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Mob Separator ideas?


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15 replies to this topic

#1

BDtetra
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Posted 05 February 2011 - 05:36 AM

I'm kind of having trouble separating different mobs. I just finished a concept that separates skeletons from other mobs that's probably new.  It doesn't work perfectly, but that's not a big problem.  
I'm trying to get other ideas on separating tall mobs. One idea was using the sunlight, so that it burns only skeletons and zombies, but that could only be used during the day. Although on the wiki it says (for some reason) that glowstone damages skeletons and zombies, I just tested it and it turned out false. Yes placing spawners will be the easiest solution, but I want to make it legit. Can anybody think of a good idea?

RAowp7Wk0Ng

here is the skeleton separator

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#2

Cornshot

Posted 05 February 2011 - 05:44 AM

Wow, that's pretty smart. I know how you can separate pigs and chickens from the tall mobs but I cannot think of anything for the hostile mobs. Spiders are pretty obvious though.

#3

BDtetra
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Posted 05 February 2011 - 06:44 AM

I think you can separate all the neutral except cows from sheep. there both 1.5 blocks tall I think

#4

Cornshot

Posted 05 February 2011 - 07:19 AM

Yep, Pigs are a single block tall and chickens are a half block tall.

#5

boxlo434

Posted 05 February 2011 - 07:41 AM

Ethoslab is currently during this as well. Try searching him on youtube and check out his mob grinder, it has a separating thing
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#6

BDtetra
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Posted 05 February 2011 - 08:12 AM

boxlo434 said:

Ethoslab is currently during this as well. Try searching him on youtube and check out his mob grinder, it has a separating thing
Yes, I am checking his videos. Spider and tall mobs are easy.
But he is also having a problem with separating tall mobs automatically I think.

#7

BDtetra
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Posted 06 February 2011 - 07:40 AM

bump?
trying to find a way to separate cows and sheep. So far not successful.

#8

TylerBundy

Posted 06 February 2011 - 08:44 AM

You don't need to.
When sheep are killed, they don't drop their wool.
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#9

BDtetra
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Posted 06 February 2011 - 03:28 PM

TylerBundy said:

You don't need to.
When sheep are killed, they don't drop their wool.
yeah, but isn't that the problem? You want to kill sheep yourself to collect the wool. same for cows you want to get milk from them.

#10

firefriend32
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Posted 06 February 2011 - 03:34 PM

I like the skellington separator. Very inventive.

EDIT: also, creepers move sideways RIGHT before they explode, but this isn't so helpful, as they would kill you instead of getting sorted the whole way.
Minecraft has no bugs. Just spiders.

#11

Timmysteve

Posted 06 February 2011 - 03:38 PM

I liked the video, especially at the end, when the skeletons are taking over and they don't give two shits about you, cowering behind the door.
Your separator is a good idea, and with the fixes you outlined in the video it sounds pretty solid.
I'm not sure how you'd go about separating the peaceful mobs, but I guess that sorting them by size would be the best bet, even if you can't differentiate cows and sheep.

View Postfunkdefied, on 10 July 2011 - 09:10 PM, said:

poopsock


#12

BDtetra
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Posted 07 February 2011 - 09:26 AM

UPDATED!!!
it works great now!! hope this helps people
35bu5UZIcPE

firefriend32 said:

also, creepers move sideways RIGHT before they explode, but this isn't so helpful, as they would kill you instead of getting sorted the whole way.

Well, that does sound pretty interesting... I would like to use that idea, since I couldn't figure out anyways to separate zombies from creepers (other than killing the zombies of course)

#13

dafour
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Posted 07 February 2011 - 11:27 AM

Pretty amazing mobtrap you have there.The zombies want to hug you :D

#14

BDtetra
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Posted 07 February 2011 - 09:12 PM

dafour said:

Pretty amazing mobtrap you have there.The zombies want to hug you :opblock:
I would love to hug creepers, but never zombies!
and the mob trap itself was designed using Kiershar's sky mob trap tutorial. It does take a lot of time and patience, but now that I've built it, I can test all my mob experiments here, which is pretty nice.

#15

AlphaSphyco

Posted 03 August 2011 - 05:20 PM

i have a question are there supposed to be pics because all i see is RAowp7Wk0Ng

#16

Cheesius
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Posted 03 August 2011 - 05:44 PM

View PostAlphaSphyco, on 03 August 2011 - 05:20 PM, said:

i have a question are there supposed to be pics because all i see is RAowp7Wk0Ng
Same here, very odd. So I did a google search and it's the tail end of a youtube video url.


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