had something else in mind.
Hi, thanks for the comments, and feed back :)

Yes actually description is a bit off style wise.  Its a style I liked on older tech/generation machines and enjoyed creating, I dont see  as much RPG in it as you and i've kept away from to ornate styling in metals and other areas. It has a realistic edge as the detail in 128x128 will allow the depth but i want the style to take it away from photo realistic packs, i guess kinda like a Sphax in much more detail, with a colour palette that doesnt have to much saturation, and more towards a pastel hue. Remember its still early days so i may change things up here and there.

The wool is actually done with a purpose in mind, but i did go for a subtle sheeps coat texture but I also very much want the wool to work well as a good use of colour for building structures. Builders use the wool textures to enhance their creations with the colour pallete it provides so i'm happy to have it look a little less wooly :)......... if that makes sense??

Posted Image
Thank you for well over 1,000,000 downloads! Official Chroma Hills server IP Chromahills.net


#20

SycloneSJS
  • Location: England

Posted 06 November 2012 - 10:43 PM

View PostUrdothor, on 06 November 2012 - 10:09 PM, said:

Actually I thought this might now be his work because of the little bit of Sphax in there, coupled with me not completely reading the text due to my utter mental exhaustion at that point. Now being awake enough to fully read the text I see I was wrong.

Hey, not a prob. I'm going to get some work in progress of some texture work up soon, I dont have everything as i merged and flattened some layers, when things started getting a lil too messy!

Posted Image
Thank you for well over 1,000,000 downloads! Official Chroma Hills server IP Chromahills.net