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[32x] John Smith: Legacy (1.4.7/1.5/1.6/1.7) [JSTR - Mod support (FTB, Tekkit .etc.)][Community Project]

john smith texture pack mod mods technic tekkit ftb feed the beast jstr updated

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1403 replies to this topic

#21

Kinglightson
  • Minecraft: Kinglightson

Posted 03 November 2012 - 11:16 PM

Yeah that's what I figured, but man those creations that you made are sweet! You should start a technic/tekkit let's build or something because I think people would be interested to see the things you have built or can build. That's just an idea though.
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#22

HypezTrickz
  • Minecraft: ItsLuminous

Posted 04 November 2012 - 08:13 AM

Hey,
Do you think you could do texture updates for some mods? I don't use tekkit and I have IC2 for 1.4.2 and there are new textures that need to be fixed, Also with forestry some textures are missing. And also all the bees are untextured. I know you probably have not got onto that yet but I was just giving you a little heads up. Also Item frame and leather tunic from vanilla have very buggy textures. Also ComputerCraft isnt textured for me either. Probably just because it's 1.4.2

BIG EDIT!: Also i'm ItsLuminous Posted Image Also the Steel shovel has some texture issues too. might want to check that out.

#23

LazDude2012

Posted 04 November 2012 - 10:00 PM

Hi, I'm working on the server thing. At some point, probably next month, I'll copy the files from our private server, build a nice spawn area, and make a public server on Exodus hosting. It will be a 12-slot, 24/7 server, named JSTRCraft. And it will have Tekkit plus Forestry and ComputerCraft 1.41.

Edit: the configs for Forestry will be available for download.
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#24

Kinglightson
  • Minecraft: Kinglightson

Posted 05 November 2012 - 04:12 AM

View PostLazDude2012, on 04 November 2012 - 10:00 PM, said:

Hi, I'm working on the server thing. At some point, probably next month, I'll copy the files from our private server, build a nice spawn area, and make a public server on Exodus hosting. It will be a 12-slot, 24/7 server, named JSTRCraft. And it will have Tekkit plus Forestry and ComputerCraft 1.41.

Edit: the configs for Forestry will be available for download.

Wow that sounds amazing! I can't wait for that, hopefully I can be whitelisted. Or when you say a public server, do you mean no whitelist? I don't mind either, but now I'm pretty excited!
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#25

Glowstrontium
  • Location: Great Britain
  • Minecraft: Glowstrontium

Posted 05 November 2012 - 10:15 PM

Right just to let everyone know the latest version of Thermal Expansion 2 should now all be textured :)

I am aware of the issues with a lot of recent mod updates, I'm slowly catching up with the latest releases, but damn do those mod devs work fast :P
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#26

Kinglightson
  • Minecraft: Kinglightson

Posted 06 November 2012 - 02:29 AM

I found a slight bug with the orange lamps. The pixels on one end come out farther towards the middle than the other side rendering it un-simmetrical. I only noticed this when I put multiple bunched together in a square of four.
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#27

shengjie
    shengjie

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Posted 06 November 2012 - 12:51 PM

I like this pack, but can you make the font more contrast because i can't see it clearly in a dark place. or makes gui not transparent.

#28

raflik_26

Posted 06 November 2012 - 05:31 PM

Good work! Keep up :)

@ shengjie if you want a better font recommend Better Fonts mod :)

#29

Wolfheart9

Posted 06 November 2012 - 09:47 PM

View Postshengjie, on 06 November 2012 - 12:51 PM, said:

I like this pack, but can you make the font more contrast because i can't see it clearly in a dark place. or makes gui not transparent.

I'll agree with this here.  I love the see-through sort of style the GUI has, but if it's at night and you're trying to see how much energy is left in a machine or the likes, the text is rather hard to read.

HOWEVER, many many kudos to you and those working on this pack, you're doing a fantastic job and hope you keep up the good work.

#30

DiamondAir
    DiamondAir

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Posted 06 November 2012 - 11:29 PM

Very nice. Good job! +1!

#31

Nightmoore
  • Location: Little Rock, Arkansas USA

Posted 09 November 2012 - 01:24 AM

Thank GOD somebody took up the torch on this one. JS's textures have always been rock solid and just amazing to behold. Two massive mods that need support (but are currently being updated for new MC versions) are RedPower and Thaumcraft. I would be glad to add help if needed with this project. I do the graphic design thing (for 18 years now) and I'm in Photoshop/Illustrator 7+ hours a day. Here's my personal site: www.pixelshock.com   I'll gladly help take on the Redstone stuff once Eloraam wraps up the new version.

#32

Zicamox
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Posted 09 November 2012 - 01:27 AM

View PostNightmoore, on 09 November 2012 - 01:24 AM, said:

Thank GOD somebody took up the torch on this one. JS's textures have always been rock solid and just amazing to behold. Two massive mods that need support (but are currently being updated for new MC versions) are RedPower and Thaumcraft. I would be glad to add help if needed with this project. I do the graphic design thing (for 18 years now) and I'm in Photoshop/Illustrator 7+ hours a day. Here's my personal site: www.pixelshock.com   I'll gladly help take on the Redstone stuff once Eloraam wraps up the new version.

We're pretty good on RedPower, but Thaumcraft would be a blessing, if you could work on that.  If you do decide to work on that, we'll gladly put your work into the texture pack.

#33

Glowstrontium
  • Location: Great Britain
  • Minecraft: Glowstrontium

Posted 09 November 2012 - 11:34 PM

TBH I'm not really sure Thaumcraft 2 is worth working on too much as it's now obsolete, with Thaumcraft 3 quickly approching release, and it's basically been totally rewritten and most of the items and blocks have changed.

Having said that, any textures you can provide for us for currently unfinished items will be greatly appreciated :)
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#34

Ultimate_omega
  • Location: Ontario, Canada
  • Minecraft: Ultimate_omega

Posted 10 November 2012 - 06:41 PM

Glow, you might have your work cut out for you. The FTB pack is on the cusp of being released right now. I'm currently watching slowpoke's stream.

In other news, I absolutely love this TP addon, this and JS have become more-or-less my goto pack from MC and all of the mods I use. Thank you so much for your devotion to this.
Also known as Mr. Omega

#35

Aelphais

Posted 10 November 2012 - 09:27 PM

It seems forestry bees appear as purple boxes with MC 1.4.2 and forestry prerelease 1.6.0.0pre6.

I temporarily fixed it by grabbing the bees.png from the forestry jar, doubling the size and replacing it putting in the texture pack, but it seems it is one pixel to one side and of course the upscaled bees don't look all fancy, but it'll work for now I think.

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#36

Jakedyyd
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Posted 10 November 2012 - 09:37 PM

Very nice work!
Contact me if you have an guestion.

#37

Zicamox
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Posted 11 November 2012 - 01:32 AM

View PostUltimate_omega, on 10 November 2012 - 06:41 PM, said:

Glow, you might have your work cut out for you. The FTB pack is on the cusp of being released right now. I'm currently watching slowpoke's stream.

In other news, I absolutely love this TP addon, this and JS have become more-or-less my goto pack from MC and all of the mods I use. Thank you so much for your devotion to this.

The only real differences between the current mod support and Feed the beast, are Twilight forest, Gregtech (which both glow and I dislike very much), and a few tiny mods here and there.  So it won't be that difficult supporting all of the mods that are there.


View PostAelphais, on 10 November 2012 - 09:27 PM, said:

It seems forestry bees appear as purple boxes with MC 1.4.2 and forestry prerelease 1.6.0.0pre6.

I temporarily fixed it by grabbing the bees.png from the forestry jar, doubling the size and replacing it putting in the texture pack, but it seems it is one pixel to one side and of course the upscaled bees don't look all fancy, but it'll work for now I think.

I'm working on the bees currently, expect an update for the GDrive version within 3 hours or so.

#38

Ultimate_omega
  • Location: Ontario, Canada
  • Minecraft: Ultimate_omega

Posted 11 November 2012 - 06:19 AM

View PostZicamox, on 11 November 2012 - 01:32 AM, said:

The only real differences between the current mod support and Feed the beast, are Twilight forest, Gregtech (which both glow and I dislike very much), and a few tiny mods here and there.  So it won't be that difficult supporting all of the mods that are there.

Granted. Although, if the FTB site is anything to go by, they plan on adding quite a few more mods as soon as they're updated for 1.4.2 (or 1.4.4, whichever comes first).
Also known as Mr. Omega

#39

metal_burner

Posted 12 November 2012 - 12:16 AM

good job! ^^ +1!
3D.. it's my life!
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#40

jflagators
  • Location: Citrus Springs, Florida
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Posted 12 November 2012 - 03:27 AM

Are you planning to support mo'creatures later on?
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