
At first stages of minecraft farlands start in 12,550,820,later 30,000,000,now 32,000,000...
O.K.The idea was..at the last 2,000,000 start to work's the mod..in 30,000,000 in the infinite ocean of overworld,the mob start generating weird islands with diferent sizes..in this islands spawn the discarted mobs..
humans/Steve: That was like villagers but neutral,are hostile to pigmen..you can trade with it useing rubies..(a new ore in farlands..)have his type of villages diferent of the testificates..
Pigmen:(not zombie pigmen..)That was neutral mobs like the zombie pigmen but you can trade with it useing rubies..(was hostile with humans..)have his own type of villages diferent than testificates and humans/Steve..
Giants Zombies:the zombie skin giant a hard hostile mob..exist in minecraft but don't spawn..have 1/4 of the live of the enderdragon..you need enchanted diamond equip to defeat it..can infect usual giants..
Giant humans:like the other giants with Steve skin a neutral mob like zombi pigmen..like it's zombie verison have a lot of life and make a lot of damage..better only fight with it if you have diamond equip enchanted..(all type of giants give you 10 XP..)
Toad: pasibe mob..can heal your life if you walk near it..
That new biome was 2/3 from that 2,000,000..
Last 1/4 is just like far lands,but you can walk construct,etc..(the distance between both biomes was a transition..mixing both..)
1,000,000(the half of that territory)Herobrine have a little posibilitie to spawn..(like his mod without use his totem..)At the last 1/3 was like you use the totem..the last 1/4 was your nightmare..spawning more than the Herobrine mod..
At 2nd 3th of that 2,000,000,start generateing a little part of untouchable blocks with any texture..(like in other side of farlands..only 5%)that number grow's slowly in number to make a transition between 0% of usual overworld,that 5% and 100% from the other side of farlands..in 32,000,000..



















