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Make more resources fully renewable


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#21

TwistedNerve

Posted 05 November 2012 - 07:50 AM

I'm all for making more resources renewable, but I'm not at all fond of the methods put forward here.

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#22

bluemagic123
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Posted 05 November 2012 - 09:08 AM

View PostJohnnyAwesome323, on 03 November 2012 - 06:31 AM, said:

Hello everybody, I have an organized suggestion which is not too unfair or overpowering for those who can do this.

Diamond should be renewable using coal and a furnace compressor it is interactive and has a GUI that uses coal for the product, it also uses blaze rods as only fuel, it takes 5 minutes to create but blaze rods lasts 1 minute each, the recipe is 8 obsidian surrounding a regular furnace. It also requires power from electric current (redstone). This is complex but not like dirt to diamond, or coal to diamond with crafting, it is expensive to get this, but its meant to be somewhere around when you can make a portal to hell (deal with the big H word)
end of suggestion#1. (Reason is diamond is coal under extreme heat and pressure so this makes great sense in reality terms and also useful for preventing rags to riches in no time.
While I agree diamonds should be renewable, this method makes it way too easy to get them. Basically, this is what I was able to gather from your suggestion: 8 obisidan + lever (redstone power) = 1 diamond for every 5 blaze rods. Something less overpowered would be a full stack of blaze rods, or maybe even more.

View PostJohnnyAwesome323, on 03 November 2012 - 06:31 AM, said:

Sand should be renewable using stone and furnace compressor it requires same as diamond but takes 2 minutes instead because sand doesn't take thousands of years to naturally generate. It also can be made in regular furnace but with stone bricks instead.

Netherrack should be renewable with stone and blaze powder, but it makes 2 each time so nothing like cheap tactics but not super fast and then it just needs 2 stone diagonally to right and 2 blaze powder diagonally left, this recipe would be fair enough to get netherrack.
Okay...

View PostJohnnyAwesome323, on 03 November 2012 - 06:31 AM, said:

Soul Sand should be renewable using sand and rotten flesh five rotten flesh like gunpowder (in TNT) and four sand like TNT. This would help nether-wart farming if it gets destroyed in over-world. Then it would be fair enough to make it FULLY renewable.
The problem with that is it would be possible to get soul sand without going to the nether at all. You have to require some nether ingredients (for example, ghast tears).

View PostJohnnyAwesome323, on 03 November 2012 - 06:31 AM, said:

Netherbrick should be renewable using stone bricks and blaze powders diagonally. Then it would be renewable.

That's it for now. Leave comments, suggestions, or what you would like to be added

Signed,
JohnnyAwesome323
I guess that could work.

This next part is for other people who have been posting here:
Why do people always assume that renewable = easier to get? Remember, when you mine for diamonds, all you do is mine stone after stone after stone. Honestly, I don't see how blaze farming is much different; both are long, tedious, and not challenging. If enough blaze rods are required, it actually shouldn't be that overpowered. Especially if you only get one diamond per smelting and multiple diamonds from multiple ores from a vein using Fortune.

#23

Japhasca

Posted 05 November 2012 - 09:21 AM

View Postbluemagic123, on 05 November 2012 - 09:08 AM, said:

This next part is for other people who have been posting here:
Why do people always assume that renewable = easier to get? Remember, when you mine for diamonds, all you do is mine stone after stone after stone. Honestly, I don't see how blaze farming is much different; both are long, tedious, and not challenging. If enough blaze rods are required, it actually shouldn't be that overpowered. Especially if you only get one diamond per smelting and multiple diamonds from multiple ores from a vein using Fortune.

Makes a lot of sense and I have to build on that based on what I said. Time FARMING is effective as a resource, as you've explained here. Time WAITING isn't, as the OP suggested.

#24

miner224
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Posted 05 November 2012 - 08:11 PM

View PostJaphasca, on 05 November 2012 - 07:01 AM, said:

You have the best icon I've ever seen.

Anyway, my 2 cents: I'm not completely against renewable resources but time IS NOT a factor. I can leave the game running; even if I don't, I can always find something to do, like go clip my rainbow sheep for hours.

Th- thank you. Thank you so much. You have entirely made my day.

#25

fseftr
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Posted 05 November 2012 - 09:51 PM

The reason it's easier is because you can farm blazes. And now you can farm zombies for iron and pigmen for gold. Witches give redstone and wither skeletons give coal and charcoal is the same thing. The only ores that are non-renewable are lapis which I do want renewable.(Display Picture) and diamonds which in my opinion should be the only non-renewable ore.

Your other recipes aren't easier, no. They are extremely underpowered. Is it so hard to make a portal(which you can do with buckets) that you would use so many resources and time to make very easy to get blocks.

Don't make stuff renewable for the sake of making it renewable!
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#26

UberFubarius

Posted 07 November 2012 - 04:29 PM

For sand, I can suggest a few ways to make it renewable.

1. Allow player to craft 1 block of glass into 1 block of sand (sand was baked from glass, grind it down to make sand). Perhaps require a cobble stone to do so.
2. New mob type in desert, let's called it Mummies. They're like zombie, but with a weak ranged attack that pelt you with sand pellets. On death, will drop a block of sand where they die.

For lapis (or if you just want blue dye), perhaps have a new flower (although that would require a new block ID), or have a new mob that drops lapi (blue slime?).

For soul-sand, assuming we make sand renewable, perhaps have something like wither head plus 8 sand to make 8 soul sand (the idea is that wither head contains the "soul" of the wither).

For diamond, I agree that it either shouldn't be renewable, or the process to "generate" infinite number of them should be time and effort intensive.

The following proposal is a way to "create" diamond while avoid adding new block ID, it does not require sand being made renewable in some way:
Diamond, of course, is a form of carbon, and naturally should be produced from coal/charcoal/or any carbon source under extreme pressure.
So how do we get "extreme" pressure?
For one, we would need explosives (TNT), and something to contain that explosive (like obsidian).
  • You'll need a furnace, and at least 6 obsidian.
  • Surround the furnace with 5 obsidian, leaving one face open.
  • In the Input (top slot), put at least one coal in it.
  • In the fuel slot (bottom slot), put a TNT in it. This immediately consumes the TNT and starts a 10 second count down (same smelting time). The furnace will start to hiss and give off spark.
  • Before the furnace "detonate", enclose the furnace completely with obsidian (if you already did step 2, you just need to place one more obsidian.
  • After 10 seconds, the furnace detonate with the force of a TNT and destroy itself. As it does so, it performs the following logic.
    • Are all 6 adjacent blocks obsidian? If it is, continue. Else the furnace simply detonate like a TNT, leaving behind nothing.
    • The furnace generate a random number between 0~127, and performs the following logic.
      • If the number is > number of coal in input: Spawn a diamond ore (so at most 50% chance) where the furnace was.
      • Else, spawn a coal ore.
  • The player have to mine through the obsidian enclosure to get at the potential diamond ore
P.S. If sand isn't renewable, we can change the requirement to use gunpowders (8 gunpowders to trigger) in place of TNT instead.
So, what the main advantage of this scheme is as followed.
  • It almost requires, at minimum, access to at least 1 diamond pick (required to dig through the obsidian casing and reuse it).
  • It cannot be automated (so player cannot just sit and wait for diamond to show up).
  • It's fairly interactive (again cannot be automated).
  • It's potentially risky (forgot to enclose it completely? not fast enough to place that last obsidian block? boom!).
  • With the alternate requirement (8 gunpowder instead of TNT), you now get a non-redstone triggerable TNT to use! (Two bird with one stone. Renewable diamond and renewable TNT).


#27

xoonZG
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Posted 07 November 2012 - 06:26 PM

View PostTizorna, on 03 November 2012 - 07:59 PM, said:

most things in minecraft is unlimited supply do to Unlimited size worlds.
well the end isnt really big but i Havent fully explored the nether.
No after 30000 blocks you just fall to your death.

#28

noc13
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Posted 07 November 2012 - 07:09 PM

View PostxoonZG, on 07 November 2012 - 06:26 PM, said:

No after 30000 blocks you just fall to your death.

The nether is only 60,000 blocks across?

Even if the nether is so "small", everything in Minecraft is practically renewable, with the exception of The End. (And how much End Stone do you really need, what's it good for?) Can anyone explain why certain resources need to become literally renewable without admitting that they'd rather not Mine anymore?

#29

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Posted 10 November 2012 - 06:00 AM

Wtf whoever reads this either A) Hates books and ideas in general. B) Dislikes anything they see, besides compressor requires redstone, so its hard to generate, but the generator is made using obsidian, so really we are using diamonds to get more diamond slowly
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#30

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Posted 10 November 2012 - 06:18 AM

Tell me what to change/fix so I would then update OP. Most of these ideas were from natural generation. Come on it's well developed unlike some suggestions
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#31

JohnnyAwesome323
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Posted 10 November 2012 - 06:27 AM

First of all let's solve problems in this 1 post, just one chance or this will go away. The world is not infinite(in reality) but THEORETICALLY infinite, meaning it is just a theory. Not proven or disapproved (either one not just one) Mods make this process either too easy or too overkill(meaning it's over-engineered).
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#32

Zukaro
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Posted 10 November 2012 - 06:48 AM

View PostJohnnyAwesome323, on 10 November 2012 - 06:27 AM, said:

First of all let's solve problems in this 1 post, just one chance or this will go away. The world is not infinite(in reality) but THEORETICALLY infinite, meaning it is just a theory. Not proven or disapproved (either one not just one) Mods make this process either too easy or too overkill(meaning it's over-engineered).

The Minecraft world isn't infinite, at a certain point the farlands happens.  Also after a certain amount of blocks you fall through the world to your death (probably to avoid the fact that if you get to the farlands the game can become completely unplayable, as in, your character will be frozen and there will be no way out of it other than starting a new world).  The Minecraft world would be infinite but due to being limited to 32 or 64 bits it's not.

After 30,000,000 blocks the world generates fake chunks (as in you fall through them and they're not effected by light).  That's in one direction, so you can travel 30,000,000 blocks in any direction.  You're pretty much just not gonna run out of resources, ever.  Even with thousands of players you're still going to have more than enough resources for everyone.  Maybe if you played for a few hundred years with thousands of people you'd run out.

However, after enough time of playing you will eventually have to walk pretty long distances to find any resources provided you constantly mine.  So renewable resources are important and having more never hurts.  As long as it's hard to renew that's fine, depending on the resource.  For example, making iron a rewnewable resource is a challenge as you need to make an iron golem grinder, and to do that you need villagers.  Making a melon farm is challenging as you have to find the melon seeds in an abandoned mineshaft (although you can trade villagers for them too, making it a bit easier).

Technically diamond and many other resources are renewable through trading as you can just keep trading with villagers and eventually you'll be able to trade for items like diamond and such.  I know trades of the same thing stop getting accepted after awhile but it's possible to get those trade options back again later.

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#33

ZEEcurse
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Posted 10 November 2012 - 06:51 AM

Johnny, you thought of a really cool idea and I think this is Awesome! The truth is, he was and still is working on a mod for this idea. I know because he's my bro Posted Image Posted Image. The idea of making infinite diamonds at a very slow rate is awesome because it can happen in real life. Infinite Posted Image's!

#34

Zukaro
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Posted 10 November 2012 - 07:01 AM

View PostZEEcurse, on 10 November 2012 - 06:51 AM, said:

The idea of making infinite diamonds at a very slow rate is awesome because it can happen in real life. Infinite Posted Image's!

In real life you can't have infinite anything.  There is a finite amount of atoms in the universe; they can be recycled so new trees can be grown for example, but you can't make more (growing a tree doesn't create new matter it just recycles old matter).  We also can't make diamonds look the way natural diamonds do in real life (we can only make industrial diamonds; they're what we put in diamond tipped saw blades and such and aren't anywhere near as valuable as natural diamonds).

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#35

Zelfana
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Posted 10 November 2012 - 08:40 AM

You can trade for diamond tools and armor already and they are renewable that way since you can trade renewable stuff for emeralds that can be traded for the diamond products. So you will then only have "limited" diamonds for jukeboxes, diamond blocks and enchanting tables and you probably won't need that many of any of those.

Also you can trade for glass which makes sand less required. And are you really having trouble finding sand? Netherrack, soul sand and nether brick are also pretty abundant.

Btw, since you are suggesting coal as a material for renewable diamonds that will mean that charcoal would also make the diamonds as they are the same item with a different data value. Villagers accept both coal and charcoal for trading even though it says coal.

#36

0_Zippy
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Posted 10 November 2012 - 08:50 AM

View PostJohnnyAwesome323, on 03 November 2012 - 06:31 AM, said:

Diamond should be renewable using co-
No.

Quote

Signed,
JohnnyAwesome323
Protip: Don't sign your own posts. It won't help out your popularity or suggestion.

I get what the suggestion is about, because in theory, you would run out of some super-common resources. I think any idea that includes craftable diamonds should be shot in the face, as it takes the value and rarity of diamonds and stomps on them without hope of rest. I don't support the idea overall, as it puts a tiny dent on going farther to find things.
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#37

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Posted 10 November 2012 - 10:37 AM

View PostTalons7331, on 03 November 2012 - 10:02 AM, said:

Sand was not mentioned, stone and stone bricks are both renewable, coal is renewable
He also mentioned blaze rods, but still op
I despise people who want realism added, they're really annoying "OH MAKE THIS REAL, OH MAKE THAT REAL" Why don't they stfu, get off their chairs, and take a walk outside.
Sand was mentioned for soul sand
Charcoal is but coal isn't
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#38

Forexal
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Posted 10 November 2012 - 11:47 AM

I have only found six diamonds on my current world... if your idea was reality I would have a full stack by now.
So no.

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#39

noc13
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Posted 13 November 2012 - 11:17 PM

It doesn't matter that the world isn't infinite, it does matter that it's practically infinite.

Has anyone had an experience on a server where diamonds noticeably increase in value as people are forced to explore further to collect them? Does it create specialized diamond collectors?

#40

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Posted 17 November 2012 - 06:55 PM

Guys, the farlands stop generating structures so, your screwed if you mine THAT much. Besides it requires end game tools to obtain a lot of these things
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